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* Remove screen scalar render setting, should not assume stretching * Update dependencies * Update miniquad version * Fix quad-snd branch * Fix 2d texture rendering on multiple GPUs by adding magic number * Update dependencies, add Discord badge * Update github build action * Fix byte loading error message, fix label offets * Replace quad-snd backend with Kira * Associate file paths with sound ids, in order to not re-load a sound every time it's played in a mixer * Add aseprite.get_anim_length, update mixer settings * Try out miniquad github workflow * Add sdl2dev lib to ubuntu workflow * Downgrade fontdue to 0.4.0 * Implement Kira and Dummy audio backends * Remove log, use no-std version of glam * Try out glam 0.14.0 for android build * Update physics example * Add gamepad api for specific index * Prune stopped instances from mixers post update * Implement asset loading on android and adjust README (#56) looks good, thanks for the PR! * Remove unused code * Update github actions, remove wasm compiling for now * Fix actions * Attempt to fix android action * fix actions yaml * Only run actions on PR * Using fl3's container, shouldn't need to install cargo-apk * update android apk command * Mouse input (#59) * Fix compile errors on wasm (#60) * Update all dependencies except fontdue, because that would require some (#61) core logic changes Co-authored-by: Ilia Konnov <[email protected]> Co-authored-by: Ilia Konnov <[email protected]>
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