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Feature: basic dark knight implementation #292

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BarthPaleologue opened this issue Feb 5, 2025 · 0 comments
Open

Feature: basic dark knight implementation #292

BarthPaleologue opened this issue Feb 5, 2025 · 0 comments
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enhancement New feature or request

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@BarthPaleologue
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The first step is to create some boilerplate code for the dark knight model and implementation.

Taking inspiration from existing anomalies for the model should be easy.

The rendering implementation can be done with a sphere mesh with high metallicity and low roughness.

Later we can think about dispacing the surface with some noise, but let's start simple.

@BarthPaleologue BarthPaleologue added the enhancement New feature or request label Feb 5, 2025
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