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cn.nukkit.block.BlockRedstoneDiode.md

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    • Nested Class Summary

      • Nested classes/interfaces inherited from interface cn.nukkit.math.AxisAlignedBB

        AxisAlignedBB.BBConsumer<T>
  • 成员变量一览

    成员变量 
    修饰符和类 成员变量描述
    protected boolean isPowered 
    • 继承自类 cn.nukkit.block.Block

      fullList, hardness, hasMeta, light, lightFilter, list, solid, transparent
    • 继承自类 cn.nukkit.level.Position

      level
    • 继承自类 cn.nukkit.math.Vector3

      x, y, z
    • 继承自接口 cn.nukkit.block.BlockID

      ACACIA_DOOR_BLOCK, ACACIA_WOOD_STAIRS, ACACIA_WOODEN_STAIRS, ACTIVATOR_RAIL, AIR, ANVIL, BEACON, BED_BLOCK, BEDROCK, BEETROOT_BLOCK, BIRCH_DOOR_BLOCK, BIRCH_WOOD_STAIRS, BIRCH_WOODEN_STAIRS, BLACK_GLAZED_TERRACOTTA, BLOCK_NETHER_WART_BLOCK, BLUE_GLAZED_TERRACOTTA, BONE_BLOCK, BOOKSHELF, BREWING_BLOCK, BREWING_STAND_BLOCK, BRICK_STAIRS, BRICKS, BRICKS_BLOCK, BROWN_GLAZED_TERRACOTTA, BROWN_MUSHROOM, BROWN_MUSHROOM_BLOCK, BURNING_FURNACE, BUSH, CACTUS, CAKE_BLOCK, CARPET, CARROT_BLOCK, CAULDRON_BLOCK, CHEST, CHORUS_FLOWER, CHORUS_PLANT, CLAY_BLOCK, COAL_BLOCK, COAL_ORE, COBBLE, COBBLE_STAIRS, COBBLE_WALL, COBBLESTONE, COBBLESTONE_STAIRS, COBBLESTONE_WALL, COBWEB, COCOA, COCOA_BLOCK, CONCRETE, CONCRETE_POWDER, CRAFTING_TABLE, CYAN_GLAZED_TERRACOTTA, DANDELION, DARK_OAK_DOOR_BLOCK, DARK_OAK_WOOD_STAIRS, DARK_OAK_WOODEN_STAIRS, DAYLIGHT_DETECTOR, DAYLIGHT_DETECTOR_INVERTED, DEAD_BUSH, DETECTOR_RAIL, DIAMOND_BLOCK, DIAMOND_ORE, DIRT, DISPENSER, DOOR_BLOCK, DOUBLE_PLANT, DOUBLE_RED_SANDSTONE_SLAB, DOUBLE_SLAB, DOUBLE_SLABS, DOUBLE_STONE_SLAB, DOUBLE_WOOD_SLAB, DOUBLE_WOOD_SLABS, DOUBLE_WOODEN_SLAB, DOUBLE_WOODEN_SLABS, DRAGON_EGG, DROPPER, EMERALD_BLOCK, EMERALD_ORE, ENCHANT_TABLE, ENCHANTING_TABLE, ENCHANTMENT_TABLE, END_BRICKS, END_GATEWAY, END_PORTAL, END_PORTAL_FRAME, END_ROD, END_STONE, ENDER_CHEST, FARMLAND, FENCE, FENCE_GATE, FENCE_GATE_ACACIA, FENCE_GATE_BIRCH, FENCE_GATE_DARK_OAK, FENCE_GATE_JUNGLE, FENCE_GATE_OAK, FENCE_GATE_SPRUCE, FIRE, FLOWER, FLOWER_POT_BLOCK, FURNACE, GLASS, GLASS_PANE, GLASS_PANEL, GLOWING_OBSIDIAN, GLOWING_REDSTONE_ORE, GLOWSTONE, GLOWSTONE_BLOCK, GOLD_BLOCK, GOLD_ORE, GRASS, GRASS_PATH, GRAVEL, GRAY_GLAZED_TERRACOTTA, GREEN_GLAZED_TERRACOTTA, HAY_BALE, HEAVY_WEIGHTED_PRESSURE_PLATE, HOPPER_BLOCK, ICE, ICE_FROSTED, INVISIBLE_BEDROCK, IRON_BAR, IRON_BARS, IRON_BLOCK, IRON_DOOR_BLOCK, IRON_ORE, IRON_TRAPDOOR, ITEM_FRAME_BLOCK, JACK_O_LANTERN, JUKEBOX, JUNGLE_DOOR_BLOCK, JUNGLE_WOOD_STAIRS, JUNGLE_WOODEN_STAIRS, LADDER, LAPIS_BLOCK, LAPIS_ORE, LAVA, LEAVE, LEAVE2, LEAVES, LEAVES2, LEVER, LIGHT_BLUE_GLAZED_TERRACOTTA, LIGHT_WEIGHTED_PRESSURE_PLATE, LILY_PAD, LIME_GLAZED_TERRACOTTA, LIT_FURNACE, LIT_PUMPKIN, LIT_REDSTONE_LAMP, LIT_REDSTONE_ORE, LOG, LOG2, MAGENTA_GLAZED_TERRACOTTA, MAGMA, MELON_BLOCK, MELON_STEM, MONSTER_EGG, MONSTER_SPAWNER, MOSS_STONE, MOSSY_STONE, MYCELIUM, NETHER_BRICK_BLOCK, NETHER_BRICK_FENCE, NETHER_BRICKS, NETHER_BRICKS_STAIRS, NETHER_PORTAL, NETHER_REACTOR, NETHER_WART_BLOCK, NETHERRACK, NOTEBLOCK, OAK_WOOD_STAIRS, OAK_WOODEN_STAIRS, OBSERVER, OBSIDIAN, ORANGE_GLAZED_TERRACOTTA, PACKED_ICE, PINK_GLAZED_TERRACOTTA, PISTON, PISTON_EXTENSION, PISTON_HEAD, PLANK, PLANKS, PODZOL, POPPY, POTATO_BLOCK, POWERED_COMPARATOR, POWERED_RAIL, POWERED_REPEATER, PRISMARINE, PUMPKIN, PUMPKIN_STEM, PURPLE_GLAZED_TERRACOTTA, PURPUR_BLOCK, PURPUR_STAIRS, QUARTZ_BLOCK, QUARTZ_ORE, QUARTZ_STAIRS, RAIL, RED_FLOWER, RED_GLAZED_TERRACOTTA, RED_MUSHROOM, RED_MUSHROOM_BLOCK, RED_NETHER_BRICK, RED_SANDSTONE, RED_SANDSTONE_SLAB, RED_SANDSTONE_STAIRS, REDSTONE_BLOCK, REDSTONE_LAMP, REDSTONE_ORE, REDSTONE_TORCH, REDSTONE_WIRE, REEDS, ROSE, SAND, SANDSTONE, SANDSTONE_STAIRS, SAPLING, SAPLINGS, SEA_LANTERN, SHULKER_BOX, SIGN_POST, SILVER_GLAZED_TERRACOTTA, SKULL_BLOCK, SLAB, SLABS, SLIME_BLOCK, SNOW, SNOW_BLOCK, SNOW_LAYER, SOUL_SAND, SPONGE, SPRUCE_DOOR_BLOCK, SPRUCE_WOOD_STAIRS, SPRUCE_WOODEN_STAIRS, STAINED_GLASS, STAINED_GLASS_PANE, STAINED_HARDENED_CLAY, STAINED_TERRACOTTA, STANDING_BANNER, STICKY_PISTON, STILL_LAVA, STILL_WATER, STONE, STONE_BRICK, STONE_BRICK_STAIRS, STONE_BRICKS, STONE_BUTTON, STONE_PRESSURE_PLATE, STONE_SLAB, STONE_WALL, STONECUTTER, SUGARCANE_BLOCK, TALL_GRASS, TERRACOTTA, TNT, TORCH, TRAPDOOR, TRAPPED_CHEST, TRIPWIRE, TRIPWIRE_HOOK, TRUNK, TRUNK2, UNDYED_SHULKER_BOX, UNLIT_REDSTONE_TORCH, UNPOWERED_COMPARATOR, UNPOWERED_REPEATER, VINE, VINES, WALL_BANNER, WALL_SIGN, WATER, WATER_LILY, WHEAT_BLOCK, WHITE_GLAZED_TERRACOTTA, WOOD, WOOD_DOOR_BLOCK, WOOD_SLAB, WOOD_SLABS, WOOD_STAIRS, WOOD2, WOODEN_BUTTON, WOODEN_DOOR_BLOCK, WOODEN_PLANK, WOODEN_PLANKS, WOODEN_PRESSURE_PLATE, WOODEN_SLAB, WOODEN_SLABS, WOODEN_STAIRS, WOOL, WORKBENCH, YELLOW_GLAZED_TERRACOTTA
  • 构造函数一览

    构造函数 
    构造函数描述
    BlockRedstoneDiode() 
    BlockRedstoneDiode(int meta) 
  • 成员函数一览

    All Methods Static Methods Instance Methods Abstract Methods Concrete Methods 
    修饰符和类 成员函数描述
    protected int calculateInputStrength() 
    boolean canBeActivated() 
    boolean canPassThrough() 
    BlockFace getBlockFace() 
    BlockColor getColor() 
    protected abstract int getDelay() 
    abstract BlockFace getFacing() 
    double getMaxY() 
    protected abstract Block getPowered() 
    protected int getPowerOnSide(Vector3 pos, BlockFace side) 
    protected int getPowerOnSides() 
    protected int getRedstoneSignal() 
    int getStrongPower(BlockFace side) 
    protected abstract Block getUnpowered() 
    int getWeakPower(BlockFace side) 
    protected boolean isAlternateInput(Block block) 
    static boolean isDiode(Block block) 
    boolean isFacingTowardsRepeater() 
    boolean isLocked() 
    boolean isPowered() 
    boolean isPowerSource() 
    boolean onBreak(Item item) 
    int onUpdate(int type) 
    boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) 
    protected boolean shouldBePowered() 
    void updateState() 
    • 继承自类 cn.nukkit.block.BlockFlowable

      canBeFlowedInto, getHardness, getResistance, isSolid, recalculateBoundingBox
    • 继承自类 cn.nukkit.block.BlockTransparentMeta

      isTransparent
    • 继承自类 cn.nukkit.block.BlockMeta

      getDamage, getFullId, setDamage
    • 继承自类 cn.nukkit.block.Block

      addVelocityToEntity, calculateIntercept, canBeBrokenWith, canBeClimbed, canBePlaced, canBePushed, canBeReplaced, canHarvestWithHand, canSilkTouch, clone, collidesWithBB, collidesWithBB, down, down, east, east, equals, equals, get, get, get, get, get, getBoundingBox, getBreakTime, getBreakTime, getBurnAbility, getBurnChance, getCollisionBoundingBox, getComparatorInputOverride, getDropExp, getDrops, getFrictionFactor, getId, getLightLevel, getLocationHash, getMaxX, getMaxZ, getMetadata, getMinX, getMinY, getMinZ, getName, getSaveId, getSide, getSide, getToolType, hasComparatorInputOverride, hasEntityCollision, hasMetadata, init, isBreakable, isNormalBlock, north, north, onActivate, onActivate, onEntityCollide, position, recalculateCollisionBoundingBox, removeMetadata, setDamage, setMetadata, south, south, tickRate, toItem, toString, up, up, west, west
    • 继承自类 cn.nukkit.level.Position

      abs, add, add, add, add, ceil, divide, floor, fromObject, fromObject, getChunk, getLevel, getLevelBlock, getLocation, isValid, multiply, round, setComponents, setLevel, setStrong, setWeak, subtract, subtract, subtract, subtract, subtract
    • 继承自类 cn.nukkit.math.Vector3

      asBlockVector3, asVector3f, cross, distance, distanceSquared, dot, equals, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSouth, getUp, getWest, getX, getY, getZ, hashCode, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, rawHashCode
    • 继承自类 java.lang.Object

      finalize, getClass, notify, notifyAll, wait, wait, wait
    • 继承自接口 cn.nukkit.math.AxisAlignedBB

      addCoord, calculateXOffset, calculateYOffset, calculateZOffset, contract, expand, forEach, getAverageEdgeLength, getOffsetBoundingBox, grow, intersectsWith, isVectorInside, isVectorInXY, isVectorInXZ, isVectorInYZ, offset, setBB, setBounds, setMaxX, setMaxY, setMaxZ, setMinX, setMinY, setMinZ, shrink