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This doc has some notes about how stacks of workers operate
Tfrm.cs has the worker move costs. I'm guessing the Required field in that struct is an index into the list of techs, but I don't know for sure. I'm also not sure what the Order string is there. Any easy way to printf debug this kind of thing is with Console.WriteLog statements and then running the unit tests, which loads a standard game and some scenarios. To see the logs you'll want dotnet test -v n.
Like #493, we should support irrigating tiles, and loading save files that have irrigation.
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