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I'm running a 1.19.2 server on fabric. In 2 places so far, a massive amount of lag occurs. The first is near a pillager ship that I believe came from this mod, and when the lag spike occurs, the number of entities in range goes from 158 to over 3000, though there are almost none visable besides 4 on the ships deck. This can crash the client, and causes huge ongoing TPS lag in the server console. I don't think I've modified the defaults with your datapack, though I did do something similar for another structures mod.
What is in a pillager ship that could potentially create that many entities?
I have saved off a bunch of the chunks from the problem region if you would like to investigate, and it's my best guess that the issue is with the pillager ship that spawned there, since there is a perimeter around the ship that causes the lag spike.
Interestingly, when the chunks are regenerated, there is no lag spike, but within a few minutes, the problem returns.
The text was updated successfully, but these errors were encountered:
I think the same thing is with a different structure. Yes, and they don't update GitHub for some reason.
Я использую сервер 1.19.2 на фабрике. На данный момент в двух местах наблюдаются огромные лаги. Первый находится рядом с кораблем-грабителем, который, как я полагаю, появился из этого мода, и когда происходит резкий скачок задержки, количество объектов в радиусе действия увеличивается со 158 до более 3000, хотя на палубе корабля почти ничего не видно, кроме четырех. Это может привести к сбою клиента и вызвать огромную постоянную задержку TPS в консоли сервера. Я не думаю, что я изменил настройки по умолчанию с помощью вашего пакета данных, хотя я сделал нечто подобное для другого мода структур.
Что находится в грабительском корабле, который потенциально может создать такое количество существ?
Я сохранил несколько кусков из проблемной области, если вы захотите изучить ее, и я думаю, что проблема связана с кораблем-грабителем, который там появился, поскольку вокруг корабля есть периметр, который вызывает всплеск задержки. .
Интересно, что при регенерации кусков скачков задержки не происходит, но через несколько минут проблема возвращается.
I'm running a 1.19.2 server on fabric. In 2 places so far, a massive amount of lag occurs. The first is near a pillager ship that I believe came from this mod, and when the lag spike occurs, the number of entities in range goes from 158 to over 3000, though there are almost none visable besides 4 on the ships deck. This can crash the client, and causes huge ongoing TPS lag in the server console. I don't think I've modified the defaults with your datapack, though I did do something similar for another structures mod.
What is in a pillager ship that could potentially create that many entities?
I have saved off a bunch of the chunks from the problem region if you would like to investigate, and it's my best guess that the issue is with the pillager ship that spawned there, since there is a perimeter around the ship that causes the lag spike.
Interestingly, when the chunks are regenerated, there is no lag spike, but within a few minutes, the problem returns.
The text was updated successfully, but these errors were encountered: