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Reimplement BEE2.2/Addons items #95
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I should probably make a ¾ block item instead, that way you can use regular fizzler items as well. What I'm planning on doing with monitors is make them dependant on both the style and voice lines. Different styles will use different monitor designs (the Wheatley screen, computer monitors in BTS, old screens in Old Aperture or portraits). Who's displayed in the screen depends on the voice line. For the Announcer the screen should display static, or one of the computer readout videos from the Coop campaign. I can't use the piston platform logic, but I might be able to make it use the floor button item type to extend it from the wall. The problem with that is it'll require weirdly long supports in some cases. |
@TeamSpen210 Can You Add An Fizzler That Can Go With The Thin Wall? |
Kinda like the paint fizzlers in aperture tag? |
Yes |
I can't really add modifications to fizzlers, it's hard coded the way that the resizable ones work.. |
@TeamSpen210 How To Add Fizzlers To Thin Walls Then? |
This list has not been updated yet.. |
The Retractable Pedestal button is in BEE2 now. You can tick it. |
@TeamSpen210 Are you also going to re-implement the items from the standard BEE2.2.5 (without addons)? |
Yes |
@TeamSpen210 Addons Items I would like to see next:
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@TeamSpen210 Crusher plates should be generated automatically where crushers hit a wall. Also, for the Skybox item, Sphere Interior should generate an enterable opening to the sphere outside. Use worldportals for this. |
I don´t see the "Wall Feature" item anywhere on that list.... |
We could maybe use the P1 model with P2 sounds, like at the entrance to GLaDOS' chamber in the campaign. Probably want to add a dirty skin as well. |
I still think Bomb Droppers should be able to be placed like gel droppers. The main problem with that is the fact that adding a custom gel splat item causes the vanilla dropper to generate...but what if we add a custom gel dropper item instead, which causes the vanilla splat to generate? That wouldn't matter since it doesn't actually appear in-game, and solves the problem of dropperless bombs (since disabling the dropper would just convert it into a normal gel splat). Note that setting Gel Flow to Bomb on wall-mounted droppers causes a |
If that still won't work, it could alternatively be a faith plate-type item. The target texture would be removed in-game, or possibly replaced by some sort of scorch mark. If the target was placed in an invalid location (to the sides or behind the dropper), it would be snapped to the nearest valid one in-game. |
I added a faithplate system during the tiling update, which treats bomb-type droppers as a special kind of plate. Making it one of those sounds like a good idea. |
Are ceiling lights still relevant, or can style-specific ceiling observation rooms (often just light sources) replace them? |
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Can we finally get breakable glass I feel like it has been left behind at the top of the forum. |
This isn't a forum, its a checklist. It'll be added eventually, please read the contributing guidelines and FAQ. |
TeamSpen's items
See here for the original list of items and their functionality.
Caged Reflection Cube / Caged Turret(Add Cage item that can also be placed over other things)point_posecontroller
s for animation to allow showing gel, remake using new cube system)Crusher Plates(Generate automatically via Decorations BEE2.4#414)Timeout Portals(Replace with stylevar)Laser Music(Add automatically via compiler)Autoportal Pistons(Mounted Objects System #3882)Diagonal Laser and High Energy Pellet launcher(Mounted Objects System #3882)Piston Relays(Mounted Objects System #3882; use a filter in goo/fizzlers to ensure the relay is not destroyed)Angled Light Bridge(Mounted Objects System #3882)Music(Merged into bee2 itself)Portalable Stair(Merged into default)Portalable Piston Platform(Merge into default)Recessed Fizzlers(Use a 3/4 Flat Block and a Fizzler to replicate this)Static Glass Panels(Merged into default)Static Panel(Merged into default)Static Piston Platform(Merged into default)Toggleable Faith Plate(Merged into default)Base items
4x1 Observation Room(Resizable Observation Room)ai_script_conditions
andTraceLine
to test LOS)FG Logic Gates(Already exists in other items)TNT Turret(not very useful)Instant Pedestal Button(Merged into default)Timed Pellet Emitter(Merged into default)Timed Pellet Catcher(Merged into default)Rexaura Cube Dropper(Merged into default via stylevar)Toggle Pedestal Button(Use a normal Pedestal Button and Toggle Latch to replicate this)Radelite's items
Fizzled Activator(Replace with BP Activation Cubes, which have a distinct appearance)Cube Triggers(Merge into default)Styles
The following items will not be reimplemented in any form:
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