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成员变量 修饰符和类 成员变量描述 protected boolean
isPowered
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ACACIA_DOOR_BLOCK, ACACIA_WOOD_STAIRS, ACACIA_WOODEN_STAIRS, ACTIVATOR_RAIL, AIR, ANVIL, BEACON, BED_BLOCK, BEDROCK, BEETROOT_BLOCK, BIRCH_DOOR_BLOCK, BIRCH_WOOD_STAIRS, BIRCH_WOODEN_STAIRS, BLACK_GLAZED_TERRACOTTA, BLOCK_NETHER_WART_BLOCK, BLUE_GLAZED_TERRACOTTA, BONE_BLOCK, BOOKSHELF, BREWING_BLOCK, BREWING_STAND_BLOCK, BRICK_STAIRS, BRICKS, BRICKS_BLOCK, BROWN_GLAZED_TERRACOTTA, BROWN_MUSHROOM, BROWN_MUSHROOM_BLOCK, BURNING_FURNACE, BUSH, CACTUS, CAKE_BLOCK, CARPET, CARROT_BLOCK, CAULDRON_BLOCK, CHEST, CHORUS_FLOWER, CHORUS_PLANT, CLAY_BLOCK, COAL_BLOCK, COAL_ORE, COBBLE, COBBLE_STAIRS, COBBLE_WALL, COBBLESTONE, COBBLESTONE_STAIRS, COBBLESTONE_WALL, COBWEB, COCOA, COCOA_BLOCK, CONCRETE, CONCRETE_POWDER, CRAFTING_TABLE, CYAN_GLAZED_TERRACOTTA, DANDELION, DARK_OAK_DOOR_BLOCK, DARK_OAK_WOOD_STAIRS, DARK_OAK_WOODEN_STAIRS, DAYLIGHT_DETECTOR, DAYLIGHT_DETECTOR_INVERTED, DEAD_BUSH, DETECTOR_RAIL, DIAMOND_BLOCK, DIAMOND_ORE, DIRT, DISPENSER, DOOR_BLOCK, DOUBLE_PLANT, DOUBLE_RED_SANDSTONE_SLAB, DOUBLE_SLAB, DOUBLE_SLABS, DOUBLE_STONE_SLAB, DOUBLE_WOOD_SLAB, DOUBLE_WOOD_SLABS, DOUBLE_WOODEN_SLAB, DOUBLE_WOODEN_SLABS, DRAGON_EGG, DROPPER, EMERALD_BLOCK, EMERALD_ORE, ENCHANT_TABLE, ENCHANTING_TABLE, ENCHANTMENT_TABLE, END_BRICKS, END_GATEWAY, END_PORTAL, END_PORTAL_FRAME, END_ROD, END_STONE, ENDER_CHEST, FARMLAND, FENCE, FENCE_GATE, FENCE_GATE_ACACIA, FENCE_GATE_BIRCH, FENCE_GATE_DARK_OAK, FENCE_GATE_JUNGLE, FENCE_GATE_OAK, FENCE_GATE_SPRUCE, FIRE, FLOWER, FLOWER_POT_BLOCK, FURNACE, GLASS, GLASS_PANE, GLASS_PANEL, GLOWING_OBSIDIAN, GLOWING_REDSTONE_ORE, GLOWSTONE, GLOWSTONE_BLOCK, GOLD_BLOCK, GOLD_ORE, GRASS, GRASS_PATH, GRAVEL, GRAY_GLAZED_TERRACOTTA, GREEN_GLAZED_TERRACOTTA, HAY_BALE, HEAVY_WEIGHTED_PRESSURE_PLATE, HOPPER_BLOCK, ICE, ICE_FROSTED, INVISIBLE_BEDROCK, IRON_BAR, IRON_BARS, IRON_BLOCK, IRON_DOOR_BLOCK, IRON_ORE, IRON_TRAPDOOR, ITEM_FRAME_BLOCK, JACK_O_LANTERN, JUKEBOX, JUNGLE_DOOR_BLOCK, JUNGLE_WOOD_STAIRS, JUNGLE_WOODEN_STAIRS, LADDER, LAPIS_BLOCK, LAPIS_ORE, LAVA, LEAVE, LEAVE2, LEAVES, LEAVES2, LEVER, LIGHT_BLUE_GLAZED_TERRACOTTA, LIGHT_WEIGHTED_PRESSURE_PLATE, LILY_PAD, LIME_GLAZED_TERRACOTTA, LIT_FURNACE, LIT_PUMPKIN, LIT_REDSTONE_LAMP, LIT_REDSTONE_ORE, LOG, LOG2, MAGENTA_GLAZED_TERRACOTTA, MAGMA, MELON_BLOCK, MELON_STEM, MONSTER_EGG, MONSTER_SPAWNER, MOSS_STONE, MOSSY_STONE, MYCELIUM, NETHER_BRICK_BLOCK, NETHER_BRICK_FENCE, NETHER_BRICKS, NETHER_BRICKS_STAIRS, NETHER_PORTAL, NETHER_REACTOR, NETHER_WART_BLOCK, NETHERRACK, NOTEBLOCK, OAK_WOOD_STAIRS, OAK_WOODEN_STAIRS, OBSERVER, OBSIDIAN, ORANGE_GLAZED_TERRACOTTA, PACKED_ICE, PINK_GLAZED_TERRACOTTA, PISTON, PISTON_EXTENSION, PISTON_HEAD, PLANK, PLANKS, PODZOL, POPPY, POTATO_BLOCK, POWERED_COMPARATOR, POWERED_RAIL, POWERED_REPEATER, PRISMARINE, PUMPKIN, PUMPKIN_STEM, PURPLE_GLAZED_TERRACOTTA, PURPUR_BLOCK, PURPUR_STAIRS, QUARTZ_BLOCK, QUARTZ_ORE, QUARTZ_STAIRS, RAIL, RED_FLOWER, RED_GLAZED_TERRACOTTA, RED_MUSHROOM, RED_MUSHROOM_BLOCK, RED_NETHER_BRICK, RED_SANDSTONE, RED_SANDSTONE_SLAB, RED_SANDSTONE_STAIRS, REDSTONE_BLOCK, REDSTONE_LAMP, REDSTONE_ORE, REDSTONE_TORCH, REDSTONE_WIRE, REEDS, ROSE, SAND, SANDSTONE, SANDSTONE_STAIRS, SAPLING, SAPLINGS, SEA_LANTERN, SHULKER_BOX, SIGN_POST, SILVER_GLAZED_TERRACOTTA, SKULL_BLOCK, SLAB, SLABS, SLIME_BLOCK, SNOW, SNOW_BLOCK, SNOW_LAYER, SOUL_SAND, SPONGE, SPRUCE_DOOR_BLOCK, SPRUCE_WOOD_STAIRS, SPRUCE_WOODEN_STAIRS, STAINED_GLASS, STAINED_GLASS_PANE, STAINED_HARDENED_CLAY, STAINED_TERRACOTTA, STANDING_BANNER, STICKY_PISTON, STILL_LAVA, STILL_WATER, STONE, STONE_BRICK, STONE_BRICK_STAIRS, STONE_BRICKS, STONE_BUTTON, STONE_PRESSURE_PLATE, STONE_SLAB, STONE_WALL, STONECUTTER, SUGARCANE_BLOCK, TALL_GRASS, TERRACOTTA, TNT, TORCH, TRAPDOOR, TRAPPED_CHEST, TRIPWIRE, TRIPWIRE_HOOK, TRUNK, TRUNK2, UNDYED_SHULKER_BOX, UNLIT_REDSTONE_TORCH, UNPOWERED_COMPARATOR, UNPOWERED_REPEATER, VINE, VINES, WALL_BANNER, WALL_SIGN, WATER, WATER_LILY, WHEAT_BLOCK, WHITE_GLAZED_TERRACOTTA, WOOD, WOOD_DOOR_BLOCK, WOOD_SLAB, WOOD_SLABS, WOOD_STAIRS, WOOD2, WOODEN_BUTTON, WOODEN_DOOR_BLOCK, WOODEN_PLANK, WOODEN_PLANKS, WOODEN_PRESSURE_PLATE, WOODEN_SLAB, WOODEN_SLABS, WOODEN_STAIRS, WOOL, WORKBENCH, YELLOW_GLAZED_TERRACOTTA
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All Methods Static Methods Instance Methods Abstract Methods Concrete Methods 修饰符和类 成员函数描述 protected int
calculateInputStrength()
boolean
canBeActivated()
boolean
canPassThrough()
BlockFace
getBlockFace()
BlockColor
getColor()
protected abstract int
getDelay()
abstract BlockFace
getFacing()
double
getMaxY()
protected abstract Block
getPowered()
protected int
getPowerOnSide(Vector3 pos, BlockFace side)
protected int
getPowerOnSides()
protected int
getRedstoneSignal()
int
getStrongPower(BlockFace side)
protected abstract Block
getUnpowered()
int
getWeakPower(BlockFace side)
protected boolean
isAlternateInput(Block block)
static boolean
isDiode(Block block)
boolean
isFacingTowardsRepeater()
boolean
isLocked()
boolean
isPowered()
boolean
isPowerSource()
boolean
onBreak(Item item)
int
onUpdate(int type)
boolean
place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player)
protected boolean
shouldBePowered()
void
updateState()
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addVelocityToEntity, calculateIntercept, canBeBrokenWith, canBeClimbed, canBePlaced, canBePushed, canBeReplaced, canHarvestWithHand, canSilkTouch, clone, collidesWithBB, collidesWithBB, down, down, east, east, equals, equals, get, get, get, get, get, getBoundingBox, getBreakTime, getBreakTime, getBurnAbility, getBurnChance, getCollisionBoundingBox, getComparatorInputOverride, getDropExp, getDrops, getFrictionFactor, getId, getLightLevel, getLocationHash, getMaxX, getMaxZ, getMetadata, getMinX, getMinY, getMinZ, getName, getSaveId, getSide, getSide, getToolType, hasComparatorInputOverride, hasEntityCollision, hasMetadata, init, isBreakable, isNormalBlock, north, north, onActivate, onActivate, onEntityCollide, position, recalculateCollisionBoundingBox, removeMetadata, setDamage, setMetadata, south, south, tickRate, toItem, toString, up, up, west, west
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abs, add, add, add, add, ceil, divide, floor, fromObject, fromObject, getChunk, getLevel, getLevelBlock, getLocation, isValid, multiply, round, setComponents, setLevel, setStrong, setWeak, subtract, subtract, subtract, subtract, subtract
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asBlockVector3, asVector3f, cross, distance, distanceSquared, dot, equals, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSouth, getUp, getWest, getX, getY, getZ, hashCode, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, rawHashCode
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addCoord, calculateXOffset, calculateYOffset, calculateZOffset, contract, expand, forEach, getAverageEdgeLength, getOffsetBoundingBox, grow, intersectsWith, isVectorInside, isVectorInXY, isVectorInXZ, isVectorInYZ, offset, setBB, setBounds, setMaxX, setMaxY, setMaxZ, setMinX, setMinY, setMinZ, shrink
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