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Copy pathElectrolyzerPatches.cs
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ElectrolyzerPatches.cs
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using HarmonyLib;
using UnityEngine;
public class ElectrolyzerPatches
{
[HarmonyPatch(typeof(ElectrolyzerConfig), nameof(ElectrolyzerConfig.CreateBuildingDef))]
public class ElectrolyzerConfig_CreateBuildingDef_Patch
{
public static void Postfix(BuildingDef __result)
{
__result.EnergyConsumptionWhenActive = 150f;
}
}
[HarmonyPatch(typeof(ElectrolyzerConfig), nameof(ElectrolyzerConfig.ConfigureBuildingTemplate))]
public class ElectrolyzerConfig_ConfigureBuildingTemplate_Patch
{
public static void Postfix(GameObject go)
{
var gasOutputPos = new CellOffset(0, 1);
var ec = go.GetComponent<ElementConverter>();
ec.consumedElements = new ElementConverter.ConsumedElement[1]
{
new ElementConverter.ConsumedElement(new Tag("Water"), 0.750f)
};
ec.outputElements = new ElementConverter.OutputElement[2]
{
new ElementConverter.OutputElement(0.666f, SimHashes.Oxygen, Temp.C(70f), outputElementOffsetx: ((float) gasOutputPos.x), outputElementOffsety: ((float) gasOutputPos.y)),
new ElementConverter.OutputElement(0.084f, SimHashes.Hydrogen, Temp.C(70f), outputElementOffsetx: ((float) gasOutputPos.x), outputElementOffsety: ((float) gasOutputPos.y))
};
}
}
}