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This repository has been archived by the owner on Nov 28, 2024. It is now read-only.
I have probably about 600 lines of code just packing game assets into the binary. This is extremely tedious and eats up more time than I'd care to admit. Make this easier.
Idea 1: Asset packing macro
#[pack_assets("./my_assets/folder")]
Packs all assets in the given folder into the binary using include_bytes!()
The text was updated successfully, but these errors were encountered:
Bombfuse
changed the title
Make packing bytes simpler
Make packing assets simpler
Apr 3, 2021
Bombfuse
added
the
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An issue that improves the user experience when completed
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Jul 10, 2021
I have probably about 600 lines of code just packing game assets into the binary. This is extremely tedious and eats up more time than I'd care to admit. Make this easier.
Idea 1: Asset packing macro
#[pack_assets("./my_assets/folder")]
Packs all assets in the given folder into the binary using
include_bytes!()
The text was updated successfully, but these errors were encountered: