diff --git a/Eastern_Front_German.cat b/Eastern_Front_German.cat
new file mode 100644
index 0000000..321727b
--- /dev/null
+++ b/Eastern_Front_German.cat
@@ -0,0 +1,7403 @@
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+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 4+
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 32"/80cm
+ 4+
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+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Dedicated AA
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+ Infantry Teams in this Formation cross Minefields safely on a roll of 2+.
+Indantry Units in this Formatiopn Dig In on a roll of 2+.
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5+
+ 3+
+ 3+
+ 1
+ 0
+ 1
+ 12"/30cm
+ 12"/30cm
+ 16"/40
+ 20"/50cm
+ 4+
+
+
+
+
+
+
+ A Demolitions Attachment is an Attachment to a StuG Assault Gun Platoon. If the StuG Assault Gun Platoon is Destroyed or fails a Last Stand test, the Demolitions Attachment is removed from the game, but is not Destroyed.
+
+The Borgward demolition carriers of a Demolitions Attachment cannot Charge into Contact (unless a StuG Takes Control) and must Break Off if Assaulted. They cannot take or hold Objectives, and are ignored for Formation Last Stand tests and when determining Victory Points.
+
+The Danger Close rule (see page 67 of the rulebook) does not apply to friendly Artillery Bombardments which can fire as close as they like to Borgward carriers.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
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+
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+
+
+
+
+
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+
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+
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+
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+
+
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+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"/15cm
+ ARTILLERY
+
+ 4
+ 2+
+ Bombs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"/20cm
+ -
+ 2
+ 9
+ 4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3+
+ 4+
+ 2+
+ UNLIMITED
+
+
+
+ AUTO
+
+
+
+
+
+ 8"/20cm
+ -
+ 3
+ 7
+ 5+
+
+
+
+
+
+
+ Flying Tanks have a worse Is Hit On rating, but a better Save.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+
+
+
+
+
+ 64"/160cm
+ SALVO
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5+ Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 4"/10cm
+ 5
+ 5
+ 2
+ AUTO
+ Flame-thrower
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 17
+ 3+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5+ Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Forward Firing
+
+
+
+
+ 4"/10cm
+ 4
+ 4
+ 2
+ AUTO
+ Flame-thrower
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Counterattack 6 Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+ 40"/100cm
+ ARTILLERY
+
+ 1
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Counterattack 6 Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ Forward Firing, HEAT
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Counterattack 6 Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 4
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 4+
+
+
+
+
+
+ 56"/140cm
+ ARTILLERY
+
+ 3
+ 2+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 7
+ AUTO
+ Brutal, Forward Firing, Slow Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 3+ Assault 4+
+ 4+
+ 3
+ 2
+ 1
+ 12"/30cm
+ 14"/35cm
+ 24"/60cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+ Self-defence AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Counterattack 5+ Last Stand 3+
+ 3+ Assault 4+
+ 3+
+ 10
+ 4
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 56"/140cm
+ ARTILLERY
+
+ 3
+ 2+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 7
+ AUTO
+ Brutal, Forward Firing, Slow Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5+ Last Stand 3+
+ 3+ Assault 5+
+ 3+
+ 16
+ 7
+ 2
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 16"/40cm
+ 4+
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 17
+ 3+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ Counterattack 6
+ 3+ Assault 5+
+ 4+
+ 2
+ 1
+ 0
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 80"/200cm
+ ARTILLERY
+
+ 3
+ 2+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 1
+ -
+ 11
+ AUTO
+ Brutal, Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ Counterattack 6
+ 3+ Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3+
+ 4+
+ 5+
+ -
+ 10"/25cm
+ 18"/45cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+
+ Team can carry two Infantry Teams as Passangers
+
+
+ Team can carry one Gun Team as Passangers.
+
+
+ If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
+
+
+ Tram cannot Charge into Contact and must Break Off if Assaulted
+
+
+
+
+
+
+
+
+
+
+ 3+ Counterattack 6
+ 3+ Assaul 5+
+ 4+
+ 2
+ 1
+ 0
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 2+
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 17
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Counterattack 6 Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 2
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 4+
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 24"/60cm
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 5
+ 3
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Infantry Formation, Stormtroopers
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 9
+ 3+
+ Forward Firing, Assault 4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+
+Assault 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Heavy Weapon, Stormtroopers
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+
+Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ AUTO
+ Heavy Weapon
+
+
+
+
+ 32"/80cm
+ ARTILLERY
+ ARTILLERY
+ 1
+ 4+
+ Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Some men have all the luck.
+ Discard this card to re-roll any one die. The second result must be used.
+ German, Force, Limited
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+Last Stand 4+
+Counterattach 5+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 20"50cm
+ 2
+ 1
+ 6
+ 3+
+ Forward Firing, Smoke
+
+
+
+
+ 72"/190cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 10
+ 2+
+ Brutal, Recoilless, Slow Firing, Smoke
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 3
+ 3+
+ Recoilless
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ Counterattack 5+
+ 3+ Assault 4+
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Self-Defense AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ Counterattack 6+ Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 5
+ 2
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 20
+ 2+
+ Forward Firing, Slow Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ Counterattack 6+
+ 3+ Assault 5+
+ 4+
+ 1
+ 0
+ 0
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 24"/60cm
+ 3+
+
+
+
+
+
+ 40"/100cm
+ 2
+
+ 14
+ 3+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ A unit may attempt a second Movement Order after succeeding in its first Movement Order. The second Movement Order must be different from the first.
+
+
+ A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
+
+
+ You may add one Escort Tank, either a Panzer III (Uparmoured) or a Panzer III (7.5cm), for each Tiger tank in a Heavy Panzer Platoon for the points shown in the unit organisation. Use the caracteristics shown on the Panzer III Tank Platoon and Panzer III (uparmoured) Tank Platoon for these tanks.
+
+Ignore Bailed Out or Destroyed Escort tanks when determining if the Unit is In Good Spirits, so if there are no Bailed Out or Destroyed Tiger tanks, the unit will be In Good Spritits.
+
+A Tiger Heavy Tanks Platoon has a Last Stand rating of 2+, whether or not it has Escort tanks.
+
+
+ Tiger Aces have a better Last Stand rating and a significantly better Remount rating.
+
+
+ Sniper Teams are always Gone to Ground.
+Sniper Teams can be held in Ambush in addition to any other Teams permitted by the mission. If held in Reserve, they may still be placed from Ambush once they arrive on table.
+When placed from Ambush, Sniper Teams may be placed in their own Deployment Area or in No Man’s Land.
+Sniper Teams are ignored when determining whether or not the Formation is In Good Spirits.
+
+
+ The target player cannot use the Mistaken Target rule if the Shooting Team is a Sniper Team.
+If an Infantry, Gun, or Unarmoured Tank Team is hit by a Sniper Team, its Unit is Pinned Down.
+
+
+ Unit cannot Charge into Contact or take an Objective, an is ignored for Victory Points.
+
+
+ A Tank Team with Bazooka Skirts increases its Side armour to 5 against weapons with Firepower 5+ or 6.
+
+
+ In the Assault Step, instead of Assaulting, a StuG that has not Moved or Shot this turn, may Take Control of a Borgward carrier from its Demolition Attachment that is within 20"/50cm and in Line of Sight.
+
+When it does so, the Borgward carrier may move up to 4"/10cm as if it was Charging into Contact while launchingan Assault, or remain in place. The enemy then conduct Defensive Fire (whether or not the Borgward carrier moved). The Borgward carrier ignores Bailed Out results.
+
+If the Borgward carrier is not Destroyed, it then attacks with its Demolitions weapon.
+
+
+ A Borgward demolition carrier can only make an attack with its Demolitions when a StuG control tank Takes Control of it.
+The Demolitions' Artillery Bombardment is automatically Ranged In and automatically Hits all Teams under the Template. Remove the Borgward carrier from play after resolving this Bombardment.
+The Bombardment also automatically removes any Minefield tokens under the Template.
+If a Borgward demolition carrier is Destroyed, before removing it from play, roll a die. On a roll of 1 or 2, it immediately attacks with its Demolitions weapon.
+
+
+ Flame tanks cannont Charge Into Contact and have an Assault rating of 5+.
+
+
+ This Team has Assault 4+ and Counterattack 4+ with one Passanger and Assault 3+ and Counterattack 4+ with two Passangers. This is shown on the Sd Kfz 251 Transport unit card as an additional motivation and skill column.
+
+
+ The Unit Leader of the Transport Attachment must end the Movement Step within 6"/15cm of the Unit Leader of its Passenger Unit while on the table. If it cannot do this, then the Transport Attachment must be Sent to the Rear (see page 45 of the rulebook)
+
+
+ Cross minefields on a 2+. If they remain in a minefield and are not pineed, they can clear automatically their next turn.
+
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 10
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 2
+ 4+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 3+
+ Smoke
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ HEAT
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 8
+ 4+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 3
+ 1
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 5
+ 5+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+ Assault 4+, Heavy Weapon
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 4+ Last Stand3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ AUTO
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 8
+ 3+
+ Forward Firing, Smoke
+
+
+
+
+ 56"/140cm
+ ARTILLERY
+
+ 3
+ 2+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 7
+ AUTO
+ Brutal, Forward Firing, Slow Firing
+
+
+
+
+ 4+ Last Stand3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+ 4"/10cm
+ 3
+ 3
+ 1
+ 6
+ Pinned ROF 1
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 7
+ 5+
+ Assault 4+, Heavy Weapon, No HE
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 2+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 4"/10cm
+ 2
+ 2
+ 2
+ AUTO
+ Assault 4+, Flame-thrower, Heavy Weapon, Pinned ROF 1
+
+
+
+
+ 40"/100cm
+ ARTILLERY
+
+ 1
+ 4+
+ Smoke Bombardment
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 3+
+ -
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 16"/40cm
+ 1
+ -
+ 2
+ 4+
+ Unseen Killer
+
+
+
+
+ 4+ Last Stand 2+ Remount 2+
+ 3+
+ 4+
+ 9
+ 8
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 3+
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+ EARLY
+
+ 3+ Counterattack 5+
+ 3+ Assault 4+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 3+
+ Forward Firing
+
+
+
+ EARLY
+
+ 32"/80cm
+ 2
+ 1
+ 10
+ 3+
+ Forward Firing
+
+
+
+ EARLY
+
+ 3+ Counterattack 5+
+ 3+ Assault 4+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+ 4+ Counterattack 6 Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 2
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 3+ Assault 4+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 3+ Assault 4+
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ 20"/50cm
+ 1
+ 1
+ 7
+ 5+
+ Forward Firing, No HE, Slow Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Self-defence AA
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Self-defence AA
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 6
+ 4+
+ Forward Firing
+
+
+
+
+ 10"/25cm
+ 1
+ 1
+ 12
+ 5+
+ Forward Firing, Slow Firing
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+ Forward Firing
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+ 4+ Last Stand 5+ Counterattack 6
+ 3+
+ 4+
+ 3
+ 1
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 1
+ 1
+ 5
+ 5+
+
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 5+
+ 3+
+ 9
+ 5
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 2+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 3+ Counterattack 5+
+ 3+ Assault 4+
+ 4+
+ 7
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 11
+ 3+
+ Forward Firing
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 10
+ 2+
+ Brutal, Forward Firing, HEAT, Slow Firing, Smoke
+
+
+
+
+ -
+ ARTILLERY
+
+ 4
+ AUTO
+ Brutal, Explosives
+
+
+
+
+ 4+
+ 3+
+ 5+
+ 3+
+ UNLIMITED
+
+
+
+ AUTO
+
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 11
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ HEAT
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 4+ Counterattack 6 -> 4+ Remount 5+
+ 3+Assault 5+ -> 4+ -> 3+
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 3+ Assault 4+
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 3+ Assault 4+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ 20"/50cm
+ 1
+ 1
+ 7
+ 5+
+ Forward Firing, No HE, Slow Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Self-defence AA
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Self-defence AA
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 6
+ 4+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+ Self-defence AA
+
+
+
+
+ 20"/50cm
+ 5
+ 3
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+ 3+ Counterattack 6+
+ 3+ Assault 5+
+ 4+
+ 3
+ 2
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 15
+ 2+
+ Forward Firing, Slow Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
\ No newline at end of file
diff --git a/Flames_of_War_v4.gst b/Flames_of_War_v4.gst
index 1e53aac..963cc7b 100644
--- a/Flames_of_War_v4.gst
+++ b/Flames_of_War_v4.gst
@@ -1,5 +1,5 @@
-
+
Currently being maintained by Hav3rchuck, willus8888, Edavad42, and mdcooledge
v17 - willus8888
@@ -79,12 +79,12 @@ updated info in v20 by mdcooledge
Added in v20 by mdcooledge
-
+
Added in v23 by mdcooledge
-
+
@@ -208,12 +208,12 @@ updated info in v20 by mdcooledge
-
+
-
+
@@ -230,7 +230,7 @@ updated info in v20 by mdcooledge
-
+
@@ -238,12 +238,12 @@ updated info in v20 by mdcooledge
-
+
-
+
@@ -255,12 +255,12 @@ updated info in v20 by mdcooledge
This is included into warrior upgrades so that there are no other warriors added to the force
-
-
-
+
+
+
-
+
@@ -409,4 +409,4 @@ A One-man Turret main weapon adds +1 to the score needed To Hit when moving.
-
+
\ No newline at end of file
diff --git a/Ghost_Panzers.cat b/Ghost_Panzers.cat
deleted file mode 100644
index 708bffd..0000000
--- a/Ghost_Panzers.cat
+++ /dev/null
@@ -1,6457 +0,0 @@
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-
- Discard this card to re-roll any one die. The second result must be used.
-
-
-
-
-
-
-
-
-
-
-
-
- Infantry Teams in this Formation cross Minefields safely on a roll of 2+.
-Indantry Units in this Formatiopn Dig In on a roll of 2+.
-
-
-
-
-
-
-
-
-
-
-
-
- Before Deploying this Unit, roll a die and give this Unit the following command card at no additional point cost:
-1: Clever Hans
-2: Deadly Gunner
-3: Rapid Fire
-4: Schnell!
-5: Roll Over Them
-6: Choose one of the above
-
-
- This unit gains the Scout Rule
-
-
- The Unit Leader may re-roll one failed Firepower Test during the Shooting Step
-
-
- Scouts are Gone to Ground unless they Shoot or Assault. This means that if they are Conseald, they enemy will suffer an additional +1 penelty to hit them.
-
-Scouts have a worse Last Stand rating, Open or Wheeled Scout tanks have a significantly worse Counterattack rating and a worse Assault rating as well.
-
-
- The Unit Leader's Tiger tank has Halted ROF 3 with it's 8.8cm gun
-
-
- This Unit passes Blitz Move tests on 2+
-
-
- The Unit Leader's Tiger tank hits in Assaults on 2+
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
- 3+
- 4+
- 5+
- -
- 10"/25cm
- 18"/45cm
- 40"/100cm
- 4+
-
-
-
-
-
- Team can carry two Infantry Teams as Passangers
-
-
- Team can carry one Gun Team as Passangers.
-
-
- If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
-
-
- Tram cannot Charge into Contact and must Break Off if Assaulted
-
-
-
-
-
-
-
-
-
- A unit may attempt a second Movement Order after succeeding in its first Movement Order. The second Movement Order must be different from the first.
-
-
- Troops of the Third Reich have a better Last Stand rating.
-
-
- Tiger Aces have a better Last Stand rating and a significantly better Remount rating.
-
-
- A Tank Team with Bazooka Skirts increases its Side armour to 5 against weapons with Firepower 5+ or 6.
-
-
- Flame tanks cannont Charge Into Contact and have an Assault rating of 5+.
-
-
- Infantry, Gun and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
-
-Flame-throwers my shoot in Defensive Fire. Howeverm while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the assault, The defender still needs to score five (or eight) hits to sop the assault as normal.
-
-
- A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
-
-
- This Team has Assault 4+ and Counterattack 4+ with one Passanger and Assault 3+ and Counterattack 4+ with two Passangers. This is shown on the Sd Kfz 251 Transport unit card as an additional motivation and skill column.
-
-
- Each time this Unit shoots, one of its Teams my shoot as a Panzerfaust rather than its usual weapons.
-
-Each time this Unit rolls To Hit in an assault, one of its Teams may attack with a Panzerfaust rather than its usual weapons.
-
-
- The Unit Leader of the Transport Attachment must end the Movement Step within 6"/15cm of the Unit Leader of its Passenger Unit while on the table. If it cannot do this, then the Transport Attachment must be Sent to the Rear (see page 45 of the rulebook)
-
-
- Weapons with a ROF of 'SALVO' are Artillery weapons and fire Artillery Bombardments, but use a 10"/25cm square Salvo Template rather than the normal 6"/15cm Artillery Template.
-
-A Salvo Template may not be placed within 6"/15cm of a friendly Team.
-
-
- Flying Tanks have a worse Is Hit On rating, but a better Save.
-
-
- You may add one Escort Tank, either a Panzer III (late 5cm) or a Panzer III (late 7.5cm), for each Ferdinand tank (in a Ferdinand Tank-hunter Platoon) or Tiger tank (in a Heavy Panzer Platoon) for the points shown in the unit organisation. Use the caracteristics shown on the Panzer III & IV (Mixed) Platoon card for these tanks.
-
-Ignore Bailed Out or Destroyed Escort tanks when determining if the Unit is In Good Spirits, so if there are no Bailed Out or Destroyed Ferdinand or Tiger tanks, the unit will be In Good Spritits.
-
-A Ferdinand Tank-hunter platoon has a Last Stand rating of 3+, whether or not it has Escort tanks.
-A Tiger Heavy Tank Platoon has a Last Stand rating of 2+, whether or not it has Escort tanks.
-
-
- A Demolitions Attachment is an Attachment to a StuG Assault Gun Platoon. If the StuG Assault Gun Platoon is Destroyed or fails a Last Stand test, the Demolitions Attachment is removed from the game, but is not Destroyed.
-
-The Borgward demolition carriers of a Demolitions Attachment cannot Charge into Contact (unless a StuG Takes Control) and must Break Off if Assaulted. They cannot take or hold Objectives, and are ignored for Formation Last Stand tests and when determining Victory Points.
-
-The Danger Close rule (see page 67 of the rulebook) does not apply to friendly Artillery Bombardments which can fire as close as they like to Borgward carriers.
-
-
- In the Assault Step, instead of Assaulting, a StuG that has not Moved or Shot this turn, may Take Control of a Borgward carrier from its Demolition Attachment that is within 20"/50cm and in Line of Sight.
-
-When it does so, the Borgward carrier may move up to 4"/10cm as if it was Charging into Contact while launchingan Assault, or remain in place. The enemy then conduct Defensive Fire (whether or not the Borgward carrier moved). The Borgward carrier ignores Bailed Out results.
-
-If the Borgward carrier is not Destroyed, it then attacks with its Demolitions weapon.
-
-
- A Borgward demolition carrier can only make an attack with its Demolitions when a StuG control tank Takes Control of it.
-The Demolitions' Artillery Bombardment is automatically Ranged In and automatically Hits all Teams under the Template. Remove the Borgward carrier from play after resolving this Bombardment.
-The Bombardment also automatically removes any Minefield tokens under the Template.
-If a Borgward demolition carrier is Destroyed, before removing it from play, roll a die. On a roll of 1 or 2, it immediately attacks with its Demolitions weapon.
-
-
-
-
-
- 4+ Last Stand 2+ Remount 2+
- 3+
- 4+
- 9
- 8
- 2
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 2+
-
-
-
-
- 4+ Last Stand 3+
- 5+
- 3+
- 9
- 5
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 2+
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 32"/80cm
- 2
- 1
- 11
- 3+
-
-
-
-
-
- 28"/70cm
- 2
- 1
- 9
- 4+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 9
- 3+
- HEAT
-
-
-
-
- 5+ Last Stand 3+
- 3+ Assault 5+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4"/10cm
- 5
- 5
- 2
- AUTO
- Flame-thrower
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 3+ Counterattack 5+
- 3+ Assault 4+
- 4+
- 7
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 4+
-
-
-
-
- 32"/80cm
- 2
- 1
- 11
- 3+
- Forward Firing
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 24"/60cm
- 1
- 1
- 10
- 2+
- Brutal, Forward Firing, HEAT, Slow Firing, Smoke
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4"/10cm
- 3
- 3
- 1
- 6
- Pinned ROF 1
-
-
-
-
- 4"/10cm
- 1
- 1
- 12
- 5+
- Limited 1, Slow Firing
-
-
-
-
- 4+ Last Stand3+
- 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4+ Counterattack 6 -> 4+ Remount 5+
- 3+Assault 5+ -> 4+ -> 3+
- 4+
- 1
- 1
- 0
- 10"/25cm
- 10"/25cm
- 16"/40cm
- 28"/70cm
- 3+
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
- Self-defence AA
-
-
-
-
- 24"/60cm
- 2
- 1
- 6
- 4+
- Forward Firing
-
-
-
-
- 20"/50cm
- 2
- 1
- 7
- 5+
- Assault 4+, Heavy Weapon, No HE
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 24"/60cm
- 6
- 2
- 2
- 6
- Assault 4+, Heavy Weapon
-
-
-
-
- 40"/100cm
- ARTILLERY
-
- 1
- 4+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- AUTO
-
-
-
-
- 40"/100cm
- ARTILLERY
-
- 1
- 4+
- Smoke Bombardment
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 9
- 3+
- Forward Firing, HEAT
-
-
-
-
- 4"/10cm
- 4
- 4
- 2
- AUTO
- Flame-thrower
-
-
-
-
- 4+ Counterattack 6 Last Stand 3+
- 3+ Assault 5+
- 4+
- 1
- 1
- 0
- 10"/25cm
- 10"/25cm
- 16"/40cm
- 28"/70cm
- 3+
-
-
-
-
- 4+ Counterattack 6 Last Stand 3+
- 3+ Assault 5+
- 4+
- 1
- 1
- 0
- 10"/25cm
- 10"/25cm
- 16"/40cm
- 28"/70cm
- 3+
-
-
-
-
- 5+ Last Stand 3+
- 3+ Assault 5+
- 4+
- 1
- 1
- 0
- 10"/25cm
- 10"/25cm
- 16"/40cm
- 28"/70cm
- 3+
-
-
-
-
- 4+ Counterattack 6 Last Stand 3+
- 3+ Assault 5+
- 4+
- 4
- 1
- 0
- 10"/25cm
- 12"/30cm
- 16"/40cm
- 18"/45cm
- 4+
-
-
-
-
- 56"/140cm
- ARTILLERY
-
- 3
- 2+
- Forward Firing
-
-
-
-
- 16"/40cm
- 1
- 1
- 7
- AUTO
- Brutal, Forward Firing, Slow Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 16"/40cm
- 2
- 1
- 2
- 6
-
-
-
-
-
- 16"/40cm
- 1
- 1
- 11
- 5+
- Assault 4+, Slow Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
-
-
-
-
- 24"/60cm
- 2
- 1
- 6
- 4+
- Forward Firing
-
-
-
-
- 10"/25cm
- 1
- 1
- 12
- 5+
- Forward Firing, Slow Firing
-
-
-
-
- 28"/70cm
- 2
- 1
- 9
- 4+
- Forward Firing
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 2
- 4+
- Forward Firing
-
-
-
-
- 56"/140cm
- ARTILLERY
-
- 3
- 2+
- Forward Firing
-
-
-
-
- 16"/40cm
- 2
- 1
- 8
- 3+
- Forward Firing, Smoke
-
-
-
-
- 16"/40cm
- 1
- 1
- 7
- AUTO
- Butal, Forward Firing, Slow Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
-
-
-
-
- 32"/80cm
- 2
- 1
- 12
- 3+
- Forward Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 4+
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 32"/80cm
- 4+
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
- Dedicated AA
-
-
-
-
- 5+ Last Stand 3+
- 3+ Assault 5+
- 3+
- 16
- 7
- 2
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 16"/40cm
- 4+
-
-
-
-
- 48"/120cm
- 2
- 1
- 17
- 3+
- Forward Firing
-
-
-
-
- 3+ Counterattack 6
- 3+ Assaul 5+
- 4+
- 2
- 1
- 0
- 10"/25cm
- 14"/35cm
- 18"/45cm
- 20"/50cm
- 2+
-
-
-
-
- 48"/120cm
- 2
- 1
- 17
- 3+
- Forward Firing
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 4+ Counterattack 6 Last Stand 3+
- 3+ Assault 4+
- 4+
- 2
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 4+
-
-
-
-
- 32"/80cm
- 2
- 1
- 12
- 3+
- Forward Firing
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
- Forward Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 48"/120cm
- 2
- 1
- 17
- 3+
- Forward Firing
-
-
-
-
- 4+ Counterattack 5+ Last Stand 3+
- 3+ Assault 4+
- 3+
- 10
- 4
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 4+
-
-
-
-
- 56"/140cm
- ARTILLERY
-
- 3
- 2+
- Forward Firing
-
-
-
-
- 16"/40cm
- 1
- 1
- 7
- AUTO
- Brutal, Forward Firing, Slow Firing
-
-
-
-
- 3+ Counterattack 6
- 3+ Assault 5+
- 4+
- 1
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 72"/180cm
- ARTILLERY
-
- 3
- 3+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 24"/60cm
- 1
- 1
- 9
- 2+
- Brutal, Forward Firing, Slow Firing, Smoke
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 3+ Counterattack 6
- 3+ Assault 5+
- 4+
- 2
- 1
- 0
- 10"/25cm
- 14"/35cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 80"/200cm
- ARTILLERY
-
- 3
- 2+
- Forward Firing
-
-
-
-
- 16"/40cm
- 1
- -
- 11
- AUTO
- Brutal, Forward Firing
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 72"/180cm
- ARTILLERY
-
- 3
- 3+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 24"/60cm
- 1
- 1
- 9
- 2+
- Brutal, Forward Firing, Slow Firing, Smoke
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
-
-
-
-
- 64"/160cm
- SALVO
-
- 2
- 4+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 4+ Last Stand 5+ Counterattack 6
- 3+
- 4+
- 3
- 1
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 20"/50cm
- 1
- 1
- 5
- 5+
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 5+ Counterattack 6 Remount 4+
- 3+ Assault 4+
- 4+
- 3
- 2
- 1
- 12"/30cm
- 14"/35cm
- 24"/60cm
- 28"/70cm
- 3+
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 5+ Counterattack 6 Remount 4+
- 3+ Assault 4+
- 4+
- 1
- 0
- 0
- 10"/25cm
- 10"/25cm
- 16"/40cm
- 40"/100cm
- 4+
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
- Self-defence AA
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
- Self-defence AA
-
-
-
-
- 20"/50cm
- 1
- 1
- 7
- 5+
- Forward Firing, No HE, Slow Firing
-
-
-
-
- 5+ Counterattack 6 Remount 4+
- 3+ Assault 4+
- 4+
- 3
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 40"/100cm
- 4+
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 4+
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 24"/60cm
- 3+
-
-
-
-
- 20"/50cm
- 5
- 3
- 5
- 5+
- Dedicated AA
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
- Self-defence AA
-
-
-
-
- 4+
- 3+
- 5+
- 3+
- UNLIMITED
-
-
-
- AUTO
-
-
-
-
- 4+
- 3+
- 5+
- 3+
- UNLIMITED
-
-
-
- AUTO
-
-
-
-
- 4+
- 3+
- 4+
- 2+
- UNLIMITED
-
-
-
- AUTO
-
-
-
-
- 6"/15cm
- ARTILLERY
-
- 4
- 2+
- Bombs
-
-
-
-
- 8"/20cm
- -
- 2
- 9
- 4+
-
-
-
-
-
- 8"/20cm
- -
- 3
- 7
- 5+
-
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
- Forward Firing
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 5
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 5+
- 3+
- 3+
- 1
- 0
- 1
- 12"/30cm
- 12"/30cm
- 16"/40
- 20"/50cm
- 4+
-
-
-
-
- -
- ARTILLERY
-
- 4
- AUTO
- Brutal, Explosives
-
-
-
-
\ No newline at end of file
diff --git a/Iron_Cross.cat b/Iron_Cross.cat
deleted file mode 100644
index b63063e..0000000
--- a/Iron_Cross.cat
+++ /dev/null
@@ -1,5321 +0,0 @@
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-
-
- A unit may attempt a second Movement Order after succeeding in its first Movement Order. The second Movement Order must be different from the first.
-
-
- Troops of the Third Reich have a better Last Stand rating.
-
-
- A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
-
-
- You may add one Escort Tank, either a Panzer III (Uparmoured) or a Panzer III (7.5cm), for each Tiger tank in a Heavy Panzer Platoon for the points shown in the unit organisation. Use the caracteristics shown on the Panzer III Tank Platoon and Panzer III (uparmoured) Tank Platoon for these tanks.
-
-Ignore Bailed Out or Destroyed Escort tanks when determining if the Unit is In Good Spirits, so if there are no Bailed Out or Destroyed Tiger tanks, the unit will be In Good Spritits.
-
-A Tiger Heavy Tanks Platoon has a Last Stand rating of 2+, whether or not it has Escort tanks.
-
-
- Tiger Aces have a better Last Stand rating and a significantly better Remount rating.
-
-
- Sniper Teams are always Gone to Ground.
-Sniper Teams can be held in Ambush in addition to any other Teams permitted by the mission. If held in Reserve, they may still be placed from Ambush once they arrive on table.
-When placed from Ambush, Sniper Teams may be placed in their own Deployment Area or in No Man’s Land.
-Sniper Teams are ignored when determining whether or not the Formation is In Good Spirits.
-
-
- The target player cannot use the Mistaken Target rule if the Shooting Team is a Sniper Team.
-If an Infantry, Gun, or Unarmoured Tank Team is hit by a Sniper Team, its Unit is Pinned Down.
-
-
- Unit cannot Charge into Contact or take an Objective, an is ignored for Victory Points.
-
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 5
- 3
- 1
- 10"/25cm
- 14"/35cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 32"/80cm
- 2
- 1
- 10
- 3+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 2
- 4+
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 7
- 3+
- Smoke
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 5
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 5
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 24"/60cm
- 2
- 1
- 9
- 3+
- HEAT
-
-
-
-
- 28"/70cm
- 2
- 1
- 9
- 4+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 8
- 4+
-
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 3
- 1
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 20"/50cm
- 2
- 1
- 5
- 5+
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 24"/60cm
- 6
- 2
- 2
- 6
- Assault 4+, Heavy Weapon
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4+ Last Stand3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- AUTO
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 2
- 4+
- Forward Firing
-
-
-
-
- 16"/40cm
- 2
- 1
- 8
- 3+
- Forward Firing, Smoke
-
-
-
-
- 56"/140cm
- ARTILLERY
-
- 3
- 2+
- Forward Firing
-
-
-
-
- 16"/40cm
- 1
- 1
- 7
- AUTO
- Brutal, Forward Firing, Slow Firing
-
-
-
-
- 4+ Last Stand3+
- 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 16"/40cm
- 2
- 1
- 2
- 6
-
-
-
-
-
- 4"/10cm
- 3
- 3
- 1
- 6
- Pinned ROF 1
-
-
-
-
- 24"/60cm
- 6
- 2
- 2
- 6
-
-
-
-
-
- 20"/50cm
- 2
- 1
- 7
- 5+
- Assault 4+, Heavy Weapon, No HE
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 2+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4"/10cm
- 2
- 2
- 2
- AUTO
- Assault 4+, Flame-thrower, Heavy Weapon, Pinned ROF 1
-
-
-
-
- 40"/100cm
- ARTILLERY
-
- 1
- 4+
- Smoke Bombardment
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 3+
- -
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 16"/40cm
- 1
- -
- 2
- 4+
- Unseen Killer
-
-
-
-
- 4+ Last Stand 2+ Remount 2+
- 3+
- 4+
- 9
- 8
- 2
- 10"/25cm
- 12"/30cm
- 16"/40cm
- 18"/45cm
- 3+
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 3+ Counterattack 5+
- 3+ Assault 4+
- 4+
- 5
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 24"/60cm
- 2
- 1
- 7
- 3+
- Forward Firing
-
-
-
-
- 32"/80cm
- 2
- 1
- 10
- 3+
- Forward Firing
-
-
-
-
- 3+ Counterattack 5+
- 3+ Assault 4+
- 4+
- 5
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 4+ Counterattack 6 Last Stand 3+
- 3+ Assault 5+
- 4+
- 2
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 4+
-
-
-
-
- 32"/80cm
- 2
- 1
- 12
- 3+
- Forward Firing
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
- Forward Firing
-
-
-
-
- 5+ Counterattack 6 Remount 4+
- 3+ Assault 4+
- 4+
- 1
- 0
- 0
- 10"/25cm
- 10"/25cm
- 16"/40cm
- 40"/100cm
- 4+
-
-
-
-
- 5+ Counterattack 6 Remount 4+
- 3+ Assault 4+
- 4+
- 3
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 40"/100cm
- 4+
-
-
-
-
- 20"/50cm
- 1
- 1
- 7
- 5+
- Forward Firing, No HE, Slow Firing
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
- Self-defence AA
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
- Self-defence AA
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 24"/60cm
- 2
- 1
- 6
- 4+
- Forward Firing
-
-
-
-
- 10"/25cm
- 1
- 1
- 12
- 5+
- Forward Firing, Slow Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 28"/70cm
- 2
- 1
- 9
- 4+
- Forward Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 3+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
-
-
-
-
- 32"/80cm
- 2
- 1
- 12
- 3+
- Forward Firing
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 72"/180cm
- ARTILLERY
-
- 3
- 3+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 24"/60cm
- 1
- 1
- 9
- 2+
- Brutal, Forward Firing, Slow Firing, Smoke
-
-
-
-
- 4+ Last Stand 5+ Counterattack 6
- 3+
- 4+
- 3
- 1
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 20"/50cm
- 1
- 1
- 5
- 5+
-
-
-
-
-
- 4+ Last Stand 3+
- 3+
- 4+
- 4+
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 32"/80cm
- 4+
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
- Dedicated AA
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
- Self-defence AA
-
-
-
-
- 4+
- 3+
- 5+
- 3+
- UNLIMITED
-
-
-
- AUTO
-
-
-
-
- 6"/15cm
- ARTILLERY
-
- 4
- 2+
- Bombs
-
-
-
-
- 8"/20cm
- -
- 2
- 9
- 4+
-
-
-
-
-
- 4+ Last Stand 3+
- 3+ Assault 4+
- 4+
- 4+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
-
-
-
-
- 64"/160cm
- SALVO
-
- 2
- 4+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 4+ Last Stand 3+ Remount 3+
- 3+
- 4+
- 5
- 3
- 1
- 10"/25cm
- 14"/35cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
\ No newline at end of file