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DeltaFire15 updated:
The Thirring Drive Core sound loop you have never heard before works now!
The client_by_z list shouldn't be getting flooded with nulls anymore.
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- 13 January 2024
- Bokkiewokkie updated:
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- - Added the option to get another ticket objective if Rubicon is already cleared
- - Increased Rubicon objective player requirement to 10
- - Mission briefing names will now be consistent in a round
- - Fleets will now be stronger after the main mission is done
- - Added button to hide/unhide a system on the starsystem manager
- - Automatically unhides systems selected for the "clear system" objective
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- DeltaFire15 updated:
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- - Overmap singularities now have more impactful effects, including but not limited to increased gravity inside nearby vessels, dampener interference, and improved directional pull.
- - Full hardsuits now provide 1G gravity protection against damage, though they do not improve movement.
- - Silicons will suffer from consistently very high gravity, starting at above 8G.
- - Some interactions with high gravity previously limited to grav-sensitive individuals now are accessible to anyone, albeit at lower magnitude (generally 3G higher tolerance)
- - Starsystem persistence should now be slightly less volatile.
- - The starsystem persistence config MUST be reset to the default starmap for the fixes in this PR to apply correctly.
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- covertcorvid updated:
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- - fixed the database query for the round endings
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GoonStation 13 Development Team