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BANNER, BEACON, BED, BREWING_STAND, CAULDRON, CHEST, chunk, closed, COMPARATOR, count, DAYLIGHT_DETECTOR, ENCHANT_TABLE, ENDER_CHEST, FLOWER_POT, FURNACE, HOPPER, id, ITEM_FRAME, JUKEBOX, lastUpdate, MOB_SPAWNER, movable, MOVING_BLOCK, MUSIC, name, namedTag, PISTON_ARM, server, SHULKER_BOX, SIGN, SKULL, timing
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All Methods Instance Methods Concrete Methods 修饰符和类 成员函数描述 void
dropItem()
Item
getRecordItem()
CompoundTag
getSpawnCompound()
protected void
initBlockEntity()
boolean
isBlockEntityValid()
void
onBreak()
void
play()
void
saveNBT()
void
setRecordItem(Item recordItem)
void
stop()
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close, createBlockEntity, getBlock, getCleanedNBT, getDefaultCompound, getId, getName, getSaveId, isMovable, onUpdate, registerBlockEntity, scheduleUpdate, setDirty
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abs, add, add, add, add, ceil, clone, divide, floor, fromObject, fromObject, getChunk, getLevel, getLevelBlock, getLocation, getSide, getSide, isValid, multiply, round, setComponents, setLevel, setStrong, setWeak, subtract, subtract, subtract, subtract, subtract, toString
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asBlockVector3, asVector3f, cross, distance, distanceSquared, dot, down, down, east, east, equals, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSouth, getUp, getWest, getX, getY, getZ, hashCode, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, north, north, rawHashCode, south, south, up, up, west, west
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