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build.zig
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const std = @import("std");
pub const Options = struct {
linux_display_backend: LinuxDisplayBackend = .X11,
};
pub const LinuxDisplayBackend = enum {
X11,
Wayland,
};
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const options = Options{
.linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse .X11,
};
const exe = b.addExecutable(.{
.name = "gamejam",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const exe_unit_tests = b.addTest(.{
.name = "gamejam_tests",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// Create binary for tests to make it debuggable in vscode
b.installArtifact(exe_unit_tests);
// Create main binary
b.installArtifact(exe);
// Raylib
{
const raylib_dep = b.dependency("raylib-zig", .{
.target = target,
.optimize = optimize,
.linux_display_backend = options.linux_display_backend,
});
const raylib = raylib_dep.module("raylib"); // main raylib module
const raygui = raylib_dep.module("raygui"); // raygui module
const raylib_artifact = raylib_dep.artifact("raylib"); // raylib C library
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
exe.root_module.addImport("raygui", raygui);
exe_unit_tests.linkLibrary(raylib_artifact);
exe_unit_tests.root_module.addImport("raylib", raylib);
exe_unit_tests.root_module.addImport("raygui", raygui);
}
// link ecez and ztracy
{
// let user enable/disable tracy
const enable_tracy = b.option(bool, "enable-tracy", "Enable Tracy profiler") orelse false;
// link ecez
{
const ecez = b.dependency("ecez", .{ .enable_tracy = false });
exe.root_module.addImport("ecez", ecez.module("ecez"));
exe_unit_tests.root_module.addImport("ecez", ecez.module("ecez"));
const ztracy_dep = b.dependency("ztracy", .{
.enable_ztracy = enable_tracy,
});
exe.root_module.addImport("ztracy", ztracy_dep.module("root"));
exe_unit_tests.root_module.addImport("ztracy", ztracy_dep.module("root"));
if (enable_tracy)
exe.linkLibrary(ztracy_dep.artifact("tracy"));
}
}
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}