修饰符和类 |
成员函数描述 |
void |
close() |
void |
doGarbageCollection() |
default void |
doGarbageCollection(long time) |
BaseFullChunk |
getChunk(int X,
int Z) |
BaseFullChunk |
getChunk(int X,
int Z,
boolean create) |
long |
getCurrentTick() |
BaseFullChunk |
getEmptyChunk(int x,
int z) |
GameRules |
getGamerules() |
String |
getGenerator() |
Map<String,Object> |
getGeneratorOptions() |
Level |
getLevel() |
BaseFullChunk |
getLoadedChunk(int X,
int Z) |
BaseFullChunk |
getLoadedChunk(long hash) |
Map<Long,? extends FullChunk> |
getLoadedChunks() |
String |
getName() |
String |
getPath() |
int |
getRainTime() |
long |
getSeed() |
Vector3 |
getSpawn() |
int |
getThunderTime() |
long |
getTime() |
boolean |
isChunkGenerated(int X,
int Z) |
boolean |
isChunkLoaded(int X,
int Z) |
boolean |
isChunkLoaded(long hash) |
boolean |
isChunkPopulated(int X,
int Z) |
boolean |
isRaining() |
boolean |
isThundering() |
boolean |
loadChunk(int X,
int Z) |
boolean |
loadChunk(int X,
int Z,
boolean create) |
AsyncTask |
requestChunkTask(int X,
int Z) |
void |
saveChunk(int X,
int Z) |
void |
saveChunk(int X,
int Z,
FullChunk chunk) |
void |
saveChunks() |
void |
saveLevelData() |
void |
setChunk(int chunkX,
int chunkZ,
FullChunk chunk) |
void |
setCurrentTick(long currentTick) |
void |
setGameRules(GameRules rules) |
void |
setRaining(boolean raining) |
void |
setRainTime(int rainTime) |
void |
setSeed(long value) |
void |
setSpawn(Vector3 pos) |
void |
setThundering(boolean thundering) |
void |
setThunderTime(int thunderTime) |
void |
setTime(long value) |
boolean |
unloadChunk(int X,
int Z) |
boolean |
unloadChunk(int X,
int Z,
boolean safe) |
void |
unloadChunks() |
void |
updateLevelName(String name) |