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Quincy.txt
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level 1
50r
*arrow*- 1d, 3p, 0.95s
- can jump to a nearby target after hitting
XP Curve: 1
footprint radius: 7 (medium)
**cost**
460 - easy
540 - medium
585 - hard
650 - impoppable
level 2
50r
*arrow*- 1d, 4p, 0.95s
- can jump to a nearby target after hitting
__Changes from Previous Level__
*arrow* gets +1p
level 3
50r
*arrow*- 1d, 4p, 0.95s
- can jump to a nearby target after hitting
**Rapid Shot** ability: 60s cooldown, 0.3167s for 3.5s
- initial cooldown of 20s
__Changes from Previous Level__
**Rapid Shot** ability added
level 4
52r
*arrow*- 1d, 4p, 0.95s
- can jump to a nearby target after hitting
**Rapid Shot** ability: 60s cooldown, 0.3167s for 4s
- initial cooldown of 20s
__Changes from Previous Level__
+2r
level 5
52r
*arrow*- 1d, 4p, 0.95s, camo
- can jump to a nearby target after hitting
**Rapid Shot** ability: 60s cooldown, 0.3167s for 4.5s
- initial cooldown of 20s
__Changes from Previous Level__
camo
level 6
52r
*arrow*- 1d, 4p, 0.95s, 2j, camo
- can jump to a nearby target after hitting
**Rapid Shot** ability: 60s cooldown, 0.3167s for 5s
- initial cooldown of 20s
__Changes from Previous Level__
*arrow* gets +1j
level 7
52r
*arrow*- 1d, 4p, 0.95s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.3167s for 5.5s
- initial cooldown of 20s
__Changes from Previous Level__
*arrow* creates *explosion* every 3rd shot
level 8
52r
*arrow*- 1d, 3md, 4p, 0.95s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 3md, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.3167s for 6s
- initial cooldown of 20s
__Changes from Previous Level__
*arrow* gets +2md
level 9
52r
*arrow*- 1d, 3md, 6p, 0.95s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 3md, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.3167s for 6.5s
- initial cooldown of 20s
__Changes from Previous Level__
*arrow* gets +2p
level 10
52r
*arrow*- 1d, 3md, 6p, 0.95s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 3md, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.3167s for 7s
- initial cooldown of 20s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
**Storm of Arrows** ability added
level 11
52r
*arrow*- 1d, 3md, 6p, 0.6s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 3md, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.2s for 7.5s
- initial cooldown of 20s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
*arrow* gets 63.16%s
level 12
52r
*arrow*- 1d, 3md, 7p, 0.6s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 3md, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.2s for 8s
- initial cooldown of 20s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
*arrow* gets +1p
level 13
54r
*arrow*- 1d, 3md, 7p, 0.6s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 3md, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.2s for 8.5s
- initial cooldown of 20s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
+2r
level 14
54r
*arrow*- 1d, 4md, 7p, 0.6s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 4md, 10p, explosive
**Rapid Shot** ability: 60s cooldown, 0.2s for 9s
- initial cooldown of 20s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
*arrow* gets +1md
level 15
54r
*arrow*- 1d, 4md, 7p, 0.6s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 4md, 10p, explosive
**Rapid Shot** ability: 45s cooldown, 0.15s for 9.5s
- existing cooldown reduced by 15s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- initial cooldown of 23.33s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
**Rapid Shot** ability gets 60s -> 45s cooldown
**Rapid Shot** ability gives 25%s instead of 33%s
level 16
54r
*arrow*- 1d, 4md, 7p, 0.4s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 3rd shot
- *explosion*- 1d, 4md, 10p, explosive
**Rapid Shot** ability: 45s cooldown, 0.1s for 10s
- existing cooldown reduced by 15s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- initial cooldown of 23.33s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
*arrow* gets 66.67%s
level 17
54r
*arrow*- 1d, 4md, 7p, 0.4s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 2nd shot
- *explosion*- 1d, 4md, 10p, explosive
**Rapid Shot** ability: 45s cooldown, 0.1s for 10.5s
- existing cooldown reduced by 15s
**Storm of Arrows** ability: 70s cooldown, *storm-arrow* attack active for 3s
- initial cooldown of 23.33s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 5% chance to hit each time
__Changes from Previous Level__
*arrow* gets +25% lifetime, *explosion* frequency every 3rd shot -> every 2nd shot
level 18
54r
*arrow*- 1d, 4md, 7p, 0.25s, 2j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 2nd shot
- *explosion*- 1d, 4md, 10p, explosive
**Rapid Shot** ability: 45s cooldown, 0.0625s for 11s
- existing cooldown reduced by 15s
**Storm of Arrows** ability: 56s cooldown, *storm-arrow* attack active for 3s
- existing cooldown reduced by 14s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 7.5% chance to hit each time
__Changes from Previous Level__
*arrow* gets 62.5%s
**Storm of Arrows** ability gets 70s -> 56s cooldown
*storm-arrow*’s chance to hit target increased 5% -> 7.5%
level 19
54r
*arrow*- 1d, 4md, 9p, 0.25s, 3j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 2nd shot
- *explosion*- 1d, 4md, 10p, explosive
**Rapid Shot** ability: 45s cooldown, 0.0625s for 11.5s
- existing cooldown reduced by 15s
**Storm of Arrows** ability: 56s cooldown, *storm-arrow* attack active for 3s
- existing cooldown reduced by 14s
- *storm-arrow*- 6d, 12md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 7.5% chance to hit each time
__Changes from Previous Level__
*arrow* gets +1j, +2p
level 20
54r
💥 __Main Attack__ 💥
*arrow*- 1d, 4md, 9p, 0.2s, 3j, camo
- can jump to a nearby target after hitting
- creates *explosion* every 2nd shot
- *explosion*- 1d, 4md, 10p, explosive
🕛 __ Activated Abilities__ 🕛
**Rapid Shot** ability: 45s cooldown, 0.05s for 12s
- existing cooldown reduced by 15s
**Storm of Arrows** ability: 56s cooldown, *storm-arrow* attack active for 3s
- existing cooldown reduced by 14s
- *storm-arrow*- 10d, 20md, ∞p, 0.05s, sharp
- 100r
- tries up to 3 times to hit each individual target 10% chance to hit each time
__Changes from Previous Level__
*arrow* gets 80%s
**Storm of Arrows** ability gets +4d, +8md, *storm-arrow*’s chance to hit target increased 7.5% -> 10%
all levels
__**Cost**: $540 (med), $585 (hard) | **XP Curve**: 1.0x__
LVL 1 - has *arrow* attack
LVL 2 - *arrow* +1p (4)
LVL 3 - **Rapid Shot** ability added
LVL 4 - +2r (52)
LVL 5 - gains camo
LVL 6 - *arrow* gets +1j (2)
LVL 7 - *arrow* creates *explosion* every 3rd shot
LVL 8 - *arrow* gets +2md (3)
LVL 9 - *arrow* gets +2p (6)
LVL 10 - **Storm of Arrows** ability added
LVL 11 - *arrow* gets 63.16%s (0.6s)
LVL 12 - *arrow* gets +1p (7)
LVL 13 - +2r (54)
LVL 14 - *arrow* gets +1md (4)
LVL 15 - Rapid Shot ability 60s -> 45s cooldown, 25%s instead of 33%s
LVL 16 - *arrow* gets 66.67%s (0.4s)
LVL 17 - *arrow* gets +25% lifetime ♦️ *explosion* frequency every 3rd shot -> every 2nd shot
LVL 18 - *arrow* gets 62.5%s (0.25s) ♦️ Storm of Arrows ability 70s -> 56s cooldown, *storm-arrow*’s chance to hit target increased 5% -> 7.5%
LVL 19 - *arrow* gets +1j (3), +2p (9)
LVL 20 - *arrow* gets 80%s (0.2s) ♦️ Storm of Arrows ability gets +4d (10), +8md (20), *storm-arrow*’s chance to hit target increased 7.5% -> 10%