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code_wars_db.sql
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code_wars_db.sql
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-- phpMyAdmin SQL Dump
-- version 4.4.15.7
-- http://www.phpmyadmin.net
--
-- Хост: 127.0.0.1:3306
-- Время создания: Мар 30 2018 г., 16:33
-- Версия сервера: 5.5.50
-- Версия PHP: 7.0.8
DROP DATABASE IF EXISTS code_wars_db;
CREATE DATABASE code_wars_db;
USE code_wars_db;
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
SET time_zone = "+00:00";
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8mb4 */;
--
-- База данных: `code_wars_db`
--
-- --------------------------------------------------------
--
-- Структура таблицы `artefacts`
--
CREATE TABLE IF NOT EXISTS `artefacts` (
`id` int(11) NOT NULL,
`name` varchar(100) UNIQUE NOT NULL,
`type` varchar(50) NOT NULL,
`hp_boost` int(11) DEFAULT NULL,
`mana_boost` int(11) DEFAULT NULL,
`stamina_boost` int(11) DEFAULT NULL,
`stamina_regen_boost` int(11) DEFAULT NULL,
`hp_regen_boost` int(11) DEFAULT NULL,
`mana_regen_boost` int(11) DEFAULT NULL,
`attack_boost` int(11) DEFAULT NULL,
`evasion_boost` int(11) DEFAULT NULL,
`armor_boost` int(11) DEFAULT NULL,
`skin` varchar(255) NOT NULL
) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=utf8;
--
-- Дамп данных таблицы `artefacts`
--
INSERT INTO `artefacts` (`id`, `name`, `type`, `hp_boost`, `mana_boost`, `stamina_boost`, `hp_regen_boost`, `mana_regen_boost`,`stamina_regen_boost`,attack_boost, `evasion_boost`, `armor_boost`, `skin`) VALUES
(1, 'helmet of despair', 'head', -10, -10, -10, 0, 0, 0, 20, 0, 0, 'fgvdgh'),
(2, 'typical chestplate', 'body', 0, 0, 0, 0, 0, 0, 0, 8, 0, 'fvb'),
(3, 'bracers of haste', 'two arms', 0, 0, 0, 0, 0, 50, 0, 25, 0, 'fgvdgh'),
(4, 'stylish leggins', 'legs', 0, 0, 0, 0, 0, 0, 0, 0, 0, 'fvb'),
(5, 'crown of horror', 'head', 20, 0, 0, 0, 0, 0, 15, 2, 0, 'fvb'),
(6, 'pants of bard', 'legs', 1, 1, 1, 1, 1, 1, 0, 50, 0, 'fvb'),
(7, 'jacket', 'two arms', 0, 0, 0, 0, 0, -1, 0, 0, 1, 'fvb'),
(8, 'feet', 'two arms', 0, 0, 0, 0, 0, 0, 4, 30, 0, 'fvb'),
(9, 'dead pig', 'body', 30, 0, 0, 0, 0, 0, 0, 0, 5, 'fvb');
-- --------------------------------------------------------
--
-- Структура таблицы `artefact_in_set`
--
CREATE TABLE IF NOT EXISTS `artefact_in_set` (
`id` int(11) NOT NULL,
`id_set` int(11) NOT NULL,
`id_artefact` int(11) NOT NULL
) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=utf8;
--
-- Дамп данных таблицы `artefact_in_set`
--
INSERT INTO `artefact_in_set` (`id`, `id_set`, `id_artefact`) VALUES
(1, 1, 9),
(2, 1, 8),
(3, 1, 1),
(4, 2, 4),
(5, 2, 7),
(6, 3, 2);
-- --------------------------------------------------------
--
-- Структура таблицы `backpack`
--
CREATE TABLE IF NOT EXISTS `backpack` (
`id` int(11) NOT NULL,
`user_id` int(11) NOT NULL,
`artefact_id` int(11) NOT NULL
) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=utf8;
--
-- Дамп данных таблицы `backpack`
--
INSERT INTO `backpack` (`id`, `user_id`, `artefact_id`) VALUES
(1, 1, 1),
(2, 1, 2),
(3, 1, 3),
(4, 1, 4),
(5, 1, 5),
(6, 1, 6),
(7, 1, 7),
(8, 1, 8),
(9, 1, 9),
(10, 2, 1),
(11, 2, 2);
-- --------------------------------------------------------
--
-- Структура таблицы `battles_type`
--
CREATE TABLE IF NOT EXISTS `battles_type` (
`id` int(11) NOT NULL,
`players_count` int(10) NOT NULL,
`battleground` varchar(255) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
-- --------------------------------------------------------
--
-- Структура таблицы `sets`
--
CREATE TABLE IF NOT EXISTS `sets` (
`id` int(11) NOT NULL,
`name` varchar(50) NOT NULL,
`user_id` int(11) NOT NULL,
`code` text NOT NULL
) ENGINE=InnoDB AUTO_INCREMENT=10 DEFAULT CHARSET=utf8;
--
-- Дамп данных таблицы `sets`
--
INSERT INTO `sets` (`id`, `name`, `user_id`, `code`) VALUES
(1, 'typical_fighter', 1, 'FighterI enemy = env.getEnemies().get(0);
if (enemy.getCurHp() == enemy.getMaxHp() / 6 && self.getCurHp() == self.getMaxHp() / 2) {
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FIREBALL, enemy);
} else if (enemy.getCurHp() == enemy.getMaxHp() / 5) {
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);
} else if (self.getCurHp() == self.getMaxHp() / 2) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);
'),
(2, 'fancy_fighter', 2, 'FighterI enemy = env.getEnemies().get(0);
if (enemy.getStance() == FighterI.Stance.FREE) {
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
new Tuple<FighterI.Action, FighterI>(FighterI.Action.FIREBALL, enemy);
} else if (enemy.getStance() == FighterI.Stance.DEFENDING) {
if (self.getCurStamina() > self.getMaxStamina() / 3) {
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
if (self.getCurStamina() > self.getMaxStamina() / 3) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);'),
(1, 'weak_fighter', 1, 'FighterI enemy = env.getEnemies().get(0);
if (self.getCurHp() < self.getMaxHp() / 2) return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
if (self.getStance() == FighterI.Stance.DEFENDING) return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);');
-- --------------------------------------------------------
--
-- Структура таблицы `users`
--
CREATE TABLE IF NOT EXISTS `users` (
`id` int(11) NOT NULL,
`username` varchar(50) UNIQUE NOT NULL,
`email` varchar(50) UNIQUE NOT NULL,
`password` varchar(255) NOT NULL,
`experience` int(11) NOT NULL DEFAULT '0',
`level` int(11) NOT NULL DEFAULT '1'
) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=utf8;
--
-- Дамп данных таблицы `users`
--
INSERT INTO `users` (`id`, `username`, `email`, `password`, `experience`, `level`) VALUES
(1, 'username_1', '[email protected]', '1234', 100, 1),
(2, 'username_2', '[email protected]', '1234', 2000, 1);
INSERT INTO `users` (`id`, `username`, `email`, `password`, `experience`, `level`) VALUES
(3, 'Thor', '[email protected]', 'root', 0, 1),
(4, 'Louis the Musketeer', '[email protected]', 'root', 0, 1),
(5, 'Leonid the King', '[email protected]', 'root', 0, 1);
--
-- Индексы сохранённых таблиц
--
--
-- Индексы таблицы `artefacts`
--
ALTER TABLE `artefacts`
ADD PRIMARY KEY (`id`);
--
-- Индексы таблицы `artefact_in_set`
--
ALTER TABLE `artefact_in_set`
ADD PRIMARY KEY (`id`),
ADD KEY `id_set` (`id_set`),
ADD KEY `id_artifact` (`id_artefact`);
--
-- Индексы таблицы `backpack`
--
ALTER TABLE `backpack`
ADD PRIMARY KEY (`id`),
ADD KEY `user_id` (`user_id`),
ADD KEY `artefact_id` (`artefact_id`);
--
-- Индексы таблицы `battles_type`
--
ALTER TABLE `battles_type`
ADD PRIMARY KEY (`id`);
--
-- Индексы таблицы `sets`
--
ALTER TABLE `sets`
ADD PRIMARY KEY (`id`),
ADD KEY `user_id` (`user_id`) USING BTREE;
--
-- Индексы таблицы `users`
--
ALTER TABLE `users`
ADD PRIMARY KEY (`id`);
--
-- AUTO_INCREMENT для сохранённых таблиц
--
--
-- AUTO_INCREMENT для таблицы `artefacts`
--
ALTER TABLE `artefacts`
MODIFY `id` int(11) NOT NULL AUTO_INCREMENT,AUTO_INCREMENT=3;
--
-- AUTO_INCREMENT для таблицы `artefact_in_set`
--
ALTER TABLE `artefact_in_set`
MODIFY `id` int(11) NOT NULL AUTO_INCREMENT,AUTO_INCREMENT=3;
--
-- AUTO_INCREMENT для таблицы `backpack`
--
ALTER TABLE `backpack`
MODIFY `id` int(11) NOT NULL AUTO_INCREMENT,AUTO_INCREMENT=3;
--
-- AUTO_INCREMENT для таблицы `battles_type`
--
ALTER TABLE `battles_type`
MODIFY `id` int(11) NOT NULL AUTO_INCREMENT;
--
-- AUTO_INCREMENT для таблицы `sets`
--
ALTER TABLE `sets`
MODIFY `id` int(11) NOT NULL AUTO_INCREMENT,AUTO_INCREMENT=10;
--
-- AUTO_INCREMENT для таблицы `users`
--
ALTER TABLE `users`
MODIFY `id` int(11) NOT NULL AUTO_INCREMENT,AUTO_INCREMENT=3;
--
-- Ограничения внешнего ключа сохраненных таблиц
--
--
-- Ограничения внешнего ключа таблицы `artefact_in_set`
--
ALTER TABLE `artefact_in_set`
ADD CONSTRAINT `artefact_in_set_ibfk_1` FOREIGN KEY (`id_set`) REFERENCES `sets` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `artefact_in_set_ibfk_2` FOREIGN KEY (`id_artefact`) REFERENCES `artefacts` (`id`);
--
-- Ограничения внешнего ключа таблицы `backpack`
--
ALTER TABLE `backpack`
ADD CONSTRAINT `backpack_ibfk_1` FOREIGN KEY (`user_id`) REFERENCES `users` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `backpack_ibfk_2` FOREIGN KEY (`artefact_id`) REFERENCES `artefacts` (`id`);
--
-- Ограничения внешнего ключа таблицы `sets`
--
ALTER TABLE `sets`
ADD CONSTRAINT `sets_ibfk_1` FOREIGN KEY (`user_id`) REFERENCES `users` (`id`) ON DELETE CASCADE;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*
SETS:
Thor
has a
Viking set:
Nordic iron helmet
Large sword of Odin
Leather boots of Valkyrie
Louis the Musketeer
has a
Musketeer set:
Musket +100000 attack
Leather Cavalier Hat
Wool Cloak
Cavalier Boots
Leonid the King
has a
Spartan set:
King Leonid's spear
Hoplite shield
Laconian boots
Toga of Apollo + 10000 healing
Greek helmet
*/
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(10,
'Nordic iron helmet',
'head',
0,
0,
0,
0,
10,
20,
0,
7,
20,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(11,
'Large sword of Odin',
'two arms',
0,
0,
0,
0,
0,
0,
100,
5,
20,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(12,
'Leather boots of Valkyrie',
'legs',
0,
0,
30,
15,
5,
10,
10,
10,
20,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(13,
'Musket',
'two arms',
0,
0,
0,
0,
0,
0,
100,
50,
0,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(14,
'Leather Cavalier Hat',
'head',
0,
0,
0,
0,
0,
0,
100,
50,
0,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(15,
'Wool Cloak',
'body',
50,
30,
0,
0,
0,
0,
0,
50,
50,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(16,
'Cavalier Boots',
'legs',
20,
0,
50,
30,
0,
0,
10,
20,
50,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(17,
'King Leonid\'s spear',
'right arm',
0,
0,
0,
0,
0,
0,
100,
50,
0,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(18,
'Hoplite shield',
'left arm',
50,
50,
0,
0,
10,
20,
10,
40,
30,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(19,
'Laconian boots',
'legs',
50,
0,
100,
5,
5,
5,
10,
40,
30,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(20,
'Toga of Apollo',
'body',
70,
30,
50,
5,
10,
3,
0,
30,
0,
'TODO');
INSERT INTO `code_wars_db`.`artefacts`
(`id`,
`name`,
`type`,
`hp_boost`,
`mana_boost`,
`stamina_boost`,
`stamina_regen_boost`,
`hp_regen_boost`,
`mana_regen_boost`,
`attack_boost`,
`evasion_boost`,
`armor_boost`,
`skin`)
VALUES
(21,
'Greek helmet',
'head',
70,
30,
50,
15,
8,
10,
0,
30,
0,
'TODO');
INSERT INTO `code_wars_db`.`sets`
(`id`,
`name`,
`user_id`,
`code`)
VALUES
(10, 'Viking set', 3, 'FighterI enemy = env.getEnemies().get(0);
if ((enemy.getStance() == FighterI.Stance.FREE && enemy.getCurHp() < enemy.getMaxHp() / 4) || (enemy.getStance() == FighterI.Stance.DEFENDING && enemy.getCurHp() < enemy.getMaxHp() / 4)) {
if (enemy.getStance() == FighterI.Stance.DEFENDING && self.getCurStamina() < 10) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getCurStamina() < 10) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);
} else if ((enemy.getStance() == FighterI.Stance.FREE && enemy.getCurHp() < enemy.getMaxHp() / 2) || (enemy.getStance() == FighterI.Stance.DEFENDING)) {
if (enemy.getStance() == FighterI.Stance.DEFENDING && self.getCurStamina() < self.getMaxStamina() / 2) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
if (self.getCurMana() >= 75) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FIREBALL, enemy);
}
if (self.getCurStamina() < 10) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);
} else if (enemy.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
if (self.getCurMana() >= 75) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FIREBALL, enemy);
}
if (self.getCurStamina() < 10) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);'),
(11, 'Musketeer set', 4, 'FighterI enemy = env.getEnemies().get(0);
return new Tuple<FighterI.Action,FighterI>(FighterI.Action.ATTACK, enemy);'),
(12, 'Spartan set', 5, 'FighterI enemy = env.getEnemies().get(0);
if (enemy.getStance() == FighterI.Stance.FREE) {
if (self.getCurStamina() <= 10) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);
} else if (self.getCurMana() >= 75) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FIREBALL, enemy);
}
if (self.getCurStamina() <= 10) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.DEFEND, self);
}
if (self.getStance() == FighterI.Stance.DEFENDING) {
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.FREE, self);
}
return new Tuple<FighterI.Action, FighterI>(FighterI.Action.ATTACK, enemy);');
INSERT INTO `code_wars_db`.`backpack`
(`user_id`,
`artefact_id`)
VALUES
(3, 10),
(3, 11),
(3, 12),
(4, 13),
(4, 14),
(4, 15),
(4, 16),
(5, 17),
(5, 18),
(5, 19),
(5, 20),
(5, 21);
INSERT INTO `code_wars_db`.`artefact_in_set`
(`id_set`,
`id_artefact`)
VALUES
(10, 10),
(10, 11),
(10, 12),
(11, 13),
(11, 14),
(11, 15),
(11, 16),
(12, 17),
(12, 18),
(12, 19),
(12, 20),
(12, 21);