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app.js
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document.addEventListener('DOMContentLoaded', () => {
//card options....
const cardArray = [
{
name: 'icecream',
img: 'icecream.jpg'
},
{
name: 'burger',
img: 'burger.jpg'
},
{
name: 'balls',
img: 'balls.jpg'
},
{
name: 'burger',
img: 'burger.jpg'
},
{
name: 'hotdog',
img: 'hotdong.jpg'
},
{
name: 'hotdog',
img: 'hotdong.jpg'
},
{
name: 'fries',
img: 'fries.jpg'
},
{
name: 'coldcoffee',
img: 'coldcoffee.jpg'
},
{
name: 'fries',
img: 'fries.jpg'
},
{
name: 'balls',
img: 'balls.jpg'
},
{
name: 'icecream',
img: 'icecream.jpg'
},
{
name: 'coldcoffee',
img: 'coldcoffee.jpg'
},
]
cardArray.sort(() => 0.5 - Math.random())
const grid = document.querySelector('.grid')
var resultDisplay = document.querySelector('#result')
var cardsChosen = []
var cardsChosenId = []
var cardsWon =[]
//create your board------
function CreateBoard() {
for (let i = 0; i < cardArray.length; i++) {
var card = document.createElement('img')
card.setAttribute('src', './fill.jpg')
card.setAttribute('data-id', i)
card.addEventListener('click',flipCard)
grid.appendChild(card)
}
}
//check for matches----
function checkForMatch() {
var cards = document.querySelectorAll('img')
const optionOneId = cardsChosenId[0]
const optionTwoId = cardsChosenId[1]
if (cardsChosen[0] === cardsChosen[1]){
alert('You found a match')
cards[optionOneId].setAttribute('src' , './blank1.jpg')
cards[optionTwoId].setAttribute('src', './blank1.jpg')
cardsWon.push(cardsChosen)
} else {
cards[optionOneId].setAttribute('src' , './fill.jpg')
cards[optionTwoId].setAttribute('src', './fill.jpg')
alert('Sorry, try again')
}
cardsChosen = []
cardsChosenId = []
resultDisplay.textContent = cardsWon.length
if (cardsWon.length === cardArray.length/2){
resultDisplay.textContent ='Congratulations! You Found Them All !'
}
}
//flip your card----
function flipCard() {
var cardId = this.getAttribute('data-id')
cardsChosen.push(cardArray[cardId].name)
cardsChosenId.push(cardId)
this.setAttribute('src', cardArray[cardId].img)
if(cardsChosen.length === 2) {
setTimeout(checkForMatch, 500)
}
}
CreateBoard()
})