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main.urcl
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bits == 16
minheap 0xf000
minstack 0xff
minreg 10
@define MALLOC_MAINP M0
@define WHITE_PICO8 7
._start
cal .init_malloc
cal .main
hlt
.main
imm r1 100
imm r2 50
cal .window_create_reimplement
mov r8 r1
imm r2 WHITE_PICO8
cal .window_fill_reimplement
imm r2 100
imm r3 0
imm r4 10
imm r5 20
cal .button_create
imm r2 8
cal .button_fill
mov r1 r8
cal .window_render_rereimplement
ret
.windows [ 0 0 0 0 0 0 0 0 0 0 ] // max 10 windows
.window_render_rereimplement
psh r1 //window
psh r2
psh r3
llod r2 r1 1
llod r3 r1 2
lod r1 r1
cal .render_sprite
pop r3
pop r2
pop r1
psh r1
psh r2
psh r3
llod r2 r1 3 // buttons *
.window_render_rereimplement__cycle
lod r3 r2
bre .window_render_rereimplement__end r3 0
// hlt
psh r1
psh r2
psh r3
mov r3 r1
mov r1 r2
mov r2 r3
cal .button_render
inc r2 r2
jmp .window_render_rereimplement__cycle
.window_render_rereimplement__end
pop r3
pop r2
pop r1
pop r3
pop r2
pop r1
ret
.button_render
psh r1 // button*
psh r2 // window*
psh r3 // additional
psh r4
psh r5 // wx
psh r6 // wy
bre .button_render__end r1 0
llod r5 r2 1
llod r6 r2 2 // init of offsetted x & y
lod r1 r1
llod r3 r1 0 // x
add r2 r3 r5
llod r4 r1 1 // y
add r3 r4 r6
llod r1 r1 4 // graphics*, but we need to get x and y into R2 and R3 first
cal .render_sprite
.button_render__end
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
ret
.button_fill
psh r1 // button *
psh r2 // color
psh r3 // additional info
psh r4
psh r5
lod r1 r1
llod r1 r1 4 // graphics *
lod r4 r1
llod r5 r1 1
mlt r4 r4 r5
add r1 r1 2
.button_fill__loop1
str r1 r2
dec r4 r4
bre .button_fill__end r4 0
inc r1 r1
jmp .button_fill__loop1
.button_fill__end
pop r5
pop r4
pop r3
pop r2
pop r1
ret
.index_of_0
psh r1 // ptr
psh r2 // additional
psh r3 // additional
imm r3 0
.index_of_0__loop1
llod r2 r1 r3
brz .index_of_0_found r2
inc r3 r3
jmp .index_of_0__loop1
.index_of_0_found
mov r1 r3
pop r3
pop r2
pop r9
ret
.button_create
psh r1 // window*
psh r2 // x
psh r3 // y
psh r4 // h
psh r5 // w
psh r6
//psh r1
add r1 r1 3 // button ***
lod r1 r1
psh r1
cal .index_of_0
pop r6 // r1 - index for button to placed at, r2 - button **
add r1 r1 r6 // pointer for button to placed at
mov r6 r1
imm r1 5
cal .malloc
str r1 r2
lstr r1 1 r3
lstr r1 2 r4
lstr r1 3 r5
mov r2 r1
mlt r1 r4 r5
add r1 r1 2
cal .malloc
str r1 r4
lstr r1 1 r5
lstr r2 4 r1
str r6 r2
mov r1 r6
pop r6
pop r5
pop r4
pop r3
pop r2
pop r9
ret
.window_create_reimplement
psh r1 // h
psh r2 // w
psh r3 // additional data
mlt r3 r2 r1
psh r1
mov r1 r3
add r1 r1 2
cal .malloc
mov r3 r1
pop r1
lstr r3 0 r1
lstr r3 1 r2 // r1, r2 - useless, r3 - graphics*
imm r1 4
cal .malloc
str r1 r3
lstr r1 1 0
lstr r1 2 0
mov r2 r1
imm r1 16 // buttons
cal .malloc
lstr r2 3 r1
pop r3
mov r1 r2
pop r2
pop r9
ret
.window_fill_reimplement
psh r1 // window*
psh r2 // color
psh r3 // additional reg
psh r4 // additional reg
lod r3 r1
lod r4 r3
llod r3 r3 1
mlt r3 r3 r4 // total size
lod r1 r1
add r1 r1 2
.window_fill_reimplement__loop1
str r1 r2
dec r3 r3
bre .window_create_reimplement__end r3 0
inc r1 r1
jmp .window_fill_reimplement__loop1
.window_create_reimplement__end
pop r4
pop r3
pop r2
pop r1
ret
.window_create
psh r1 // h
psh r2 // w
psh r3 // additional calc
mlt r3 r2 r1 // full size of window
psh r3
psh r2
psh r1
mov r1 r3
add r1 r1 4
cal .malloc
str r1 0
lstr r1 1 0
add r1 r1 2
mov r2 r1
pop r1
str r2 r1
mov r3 r2
pop r2
lstr r3 1 r2
mov r1 r3
pop r3
pop r3
pop r2
pop r9
ret
.window_fill
psh r1 // window*
psh r2 // color (pico-8 format)
psh r3 // additional data
psh r4 // additional data
lod r3 r1
llod r4 r1 1
mlt r3 r3 r4
add r1 r1 2
.window_fill__loop1
str r1 r2
dec r3 r3
bre .window_fill__end r3 0
inc r1 r1
jmp .window_fill__loop1
.window_fill__end
pop r4
pop r3
pop r2
pop r1
ret
.window_render
psh r1 // window *
psh r2
psh r3
sub r1 r1 2
lod r2 r1
llod r3 r1 1
add r1 r1 2
cal .render_sprite
pop r3
pop r2
pop r1
ret
.window_render_reimplement
psh r1 //window*
psh r2
psh r3
llod r2 r1 1
llod r3 r1 2
lod r1 r1
cal .render_sprite
pop r3
pop r2
pop r1
ret
.window_create_button
.sys_vars
dw 0
.mouse_x_y
dw [0 0]
.mouse_button_status
dw 0
//.mouse_scan
// psh r1
// in r1 %MOUSE_X
// lstr .mouse_x_y 0 r1
// in r1 %MOUSE_Y
// lstr .mouse_x_y 1 r1
// in r1 %MOUSE_BUTTONS
// str .mouse_button_status r1
// pop r1
// ret
.render_letter
psh r1 //char
psh r2 // x
psh r3 // y
sub r1 r1 32
mlt r1 r1 27
add r1 r1 .space1
cal .render_sprite
pop r3
pop r2
pop r1
ret
.render_string
psh r1 // str*
psh r2 // x
imm r2 0
psh r3 // y
imm r3 0
.render_string__loop1
psh r1
lod r1 r1
bre .render_string__end r1 0
bre .render_string__newline r1 0xa0
cal .render_letter
pop r1
inc r1 r1
add r2 r2 6
jmp .render_string__loop1
.render_string__newline
pop r1
add r3 r3 6
imm r2 0
inc r1 r1
jmp .render_string__loop1
.render_string__end
pop r1
pop r3
pop r2
pop r1
ret
.strlen
psh r1 // str *
psh r2 // additional reg
psh r3
imm r3 0
.strlen__loop1
lod r2 r1
bre .strlen__end r2 0
inc r3 r3
inc r1 r1
jmp .strlen__loop1
.strlen__end
mov r1 r3
pop r3
pop r2
pop r9
ret
.strcpy
psh r1 // dest str*
psh r2 // src str*
psh r3 // additional reg
.strcpy__loop1
lod r3 r2
bre .strcpy__end r3 0
str r1 r3
inc r2 r2
inc r1 r1
jmp .strcpy__loop1
.strcpy__end
pop r3
pop r2
pop r1
ret
.test_str
dw [ "char: %%%c" 0xa0 0 ]
.print_str
// input data: r1 -> char*
psh r1
psh r2 // reserve reg
imm r2 0
.print_str__loop1
lod r2 r1
bre .print_str__endp r2 0
out %text r2
inc r1 r1
jmp .print_str__loop1
.print_str__endp
pop r2
pop r1
ret
.printf // r1 = char*
pop r9 // ret*
str 0xee0 r1
str 0xee1 r2
str 0xee2 r3
imm r2 0
.printf__loop1
lod r2 r1
bre .printf_str__endp r2 0
bre .printf__perc r2 '%'
out %text r2
inc r1 r1
jmp .printf__loop1
.printf__perc
inc r1 r1
lod r2 r1
bre .printf__percsub__d r2 'd'
bre .printf__percsub__s r2 's'
bre .printf__percsub__c r2 'c'
bre .printf__percsub__perc r2 '%'
jmp .printf__percsub__err
.printf__percsub__perc
out %text '%'
inc r1 r1
jmp .printf__loop1
.printf__percsub__d
pop r3
out %numb r3
inc r1 r1
jmp .printf__loop1
.printf__percsub__c
pop r3
out %text r3
inc r1 r1
jmp .printf__loop1
.printf__percsub__s
pop r3
str 0xee3 r1
mov r1 r3
cal .print_str
lod r1 0xee3
inc r1 r1
jmp .printf__loop1
.printf__percsub__err
imm r1 .printf__percsub__err_str
psh r2
cal .printf
.printf_str__endp
lod r3 0xee2
lod r2 0xee1
lod r1 0xee0
jmp r9
.printf__percsub__err_str
dw [ "Wrong percentage-value %c" 0 ]
// only header gonna be 0bFaaa_aaaa_aaaa_aaaa, where 'F' is isfree bit and 'a' is address bit
.init_malloc
str MALLOC_MAINP 0xffff
ret
.malloc
psh r1 // size
psh r2 // dynamic malloc_start*
imm r2 MALLOC_MAINP
psh r3 // additional reg
psh r4
.malloc__loop1
lod r3 r2
brg .malloc__found__free r3 0x8000
and r3 r3 0x7fff
mov r2 r3
jmp .malloc__loop1
.malloc__found__free
and r3 r3 0x7fff // getting address of next chunk (can work as size indicator)
sub r4 r3 r2 // size of chunk available
brl .malloc__found r1 r4
// bre .malloc__found__partition__needed r1 r4
bre .malloc__fail r3 0x7fff // check for failure
bre .malloc__fail r3 0x0000
mov r2 r3
jmp .malloc__loop1
.malloc__fail
pop r4
pop r3
pop r2
pop r1
imm r1 0xffff // -1
ret
.malloc__found
bne .malloc__found__skip r3 0x7fff // if ( address_of_the_next_chunk == 0x7fff) {
// r1 - size, r2 - pointer to curr chunk, r3 - addr to next chunk, r4 - size of chunk
psh r4
mov r4 r1
add r4 r4 r2
and r4 r4 0x7fff
add r4 r4 1
str r2 r4
str r4 0xffff
pop r4
jmp .malloc__end
// }
.malloc__found__skip
bre .malloc__found__skip2 r1 r4 // if ( chunk_size != req_size ) { -> fragmentation
psh r4
psh r3
or r3 r3 0x8000 // making header from address
mov r4 r1 //
add r4 r4 r2 // pointer to next header
and r4 r4 0x7fff
add r4 r4 1 // making offset
str r2 r4
lod r5 r4
bne .malloc__found__endstack r5 0xffff // if ( r4* == END_OF_MALLOC_STACK ) {
str r4 0xffff
jmp .malloc__found__endstack_2
.malloc__found__endstack // } else {
str r4 r3
.malloc__found__endstack_2 // }
pop r3
pop r4
jmp .malloc__end
.malloc__found__skip2 // } else { -> simple address storing
and r3 r3 0x8000
str r2 r3
.malloc__end
pop r4
pop r3
mov r1 r2
inc r1 r1
pop r2
pop r9
ret
.free
psh r1 // pointer
psh r2 // additional data
psh r3
psh r4
lod r2 r1
brg .free__alreadyfree r2 0x7fff
sub r3 r2 r1 // size
mov r4 r1
.free__loop1
str r4 0
inc r4 r4
dec r3 r3
bre .free__freed r3 0
jmp .free__loop1
.free__freed
or r2 r2 0x8000
str r1 r2
.free__alreadyfree
cal .defragm_global
pop r4
pop r3
pop r2
pop r1
ret
.defragm
psh r1 // pointer
psh r2
lod r2 r1 // pointer to the next block
psh r2
and r2 r2 0x7fff
lod r2 r2
brl .defragm_done2 r2 0x8000
str r1 r2
pop r2
and r2 r2 0x7fff
str r2 0
jmp .defragm_done
.defragm_done2
pop r2
.defragm_done
pop r2
pop r1
ret
.defragm_global
psh r1 // global malloc start ptr
imm r1 MALLOC_MAINP
psh r2 // additional data
.defragm_global__loop1
lod r2 r1
bre .defragm_global__end r2 0xffff
brg .defragm_global__loopsub_found r2 0x8000
and r2 r2 0x7fff
mov r1 r2
jmp .defragm_global__loop1
.defragm_global__loopsub_found
psh r1
psh r2
cal .defragm
pop r2
pop r1
lod r2 r1
and r2 r2 0x7fff
bre .defragm_global__end r2 0x7fff
mov r1 r2
jmp .defragm_global__loop1
.defragm_global__end
pop r2
pop r1
ret
.memcpy
psh r1 // dest *
psh r2 // src *
psh r3 // size
psh r4 // additional
.memcpy__loop1
lod r4 r2
str r1 r4
dec r3 r3
inc r1 r1
inc r2 r2
bre .memcpy__done r3 0
jmp .memcpy__loop1
.memcpy__done
pop r4
pop r3
pop r2
pop r1
ret
.render_sprite
//@debug
psh r1 // pointer
psh r2 // off_x
psh r3 // off_y
psh r4 // h
lod r4 r1 // h = data[0]
psh r5 // w
llod r5 r1 1 // w = data[1]
psh r6 // y
imm r6 0
psh r7 // x
imm r7 0
psh r8 // additional info
add r1 r1 2 // ndata = data[2:]
out %buffer 1
.render_foryinrangeh
.render_foryinrangeh_forxinrangew
psh r7
add r7 r7 r2
out %x r7
pop r7
psh r6
add r6 r6 r3
out %y r6
pop r6
mlt r8 r6 r5
add r8 r8 r7
llod r8 r8 r1
out %color r8
inc r7 r7
bne .render_foryinrangeh_forxinrangew r7 r5
imm r7 0
inc r6 r6
bne .render_foryinrangeh r6 r4
out %buffer 2
pop r8
pop r7
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
ret
.space1
dw [5 5]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
.exclamationMark1
dw [5 5]
dw [0 7 0 0 0]
dw [0 7 0 0 0]
dw [0 7 0 0 0]
dw [0 0 0 0 0]
dw [0 7 0 0 0]
.quote1
dw [5 5]
dw [0 7 0 7 0]
dw [0 7 0 7 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
.hashtag
dw [5 5]
dw [0 7 0 7 0]
dw [7 7 7 7 7]
dw [0 7 0 7 0]
dw [7 7 7 7 7]
dw [0 7 0 7 0]
.dollarSign
dw [5 5]
dw [0 7 7 7 0]
dw [7 0 7 0 0]
dw [0 7 7 7 0]
dw [0 0 7 0 7]
dw [0 7 7 7 0]
.percentSign
dw [5 5]
dw [0 7 0 7 0]
dw [0 0 0 7 0]
dw [0 0 7 0 0]
dw [0 7 0 0 0]
dw [0 7 0 7 0]
.andSign
dw [5 5]
dw [0 0 7 0 0]
dw [0 7 0 7 0]
dw [0 0 7 0 0]
dw [0 7 0 7 0]
dw [0 7 7 7 0]
.singlequotesign
dw [5 5]
dw [0 0 7 0 0]
dw [0 0 7 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
.leftParenthesis
dw [5 5]
dw [0 0 7 0 0]
dw [0 7 0 0 0]
dw [0 7 0 0 0]
dw [0 7 0 0 0]
dw [0 0 7 0 0]
.rightParenthesis
dw [5 5]
dw [0 0 7 0 0]
dw [0 0 0 7 0]
dw [0 0 0 7 0]
dw [0 0 0 7 0]
dw [0 0 7 0 0]
.starSign
dw [5 5]
dw [0 0 0 0 0]
dw [0 7 0 7 0]
dw [0 0 7 0 0]
dw [0 7 0 7 0]
dw [0 0 0 0 0]
.plusSign
dw [5 5]
dw [0 0 0 0 0]
dw [0 0 7 0 0]
dw [0 7 7 7 0]
dw [0 0 7 0 0]
dw [0 0 0 0 0]
.commaSign
dw [5 5]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 7 0 0]
dw [0 7 0 0 0]
.dashSign
dw [5 5]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [7 7 7 7 7]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
.dotSign
dw [5 5]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 7 0 0 0]
.slashSign
dw [5 5]
dw [0 0 0 7 0]
dw [0 0 0 7 0]
dw [0 0 7 0 0]
dw [0 7 0 0 0]
dw [0 7 0 0 0]
.zeroNumb
dw [5 5]
dw [0 7 7 0 0]
dw [7 0 0 7 0]
dw [7 0 0 7 0]
dw [7 0 0 7 0]
dw [0 7 7 0 0]
.oneNumb
dw [5 5]
dw [0 0 7 0 0]
dw [0 7 7 0 0]
dw [0 0 7 0 0]
dw [0 0 7 0 0]
dw [0 7 7 7 0]
.twoNumb
dw [5 5]
dw [0 7 7 7 0]
dw [0 0 0 0 7]
dw [0 0 7 7 0]
dw [0 7 0 0 0]
dw [0 7 7 7 7]
.threeNumb
dw [5 5]
dw [0 7 7 7 0]
dw [7 0 0 0 7]
dw [0 0 7 7 0]
dw [7 0 0 0 7]
dw [0 7 7 7 0]
.fourNumb
dw [5 5]
dw [0 7 0 7 0]
dw [0 7 0 7 0]
dw [0 7 7 7 0]
dw [0 0 0 7 0]
dw [0 0 0 7 0]
.fiveNumb
dw [5 5]
dw [0 7 7 7 0]
dw [0 7 0 0 0]
dw [0 7 7 7 0]
dw [0 0 0 7 0]
dw [0 7 7 0 0]
.sixNumb
dw [5 5]
dw [0 7 7 7 0]
dw [7 0 0 0 0]
dw [7 7 7 7 0]
dw [7 0 0 0 7]
dw [0 7 7 7 0]
.sevenNumb
dw [5 5]
dw [0 7 7 7 0]
dw [0 0 0 7 0]
dw [0 0 0 7 0]
dw [0 0 0 7 0]
dw [0 0 0 7 0]
.eightNumb
dw [5 5]
dw [0 7 7 0 0]
dw [7 0 0 7 0]
dw [0 7 7 0 0]
dw [7 0 0 7 0]
dw [0 7 7 7 0]
.nineNumb
dw [5 5]
dw [0 7 7 0 0]
dw [7 0 0 7 0]
dw [0 7 7 7 0]
dw [0 0 0 7 0]
dw [0 7 7 0 0]
.doubledotsign
dw [5 5]
dw [0 0 0 0 0]
dw [0 7 0 0 0]
dw [0 0 0 0 0]
dw [0 7 0 0 0]
dw [0 0 0 0 0]
.semicolonsign
dw [5 5]
dw [0 7 0 0 0]
dw [0 0 0 0 0]
dw [0 0 0 0 0]
dw [0 7 0 0 0]
dw [7 0 0 0 0]
.lesssign
dw [5 5]
dw [0 0 0 7 7]
dw [0 7 7 0 0]
dw [7 0 0 0 0]
dw [0 7 7 0 0]
dw [0 0 0 7 7]
.equalsing
dw [5 5]
dw [0 0 0 0 0]
dw [7 7 7 7 7]
dw [0 0 0 0 0]
dw [7 7 7 7 7]
dw [0 0 0 0 0]
.greatersign
dw [5 5]
dw [7 7 0 0 0]
dw [0 0 7 7 0]
dw [0 0 0 0 7]
dw [0 0 7 7 0]
dw [7 7 0 0 0]
.questionmark
dw [5 5]
dw [0 7 7 7 0]
dw [7 0 0 0 7]
dw [0 0 7 7 0]
dw [0 0 0 0 0]
dw [0 0 7 0 0]
.dogsign
dw [5 5]
dw [0 0 7 7 0]
dw [7 7 0 0 7]
dw [7 7 7 0 7]
dw [7 0 0 0 7]
dw [0 7 7 7 0]
.letterA_rend
dw [5 5]
dw [0 7 7 7 0]
dw [7 0 0 0 7]
dw [7 7 7 7 7]
dw [7 0 0 0 7]
dw [7 0 0 0 7]
.letterB_rend
dw [5 5]
dw [7 7 7 7 0]
dw [7 0 0 0 7]
dw [7 7 7 7 0]
dw [7 0 0 0 7]
dw [7 7 7 7 7]
.letterC_rend
dw [5 5]
dw [0 7 7 7 0]
dw [7 0 0 0 7]
dw [7 0 0 0 0]
dw [7 0 0 0 7]
dw [0 7 7 7 0]
.letterD_rend
dw [5 5]
dw [7 7 7 7 0]
dw [7 0 0 0 7]
dw [7 0 0 0 7]
dw [7 0 0 0 7]
dw [7 7 7 7 0]
.letterE_rend
dw [5 5]
dw [7 7 7 7 7]
dw [7 0 0 0 0]
dw [7 7 7 7 0]
dw [7 0 0 0 0]
dw [7 7 7 7 7]
.letterF_rend
dw [5 5]
dw [7 7 7 7 7]
dw [7 0 0 0 0]
dw [7 7 7 7 0]
dw [7 0 0 0 0]
dw [7 0 0 0 0]
.letterG_rend
dw [5 5]
dw [0 7 7 7 0]
dw [7 0 0 0 0]
dw [7 0 0 7 7]
dw [7 0 0 0 7]
dw [0 7 7 7 0]
.letterH_rend
dw [5 5]
dw [7 0 0 0 7]
dw [7 0 0 0 7]
dw [7 7 7 7 7]
dw [7 0 0 0 7]
dw [7 0 0 0 7]
.letterI_rend
dw [5 5]
dw [0 7 7 7 0]
dw [0 0 7 0 0]
dw [0 0 7 0 0]
dw [0 0 7 0 0]
dw [0 7 7 7 0]