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main.tscn
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[gd_scene load_steps=9 format=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 10, 10, 10 )
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.466667, 0.709804, 0.145098, 1 )
[sub_resource type="CubeMesh" id=2]
material = SubResource( 3 )
size = Vector3( 20, 20, 20 )
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.85098, 0.0862745, 0.937255, 1 )
[sub_resource type="SphereMesh" id=6]
material = SubResource( 5 )
radius = 2.5
height = 5.0
[sub_resource type="SphereShape" id=4]
radius = 2.5
[sub_resource type="ProceduralSky" id=7]
resource_local_to_scene = true
sky_top_color = Color( 0.705882, 0.87451, 1, 1 )
sky_horizon_color = Color( 1, 0.858824, 0.694118, 1 )
sky_curve = 0.206137
ground_bottom_color = Color( 1, 0.858824, 0.694118, 1 )
ground_horizon_color = Color( 1, 0.858824, 0.694118, 1 )
ground_curve = 0.112084
sun_color = Color( 0.886275, 0.576471, 0.545098, 1 )
sun_latitude = 160.0
sun_longitude = 180.0
sun_angle_max = 10.0
sun_curve = 0.186603
sun_energy = 5.0
[sub_resource type="Environment" id=8]
resource_local_to_scene = true
background_mode = 2
background_sky = SubResource( 7 )
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.7
ambient_light_sky_contribution = 0.0
fog_color = Color( 0.847059, 0.901961, 0.960784, 1 )
fog_sun_color = Color( 0.992157, 0.960784, 0.847059, 1 )
fog_sun_amount = 1.0
fog_depth_begin = 20.0
fog_depth_end = 4000.0
fog_depth_curve = 0.404918
fog_height_min = 100.0
fog_height_max = -90.0
fog_height_curve = 3.03143
tonemap_mode = 2
tonemap_white = 12.0
dof_blur_far_distance = 200.0
dof_blur_far_transition = 10.0
dof_blur_far_amount = 0.06
dof_blur_far_quality = 2
adjustment_brightness = 1.1
adjustment_contrast = 1.1
adjustment_saturation = 1.05
[node name="level" type="Spatial"]
[node name="cube" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0 )
[node name="collision_shape" type="CollisionShape" parent="cube"]
shape = SubResource( 1 )
[node name="mesh_instance" type="MeshInstance" parent="cube"]
mesh = SubResource( 2 )
skeleton = NodePath("../collision_shape")
material/0 = null
[node name="sphere" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -7.5 )
[node name="mesh_instance" type="MeshInstance" parent="sphere"]
mesh = SubResource( 6 )
skeleton = NodePath("../target_area/collision_shape")
material/0 = null
[node name="collision_shape" type="CollisionShape" parent="sphere"]
shape = SubResource( 4 )
disabled = true
[node name="target_area" type="Area" parent="sphere"]
[node name="collision_shape" type="CollisionShape" parent="sphere/target_area"]
shape = SubResource( 4 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 8 )