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main_final.tscn
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[gd_scene load_steps=13 format=2]
[ext_resource path="res://sphere.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=9]
extents = Vector3( 10, 5, 1 )
[sub_resource type="BoxShape" id=10]
extents = Vector3( 1, 5, 10 )
[sub_resource type="BoxShape" id=1]
extents = Vector3( 10, 10, 10 )
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.466667, 0.709804, 0.145098, 1 )
[sub_resource type="CubeMesh" id=2]
material = SubResource( 3 )
size = Vector3( 20, 20, 20 )
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.85098, 0.0862745, 0.937255, 1 )
[sub_resource type="SphereMesh" id=6]
material = SubResource( 5 )
radius = 0.5
height = 1.0
[sub_resource type="SphereShape" id=4]
radius = 0.5
[sub_resource type="SphereShape" id=11]
[sub_resource type="ProceduralSky" id=7]
[sub_resource type="Environment" id=8]
background_mode = 2
background_sky = SubResource( 7 )
ambient_light_color = Color( 1, 1, 1, 1 )
[node name="level" type="Spatial"]
[node name="bounds" type="Spatial" parent="."]
[node name="wall1" type="StaticBody" parent="bounds"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10 )
[node name="collision_shape" type="CollisionShape" parent="bounds/wall1"]
shape = SubResource( 9 )
[node name="wall2" type="StaticBody" parent="bounds"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
[node name="collision_shape" type="CollisionShape" parent="bounds/wall2"]
shape = SubResource( 9 )
[node name="wall3" type="StaticBody" parent="bounds"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="bounds/wall3"]
shape = SubResource( 10 )
[node name="wall4" type="StaticBody" parent="bounds"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="bounds/wall4"]
shape = SubResource( 10 )
[node name="cube" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0 )
[node name="collision_shape" type="CollisionShape" parent="cube"]
shape = SubResource( 1 )
[node name="mesh_instance" type="MeshInstance" parent="cube"]
mesh = SubResource( 2 )
skeleton = NodePath("../collision_shape")
material/0 = null
[node name="sphere" type="KinematicBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 1.5, -7.5 )
script = ExtResource( 1 )
[node name="mesh_instance" type="MeshInstance" parent="sphere"]
mesh = SubResource( 6 )
skeleton = NodePath("")
material/0 = null
[node name="collision_shape" type="CollisionShape" parent="sphere"]
shape = SubResource( 4 )
[node name="target_area" type="Area" parent="sphere"]
[node name="collision_shape" type="CollisionShape" parent="sphere/target_area"]
shape = SubResource( 11 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 8 )