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The first step is to create some boilerplate code for the dark knight model and implementation.
Taking inspiration from existing anomalies for the model should be easy.
The rendering implementation can be done with a sphere mesh with high metallicity and low roughness.
Later we can think about dispacing the surface with some noise, but let's start simple.
The text was updated successfully, but these errors were encountered:
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The first step is to create some boilerplate code for the dark knight model and implementation.
Taking inspiration from existing anomalies for the model should be easy.
The rendering implementation can be done with a sphere mesh with high metallicity and low roughness.
Later we can think about dispacing the surface with some noise, but let's start simple.
The text was updated successfully, but these errors were encountered: