Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

High-noise Tournament for comparison #1434

Closed
BradKML opened this issue Feb 23, 2024 · 1 comment
Closed

High-noise Tournament for comparison #1434

BradKML opened this issue Feb 23, 2024 · 1 comment

Comments

@BradKML
Copy link

BradKML commented Feb 23, 2024

Calling back on previous notes, other than a 5% noise ration for the tournament, can a rematch be done for 10% or even 20% of noise (and then compare rankings change)? Axelrod-Python/tournament#7
Source for the larger set: https://axelrod-tournament.readthedocs.io/en/stable/noisy/strategies.html
Older source with the 5% test: https://axelrod-tournament.readthedocs.io/en/latest/noisy/index.html

Side note: tweaking turn count to either 50, 100 (lower end), 500, or 1000 (higher end) instead of 200 might trip some strategies up as well

@marcharper
Copy link
Member

You can easily do all these things with the library. Most newer strategies don't care about the game length, but the older tournament strategies sometimes hard code specific rounds in which to change behavior. Most of the literature avoids high noise levels -- high noise tends to have a smoothing effect that isn't particularly interesting and few strategies are designed for such high noise levels.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants