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[FEATURE & SUMMARY] InventoryCleaner "Re-Code" information base #3928
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add count for buckets or blocks |
Please write full sentences for a better understanding. |
just look at recode issue i write same thing here too |
Already sorted out CCBlueX/LiquidBounce#132 |
👍 |
Ah okay, I didnt noticed it. Thanks |
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In this article I would like to briefly summarize all problems and Feature-suggestions. This issue is intended to simplify, push and conclude the recode forward. If I have time, I will create a PR from my record, as a base on which the work can continue. The article also contains some suggestion from me.
Here is the current pinned Issue to this topic: #3604
Bugs:
InventoryCleaner and Autoarmor get stuck ([BUG] InventoryCleaner and AutoArmor stuck in a loop #3909)
It seems that InventoryCleaner and Autoarmor sometimes do not work in sync together, when you have a full inventory. I think this has to be checked again and also a test scenario has to be found.
ChestStealer taking uslees stuff ([BUG] ChestStealer taking useless stuff #3602)
Features:
Aquar bypass (#3705)
SimulateDrag ([FEATURE] SimulateDrag #3211)
This make not really sense for me, but it is maybe a funny visualization.
Clean option ([FEATURE] InventoryCleaner Clean option #3141)
Simply add an option to prevent the cleaning of the Inventory.
Black- and Whitelist (InvCleaner whitelist #1393)
An option to switch between black- and whitelists. You should be able to customize these list. A default list is maybe good.
Priority Order
With this feature you can select an order, in wich the Cleaner should work. For example:
...
You know what I mean. So this feature should also implemented in Cheaststealer and Autoarmor. So that the Module takes first the best sword and then the armor, or in a other sequence. I think it is should be customisable.
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