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PhotonicFreedom.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net4.7.2</TargetFramework>
<RootNamespace>PhotonicFreedom</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>preview</LangVersion>
<AssemblyName>PhotonicFreedom</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>SymlinkedLibraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BaseX">
<HintPath>SymlinkedLibraries\BaseX.dll</HintPath>
</Reference>
<Reference Include="CodeX">
<HintPath>SymlinkedLibraries\CodeX.dll</HintPath>
</Reference>
<Reference Include="FrooxEngine">
<HintPath>SymlinkedLibraries\FrooxEngine.dll</HintPath>
</Reference>
<Reference Include="NeosModLoader">
<HintPath>SymlinkedLibraries\NeosModLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>SymlinkedLibraries\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>SymlinkedLibraries\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Unity.PostProcessing.Runtime">
<HintPath>SymlinkedLibraries\Unity.PostProcessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Rendering">
<HintPath>SymlinkedLibraries\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityNeos">
<HintPath>SymlinkedLibraries\UnityNeos.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
<PackageReference Include="System.Text.Json" Version="6.0.3" />
</ItemGroup>
</Project>