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citadel.dme
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citadel.dme
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// DM Environment file for citadel.dme
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "_mapload\_basemap.dm"
#include "code\___compile_options.dm"
#include "code\__byond_version_compat.dm"
#include "code\__global_init.dm"
#include "code\_macros.dm"
#include "code\global.dm"
#include "code\__DEFINES\_atoms.dm"
#include "code\__DEFINES\_bitfields.dm"
#include "code\__DEFINES\_cooldowns.dm"
#include "code\__DEFINES\_core.dm"
#include "code\__DEFINES\_enums.dm"
#include "code\__DEFINES\_globals.dm"
#include "code\__DEFINES\_lists.dm"
#include "code\__DEFINES\_planes+layers.dm"
#include "code\__DEFINES\_profile.dm"
#include "code\__DEFINES\_protect.dm"
#include "code\__DEFINES\_tick.dm"
#include "code\__DEFINES\ability.dm"
#include "code\__DEFINES\access.dm"
#include "code\__DEFINES\actionspeed_modification.dm"
#include "code\__DEFINES\appearance.dm"
#include "code\__DEFINES\assert.dm"
#include "code\__DEFINES\automata.dm"
#include "code\__DEFINES\belly_modes_vr.dm"
#include "code\__DEFINES\bitflags.dm"
#include "code\__DEFINES\bound_proc.dm"
#include "code\__DEFINES\callbacks.dm"
#include "code\__DEFINES\chat.dm"
#include "code\__DEFINES\chemistry.dm"
#include "code\__DEFINES\coloration.dm"
#include "code\__DEFINES\configuration.dm"
#include "code\__DEFINES\construction.dm"
#include "code\__DEFINES\damage_organs.dm"
#include "code\__DEFINES\directional.dm"
#include "code\__DEFINES\dna.dm"
#include "code\__DEFINES\fonts.dm"
#include "code\__DEFINES\frames.dm"
#include "code\__DEFINES\gamemode.dm"
#include "code\__DEFINES\holidays.dm"
#include "code\__DEFINES\holomap.dm"
#include "code\__DEFINES\icon_smoothing.dm"
#include "code\__DEFINES\ingredients.dm"
#include "code\__DEFINES\instruments.dm"
#include "code\__DEFINES\is_helpers.dm"
#include "code\__DEFINES\items_clothing.dm"
#include "code\__DEFINES\loadout.dm"
#include "code\__DEFINES\logging.dm"
#include "code\__DEFINES\machinery.dm"
#include "code\__DEFINES\maps.dm"
#include "code\__DEFINES\math.dm"
#include "code\__DEFINES\matrices.dm"
#include "code\__DEFINES\MC.dm"
#include "code\__DEFINES\misc.dm"
#include "code\__DEFINES\move_force.dm"
#include "code\__DEFINES\movement.dm"
#include "code\__DEFINES\movespeed_modification.dm"
#include "code\__DEFINES\objects.dm"
#include "code\__DEFINES\parameters_world.dm"
#include "code\__DEFINES\planets.dm"
#include "code\__DEFINES\plants.dm"
#include "code\__DEFINES\qdel.dm"
#include "code\__DEFINES\radio.dm"
#include "code\__DEFINES\recipes.dm"
#include "code\__DEFINES\robots.dm"
#include "code\__DEFINES\roguemining_vr.dm"
#include "code\__DEFINES\role_preferences.dm"
#include "code\__DEFINES\rust_g.dm"
#include "code\__DEFINES\screen.dm"
#include "code\__DEFINES\shields.dm"
#include "code\__DEFINES\shuttle.dm"
#include "code\__DEFINES\shuttles.dm"
#include "code\__DEFINES\singletons.dm"
#include "code\__DEFINES\sonar.dm"
#include "code\__DEFINES\space.dm"
#include "code\__DEFINES\spaceman_dmm.dm"
#include "code\__DEFINES\spans.dm"
#include "code\__DEFINES\spells.dm"
#include "code\__DEFINES\stat_tracking.dm"
#include "code\__DEFINES\statpanel.dm"
#include "code\__DEFINES\supply.dm"
#include "code\__DEFINES\targeting.dm"
#include "code\__DEFINES\text.dm"
#include "code\__DEFINES\tgs.config.dm"
#include "code\__DEFINES\tgs.dm"
#include "code\__DEFINES\tgui.dm"
#include "code\__DEFINES\time.dm"
#include "code\__DEFINES\turfs.dm"
#include "code\__DEFINES\typeids.dm"
#include "code\__DEFINES\unit_tests.dm"
#include "code\__DEFINES\variable_settings.dm"
#include "code\__DEFINES\vehicles.dm"
#include "code\__DEFINES\vote.dm"
#include "code\__DEFINES\vv.dm"
#include "code\__DEFINES\wires.dm"
#include "code\__DEFINES\_flags\_flags.dm"
#include "code\__DEFINES\_flags\area_flags.dm"
#include "code\__DEFINES\_flags\atom_flags.dm"
#include "code\__DEFINES\_flags\datum_flags.dm"
#include "code\__DEFINES\_flags\interaction_flags.dm"
#include "code\__DEFINES\_flags\item_flags.dm"
#include "code\__DEFINES\_flags\obj_flags.dm"
#include "code\__DEFINES\_flags\turf_flags.dm"
#include "code\__DEFINES\admin\admin.dm"
#include "code\__DEFINES\admin\bans.dm"
#include "code\__DEFINES\admin\keybindings.dm"
#include "code\__DEFINES\ai\ai_holder.dm"
#include "code\__DEFINES\ai\debug.dm"
#include "code\__DEFINES\assets\medical.dm"
#include "code\__DEFINES\atmospherics\atmos.dm"
#include "code\__DEFINES\atmospherics\atmospheres.dm"
#include "code\__DEFINES\atmospherics\constants-heat_capacity.dm"
#include "code\__DEFINES\atmospherics\constants-thermodynamics.dm"
#include "code\__DEFINES\atmospherics\constants.dm"
#include "code\__DEFINES\atmospherics\environmental.dm"
#include "code\__DEFINES\atmospherics\gas_strings.dm"
#include "code\__DEFINES\atmospherics\gasmixtures.dm"
#include "code\__DEFINES\atmospherics\helpers.dm"
#include "code\__DEFINES\atmospherics\machinery.dm"
#include "code\__DEFINES\atmospherics\math.dm"
#include "code\__DEFINES\atmospherics\pipes.dm"
#include "code\__DEFINES\atmospherics\gases\flags.dm"
#include "code\__DEFINES\atmospherics\gases\generation.dm"
#include "code\__DEFINES\atmospherics\gases\groups.dm"
#include "code\__DEFINES\atmospherics\gases\ids.dm"
#include "code\__DEFINES\atmospherics\gases\reagents.dm"
#include "code\__DEFINES\atmospherics\gases\visuals.dm"
#include "code\__DEFINES\atmospherics\machinery\alarm.dm"
#include "code\__DEFINES\atmospherics\machinery\scrubber.dm"
#include "code\__DEFINES\atmospherics\machinery\vent.dm"
#include "code\__DEFINES\cargo\supply.dm"
#include "code\__DEFINES\client\game_preferences.dm"
#include "code\__DEFINES\client\player_flags.dm"
#include "code\__DEFINES\client\playtime.dm"
#include "code\__DEFINES\color\color.dm"
#include "code\__DEFINES\color\colour_priority.dm"
#include "code\__DEFINES\color\lights.dm"
#include "code\__DEFINES\color\lum.dm"
#include "code\__DEFINES\combat\armor.dm"
#include "code\__DEFINES\combat\atom_damage.dm"
#include "code\__DEFINES\combat\attack_types.dm"
#include "code\__DEFINES\combat\damage.dm"
#include "code\__DEFINES\combat\explosions.dm"
#include "code\__DEFINES\combat\shieldcall.dm"
#include "code\__DEFINES\controllers\_repositories.dm"
#include "code\__DEFINES\controllers\_subsystems.dm"
#include "code\__DEFINES\controllers\assets.dm"
#include "code\__DEFINES\controllers\dbcore.dm"
#include "code\__DEFINES\controllers\grids.dm"
#include "code\__DEFINES\controllers\persistence.dm"
#include "code\__DEFINES\controllers\processing.dm"
#include "code\__DEFINES\controllers\spatial_grids.dm"
#include "code\__DEFINES\controllers\throwing.dm"
#include "code\__DEFINES\controllers\ticker.dm"
#include "code\__DEFINES\controllers\timer.dm"
#include "code\__DEFINES\datums\beam.dm"
#include "code\__DEFINES\datums\design.dm"
#include "code\__DEFINES\datums\event_args.dm"
#include "code\__DEFINES\dcs\flags.dm"
#include "code\__DEFINES\dcs\helpers.dm"
#include "code\__DEFINES\dcs\components\riding.dm"
#include "code\__DEFINES\dcs\components\slippery.dm"
#include "code\__DEFINES\dcs\signals\global_signals.dm"
#include "code\__DEFINES\dcs\signals\signals_area.dm"
#include "code\__DEFINES\dcs\signals\signals_datum.dm"
#include "code\__DEFINES\dcs\signals\signals_object.dm"
#include "code\__DEFINES\dcs\signals\signals_turf.dm"
#include "code\__DEFINES\dcs\signals\datums\signals_beam.dm"
#include "code\__DEFINES\dcs\signals\datums\signals_beam_legacy.dm"
#include "code\__DEFINES\dcs\signals\datums\signals_perspective.dm"
#include "code\__DEFINES\dcs\signals\elements\signals_element_conflict_checking.dm"
#include "code\__DEFINES\dcs\signals\items\signals_inducer.dm"
#include "code\__DEFINES\dcs\signals\modules\signals_module_fishing.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom-buckling.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom-clickchain.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom-context_system.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom-defense.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom-reachability.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom-throwing.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom-tool_system.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_appearance.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_attack.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_main.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_mouse.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movable.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movement.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_radiation.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_x_act.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item-clickchain.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item-interaction.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item_economy.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item_inventory.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item_mouse.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item_storage.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob-inventory.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob-perspective.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_appearance.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_combat.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_defense.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_legacy.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_main.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_mobility.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_organs.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_simple.dm"
#include "code\__DEFINES\economy\category.dm"
#include "code\__DEFINES\economy\currency.dm"
#include "code\__DEFINES\economy\payment.dm"
#include "code\__DEFINES\economy\payscale.dm"
#include "code\__DEFINES\economy\worth.dm"
#include "code\__DEFINES\fishing\aquarium.dm"
#include "code\__DEFINES\fishing\fish.dm"
#include "code\__DEFINES\fishing\fishing.dm"
#include "code\__DEFINES\hardsuits\breaches.dm"
#include "code\__DEFINES\interface\skin.dm"
#include "code\__DEFINES\interface\verbs.dm"
#include "code\__DEFINES\inventory\accessories.dm"
#include "code\__DEFINES\inventory\bodytypes.dm"
#include "code\__DEFINES\inventory\carry_weight.dm"
#include "code\__DEFINES\inventory\icons.dm"
#include "code\__DEFINES\inventory\misc.dm"
#include "code\__DEFINES\inventory\procs.dm"
#include "code\__DEFINES\inventory\rendering.dm"
#include "code\__DEFINES\inventory\slots.dm"
#include "code\__DEFINES\inventory\storage.dm"
#include "code\__DEFINES\items\hypospray.dm"
#include "code\__DEFINES\items\inducer.dm"
#include "code\__DEFINES\items\nifs.dm"
#include "code\__DEFINES\items\clothing\uniforms.dm"
#include "code\__DEFINES\jobs\availability.dm"
#include "code\__DEFINES\jobs\factions.dm"
#include "code\__DEFINES\jobs\jobs.dm"
#include "code\__DEFINES\jobs\join_types.dm"
#include "code\__DEFINES\jobs\spawnpoints.dm"
#include "code\__DEFINES\languages\flags.dm"
#include "code\__DEFINES\languages\ids.dm"
#include "code\__DEFINES\languages\legacy.dm"
#include "code\__DEFINES\languages\translation.dm"
#include "code\__DEFINES\machines\airlock_states.dm"
#include "code\__DEFINES\machines\door.dm"
#include "code\__DEFINES\machines\turrets.dm"
#include "code\__DEFINES\mapping\levels.dm"
#include "code\__DEFINES\mapping\maploader.dm"
#include "code\__DEFINES\mapping\maps.dm"
#include "code\__DEFINES\mapping\multiz.dm"
#include "code\__DEFINES\mapping\system.dm"
#include "code\__DEFINES\materials\attributes.dm"
#include "code\__DEFINES\materials\dynamics.dm"
#include "code\__DEFINES\materials\flags.dm"
#include "code\__DEFINES\materials\helpers.dm"
#include "code\__DEFINES\materials\misc.dm"
#include "code\__DEFINES\materials\parts.dm"
#include "code\__DEFINES\materials\stats.dm"
#include "code\__DEFINES\mining\legacy.dm"
#include "code\__DEFINES\misc\attack_animations.dm"
#include "code\__DEFINES\misc\message_ranges.dm"
#include "code\__DEFINES\misc\nightshift.dm"
#include "code\__DEFINES\mobs\actions.dm"
#include "code\__DEFINES\mobs\biology.dm"
#include "code\__DEFINES\mobs\characteristics.dm"
#include "code\__DEFINES\mobs\grab.dm"
#include "code\__DEFINES\mobs\iff.dm"
#include "code\__DEFINES\mobs\intent.dm"
#include "code\__DEFINES\mobs\life.dm"
#include "code\__DEFINES\mobs\mobility.dm"
#include "code\__DEFINES\mobs\mobs.dm"
#include "code\__DEFINES\mobs\organs.dm"
#include "code\__DEFINES\mobs\rendering.dm"
#include "code\__DEFINES\mobs\silicon_privileges.dm"
#include "code\__DEFINES\mobs\sprite_accessories.dm"
#include "code\__DEFINES\mobs\stat.dm"
#include "code\__DEFINES\mobs\wounds.dm"
#include "code\__DEFINES\objects\objects.dm"
#include "code\__DEFINES\objects\type_generation.dm"
#include "code\__DEFINES\overmaps\misc.dm"
#include "code\__DEFINES\overmaps\overmap.dm"
#include "code\__DEFINES\power\balancing.dm"
#include "code\__DEFINES\power\power.dm"
#include "code\__DEFINES\preferences\data_keys_character.dm"
#include "code\__DEFINES\preferences\data_keys_global.dm"
#include "code\__DEFINES\preferences\event_antag.dm"
#include "code\__DEFINES\preferences\jobs.dm"
#include "code\__DEFINES\preferences\load_order.dm"
#include "code\__DEFINES\preferences\misc.dm"
#include "code\__DEFINES\preferences\procs.dm"
#include "code\__DEFINES\preferences\savefiles.dm"
#include "code\__DEFINES\preferences\topic.dm"
#include "code\__DEFINES\procs\buckling.dm"
#include "code\__DEFINES\procs\clickcode.dm"
#include "code\__DEFINES\procs\do_after.dm"
#include "code\__DEFINES\procs\drain_energy.dm"
#include "code\__DEFINES\procs\saycode.dm"
#include "code\__DEFINES\procs\update_icon.dm"
#include "code\__DEFINES\projectiles\ammo_casing.dm"
#include "code\__DEFINES\projectiles\ammo_magazine.dm"
#include "code\__DEFINES\projectiles\gun.dm"
#include "code\__DEFINES\projectiles\guns.dm"
#include "code\__DEFINES\projectiles\projectile.dm"
#include "code\__DEFINES\projectiles\system.dm"
#include "code\__DEFINES\radiation\flags.dm"
#include "code\__DEFINES\radiation\ignore.dm"
#include "code\__DEFINES\radiation\insulation.dm"
#include "code\__DEFINES\radiation\mobs.dm"
#include "code\__DEFINES\radiation\simulation.dm"
#include "code\__DEFINES\reagents\chemical_reaction.dm"
#include "code\__DEFINES\reagents\reagent.dm"
#include "code\__DEFINES\reagents\reagent_holder.dm"
#include "code\__DEFINES\rendering\alert.dm"
#include "code\__DEFINES\rendering\ao.dm"
#include "code\__DEFINES\rendering\atom_huds.dm"
#include "code\__DEFINES\rendering\darksight.dm"
#include "code\__DEFINES\rendering\dview.dm"
#include "code\__DEFINES\rendering\lighting.dm"
#include "code\__DEFINES\rendering\lighting_powers.dm"
#include "code\__DEFINES\rendering\parallax.dm"
#include "code\__DEFINES\rendering\ui_style.dm"
#include "code\__DEFINES\rendering\vfx.dm"
#include "code\__DEFINES\rendering\zmimic.dm"
#include "code\__DEFINES\research\exosuit_fab.dm"
#include "code\__DEFINES\research\integrated_circuits.dm"
#include "code\__DEFINES\research\research.dm"
#include "code\__DEFINES\research\xenoarcheaology.dm"
#include "code\__DEFINES\rigs\rig.dm"
#include "code\__DEFINES\sound\alias.dm"
#include "code\__DEFINES\sound\ambience.dm"
#include "code\__DEFINES\sound\channels.dm"
#include "code\__DEFINES\sound\environment.dm"
#include "code\__DEFINES\sound\sound.dm"
#include "code\__DEFINES\species\category.dm"
#include "code\__DEFINES\species\species.dm"
#include "code\__DEFINES\species\species_flags.dm"
#include "code\__DEFINES\tools\balancing.dm"
#include "code\__DEFINES\tools\functionality.dm"
#include "code\__DEFINES\tools\misc.dm"
#include "code\__DEFINES\tools\procs.dm"
#include "code\__DEFINES\traits\_helpers.dm"
#include "code\__DEFINES\traits\atoms.dm"
#include "code\__DEFINES\traits\items.dm"
#include "code\__DEFINES\traits\mob.dm"
#include "code\__DEFINES\traits\movables.dm"
#include "code\__DEFINES\traits\sources.dm"
#include "code\__DEFINES\traits\unsorted.dm"
#include "code\__DEFINES\turfs\change_turf.dm"
#include "code\__DEFINES\turfs\turfs.dm"
#include "code\__DEFINES\turfs\type_generation.dm"
#include "code\__HELPERS\_auxtools_api.dm"
#include "code\__HELPERS\_global_objects.dm"
#include "code\__HELPERS\_lists_tg.dm"
#include "code\__HELPERS\_logging.dm"
#include "code\__HELPERS\animations.dm"
#include "code\__HELPERS\areas.dm"
#include "code\__HELPERS\atom_movables.dm"
#include "code\__HELPERS\chat.dm"
#include "code\__HELPERS\coloration.dm"
#include "code\__HELPERS\datum.dm"
#include "code\__HELPERS\debugging.dm"
#include "code\__HELPERS\do_after.dm"
#include "code\__HELPERS\events.dm"
#include "code\__HELPERS\game.dm"
#include "code\__HELPERS\global_lists.dm"
#include "code\__HELPERS\guid.dm"
#include "code\__HELPERS\heap.dm"
#include "code\__HELPERS\icon_smoothing.dm"
#include "code\__HELPERS\icons.dm"
#include "code\__HELPERS\legacy_tg_path.dm"
#include "code\__HELPERS\mobs.dm"
#include "code\__HELPERS\nameof.dm"
#include "code\__HELPERS\names.dm"
#include "code\__HELPERS\pass.dm"
#include "code\__HELPERS\piping_colors_lists.dm"
#include "code\__HELPERS\qdel.dm"
#include "code\__HELPERS\radio.dm"
#include "code\__HELPERS\reagents.dm"
#include "code\__HELPERS\ref.dm"
#include "code\__HELPERS\sanitize_values.dm"
#include "code\__HELPERS\shell.dm"
#include "code\__HELPERS\spatial_info.dm"
#include "code\__HELPERS\stack_trace.dm"
#include "code\__HELPERS\stoplag.dm"
#include "code\__HELPERS\storage.dm"
#include "code\__HELPERS\text.dm"
#include "code\__HELPERS\thermal.dm"
#include "code\__HELPERS\time.dm"
#include "code\__HELPERS\turfs.dm"
#include "code\__HELPERS\type_processing.dm"
#include "code\__HELPERS\unsorted.dm"
#include "code\__HELPERS\vector.dm"
#include "code\__HELPERS\verbs.dm"
#include "code\__HELPERS\visual_effects.dm"
#include "code\__HELPERS\animations\attack.dm"
#include "code\__HELPERS\datastructs\bodytypes.dm"
#include "code\__HELPERS\datastructs\filters.dm"
#include "code\__HELPERS\datastructs\ingredients.dm"
#include "code\__HELPERS\datastructs\priority_queue.dm"
#include "code\__HELPERS\datastructs\typelists.dm"
#include "code\__HELPERS\files\client_io.dm"
#include "code\__HELPERS\files\hashing.dm"
#include "code\__HELPERS\files\paths.dm"
#include "code\__HELPERS\files\walk.dm"
#include "code\__HELPERS\game\depth.dm"
#include "code\__HELPERS\game\combat\arc.dm"
#include "code\__HELPERS\game\turfs\blocks.dm"
#include "code\__HELPERS\game\turfs\line.dm"
#include "code\__HELPERS\game\turfs\offsets.dm"
#include "code\__HELPERS\graphs\astar.dm"
#include "code\__HELPERS\icons\alpha.dm"
#include "code\__HELPERS\icons\color.dm"
#include "code\__HELPERS\icons\download.dm"
#include "code\__HELPERS\icons\flatten.dm"
#include "code\__HELPERS\icons\hologram.dm"
#include "code\__HELPERS\icons\metadata.dm"
#include "code\__HELPERS\icons\render.dm"
#include "code\__HELPERS\lists\_string_lists.dm"
#include "code\__HELPERS\lists\asset_sorted.dm"
#include "code\__HELPERS\lists\associations.dm"
#include "code\__HELPERS\lists\bitflag_lists.dm"
#include "code\__HELPERS\lists\copy.dm"
#include "code\__HELPERS\lists\counter.dm"
#include "code\__HELPERS\lists\json.dm"
#include "code\__HELPERS\lists\merge.dm"
#include "code\__HELPERS\lists\misc.dm"
#include "code\__HELPERS\lists\pick.dm"
#include "code\__HELPERS\lists\queue.dm"
#include "code\__HELPERS\lists\shuffle.dm"
#include "code\__HELPERS\lists\string.dm"
#include "code\__HELPERS\lists\string_assoc_list.dm"
#include "code\__HELPERS\lists\string_lists.dm"
#include "code\__HELPERS\lists\traverse.dm"
#include "code\__HELPERS\lists\types_typecaches.dm"
#include "code\__HELPERS\lists\unique.dm"
#include "code\__HELPERS\math\angle.dm"
#include "code\__HELPERS\math\distance.dm"
#include "code\__HELPERS\math\fractions.dm"
#include "code\__HELPERS\matrices\color_matrix.dm"
#include "code\__HELPERS\matrices\transform_matrix.dm"
#include "code\__HELPERS\misc\sonar.dm"
#include "code\__HELPERS\pathfinding\astar.dm"
#include "code\__HELPERS\pathfinding\common.dm"
#include "code\__HELPERS\pathfinding\jps.dm"
#include "code\__HELPERS\rendering\positioning.dm"
#include "code\__HELPERS\rendering\screen_loc.dm"
#include "code\__HELPERS\rendering\view.dm"
#include "code\__HELPERS\sanitize\color.dm"
#include "code\__HELPERS\sanitize\datatypes.dm"
#include "code\__HELPERS\sanitize\list.dm"
#include "code\__HELPERS\sorts\__main.dm"
#include "code\__HELPERS\sorts\comparators.dm"
#include "code\__HELPERS\sorts\InsertSort.dm"
#include "code\__HELPERS\sorts\MergeSort.dm"
#include "code\__HELPERS\sorts\TimSort.dm"
#include "code\__HELPERS\text\scramble.dm"
#include "code\__HELPERS\type2type\color.dm"
#include "code\__HELPERS\type2type\type2type.dm"
#include "code\__HELPERS\unsorted\contents.dm"
#include "code\__HELPERS\unsorted\locate.dm"
#include "code\__HELPERS\unsorted\radiation.dm"
#include "code\__HELPERS\vfx\appearance_cloning.dm"
#include "code\__HELPERS\vfx\color_animations.dm"
#include "code\__HELPERS\vfx\emissives.dm"
#include "code\__HELPERS\vfx\flick.dm"
#include "code\__HELPERS\vfx\see_anywhere.dm"
#include "code\__HELPERS\vfx\shake_camera.dm"
#include "code\_globals\bitfields.dm"
#include "code\_globals\configuration.dm"
#include "code\_globals\debug.dm"
#include "code\_globals\loadout.dm"
#include "code\_globals\logging.dm"
#include "code\_globals\machines.dm"
#include "code\_globals\mobs.dm"
#include "code\_globals\regexes.dm"
#include "code\_globals\religion.dm"
#include "code\_globals\sensitive.dm"
#include "code\_globals\tgui.dm"
#include "code\_globals\time_vars.dm"
#include "code\_globals\traits.dm"
#include "code\_globals\lists\clients.dm"
#include "code\_globals\lists\clothing.dm"
#include "code\_globals\lists\keybindings.dm"
#include "code\_globals\lists\mapping.dm"
#include "code\_globals\lists\medical.dm"
#include "code\_globals\lists\misc.dm"
#include "code\_globals\lists\mobs.dm"
#include "code\_globals\lists\names.dm"
#include "code\_globals\lists\objects.dm"
#include "code\_globals\lists\reaction_recipes.dm"
#include "code\_globals\lists\sounds.dm"
#include "code\_globals\lists\typecache.dm"
#include "code\controllers\communications.dm"
#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
#include "code\controllers\globals.dm"
#include "code\controllers\hooks-defs.dm"
#include "code\controllers\hooks.dm"
#include "code\controllers\master.dm"
#include "code\controllers\repository.dm"
#include "code\controllers\subsystem.dm"
#include "code\controllers\verbs.dm"
#include "code\controllers\configuration\config_entry.dm"
#include "code\controllers\configuration\configuration.dm"
#include "code\controllers\configuration\whitelists.dm"
#include "code\controllers\configuration\entries\admin.dm"
#include "code\controllers\configuration\entries\chat_bridge.dm"
#include "code\controllers\configuration\entries\cross_server.dm"
#include "code\controllers\configuration\entries\database.dm"
#include "code\controllers\configuration\entries\game.dm"
#include "code\controllers\configuration\entries\general.dm"
#include "code\controllers\configuration\entries\health.dm"
#include "code\controllers\configuration\entries\lobby.dm"
#include "code\controllers\configuration\entries\logging.dm"
#include "code\controllers\configuration\entries\persistence.dm"
#include "code\controllers\configuration\entries\photography.dm"
#include "code\controllers\configuration\entries\playtime.dm"
#include "code\controllers\configuration\entries\resources.dm"
#include "code\controllers\configuration\entries\security.dm"
#include "code\controllers\configuration\entries\shadowban.dm"
#include "code\controllers\configuration\entries\skills.dm"
#include "code\controllers\configuration\entries\urls.dm"
#include "code\controllers\configuration_old\configuration.dm"
#include "code\controllers\configuration_old\configuration_vr.dm"
#include "code\controllers\observer_listener\atom\observer.dm"
#include "code\controllers\repository\designs.dm"
#include "code\controllers\repository\guidebook.dm"
#include "code\controllers\repository\material_traits.dm"
#include "code\controllers\repository\materials.dm"
#include "code\controllers\repository\structs.dm"
#include "code\controllers\subsystem\ai_holders.dm"
#include "code\controllers\subsystem\ai_legacy.dm"
#include "code\controllers\subsystem\ai_movement.dm"
#include "code\controllers\subsystem\ai_scheduling.dm"
#include "code\controllers\subsystem\air.dm"
#include "code\controllers\subsystem\airflow.dm"
#include "code\controllers\subsystem\alarm.dm"
#include "code\controllers\subsystem\ambient_lighting.dm"
#include "code\controllers\subsystem\ao.dm"
#include "code\controllers\subsystem\asset_loading.dm"
#include "code\controllers\subsystem\assets.dm"
#include "code\controllers\subsystem\atoms.dm"
#include "code\controllers\subsystem\automata.dm"
#include "code\controllers\subsystem\bellies_vr.dm"
#include "code\controllers\subsystem\chat.dm"
#include "code\controllers\subsystem\chemistry.dm"
#include "code\controllers\subsystem\dcs.dm"
#include "code\controllers\subsystem\DPC.dm"
#include "code\controllers\subsystem\early_init.dm"
#include "code\controllers\subsystem\emergency_shuttle.dm"
#include "code\controllers\subsystem\events.dm"
#include "code\controllers\subsystem\fail2topic.dm"
#include "code\controllers\subsystem\game_master.dm"
#include "code\controllers\subsystem\garbage.dm"
#include "code\controllers\subsystem\grids.dm"
#include "code\controllers\subsystem\holomaps.dm"
#include "code\controllers\subsystem\icon_smooth.dm"
#include "code\controllers\subsystem\inactivity.dm"
#include "code\controllers\subsystem\input.dm"
#include "code\controllers\subsystem\ipintel.dm"
#include "code\controllers\subsystem\legacy_atc.dm"
#include "code\controllers\subsystem\legacy_lore.dm"
#include "code\controllers\subsystem\lighting.dm"
#include "code\controllers\subsystem\lobby.dm"
#include "code\controllers\subsystem\machines.dm"
#include "code\controllers\subsystem\materials.dm"
#include "code\controllers\subsystem\media_tracks.dm"
#include "code\controllers\subsystem\minimaps.dm"
#include "code\controllers\subsystem\mobs.dm"
#include "code\controllers\subsystem\nanoui.dm"
#include "code\controllers\subsystem\nightshift.dm"
#include "code\controllers\subsystem\overlays.dm"
#include "code\controllers\subsystem\overmap.dm"
#include "code\controllers\subsystem\overmap_physics.dm"
#include "code\controllers\subsystem\parallax.dm"
#include "code\controllers\subsystem\pathfinder.dm"
#include "code\controllers\subsystem\photography.dm"
#include "code\controllers\subsystem\ping.dm"
#include "code\controllers\subsystem\planets.dm"
#include "code\controllers\subsystem\plants.dm"
#include "code\controllers\subsystem\playtime.dm"
#include "code\controllers\subsystem\preferences.dm"
#include "code\controllers\subsystem\radiation.dm"
#include "code\controllers\subsystem\repository.dm"
#include "code\controllers\subsystem\server_maint.dm"
#include "code\controllers\subsystem\shuttles.dm"
#include "code\controllers\subsystem\simple_networks.dm"
#include "code\controllers\subsystem\sonar.dm"
#include "code\controllers\subsystem\spacedrift.dm"
#include "code\controllers\subsystem\spatial_grids.dm"
#include "code\controllers\subsystem\statpanel.dm"
#include "code\controllers\subsystem\status_effects.dm"
#include "code\controllers\subsystem\sun.dm"
#include "code\controllers\subsystem\supply.dm"
#include "code\controllers\subsystem\tgui.dm"
#include "code\controllers\subsystem\throwing.dm"
#include "code\controllers\subsystem\ticker.dm"
#include "code\controllers\subsystem\time_track.dm"
#include "code\controllers\subsystem\timer.dm"
#include "code\controllers\subsystem\transcore_vr.dm"
#include "code\controllers\subsystem\transfer.dm"
#include "code\controllers\subsystem\turbolift.dm"
#include "code\controllers\subsystem\vis_overlays.dm"
#include "code\controllers\subsystem\vote.dm"
#include "code\controllers\subsystem\world.dm"
#include "code\controllers\subsystem\xenoarch.dm"
#include "code\controllers\subsystem\zcopy.dm"
#include "code\controllers\subsystem\characters\_characters.dm"
#include "code\controllers\subsystem\characters\backgrounds.dm"
#include "code\controllers\subsystem\characters\character_species.dm"
#include "code\controllers\subsystem\characters\languages.dm"
#include "code\controllers\subsystem\characters\species.dm"
#include "code\controllers\subsystem\dbcore\_dbcore.dm"
#include "code\controllers\subsystem\dbcore\query.dm"
#include "code\controllers\subsystem\job\_job.dm"
#include "code\controllers\subsystem\job\_legacy_job_stuff.dm"
#include "code\controllers\subsystem\job\access.dm"
#include "code\controllers\subsystem\job\jexp.dm"
#include "code\controllers\subsystem\job\job_manager.dm"
#include "code\controllers\subsystem\job\joining.dm"
#include "code\controllers\subsystem\job\roundstart.dm"
#include "code\controllers\subsystem\job\spawnpoints.dm"
#include "code\controllers\subsystem\mapping\_mapping.dm"
#include "code\controllers\subsystem\mapping\allocation.dm"
#include "code\controllers\subsystem\mapping\boot.dm"
#include "code\controllers\subsystem\mapping\levels.dm"
#include "code\controllers\subsystem\mapping\maps.dm"
#include "code\controllers\subsystem\mapping\misc.dm"
#include "code\controllers\subsystem\mapping\obfuscation.dm"
#include "code\controllers\subsystem\mapping\reservations.dm"
#include "code\controllers\subsystem\mapping\level_helpers\air.dm"
#include "code\controllers\subsystem\mapping\level_helpers\attributes.dm"
#include "code\controllers\subsystem\mapping\level_helpers\baseturf.dm"
#include "code\controllers\subsystem\mapping\level_helpers\linkage.dm"
#include "code\controllers\subsystem\mapping\level_helpers\lookup.dm"
#include "code\controllers\subsystem\mapping\level_helpers\traits.dm"
#include "code\controllers\subsystem\mapping\level_helpers\virtualization.dm"
#include "code\controllers\subsystem\mapping\spatial_helpers\angle.dm"
#include "code\controllers\subsystem\mapping\spatial_helpers\dir.dm"
#include "code\controllers\subsystem\mapping\spatial_helpers\distance.dm"
#include "code\controllers\subsystem\mapping\spatial_helpers\loc.dm"
#include "code\controllers\subsystem\mapping\spatial_helpers\stack.dm"
#include "code\controllers\subsystem\mapping\spatial_helpers\step.dm"
#include "code\controllers\subsystem\persistence\bunker.dm"
#include "code\controllers\subsystem\persistence\entity_operations.dm"
#include "code\controllers\subsystem\persistence\persistence.dm"
#include "code\controllers\subsystem\persistence\prototype_lookup.dm"
#include "code\controllers\subsystem\persistence\world.dm"
#include "code\controllers\subsystem\persistence\modules\bulk_entity.dm"
#include "code\controllers\subsystem\persistence\modules\level_objects.dm"
#include "code\controllers\subsystem\persistence\modules\spatial_metadata.dm"
#include "code\controllers\subsystem\persistence\modules\string_kkv.dm"
#include "code\controllers\subsystem\persistence\modules\turf_grid.dm"
#include "code\controllers\subsystem\persistence\modules\bulk_entity_serializers\debris.dm"
#include "code\controllers\subsystem\persistence\modules\bulk_entity_serializers\trash.dm"
#include "code\controllers\subsystem\processing\circuits.dm"
#include "code\controllers\subsystem\processing\instruments.dm"
#include "code\controllers\subsystem\processing\moving_cameras.dm"
#include "code\controllers\subsystem\processing\obj.dm"
#include "code\controllers\subsystem\processing\process_20fps.dm"
#include "code\controllers\subsystem\processing\process_5fps.dm"
#include "code\controllers\subsystem\processing\processing.dm"
#include "code\controllers\subsystem\processing\projectiles.dm"
#include "code\controllers\subsystem\processing\turfs.dm"
#include "code\controllers\subsystem\sound\_sound.dm"
#include "code\controllers\subsystem\sound\channel_manager.dm"
#include "code\controllers\subsystem\sound\soundbyte_manager.dm"
#include "code\datums\ability.dm"
#include "code\datums\ability_handler.dm"
#include "code\datums\access.dm"
#include "code\datums\ai_law_sets.dm"
#include "code\datums\ai_laws.dm"
#include "code\datums\beam.dm"
#include "code\datums\beam_legacy.dm"
#include "code\datums\bound_proc.dm"
#include "code\datums\callback.dm"
#include "code\datums\category.dm"
#include "code\datums\changelog.dm"
#include "code\datums\character_profile.dm"
#include "code\datums\computerfiles.dm"
#include "code\datums\datacore.dm"
#include "code\datums\datum.dm"
#include "code\datums\datumvars.dm"
#include "code\datums\EPv2.dm"
#include "code\datums\ghost_query.dm"
#include "code\datums\hierarchy.dm"
#include "code\datums\is_abstract.dm"
#include "code\datums\material_container.dm"
#include "code\datums\mind.dm"
#include "code\datums\mixed.dm"
#include "code\datums\mutable_appearance.dm"
#include "code\datums\periodic_news.dm"
#include "code\datums\position_point_vector.dm"
#include "code\datums\profile.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\prototype.dm"
#include "code\datums\radiation_wave.dm"
#include "code\datums\shieldcall.dm"
#include "code\datums\soul_link.dm"
#include "code\datums\sun.dm"
#include "code\datums\unarmed_attack.dm"
#include "code\datums\weakref.dm"
#include "code\datums\world_topic.dm"
#include "code\datums\announce\_legacy.dm"
#include "code\datums\announce\announce_location.dm"
#include "code\datums\announce\announcement.dm"
#include "code\datums\announce\announcer.dm"
#include "code\datums\announce\static.dm"
#include "code\datums\announce\announcement\simple.dm"
#include "code\datums\announce\announcer\major_announce.dm"
#include "code\datums\announce\announcer\minor_announce.dm"
#include "code\datums\announce\announcer\radio_broadcast.dm"
#include "code\datums\announce\announcer\speaker_network.dm"
#include "code\datums\announce\location\global.dm"
#include "code\datums\announce\location\main_station.dm"
#include "code\datums\announce\location\overmap_sector.dm"
#include "code\datums\armor\armor.dm"
#include "code\datums\armor\core.dm"
#include "code\datums\armor\mecha.dm"
#include "code\datums\armor\military.dm"
#include "code\datums\armor\misc.dm"
#include "code\datums\armor\unsorted.dm"
#include "code\datums\armor\antagonist\agent.dm"
#include "code\datums\armor\antagonist\alien.dm"
#include "code\datums\armor\antagonist\changeling.dm"
#include "code\datums\armor\antagonist\cult.dm"
#include "code\datums\armor\antagonist\technomancer.dm"
#include "code\datums\armor\antagonist\wizard.dm"
#include "code\datums\armor\clothing\armor.dm"
#include "code\datums\armor\clothing\gloves.dm"
#include "code\datums\armor\clothing\head.dm"
#include "code\datums\armor\clothing\mask.dm"
#include "code\datums\armor\clothing\shoes.dm"
#include "code\datums\armor\clothing\suit.dm"
#include "code\datums\armor\clothing\uniform.dm"
#include "code\datums\armor\objects\doors.dm"
#include "code\datums\armor\objects\standard.dm"
#include "code\datums\armor\objects\windows.dm"
#include "code\datums\armor\outsider\autolok.dm"
#include "code\datums\armor\outsider\imperial.dm"
#include "code\datums\armor\outsider\lavaland.dm"
#include "code\datums\armor\outsider\merc.dm"
#include "code\datums\armor\outsider\oricon.dm"
#include "code\datums\armor\outsider\pirate.dm"
#include "code\datums\armor\outsider\vintage.dm"
#include "code\datums\armor\species\phoronoid.dm"
#include "code\datums\armor\species\skrell.dm"
#include "code\datums\armor\species\teshari.dm"
#include "code\datums\armor\species\vox.dm"
#include "code\datums\armor\species\zaddat.dm"
#include "code\datums\armor\station\armor.dm"
#include "code\datums\armor\station\cargo.dm"
#include "code\datums\armor\station\centcom.dm"
#include "code\datums\armor\station\civilian.dm"
#include "code\datums\armor\station\engineering.dm"
#include "code\datums\armor\station\exploration.dm"
#include "code\datums\armor\station\medical.dm"
#include "code\datums\armor\station\science.dm"
#include "code\datums\armor\station\security.dm"
#include "code\datums\browser\_browser.dm"
#include "code\datums\browser\_common.dm"
#include "code\datums\browser\_modal.dm"
#include "code\datums\browser\_onclose.dm"
#include "code\datums\browser\alert.dm"
#include "code\datums\browser\color_matrix_picker.dm"
#include "code\datums\browser\listpicker.dm"
#include "code\datums\browser\preflikepicker.dm"
#include "code\datums\components\_component.dm"
#include "code\datums\components\anti_magic.dm"
#include "code\datums\components\connect_loc_behalf.dm"
#include "code\datums\components\cyberpsychosis.dm"
#include "code\datums\components\gps_signal.dm"
#include "code\datums\components\horror_aura.dm"
#include "code\datums\components\jousting.dm"
#include "code\datums\components\object_transform.dm"
#include "code\datums\components\orbiter.dm"
#include "code\datums\components\simple_access.dm"
#include "code\datums\components\slaved_atom_to_loc.dm"
#include "code\datums\components\unobserved_actor.dm"
#include "code\datums\components\atoms\fishing_spot.dm"
#include "code\datums\components\atoms\latently_radioactive.dm"
#include "code\datums\components\atoms\radiation_listener.dm"
#include "code\datums\components\atoms\radioactive.dm"
#include "code\datums\components\crafting\crafting.dm"
#include "code\datums\components\crafting\guncrafting.dm"
#include "code\datums\components\items\passive_parry.dm"
#include "code\datums\components\items\wielding.dm"
#include "code\datums\components\mobs\block_frame.dm"
#include "code\datums\components\mobs\parry_frame.dm"
#include "code\datums\components\movable\aquarium.dm"
#include "code\datums\components\movable\spatial_grid.dm"
#include "code\datums\components\objects\slippery.dm"
#include "code\datums\components\riding\riding_filter.dm"
#include "code\datums\components\riding\riding_handler.dm"
#include "code\datums\components\riding\mob\_mob.dm"
#include "code\datums\components\riding\mob\animal.dm"
#include "code\datums\components\riding\mob\human.dm"
#include "code\datums\components\riding\mob\robot.dm"
#include "code\datums\components\riding\simple\_simple.dm"
#include "code\datums\components\riding\vehicle\_vehicle.dm"
#include "code\datums\components\turfs\reservation_border.dm"
#include "code\datums\components\turfs\transition_border.dm"
#include "code\datums\design\design.dm"
#include "code\datums\design\design_holder.dm"
#include "code\datums\design\designs\sheets.dm"
#include "code\datums\design\designs\ammo\_ammo.dm"
#include "code\datums\design\designs\ammo\lmg.dm"
#include "code\datums\design\designs\ammo\pistol.dm"
#include "code\datums\design\designs\ammo\revolver.dm"
#include "code\datums\design\designs\ammo\rife.dm"
#include "code\datums\design\designs\ammo\shotgun.dm"
#include "code\datums\design\designs\ammo\smg.dm"
#include "code\datums\design\designs\devices\assemblies.dm"
#include "code\datums\design\designs\devices\devices.dm"
#include "code\datums\design\designs\machines\assemblies.dm"
#include "code\datums\design\designs\machines\circuits.dm"
#include "code\datums\design\designs\machines\parts.dm"
#include "code\datums\design\designs\medical\_medical.dm"
#include "code\datums\design\designs\medical\chemistry.dm"
#include "code\datums\design\designs\medical\consumables.dm"
#include "code\datums\design\designs\medical\misc.dm"
#include "code\datums\design\designs\medical\sterile_wear.dm"
#include "code\datums\design\designs\misc\_misc.dm"
#include "code\datums\design\designs\misc\drinking_glass.dm"
#include "code\datums\design\designs\tools\_tool.dm"
#include "code\datums\design\designs\tools\engineering.dm"
#include "code\datums\design\designs\tools\general.dm"
#include "code\datums\design\designs\tools\security.dm"
#include "code\datums\design\designs\tools\surgical.dm"
#include "code\datums\design\designs\weapons\_weapons.dm"
#include "code\datums\design\designs\weapons\knives.dm"
#include "code\datums\design\designs\weapons\melee.dm"
#include "code\datums\design\designs\weapons\misc.dm"
#include "code\datums\elements\_element.dm"
#include "code\datums\elements\conflict_checking.dm"
#include "code\datums\elements\connect_loc.dm"
#include "code\datums\elements\icon_scaling.dm"
#include "code\datums\elements\atoms\lazy_fishing_spot.dm"
#include "code\datums\elements\atoms\z_radiation_listener.dm"
#include "code\datums\elements\clothing\_clothing.dm"
#include "code\datums\elements\clothing\dynamic_recolor.dm"
#include "code\datums\elements\items\darksight_granter.dm"
#include "code\datums\elements\items\hud_granter.dm"
#include "code\datums\event_args\_event_args.dm"
#include "code\datums\event_args\actor.dm"
#include "code\datums\event_args\clickchain.dm"
#include "code\datums\helper_datums\construction_datum.dm"
#include "code\datums\helper_datums\events.dm"
#include "code\datums\helper_datums\getrev.dm"
#include "code\datums\helper_datums\global_iterator.dm"
#include "code\datums\helper_datums\teleport.dm"
#include "code\datums\helper_datums\topic_input.dm"
#include "code\datums\holograms\hologram.dm"
#include "code\datums\holograms\types\animals.dm"
#include "code\datums\holograms\types\creatures.dm"
#include "code\datums\holograms\types\general.dm"
#include "code\datums\holograms\types\references.dm"
#include "code\datums\holograms\types\robots.dm"
#include "code\datums\holograms\types\species.dm"
#include "code\datums\interfaces\appearance.dm"
#include "code\datums\interfaces\procpath.dm"
#include "code\datums\looping_sounds\_looping_sound.dm"
#include "code\datums\looping_sounds\item_sounds.dm"
#include "code\datums\looping_sounds\machinery_sounds.dm"
#include "code\datums\looping_sounds\sequence.dm"
#include "code\datums\looping_sounds\weather_sounds.dm"
#include "code\datums\math\digraph.dm"
#include "code\datums\math\graph.dm"
#include "code\datums\math\vec2.dm"
#include "code\datums\mocking\client.dm"
#include "code\datums\observation\_debug.dm"
#include "code\datums\observation\_defines.dm"
#include "code\datums\observation\observation.dm"
#include "code\datums\observation\shuttle_added.dm"
#include "code\datums\observation\shuttle_moved.dm"
#include "code\datums\observation\~cleanup.dm"
#include "code\datums\outfits\_defines.dm"
#include "code\datums\outfits\ghostrole.dm"
#include "code\datums\outfits\horror_killers.dm"
#include "code\datums\outfits\misc.dm"
#include "code\datums\outfits\nanotrasen.dm"
#include "code\datums\outfits\outfit.dm"
#include "code\datums\outfits\pirates.dm"
#include "code\datums\outfits\spec_op.dm"
#include "code\datums\outfits\tournament.dm"
#include "code\datums\outfits\wizardry.dm"
#include "code\datums\outfits\costumes\costume.dm"
#include "code\datums\outfits\costumes\halloween.dm"
#include "code\datums\outfits\military\fleet.dm"
#include "code\datums\outfits\military\marines.dm"
#include "code\datums\outfits\military\military.dm"
#include "code\datums\outfits\military\sysguard.dm"
#include "code\datums\proxfield\_proxfield.dm"
#include "code\datums\proxfield\basic.dm"
#include "code\datums\recipe\crafting_recipe.dm"
#include "code\datums\recipe\material_recipe.dm"
#include "code\datums\recipe\recipe.dm"
#include "code\datums\recipe\stack_recipe.dm"
#include "code\datums\recipe\crafting_recipes\recipes_clothing.dm"
#include "code\datums\recipe\crafting_recipes\recipes_furniture.dm"
#include "code\datums\recipe\crafting_recipes\recipes_misc.dm"
#include "code\datums\recipe\crafting_recipes\recipes_primal.dm"
#include "code\datums\recipe\crafting_recipes\recipes_robot.dm"
#include "code\datums\recipe\crafting_recipes\recipes_weapon_and_ammo.dm"
#include "code\datums\recipe\material_recipes\furniture.dm"
#include "code\datums\recipe\material_recipes\structures.dm"
#include "code\datums\recipe\material_recipes\tools.dm"
#include "code\datums\recipe\stack_recipes\frame.dm"
#include "code\datums\recipe\stack_recipes\misc.dm"
#include "code\datums\recipe\stack_recipes\structures.dm"
#include "code\datums\repositories\cameras.dm"
#include "code\datums\repositories\crew.dm"
#include "code\datums\repositories\decls.dm"
#include "code\datums\repositories\repository.dm"
#include "code\datums\repositories\unique.dm"
#include "code\datums\soundbytes\_soundbyte.dm"
#include "code\datums\soundbytes\announcer.dm"
#include "code\datums\soundbytes\effects\combat.dm"
#include "code\datums\soundbytes\effects\explosion.dm"
#include "code\datums\soundbytes\effects\sparks.dm"
#include "code\datums\soundbytes\effects\spray.dm"
#include "code\datums\soundbytes\machinery\terminal.dm"
#include "code\datums\status_effects\grouped.dm"
#include "code\datums\status_effects\stacking.dm"
#include "code\datums\status_effects\status_effect.dm"
#include "code\datums\status_effects\basic\crusher_track.dm"
#include "code\datums\status_effects\basic\incapacitation.dm"
#include "code\datums\status_effects\basic\sight.dm"
#include "code\datums\status_effects\grouped\crusher_mark.dm"
#include "code\datums\status_effects\grouped\staggered.dm"
#include "code\datums\underwear\bottom.dm"
#include "code\datums\underwear\socks.dm"
#include "code\datums\underwear\top.dm"
#include "code\datums\underwear\undershirts.dm"
#include "code\datums\underwear\underwear.dm"
#include "code\datums\uplink\ammunition.dm"
#include "code\datums\uplink\announcements.dm"
#include "code\datums\uplink\armor.dm"
#include "code\datums\uplink\backup.dm"
#include "code\datums\uplink\badassery.dm"
#include "code\datums\uplink\grenades.dm"
#include "code\datums\uplink\hardsuit_modules.dm"
#include "code\datums\uplink\implants.dm"
#include "code\datums\uplink\medical.dm"
#include "code\datums\uplink\stealth_items.dm"
#include "code\datums\uplink\stealthy_weapons.dm"
#include "code\datums\uplink\telecrystals.dm"
#include "code\datums\uplink\tools.dm"
#include "code\datums\uplink\uplink_categories.dm"
#include "code\datums\uplink\uplink_items.dm"
#include "code\datums\uplink\visible_weapons.dm"
#include "code\datums\variable_settings\variable_setting_controller.dm"
#include "code\datums\variable_settings\variable_setting_entry.dm"
#include "code\datums\vending\stored_item.dm"
#include "code\datums\vending\vending.dm"
#include "code\datums\wires\airlock.dm"
#include "code\datums\wires\alarm.dm"
#include "code\datums\wires\apc.dm"
#include "code\datums\wires\breaker.dm"
#include "code\datums\wires\camera.dm"
#include "code\datums\wires\coinbank.dm"
#include "code\datums\wires\explosive.dm"
#include "code\datums\wires\grid_checker.dm"
#include "code\datums\wires\jukebox.dm"
#include "code\datums\wires\mines.dm"
#include "code\datums\wires\particle_accelerator.dm"
#include "code\datums\wires\radio.dm"
#include "code\datums\wires\robot.dm"
#include "code\datums\wires\seedstorage.dm"
#include "code\datums\wires\shield_generator.dm"
#include "code\datums\wires\smartfridge.dm"
#include "code\datums\wires\smes.dm"
#include "code\datums\wires\suit_storage_unit.dm"
#include "code\datums\wires\tesla_coil.dm"
#include "code\datums\wires\vending.dm"
#include "code\datums\wires\wires.dm"
#include "code\game\radio.dm"
#include "code\game\response_team.dm"
#include "code\game\shuttle_engines.dm"
#include "code\game\sound.dm"
#include "code\game\statistics.dm"
#include "code\game\world.dm"
#include "code\game\antagonist\_antagonist_setup.dm"
#include "code\game\antagonist\antagonist.dm"
#include "code\game\antagonist\antagonist_add.dm"
#include "code\game\antagonist\antagonist_create.dm"
#include "code\game\antagonist\antagonist_equip.dm"
#include "code\game\antagonist\antagonist_factions.dm"
#include "code\game\antagonist\antagonist_helpers.dm"
#include "code\game\antagonist\antagonist_objectives.dm"
#include "code\game\antagonist\antagonist_panel.dm"
#include "code\game\antagonist\antagonist_place.dm"