diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/chapter.txt new file mode 100644 index 000000000000..4d2b1716750f --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/chapter.txt @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + Welcome to the Abyssal Chasm... + + • {Introduction|abyssal_chasm/general.json} + • {Resources|abyssal_chasm/resources.json} + • Inhabitants + • {Lanternfish|abyssal_chasm/lanternfish.json} + • {Sea Pig|abyssal_chasm/sea_pig.json} + • {Hullbreaker|abyssal_chasm/hullbreaker.json} + • {Gossamer Worm|abyssal_chasm/gossamer_worm.json} + • {Tripodfish|abyssal_chasm/tripodfish.json} + • {Deep One|abyssal_chasm/deep_one.json} + • {Deep One Knight|abyssal_chasm/deep_one_knight.json} + • {Deep One Mage|abyssal_chasm/deep_one_mage.json} + • {Mine Guardian|abyssal_chasm/mine_guardian.json} + • {Utilities|abyssal_chasm/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one.txt new file mode 100644 index 000000000000..bb0f0aefe6c5 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one.txt @@ -0,0 +1,24 @@ + + + + + + + + + + + + + • 30.0 ♥ + • 3.0 🗡 + + The Deep Ones are some of the most mysterious and poorly-understood beings in all the Overworld. + There are three species of Deep One, and they all live in a harmonious balance with each other, forming a single syncretic society. + Initially, all Deep Ones will be wary of outsiders. They will follow and stalk any intruders to their abyssal domain from the shadows, and attempt to flee if spotted or chased. + If a Deep One is cornered, it will toss an Ink Bomb and then disappear from sight. If hurt, the opinion of the attacker for all Deep Ones will decrease permanently, and they will eventually become outright hostile to the intruder. + However, improving one's standing with the Deep Ones is not too difficult. Placing a Pearl on an Abyssal Altar near them can initiate an exchange of goods, which will gradually improve their opinion. + Eventually, Deep Ones may gain such a favorable opinion of an adventurer that they will no longer flee their gaze and even assist in combat. + In battle, Deep Ones will use their sharp claws and fast swim speed to brutally chase down and tear their prey, along with their sharp teeth-filled maws. + + Deep Ones can offer a variety of items to exchange at an altar, including sponges, Sea Glass Shards, and even a §lGazing §lPearl§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one_knight.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one_knight.txt new file mode 100644 index 000000000000..c8f3c718d62f --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one_knight.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 60.0 ♥ + • 5.0 🗡 (Base) + + The Deep One Knight is an even stronger species of Deep One. Like the other Deep Ones, they all share the same society and opinion of outsiders, and their approval and disapproval is all gained in the same way. + Deep One Knights usually carry with them a trident or §lOrthrolance§r, which they will use as a weapon during melee combat with opponents. + Exchanging items is done in the same manner as with other Deep One species, except that Deep One Knights offer different items, usually those revolving around melee combat. This includes their signature Orthrolance, along with tridents, armor, prismarine and even a §lMagic§r §lConch§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one_mage.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one_mage.txt new file mode 100644 index 000000000000..3a2ce6786533 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/deep_one_mage.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 80.0 ♥ + • 4.0 🗡 + + The Deep One Mage is the third species of Deep One, and distantly related to the others. Yet they still fulfill an invaluable role in the Deep One society - Mages have control over powerful water magic. Like all Deep Ones, they share the same opinion of outsiders. + Channeling the Heart of the Sea buried in their heads, these Deep Ones can summon bolts of water to pummel enemies from afar with. To voyage out of water they can summon a bubble full of water to allow them to levitate. They can also bring forth a barrage of waves to damage multiple attackers at once. Some of the Deep One Mage's attacks will trap foes in a giant bubble of water, which can drown land dwellers. + Like all Deep Ones, Mages have their own unique set of items they can exchange at an Abyssal Altar. These range from common ocean items to rarer and magical ones, such as nautilus shells, bottles of enchanting and even the §lSea §lStaff§r itself. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/general.txt new file mode 100644 index 000000000000..ea220dc49b5e --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/general.txt @@ -0,0 +1,18 @@ + + + The §lAbyssal §lChasm§r is a biome found deep in the world, but unlike other cave biomes it is covered by hundreds of blocks of water, not stone. + It is found exclusively under ocean biomes, and appears as a massive trench where light barely penetrates. The trench walls are lined with Abyssmarine, a stone-like block, and the abyssal floor is covered in a thick layer of Muck. + + + + + + This Muck is quite thick and slows many creatures that walk on it down. It is also where much of the benthic sea life that calls this biome home can be found, including mussels, Sea Anemones, and Ping-Pong Sponges. + + + + + + Rising from these abyssal depths are great undersea mounts made of tuff. These can contain numerous ores, but are also covered by Hydrothermal Vents emanating black smoke and Tube Worm colonies nearby to feed off of them. + On the ocean floor the skeletons of long dead beasts, whalefalls, can be found, colonized by Bone Worms and other scavengers. + Long-abandoned research posts created by an enigmatic, ancient faction can also be discovered, along with far more mysterious ruins... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/gossamer_worm.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/gossamer_worm.txt new file mode 100644 index 000000000000..265a3f389e4f --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/gossamer_worm.txt @@ -0,0 +1,17 @@ + + + + + + + + + + + + + • 10.0 ♥ + + + Gossamer Worms are large polychaete worms found swimming around the waters of the Abyssal Chasm. These drifting glowing worms are a favorite treat of the Hullbreaker. + Gossamer Worms can be captured with a bucket of water. If slain, they can drop §lBioluminessence§r, the source of their blue glow... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/hullbreaker.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/hullbreaker.txt new file mode 100644 index 000000000000..568025ecdb18 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/hullbreaker.txt @@ -0,0 +1,20 @@ + + + + + + + + + + + + + • 400.0 ♥ + • 14.0 🗡 + + The Hullbreaker is a colossal fish over fifteen blocks long. Being a predator adapted to hunt exclusively in dark waters, it hunts by seeking out any glowing entity. + It quickly makes a kill by using its massive teeth to bite prey or its head as a battering ram to smash them. The easiest way to avoid the wandering eyes of a Hullbreaker is to stop emitting light, and to remove any glowing effect or entity. + Hullbreakers always investigate possible prey items before attacking, circling them multiple times whilst its many body lights begin to flash rapidly. + In the almost unheard of chance that one is defeated in combat, it will spew out what it has eaten before dying. This includes common items like ink sacs, but can also be remains of §lSubmarines§r such as the §lEnigmatic §lEngine§r. + If a hullbreaker is detected whilst one is in a submarine, caution must be taken to immediately turn off any and all floodlights until the beast passes... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/lanternfish.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/lanternfish.txt new file mode 100644 index 000000000000..408320b2885d --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/lanternfish.txt @@ -0,0 +1,19 @@ + + + + + + + + + + + + + • 2.0 ♥ + + + The Lanternfish is the smallest fish found in the Abyssal Chasm, yet it makes up for its diminutive size for the large shoals of them that spawn throughout the waters of this biome. + Like a few other deep sea species, this animal has light emitting spots on its body, which help distinguish it from the dark depths. + Lanternfish shoals move closer to the surface at night, making them a convenient way to find Abyssal Chasms. + If slain, a Lanternfish will drop itself, and can be cooked for a meager snack. They can also be captured in a Bucket of Water. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/mine_guardian.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/mine_guardian.txt new file mode 100644 index 000000000000..325bd87bd3a6 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/mine_guardian.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 20.0 ♥ + • 15.0 🗡 + + Mine Guardians are often difficult to see in the Abyssal Chasm, as they are always chained to an anchor on the seafloor around Abyssal Ruins. These mechanical beings were left there long ago, likely to keep deep ones away. + Every so often, Mine Guardians will open their single eye to scan for targets - including any nearby adventurers. If a target is detected in close range, the Mine Guardian will begin to float towards the detected target, then suddenly explode once in range. + If slain before this happens, Mine Guardians can drop a §lDepth §lCharge§r, which can be thrown to create a small explosion that can destroy blocks, even underwater. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/resources.txt new file mode 100644 index 000000000000..7aa59ed0a935 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/resources.txt @@ -0,0 +1,18 @@ + + + Mussels can often be found growing on any solid surface in the Abyssal Chasm. Over time, they can increase in number and spread to nearby blocks. Mussels grow faster on logs than any other block. + Mussels can be cooked into a decent food option, too. + + + + + + When broken, there is a chance for a mussel to drop one of its precious Pearls, which can be made into an Abyssal Altar, presumably to offer something to the strange beings that call the Abyssal Chasm home. + + + + + + + + Occasionally, Sea Glass Shards can be obtained when breaking muck. These shards can be reassembled into normal glass, or used to create Depth Glass, which allows better visibility when placed next to water. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/sea_pig.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/sea_pig.txt new file mode 100644 index 000000000000..254fcd12c8c4 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/sea_pig.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 8.0 ♥ + + + Sea Pigs are gelatinous invertebrates found on the sea floor within the Abyssal Chasm. Slowly trudging along on their many legs, they sift through the Muck to look for anything edible. + Sea Pigs can drop themselves if they die, and can be eaten, although their flesh is poisonous. They can be captured with a Bucket of Water. + If fed Muck, a clay ball or mud, the Sea Pig will begin to digest the item. They may produce a decent amount of muck or clay during this, but can also return bone meal, Sea Glass Shards, Pearls and even §lMarine §lSnow§r... diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/tripodfish.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/tripodfish.txt new file mode 100644 index 000000000000..b163b69b5c79 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/tripodfish.txt @@ -0,0 +1,17 @@ + + + + + + + + + + + + + • 8.0 ♥ + + + The Tripodfish is a bizzare fish found near the seafloor of the Abyssal Caves. Although they are decent swimmers, they can often be spotted resting above the seafloor on 3 large spines emerging from their fins. + Tripodfish can be captured with a bucket of water, and if slain they can drop themselves. They can be cooked for a heartier meal. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/utilities.txt new file mode 100644 index 000000000000..29a232137f8d --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/abyssal_chasm/utilities.txt @@ -0,0 +1,48 @@ + + + Although individually most of the fish that swim these deep seas are not very palettable, they can be combined into a Deep Sea Sushi Roll. + + + + + + + The Marine Snow produced by Sea Pigs can be used on dead corals to bring them back to life. It can also grow sponges and other kinds of sea life. + Bioluminessence, dropped by Gossamer Worms, can be brewed into a potion of glowing. It can also be crafted into a §lFloater§r, a device that allows one to reach the surface of the sea in mere seconds. + + + + + + + + + + Or it can be turned into some §lBioluminescent §lTorches§r that glow even underwater. + + + + + + + Any Drowned that appear in the Abyssal Chasm may be wearing parts of the §lDiving §lSuit§r Armor. These can also appear in chests in Abyssal Ruins. + + + The Diving Helmet grants forty seconds of water breathing when worn out of water, vastly extending the period in which explorers can stay in the Abyssal Chasm. The chestplate has additional toughness, and the leggings grant extra swim speed. The boots allow faster speed on Muck blocks. + The Abyssal Ruins can also occasionally hold a §lSubmarine§r. Submarines in disrepair can be fixed by using copper ingots on them, and any oxidization can be removed with an axe. Once repaired, a Submarine can be piloted and even sports floodlights to improve visibility of the depths. When piloted, Submarines provide a constant amount of air, making them one of the safest ways to get around in the Abyssal Chasm. + To create an entirely new submarine will require multiple copper blocks, an Enigmatic Engine and a few Depth Glass blocks. Simply surround the Enigmatic Engine with a copper cube, and make sure to use six depth glass to mark the front of the vehicle. + + Abyssal ruins also make use of §lDrain§r blocks, which can be crafted with Depth Charges. + + + + + + + Provided there is liquid above and empty space below when activated with redstone, this block will move all the fluids above it below it, making it convenient for aquatic construction. + Deep Ones can exchange a large variety of items - some unique to only them. A common one is the §lInk §lBomb§r and §lGlow §lInk §lBomb§r, which create a pool of ink when thrown that can inflict blindness and glowing, respectively. The glowing variant can be useful to gain the attention of a nearby Hullbreaker. + The Gazing Pearl can be a helpful novelty to keep track of the opinion held by the Deep Ones. It changes color depending on their mood towards the outsider gazing upon it. + The Orthrolance is a melee weapon that can be held down to gain a powerful charge attack. This charge will leave a trail of waves behind it, which deal additional damage. + The Magic Conch can be blown in order to summon multiple deep ones to aid in combat, anywhere in the world. They will only linger for a short period of time, so it is best to save this for large battles. + The Sea Staff is a weapon that fires magical bolts of water rapidly, which can arc towards nearby monsters. + diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/chapter.txt new file mode 100644 index 000000000000..a677eac6e0ad --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/chapter.txt @@ -0,0 +1,27 @@ + + + + + + + + + + + + + + + + Welcome to the Forlorn Hollows... + + • {Introduction|forlorn_hollows/general.json} + • {Resources|forlorn_hollows/resources.json} + • Inhabitants + • {Gloomoth|forlorn_hollows/gloomoth.json} + • {Underzealot|forlorn_hollows/underzealot.json} + • {Watcher|forlorn_hollows/watcher.json} + • {Corrodent|forlorn_hollows/corrodent.json} + • {Vesper|forlorn_hollows/vesper.json} + • {Forsaken|forlorn_hollows/forsaken.json} + • {Utilities|forlorn_hollows/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/corrodent.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/corrodent.txt new file mode 100644 index 000000000000..b2dae3450f92 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/corrodent.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 15.0 ♥ + • 3.0 🗡 + • 2.0 ⛨ + Corrodents are fossorial rodents found tunneling through the walls and floors of the Forlorn Hollows. These hostile beasts will emerge when they detect prey near them, and attempt to bite with their sharp front teeth. + They can be difficult to fight, due to their ability to easily move through almost any block. But Corrodents are deathly afraid of all light, and simply placing a bright light like a torch near them will shock and scare them. During this attempt to flee, they can easily be slain. + If slain, Corrodents can drop some of the coarse dirt they have dug up, and possibly some §lCorrodent §lTeeth§r. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/forsaken.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/forsaken.txt new file mode 100644 index 000000000000..7f05c605d728 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/forsaken.txt @@ -0,0 +1,20 @@ + + + + + + + + + + + + + • 250.0 ♥ + • 6.0 🗡 (Base) + + Forsaken are by far the most powerful monster to be found in the Forlorn Hollows, although they are only created when Underzealots perform a ritual on a Vesper. They are hostile towards almost anything that is not of the Forlorn Hollows, and will attempt to eat as many Gloomoths as possible. + Imbued with some of the most potent dark magic, Forsaken have a vast array of attacks they use to quickly dispatch prey. This includes using their large upper arms to smash the ground beneath them, slash at prey or even lift and bring the prey to the mouth for a killer bite. + Forsaken can also emit a long range sonic blast with incredible reach, and a short range sonic blast that damages all hostiles in close range. These sonic blasts deal extra damage towards monsters that utilize sound, such as the Warden. + When brought down to low health, the Forsaken's shadowy magical aspects will become readily apparent as it becomes pitch black, except for its red eyes. Donning this shadow state, the Forsaken will rapidly heal as long as it is out of direct light. + If slain, the Forsaken will drop multitudes of §lPure §lDarkness§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/general.txt new file mode 100644 index 000000000000..30df401870f9 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/general.txt @@ -0,0 +1,17 @@ + + + The §lForlorn §lHollows§r is an underground cavern system engulfed with pure darkness. Almost no light shines here, as the biome is unnaturally shrouded with a thick shadow. + The large subterranean mammals native to the Forlorn Hollows have deposited enough Guano over time for it to petrify into a kind of rock, Guanostone. Some of this has also turned into another rock, Coprolith. + + + + + + Poking through this terrain is the occasional Peering Coprolith, an ever-present reminder that the many eyes in the dark are always watching. Strangling through the floor and the roof of the Forlorn Hollows are Thornwood Trees, or at least what remains of them. + + + + + + Although it may seem enticing to light up this gloomy place, care must be taken when placing light sources, as they can attract unwanted attention. + All animals that live in the Forlorn Hollows have been twisted by dark influences, but some have been subjected to even darker powers. Even now, some beings there call forth even darker brethren from otherwordly shadows... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/gloomoth.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/gloomoth.txt new file mode 100644 index 000000000000..978854c5baf4 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/gloomoth.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 4.0 ♥ + + + Gloomoths are large, passive insects found fluttering through the darkness of the Forlorn Hollows. These bugs are prey to many of the large mammals here, and like their predators they have also been twisted by the darkness - though nowhere near as much. + Gloomoths naturally seek out light sources, as it is part of how they navigate. This leads them to cluster around light-emitting blocks such as torches. Naturally, this brings them both close to the ground and brings in plenty of nearby predators that would usually stay lurking in the dark. + Although they are no threat in themselves, Gloomoths represent far greater danger because of the predators they can bring. If slain, they can drop §lMoth §lDust§r. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/resources.txt new file mode 100644 index 000000000000..5ca81cb7ca83 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/resources.txt @@ -0,0 +1,17 @@ + + + The piles of Guano that litter the floor of the Forlorn Hollows can be crafted into Fertilizer. + + + + + + + Fertilizer works like bone meal, except it is much stronger. It can also be used to create Thornwood Saplings from branches. + + + + + + + The layers of deposited Guanostone can also bear Redstone ore, making the Forlorn Hollows a source of redstone at higher depths than usual. Coprolith can also contain coal ore, too. diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/underzealot.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/underzealot.txt new file mode 100644 index 000000000000..1a0d9d3b4117 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/underzealot.txt @@ -0,0 +1,21 @@ + + + + + + + + + + + + + • 20.0 ♥ + • 4.0 🗡 + + Underzealots are intelligent, mole-like cultists found wandering the Forlorn Hollows. These hostile creatures have poor vision, so they have a naturally low detection range. However, fighting them is not easy as after every slash from their claws, they will burrow underground and appear somewhere else nearby. + Underzealots almost always appear in groups, making combat with them even more difficult. Fearing light, Underzealots will regularly break any many light sources they can - including torches. But there are worse reasons to fear these stout cultists - their rituals. + When they find a Gloomoth, presumably one fluttering around a low-laying torch, they will attempt to run after it and catch it. If they do, then a ritual will start if three or more other Underzealots take notice. + During this ritual, an eminence of a dark, otherworldly power will breifly appear in this realm. It will focus all of its dark energy on the hapless sacrifice, warping it into a new kind of monster. For Gloomoths, this new monster is the Watcher. + But as mentioned prior, the Underzealots do have poor vision, and often they will attempt to pick up another flying creature that makes its home in the Forlorn Hollows. When the sacrifice is complete for this creature, an extremely powerful monster is created - one that even the Underzealots have no control of. + If an Underzealot is slain, it will drop some of its §lDark §lTatters§r that make up its robes. They can also very rarely drop a §lDesolate §lDagger§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/utilities.txt new file mode 100644 index 000000000000..12d086bdfef5 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/utilities.txt @@ -0,0 +1,62 @@ + + + The Moth Dust dropped by Gloomoths can be held down to throw over a short distance. Any creature it hits will become scent-marked as a moth, and will be attacked by most of the nearby Forlorn Hollows mobs. It can also be crafted into §lMoth §lBalls§r, which can keep Gloomoths away from light sources when placed. + + + + + + + + The Desolate Dagger dropped by Underzealots may seem weak based on its low attack damage, but after every hit, a red, ghostly version of the dagger will dangle above the target. This red blade deals an additional, delayed attack. + The Occult Gem has multiple uses. It can be turned into a §lTotem §lof §lPossession§r, which can be bound to any creature by hitting it. + + + + + Once bound, the creature can then be controlled by holding down the totem and looking where it should move. Note that the creature should be visible for this dark magic to work. The totem only has limited durability, but any other creature the possessed one collides with will trigger it to attack. + The Occult Gem can also be made into a §lBeholder§r. + + + + + + + Another Occult Gem can be bound to this block, and using it anywhere else in the world will allow one to see through the eye of the beholder. Note that it cannot be used across dimensions. + The teeth of the Corrodent can be brewed into a Haste potion, which allows for faster digging. But they can also be crafted into §lBurrowing §lArrows§r. + + + + + + + Burrowing Arrows will chew through and mine up to 5 blocks when they land. They also pierce targets. + Vesper wings can be made into §lVesper §lStew§r, one of the few sources of food in the depths of the Forlorn Hollows. + + + + + + The Pure Darkness dropped by Forsaken can be fashioned into some Shadow Silk, a new crafting ingredient. + + + + + + + This silk can be used to create the §lDreadbow§r. Dreadbows load arrows slower than normal bows, but when fired, a volley of multitudes of arrows will fall from above the target. If normal arrows are loaded, these will be transformed into shadowy arrows that deal multiple attacks and appear in a far greater number. + Shadow Silk can also be used to create the §lHood §lof §lDarkness§r and §lCloak §lof §lDarkness§r. + + + + + + + + + + + + + When both of these armor pieces are worn together, a meter appears showing the current darkness power, which is increased by staying within areas devoid of light. Once this meter is full, the wearer can enter shadow mode, which will grant them extremely fast flight for ten seconds - but this ability only works if they stay within the darkness. + To increase the length of this effect unnaturally, a §lDarkened §lApple§r can be eaten while in shadow mode. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/vesper.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/vesper.txt new file mode 100644 index 000000000000..112cd241e710 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/vesper.txt @@ -0,0 +1,19 @@ + + + + + + + + + + + + + • 16.0 ♥ + • 3.0 🗡 + + Vespers are gigantic bats twisted by the darkness of the Forlorn Hollows. They can either be found in pursuit of Gloomoths, their favorite prey, or roosting, hanging the ceiling. + These hostile bats will attack any adventurer that wanders beneath them while roosting, and will continuously swoop in and out of the darkness to deal a nasty bite. If blocked with a shield, they will be temporarily grounded, making them easier to defeat. + If slain, they can drop a §lVesper §lWing§r and some Guano. + Vespers can also be grabbed by the resident Underzealots to be used in their rituals, to create a very powerful monster... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/watcher.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/watcher.txt new file mode 100644 index 000000000000..020fbf1e5426 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/forlorn_hollows/watcher.txt @@ -0,0 +1,19 @@ + + + + + + + + + + + + + • 30.0 ♥ + • 4.0 🗡 + + The Watcher is a monster that can be found in the Forlorn Hollows, but only appears as the result of an Underzealot sacrifice of a Gloomoth. + Watchers will seek out any adventurer over a great distance, and begin to stalk them. Occasionally, they make their presense known by possessing their target, and forcing their target to see the world from the Watcher's perspective. During this possession the target cannot move, and afterwards the Watcher's moth face appears shortly in their vision. + When a Watcher is close enough, it will quickly lash out with its sharp claws, before transforming into an ethereal flying form. It will then continouslly posess its target whilst lashing at it, making it a difficult fight. + If a Watcher is slain, it will drop some Dark Tatters along with an occasional §lOccult §lGem§r. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/boundroid.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/boundroid.txt new file mode 100644 index 000000000000..5352a17f1081 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/boundroid.txt @@ -0,0 +1,20 @@ + + + + + + + + + + + + + • 20.0 ♥ + • 5.0 🗡 + • 20.0 ⛨ + What appears to be one creature is actually a mechanical being composed of two separate parts - a head and a walking winch, bound by a chain. This composite creature is known as the Boundroid. + Of all the denizens of the Magnetic Caves, the Boundroid is the one most likely to sneak up on its hapless prey. This being is usually found clinging to the ceiling of the subterranean biome, with its head dragging below on a chain. + If a target is spotted, the Boundroid will attempt to clamber to above the target's position and quickly slam down to the ground to deal damage. This attack is strong; but does leave the Boundroid open to attack. + If the winch of the Boundroid is shot at while it is on the ceiling, the whole composite creature will fall to the ground, shaking in fear. However, it will quickly attempt to leap pack up onto the ceiling. + When slain, the Boundroid drops a few of its chains and a §lHeavyweight§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/chapter.txt new file mode 100644 index 000000000000..1e4bb162da3d --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/chapter.txt @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + Welcome to the Magnetic Caves... + + • {Introduction|magnetic_caves/general.json} + • {Resources|magnetic_caves/resources.json} + • Inhabitants + • {Teletor|magnetic_caves/teletor.json} + • {Magnetron|magnetic_caves/magnetron.json} + • {Boundroid|magnetic_caves/boundroid.json} + • {Ferrouslime|magnetic_caves/ferrouslime.json} + • {Notor|magnetic_caves/notor.json} + • {Utilities|magnetic_caves/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/ferrouslime.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/ferrouslime.txt new file mode 100644 index 000000000000..14efb5dac608 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/ferrouslime.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 10.0 ♥ (per head) + • 2.0 🗡 (per head) + + What first appears to be an innocuous slime in the Magnetic Caves is actually a Ferrouslime - a variant of slime that has adapted to this biome's natural ferromagnetic properties. Due to this, the Ferrouslime is able to levitate to get around - although it can only move in straight lines on the cardinal axis. + Unlike other slimes that simply split when slain, the Ferrouslime is able to merge with outer Ferrouslimes in order to grow in size in strength. The more heads inside the Ferrouslime, the harder it will be to defeat. + Once slain, Ferrouslime will split into smaller versions of themselves. They will also drop a §lFerrouslimeball§r at the smallest size... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/general.txt new file mode 100644 index 000000000000..dc029f390ce7 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/general.txt @@ -0,0 +1,18 @@ + + + The §lMagnetic §lCaves§r can be characterized by giant Neodymium crystals emerging from a terrain composed of Galena, an iron-rich stone. These crystals are where this cave gets its name from, and they come in two varieties - Scarlet Neodymium and Azure Neodymium. + + + + + + Scarlet Neodymium attracts all metallic objects, such as iron and netherite equipment, whereas Azure repels them. + It is still unknown how or why this biome has Neodymium in vast quantities, although it has not been without effect on the local area - numerous beings have adapted to this place and call it home, and the caves are littered with odd mining bases created with the purpose of extracting as many minerals from this place as possible. + Due to the effects of magnetism on iron and netherite equipment, it is best to explore the Magnetic Caves using non-magnetic armor and tools - although, there are some positives to using metal boots. + If worn, they can allow the wearer to walk on any surface of a Scarlet Neodymium block, including the sides and underneath. + + The Neodymium is not the only resource worth journeying here for - these caves are rich in iron, and the Galena they are made from also has its uses... + + Amongst the crystals of the Magnetic Caves, Tesla Bulbs can also be found. These volatile blocks may look pretty, but their lightning can zap anything that walks near. They can also explode if broken or hit with a projectile. + + The Magnetic Caves can take a strange shape of floating galena clusters within a cave itself, held up entirely by the latent magnetic powers of the biome. This can make them difficult, albeit interesting to traverse. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/magnetron.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/magnetron.txt new file mode 100644 index 000000000000..110b83c3c25e --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/magnetron.txt @@ -0,0 +1,19 @@ + + + + + + + + + + + + + • 30.0 to 100.0 ♥ + • 2.0 🗡 (Base) + • 6.0 ⛨ + The Magnetron is an uncommon, powerful being encountered in the Magnetic Caves. This monster was once a machine created to help extract resources from this place, although the fate of its makers are unknown. + Magnetrons keep a deceptive low profile before initiating combat, slowly rolling around on their central heart. However, if an intruder is detected, the Magnetron will begin to form a giant body around itself using nearby blocks. The electromagnetic properties of this monster are fully visible during this process as lightning arches between each block making up its body. + The blocks that make up its new body are important - Magnetrons will favor magnetic blocks over inert ones. If a sawmill or anvil is nearby, these will be incorporated into the body as weapons, and increase the damage dealt by the monster. + Once defeated, the Magnetron will fall apart and its many blocks will disperse. But what will also fall down as a block is its §lHeart §lof §lIron§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/notor.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/notor.txt new file mode 100644 index 000000000000..4fd31ecc8ed3 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/notor.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 6.0 ♥ + + + The Notor is a strange, hovering passive creature found in the Magnetic Caves. Although it cannot attack, they are definitely nuisances in their own right, as Notors will attempt to scan any foreign beings nearby. + Notors will use these scans to build a hologram, in order to report back to monsters in this biome about possible invaders. Any monster witnessing these holograms will instantly know where to focus its aggressive energy on. + When killed, Notors can drop a §lNotor §lGizmo§r, the source of their holographic abilities... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/resources.txt new file mode 100644 index 000000000000..980fb6988509 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/resources.txt @@ -0,0 +1,40 @@ + + + Galena is a type of stone with a significant iron composition. It can be crafted into numerous kinds of bricks, pillars, and other blocks, and Packed Galena. + + + + + + + Packed Galena can then be smelted to produce a single nugget of iron. + + + + + + Although this requires a great deal of Galena to create a single ingot of iron, it exists in such vast quantities in this cave biome that make it a good alternative to seeking out iron ore. + Far more valuable of a resource than Galena is Neodymium though. The raw form of both Scarlet and Azure Neodymium can be obtained by breaking both pillars and nodes that make up the giant crystals of this biome. + These can be crafted back into the nodes or used to make Neodymium Ingots. + + + + + + + Neodymium Ingots have many uses. The Azure Neodymium Ingot can be used to create Magnetic Levitation Rails, which lift any minecart that rolls over them into the air - and moves it faster than any normal rail. + + + + + + + The Scarlet Neodymium Ingot crafted into create Seeking Arrows, which will curve towards any nearby entity they fly past. + + + + + + + + Neodymium has other powerful uses, but most of these require the remains of powerful beings... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/teletor.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/teletor.txt new file mode 100644 index 000000000000..2fc5d0e6f98e --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/teletor.txt @@ -0,0 +1,21 @@ + + + + + + + + + + + + + • 18.0 ♥ + • 2.0 🗡 (Base) + + Meditating over the floor of the Magnetic Caves is the Teletor, Galena-covered beings of dubious origin. + Although they may seem calm and collected while doing this, Teletor are extremely hostile. Above their large, magnetic heads usually rests an iron tool of some kind. This tool is their main weapon, and they can move it back and forth to deal continous ranged damage. These tools can be anything from a weak iron hoe to an enchanted iron sword. + + Using their magnetic meditation powers, Teletor also have the latent ability to fly, although only at slow speeds. They can strafe in the air while attacking, making them a danger to any explorers of the Magnetic Caves. + + If slain, a Teletor can drop a §lTelecore§r with some Scarlet or Azure Neodymium. This makes them a renewable source of these precious minerals - although this comes at a cost. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/utilities.txt new file mode 100644 index 000000000000..18bdf9ea1693 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/magnetic_caves/utilities.txt @@ -0,0 +1,84 @@ + + + From Neodymium Ingots, both Azure and Scarlet Magnets can be crafted. + + + + + + + + These magnets are very powerful, as azure ones can move magnetic blocks away from them, and scarlet ones can attract magnetic blocks to them. + A magnet can move up to 27 adjacent blocks at a time, provided they have enough clearance and are all either metallic or connected to metallic blocks by a slime block. + These magnets have limited range of usually only a few blocks. This can be incremented by one by using the respective neodymium ingot on the block, and decreased by using the opposite ingot. + + The Telecore, obtained from a Teletor, can be used to create new Tesla Bulbs by combining it with Energized Galena. + + + + + + + + + It can also be used to create a very powerful tool known as the §lGalena §lGauntlet§r. + + + + + + + The Galena Guantlet can be used in the offhand while a magnetic tool, such as one made of iron or netherite, is held in the main hand. When used, it will launch the tool forwards, up to around 20 blocks in distance. From here, the tool will damage any entity it is rammed into, or begin to mine any block if it is the matching kind for the tool. The guantlet will slowly lose durability during use, but can be repaired with a Telecore. + Asides from being used to make the Galena Guantlet, Ferrouslimeballs can be used to make Metal Swarf, which can then in turn be smelted into Scrap Metal. It can also be used to brew a potion of Magnetizing - which renders the inflicted with the ability to be pushed or pulled by magnetic forces without wearing metal armor. + + + + + + + + + + + + Notor Gizmos can be combined with a Telecore and an Azure Neodymium Ingot to make a §lHolocoder§r. This Holocoder can be bound to any entity by using it on them. When placed in a §lHologram §lProjector§r, a Hologram of the bound entity will be displayed. If the Holocoder is unbound, then the user of the Holocoder will be shown instead. + + + + + + + + + + + + Notor Gizmos can also be combined with an Iron Ingot to create four Magnetic Lights. + The Heavyweight, obtained from Boundroids, can be used to create a §lMagnetic §lQuarry §lSmasher§r. + + + + + + + + This device is only useful when combined with four Magnetic Lights and the §lMagnetic §lQuarry§r itself. + + + + + + + When a Magnetic Quarry is placed, the bounds of the area to be automatically mined out by it can be marked by creating a rectangle with four Magnetic Lights behind the Magnetic Quarry Block. Once lightning is seen darting between all four lights, the Quarry Smasher can be placed inside these bounds to activate the quarry. + The quarry will continue to mine out any breakable blocks underneath its designated area, and once smashed these blocks' drops will be sent flying out of the top of the main Magnetic Quarry Block. Once there are no more blocks to mine, the quarry will become dormant. + + + + The Magnetron's Heart of Iron has one more remaining use, too - it can be crafted into a §lResistor §lShield§r. + + + + + + + The Resistor Shield can be used as an ordinary shield, except that it creates a magnetic pulse while used that damages nearby foes. The polarity of this pulse can be switched by using the shield and sneaking at the same time. If the azure side is used, the pulse will repel afflicted entities, and if the scarlet side is used it will pull them closer. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/chapter.txt new file mode 100644 index 000000000000..af7672cdf784 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/chapter.txt @@ -0,0 +1,27 @@ + + + + + + + + + + + + + + + + Welcome to the Primordial Caves... + + • {Introduction|primordial_caves/general.json} + • {Resources|primordial_caves/resources.json} + • Inhabitants + • {Subterranodon|primordial_caves/subterranodon.json} + • {Vallumraptor|primordial_caves/vallumraptor.json} + • {Grottoceratops|primordial_caves/grottoceratops.json} + • {Trilocaris|primordial_caves/trilocaris.json} + • {Tremorsaurus|primordial_caves/tremorsaurus.json} + • {Relicheirus|primordial_caves/relicheirus.json} + • {Utilities|primordial_caves/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/general.txt new file mode 100644 index 000000000000..e93aeadec4a0 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/general.txt @@ -0,0 +1,18 @@ + + + The §lPrimordial §lCaves§r have been isolated from the rest of the world for untold millennia - perhaps for tens of millions of years. This isolation has led to the limestone-laden caves to have unique geology, flora and fauna, that have gone extinct elsewhere in the world ages ago. + The subterranean biome is kept well-lit by Ambersol, a novel form of amber that illuminates all blocks beneath it. It appears within amber clusters on the ceiling of these massive caves. + + + + + + This illuminating power gives the entire biome a brightness equivalent to daytime on the surface, explaining the lack of monsters and the large, prehistoric plants growing in this biome. + Cheifly among these are the Pewen trees that cover the landscape, along with Ancient Jungle Trees, Curly Ferns, Cycads and Flytraps. The ground is covered with moss and grass, and muddy lakes appear across the cave floor. + + + + + + + Just because this prehistoric paradise lacks monsters does not make it fully safe to explore, however... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/grottoceratops.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/grottoceratops.txt new file mode 100644 index 000000000000..e68b0f8a1ee5 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/grottoceratops.txt @@ -0,0 +1,19 @@ + + + + + + + + + + + + + • 50.0 ♥ + • 10.0 🗡 + + Grottoceratops are large, herbivorous dinosaurs that seem to think only ever of eating more plants. These voracious reptiles will gladly ignore almost anything else in their way, as long as it does noy attack them first. + Grottoceratops is the only source of §lFiddleheads§r, which appear after they pick up and eat a Curly Fern. + If attacked, they will defend themselves by using their large horn to fling attackers in the air, or by swinging their spiked tail into their target. + Grottoceratops can be bred with a Tree Star, and will lay a single egg afterwards. When slain, Grottoceratops can drop a §lDinosaur §lChop§r and some of its §lTough §lHide§r. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/relicheirus.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/relicheirus.txt new file mode 100644 index 000000000000..1e43dd575f2e --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/relicheirus.txt @@ -0,0 +1,20 @@ + + + + + + + + + + + + + • 120.0 ♥ + • 12.0 🗡 + + The Relicheirus is a massive, neutral omnivorous dinosaur uncommonly found browsing the pewen trees of the Primordial Caves. This feathery dinosaur is immensely strong, and can deal a lot of damage with its dagger-like claws. + They will nibble at any tree leaves within the range of their long necks, and will reach down into pools to gobble up any Trilocaris they can find. + One can utilize the natural strength of this dinosaur by feeding it a Primordial Soup, which will energize it to the point of knocking down almost any nearby tree it can find, all at once. + Relicheirus can be bred with a Tree Star, and will produce a single large egg afterwards. + When slain, a Relicheirus will drop many feathers, a few §lDinosaur §lChops§r and some §lHeavy §lBones§r. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/resources.txt new file mode 100644 index 000000000000..f4930be83dda --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/resources.txt @@ -0,0 +1,19 @@ + + + Limestone makes up a majority of the stone of this cave biome. It can be worked into spears that deal low ranged and melee damage, yet are stackable. + + + + + + + Limestone can also be smelted into Smooth Limestone. If Charcoal is used on Smooth Limestone, a Cave Painting can be created. + + + + + + + + + Of the two species of tree native to this biome, Pewens are the most common. They also produce Pine Nuts, which can be eaten. The Ancient Jungle Tree produces Tree Stars, which are a favorite food of many of this biome's prehistoric denizens... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/subterranodon.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/subterranodon.txt new file mode 100644 index 000000000000..b3194d952f37 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/subterranodon.txt @@ -0,0 +1,19 @@ + + + + + + + + + + + + + • 20.0 ♥ + • 2.0 🗡 + + The Subterranodon is a large, neutral flying reptile found in roosts on the sides of the Primordial Caves, or flying through its vast underground hollows. Although its large mouth is lined with spiky teeth, its diet consists mostly of aquatic life. + Subterranodon nests are an occasional sight, emerging on rocky outcrops on pillars. Subterranodons can be lured and bred with a cod, and will produce one of their eggs, which can also be found in their nests. + A Subterranodon can be tamed by feeding it a few Trilocaris Tails. Tamed Subterranodons can be made to follow, stay or wander when interacted with while sneaking. + To ride a tamed Subterranodon, simply interact with it. They can only fly upwards for a short period while carrying a rider in their feet, thus making frequent landings required. Still, they provide an excellent way to travel within the Primordial Caves. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/tremorsaurus.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/tremorsaurus.txt new file mode 100644 index 000000000000..c8e44ed8a974 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/tremorsaurus.txt @@ -0,0 +1,22 @@ + + + + + + + + + + + + + • 150.0 ♥ + • 14.0 🗡 + • 8.0 ⛨ + The Tremorsaurus is the king of all dinosaurs in the Primordial Caves, where it regularly hunts large prey such as Grottoceratops and Relicheirus. + The presence of one of these monstrous dinosaurs is indicated by the very earth shaking for every footstep it takes. Water in lakes and cauldrons will also ripple in response. + When hunting, the Tremorsaurus will unleash its roar, which will shake every nearby creature and send most of them running. Tremorsaurus can use its deadly bite force to quickly dispatch prey, but can also pick up smaller prey in its jaws and violently shake them for even more damage. + Despite its hostile personality, even the Tremorsaurus can be tamed through a difficult process. It must be repeatedly hit with a Primitive Club in order to stun the beast, then fed Serene Salad right afterwards. This will wake it up and make it angry, but after enough attempts the Tremorsaurus will be tamed. + Tamed Tremorsaurus can be made to follow, stay or wander, and can also be ridden. When ridden, they are not quick, yet will attack anything aimed at by their rider. A mounted Tremorsaurus can also be made to occasionally roar, which can force entire crowds of enemies to flee in fear. + They can be bred once tamed by feeding them Dinosaur Chops, and will lay a single egg. Baby Tremorsaurus that hatch nearby will imprint on their parent's owners. + If slain, a Tremorsaurus will drop some of its meat in the form of Dinosaur Chops, along with some §lHeavy §lBones§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/trilocaris.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/trilocaris.txt new file mode 100644 index 000000000000..bd587fc8e2c7 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/trilocaris.txt @@ -0,0 +1,17 @@ + + + + + + + + + + + + + • 10.0 ♥ + • 1.0 🗡 + + Trilocaris are small prehistoric arthropods that can be found swimming in the many lakes and pools of the Primordial Caves. They can survive both in and out of water, and will bite if attacked first. + They can be captured in a bucket, and if killed will drop a Trilocaris Tail. Trilocaris are frequent prey for many other denizens of this biome. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/utilities.txt new file mode 100644 index 000000000000..230a17689158 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/utilities.txt @@ -0,0 +1,69 @@ + + + Occasionally when breaking amber, an Amber Curiosity can be discovered. These can be used to craft §lAmber §lMonoliths§r, which can also be seen dotting the Primordial Caves. Amber Monoliths can repopulate the nearby area of animals over the course of a few days. The type of animal spawned depends on any nearby animals and the natural rate of occurance of that animal. It is possible that the Amber Monoliths are the reason the Primordial Caves have stayed the same for eons. + + + + + + The numerous food items of the Primordial Caves can be cooked or made straight into different dishes. + + + + + + + + + + + The §lSerene §lSalad§r can remove the Stunned effect when consumed. It can also be used to tame some dinosaurs. + + + + + + + The §lSeething §lStew§r inflicts the Rage effect, which boosts damage dependent on how little health is left. If given to other creatures, it can cause them to attack other nearby entities. + + + + + + + The §lPrimordial §lSoup§r is an invigorating stew that inflicts haste. If given to a Relicheirus, it can start to knock over nearby trees for a short period. + + + + + + + The Cooked Dinosaur Chop can also be directly crafted into twelve §lDinosaur §lNuggets§r. + With the Heavy Bone dropped by many larger dinosaurs, the §lPrimitive §lClub§r can be crafted. + + + + + + + This weapon is slow and cumbersome to use, but when slammed against a creature, there is a chance to inflict the Stunned effect for up to 15 seconds. When Stunned, creatures cannot move or melee attack. + + The Heavy Bone can also be used with Tough Hide to craft the §lPrimordial §lHelmet§r, §lPrimordial §lTunic§r, and §lPrimordial §lPants§r. + + + + + + + + + + + + + + + + + + When equipped, his armor set increases the health and saturation provided by consuming raw meat for each piece. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/vallumraptor.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/vallumraptor.txt new file mode 100644 index 000000000000..98e3a40229cc --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/primordial_caves/vallumraptor.txt @@ -0,0 +1,22 @@ + + + + + + + + + + + + + • 28.0 to 32.0 ♥ + • 3.0 🗡 + + Vallumraptors are pack-hunting dinosaurs found commonly within the Primordial Caves. Ever on the prowl, these beasts will attempt to take down prey big and small - from local golden frogs to even a Grottoceratops, and even the occasional explorer. + Attacking in tandem, these fearsome reptiles will leap great distances at their prey, all while others from their pack slash and bite, quickly dealing a large amount of damage in total. + All Vallumraptor packs are usually led by an Elder, denoted by their orange markings and larger stature. Elders are stronger and have decent armor protection as well. If a Vallumraptor pack loses its Elder in combat, they usually will disperse from battle. Vallumraptors communicate with their pack through their calls. + Vallumraptors can also open doors and chests using their crafty hands. They will steal any meat items from chests they can find. If a Dinosaur Nugget is taken from a chest by a Vallumraptor, it may enter a relaxed state after consuming it. + During this relaxed state, the Vallumraptor can be approached and fed a Serene Salad in order to tame it. Tamed Vallumraptors can be made to follow, stay or wander, and are indispensable in combat due to their sneaky abilities. + If a tamed Vallumraptor loses a lot of its health in battle, it will enter a stealth mode and rapidly begin to heal, only to re-enter combat once safely recovered. + Tamed Vallumraptors can be bred with a Dinosaur Nugget, and will lay a clutch of eggs afterwards. Baby Vallumraptors that hatch nearby will imprint on their parent's owners. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/root.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/root.txt new file mode 100644 index 000000000000..a8bce8499e7e --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/root.txt @@ -0,0 +1,57 @@ + + + §lHIDDEN §lBENEATH §lTHE §lSURFACE §lOF §lTHE §lOVERWORLD §rlies many unique cave biomes, all rare in nature. + + These cave biomes are sought out not only for their novelty, but also due to the various powerful and legendary contents of each. + Of these biomes, five are known to exist: + + • {Magnetic Caves|magnetic_caves/chapter.json} + • {Primordial Caves|primordial_caves/chapter.json} + • {Toxic Caves|toxic_caves/chapter.json} + • {Abyssal Chasm|abyssal_chasm/chapter.json} + • {Forlorn Hollows|forlorn_hollows/chapter.json} + + + + To uncover more about each of these caves, seek out an §lUnderground §lCabin§r... + Underground Cabins can be occasionally found in caves throughout the Overworld. + + Cartographers can occasionally sell maps to them, which can also be found in Mineshaft Chests. + + Asides from ordinary loot, Underground Cabins contain §lCave §lTablets§r. + + + + + + + + Cave Tablets can be placed along with a paper in a §lSpelunkery §lTable§r, another unique find in a cabin. + + Then, one can begin translating the Cave Tablet... + When both the tablet and paper are on the table, various runes on the tablet will be visible. + + Interacting with any rune will reveal it. A revealed word's translation can be seen by moving the lens over the word. Only five attempts can be made before the tablet is destroyed. + + + + + Using the knowledge of which runes represent which letters can help find the targeted word. If this process is completed three times, the tablet and paper will become a §lCave §lCodex§r. + + These codices have multiple uses. They can be used to gain more knowledge about the specific cave biome which they relate to. + + + + + + + Additionally, extra codices can be crafted with paper to craft a §lCave §lMap§r. + + + + + + + + + Cave Maps can point to the nearest cave biome detailed by the codex. The process of creating a Cave Codex seems to imdue this map with an uncanny range and responsiveness. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/brainiac.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/brainiac.txt new file mode 100644 index 000000000000..032a79646bec --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/brainiac.txt @@ -0,0 +1,21 @@ + + + + + + + + + + + + + • 40.0 ♥ + • 5.0 🗡 + • 8.0 ⛨ + The Brainiac is a monstrous mutant made of several zombies and other unknown monsters. Brainiacs are fast, aggressive, strong, and in possession of a large tongue that can whip targets from a distance. + Usually, Brainiacs can be found carrying around a Waste Drum on their backs. When in combat, they can either drink this to heal quickly, or use it as a range attack to spread acid near their targets. + Once nearby, Brainiacs will either smash their target with their arms, or use their jaw-hand to snap at them. All Brainiac attacks have a chance to inflict the Irradiated effect. + + + If slain, a Braniac can drop rotten flesh and §lSoylent §lGreen§r, a new food item that can be drank when inflicted with Irradiated to heal. They can also drop a §lCharred §lRemnant§r, a mysteriously radioactive item... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/chapter.txt new file mode 100644 index 000000000000..7a2fd0d6c6fe --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/chapter.txt @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + Welcome to the Toxic Caves... + + • {Introduction|toxic_caves/general.json} + • {Resources|toxic_caves/resources.json} + • Inhabitants + • {Nucleeper|toxic_caves/nucleeper.json} + • {Radgill|toxic_caves/radgill.json} + • {Brainiac|toxic_caves/brainiac.json} + • {Gammaroach|toxic_caves/gammaroach.json} + • {Raycat|toxic_caves/raycat.json} + • {Utilities|toxic_caves/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/gammaroach.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/gammaroach.txt new file mode 100644 index 000000000000..592bab0fbb35 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/gammaroach.txt @@ -0,0 +1,19 @@ + + + + + + + + + + + + + • 14.0 ♥ + • 2.0 🗡 + + The Gammaroach is a gigantic, radioactive cockroach found scuttling around the Toxic Caves. Although these arthropods are initially neutral, they will attack anything that is Irradiated within their sights. + When injured, the Gammaroach can release a cloud of radioactive gas as a defense. Although they are not strong fighters, Gammaroaches can flee battle to find a stronger monster. Once they find a monster, they can pick it up and drop it off at their initial target. + This makes them a constant threat whenever the Irradiated Effect is active. + If slain, Gammaroaches can drop some of their innards in the form of §lToxic §lPaste§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/general.txt new file mode 100644 index 000000000000..35536ada95cd --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/general.txt @@ -0,0 +1,20 @@ + + + The §lToxic §lCaves§r is a massive, underground wasteland that must have been created by the excesses of scientific hubris in ages long past. All that remains of this is an extremely hostile environment, home to some equally dangerous hazards and monsters. + + + + + + + Most of the terrain of the Toxic Caves consists of Radrock, an irradiated variant of stone. This Radrock occasionally bears Uranium Ore inside it as well, which is also exclusive to this biome in such quantities. + Dividing the open spaces of the Toxic Caves are large pits full of Acid, a dangerous liquid that can corrode the armor of anything that enters it - before corroding the creature itself. Acid can also create Rusty versions of Scrap Metal blocks when it flows over it. + Geothermal Vents can be seen rising from these acidic pits, constantly bubbling and spewing out gas. The Toxic Caves also feature the occasional Sulfur Stack, which can grow in size provided there is a block of Acidic Radrock dripping onto it. + + + + + + + Within the Toxic Caves, numerous ruins of past industrial and atomic progress can be spotted. These often contain loot of some kind, but venturing near them could also expose any adventurer to radiation by picking up any radioactive items - such as a Waste Drum or Uranium Rod. + Irradiated is a nasty effect that stops all natural healing from occurring while active. Higher levels of this effect also inflict damage at a constant rate - making it a death sentence if not dealt with quickly. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/nucleeper.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/nucleeper.txt new file mode 100644 index 000000000000..982177036897 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/nucleeper.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 30.0 ♥ + • 100.0 🗡 + + The Nucleeper is some form of highly modified creeper with mechanical and atomic enhancements. This poor creature seems to be in a state of constant anguish, just like its normal creeper ancestors. + Nucleepers are slow, and take much longer to charge up their explosive ability than normal creepers. This begins with the core of the creeper beginning to close, emitting a warning siren sound and bright flashing lights from its glowing green head. Once the core of the creeper has completely closed, an atomic explosion will appear and devistate the nearby area. + For this reason, Nucleepers must be destroyed before they close completely and create an atomic fireball. If slain before it reaches criticality, it can drop some gunpowder and occasionally a §lFissile §lCore§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/radgill.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/radgill.txt new file mode 100644 index 000000000000..2a733e5c36b4 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/radgill.txt @@ -0,0 +1,17 @@ + + + + + + + + + + + + + • 8.0 ♥ + + + Radgill are hideously mutated fish found swimming through pits of Acid in the Toxic Caves. These three-eyed fish can occasionally be seen leaping from the Acid into the air. + Radgill can be captured in a Bucket of Acid, and can also survive in water. If a Radgill is slain, it can drop itself as an item, which can be cooked. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/raycat.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/raycat.txt new file mode 100644 index 000000000000..15ba1b76b0cd --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/raycat.txt @@ -0,0 +1,17 @@ + + + + + + + + + + + + + • 24.0 ♥ + • 1.0 🗡 + + The Raycat is a skeletal, undead feline kept alive by its radioactive powers. Although somewhat intimidating with its green glow, this cat is passive. Raycats do not need to feed since they heal by absorbing radiation from other nearby creatures, but they still will gladly accept Radgills. + If fed a few of these Radgills, the Raycat can become tamed. Tamed Raycats can be made to follow, stay or wander. Although they will not defend their owner in combat, they will keep Nucleepers at a distance and occasionally absorb any Irradiated Effect of their owner. They can be bred with Radgills. \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/resources.txt new file mode 100644 index 000000000000..a57570a1f2ce --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/resources.txt @@ -0,0 +1,30 @@ + + + The Uranium ore frequent in this biome can be made into either nuggets or blocks, like other ores. It can also be turned into Uranium Rods, a new light source. + + + + + + Another common resource in the Toxic Caves is Sulfur Dust, which can be harvested by breaking large Sulfur Clusters. It can be used to create food that can heal the consumer even with the Irradiated effect active. + + + + + + + + + + + + The green gas bubbling out of Hydrothermal Vents above Acid can also be bottled into Radon Gas. This can be used to create large glowing Radon Lamps, in any color. + + + + + + + + Cinder Bricks can be made out of concrete blocks, and can be found in remains littering the Toxic Caves. They can be made into a variety of decorative industrial blocks, or thrown to break any weak block. + diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/utilities.txt new file mode 100644 index 000000000000..bd17209368e7 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/en_us/toxic_caves/utilities.txt @@ -0,0 +1,77 @@ + + + The various resources of the Toxic Caves can be combined into a Polymer Plate, a highly resistant material. + + + + + + + These Polymer Plates can be assembled into §lHazmat §lArmor§r, which lowers the damage and effects of Irradiated and Acid. + + + + + + + + + + + + + + + + + + + + + + + + + Polymer Plates can also be made into a §lRemote §lDetonator§r, which can activate marked explosives from elsewhere in the world. + + + + + + + Together with a Fissile Core and some Uranium Rods, it can also be crafted into the §lRaygun§r. This ranged weapon shoots a beam of radioactive energy that damages all entities in its path extremely quickly. While each attack may only deal one damage, it attacks four times as fast as a usual weapon can. + Rayguns will also inflict Irradiated to their targets. They require Uranium Rods as fuel. + + + + + + + + + The Charred Remnants dropped by Brainiacs can be used to make Nuclear Sirens, which produce a loud sound when a nuclear explosion is imminent in the area. + + + + + + + + These remnants can also be used to create a §lNuclear §lFurnace §lComponent§r. + + + + + + To assemble a Nuclear Furnace, place eight components in a cube. Nuclear Furnaces can smelt any items a blast furnace can, 5 times as fast. Instead of burning coal, they use Uranium Rods as fuel. A Uranium Rod can smelt an entire stack of items - however, it produces some Unrefined Waste as a byproduct. + To avoid the Nuclear Furnace entering criticality and exploding violently, this waste must be removed by placing Metal Barrels in the Nuclear Furnace, which will produce Waste Drums. + Destroying these Waste Drums may prove to be difficult, as they can explode and leave lingering radiation. Perhaps it is best to just store them for an indefinite period instead... + + The most dangerous use of the Toxic Caves resources is the §lNuclear §lBomb§r. + + + + + + + This powerful weapon will create a truly massive explosion that destroys almost all blocks in a nearby area, and deals thousands of damage and inflicting Irradiated III. This kind of destruction may be the very cause of the Toxic Caves itself... diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/chapter.txt new file mode 100644 index 000000000000..276af7ed9083 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/chapter.txt @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + 欢迎来到渊海陷窟…… + + • {综合介绍|abyssal_chasm/general.json} + • {自然资源|abyssal_chasm/resources.json} + • 栖息物种 + • {灯笼鱼|abyssal_chasm/lanternfish.json} + • {海猪|abyssal_chasm/sea_pig.json} + • {破舰者|abyssal_chasm/hullbreaker.json} + • {浮蚕|abyssal_chasm/gossamer_worm.json} + • {三脚鱼|abyssal_chasm/tripodfish.json} + • {深潜者|abyssal_chasm/deep_one.json} + • {深潜者骑士|abyssal_chasm/deep_one_knight.json} + • {深潜者法师|abyssal_chasm/deep_one_mage.json} + • {水雷守卫者|abyssal_chasm/mine_guardian.json} + • {实用物品|abyssal_chasm/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one.txt new file mode 100644 index 000000000000..0f2eba8b18b0 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one.txt @@ -0,0 +1,53 @@ + + + + + + + + + + + + + • 30.0 ♥ + • 3.0 🗡 + + 深潜者是主世界最神秘也最难 +以理解的存在之一。 + + 一共有三种类型的深潜者,它 +们之间保持着一种和谐的平衡,并 +由此创建了一种单一统合的社会。 + + 起初,所有的深潜者都会对外 +来者抱有警惕的态度。它们会悄悄 +地跟踪误入了它们领地的外来者, +且会在被看到或追逐时逃跑。 + + 如果深潜者被逼入了死角,它 +会丢出一个墨水炸弹并随之消失地 +无影无踪。如果玩家攻击了它们, +那么所有深潜者对于这名玩家的认 +同度都会永久降低,直到整个深潜 +者族群都认定该玩家是入侵者并彻 +底形成敌对关系。 + + 但其实提升深潜者的认同度也 +并非难事。你只需在它们的身侧放 +上一座渊海祭坛,它们就会用自己 +收集的物品进行交换,物品的稀有 +度会随评价值增加而逐渐上升。 + + 最终,深潜者将对冒险者抱有 +友好的态度,它们不再会因为被盯 +上而逃跑甚至是反抗。 + + 当处于战斗状态下时,深潜者 +会利用迅捷的游泳速度和尖利的爪 +牙迅速地追上并撕碎猎物。 + + 深潜者可以通过祭坛交换的方 +式给与玩家大量资源,包括海绵、 +海洋玻璃碎片等,甚至会有§l窥愿 +§l珍珠§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one_knight.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one_knight.txt new file mode 100644 index 000000000000..e16d050948e1 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one_knight.txt @@ -0,0 +1,33 @@ + + + + + + + + + + + + + • 60.0 ♥ + • 5.0 🗡 (基础) + + 深潜者骑士是一种更强壮的深 +潜者变种。就像其他深潜者那样, +它们也都遵从着同样的社会秩序, +也会对外来者抱有同样的认同度。 +此外,让它们增加或减少认同度的 +方式也是一样的。 + + 深潜者骑士一般会携带有三叉 +戟或§l螺纹长枪§r,后者也被它们 +用于和对手进行战斗。 + + 与它们交换物品的流程也与大 +多数深潜者基本相同,但深潜者骑 +士有一组不同的物品,通常这些物 +品会与它们的战斗有关。包括那标 +志性的螺纹长枪,以及三叉戟、 +盔甲、海晶石,有时还会有§l神奇 +§l海螺§r…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one_mage.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one_mage.txt new file mode 100644 index 000000000000..e78f22e4a199 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/deep_one_mage.txt @@ -0,0 +1,41 @@ + + + + + + + + + + + + + • 80.0 ♥ + • 4.0 🗡 + + 深潜者法师是最后一种已知的 +深潜者,但与另两种的亲缘关系较 +远。 尽管如此,深潜者法师也仍然 +在整个深潜者社会中扮演着重要的 +角色 —— 因为它们掌握着强大的水 +能魔法。和所有其他深潜者一样, +深潜者法师对外来者的评价值也是 +同步的。 + + 因为在大脑里深埋着海洋之心, +这种深潜者可在很远的位置召唤出 +水弹击打敌人。它们甚至可以在离 +开水面时召唤一个充满水的水泡并 +藉由这种魔法悬浮在空中。当有多 +名敌人时,它们有时会召唤浪涛进 +行多重打击。深潜者法师的攻击会 +让它们的敌人被囚禁在水泡组成的 +牢笼里,如果是陆地生物会马上窒 +息。 + + 和其他深潜者一样,深潜者法 +师也有能在渊海祭坛上交换的一组 +物品。其中包括寻常的海洋物品到 +稀有物品以及魔法物品,例如鹦鹉 +螺壳、附魔之瓶甚至是它们携带备 +用的§l海洋法杖§r。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/general.txt new file mode 100644 index 000000000000..b8970f499585 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/general.txt @@ -0,0 +1,57 @@ + + + §l渊海陷窟§r是一个可以在世界深 +处发现的生物群系。但不同于其他 +的洞穴生物群系,占据渊海陷窟大 +部分空间的不再是石头,而是大量 +的水。 + + + 渊海陷窟只会自然生成在海洋 +生物群系的下方,看上去就像一片 +巨大阴暗的海沟。 + + + + 与其他洞穴相似,渊海陷窟的 +岩壁上也有着由渊海石组成的纹路, +底部则有着厚厚一层淤泥。 + + + + + + + + + + 淤泥的表面十分粘稠,会减速 +大多数在其上行走的生物。 + + 数量众多的淤泥也同时构成了 +大量海底生命体赖以生存的家园。 +你可以在淤泥上找到贻贝、海葵和 +乒乓球树海绵。 + + + + + + + + 在海渊的底部也有一座座由凝 +灰岩构成的海山拔地而起。这些海 +山的岩壁上不仅蕴藏着数不尽的矿 +石,还矗立着一些喷吐着滚滚黑烟 +的地热喷口,从中喷出的物质是周 +边的管蠕虫们重要的营养来源。 + + 海床上则散落着早已死去的巨 +兽遗骸,也就是鲸落,这些骸骨上 +丛生着食骨蠕虫与其他一些食腐生 +物。 + + 有时你还能发现由谜一般的远 +古文明所遗留下来的研究所,同时 +这片海域还有着很多其他充满谜团 +的遗迹等待探索…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/gossamer_worm.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/gossamer_worm.txt new file mode 100644 index 000000000000..bf7e9cf42eec --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/gossamer_worm.txt @@ -0,0 +1,22 @@ + + + + + + + + + + + + + • 10.0 ♥ + + 浮蚕是渊海陷窟里徜徉的一种 +多毛目环节动物。这种漂浮着的发 +光蠕虫也是破舰者们最爱的食物。 + + 实体状态的浮蚕可以用水桶捕 +捉。被击杀后,浮蚕可以掉落§l生 +物荧光质§r,这正是它们幽幽蓝光 +的来源…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/hullbreaker.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/hullbreaker.txt new file mode 100644 index 000000000000..bde4ef900a98 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/hullbreaker.txt @@ -0,0 +1,41 @@ + + + + + + + + + + + + + • 400.0 ♥ + • 14.0 🗡 + + 碎船兽是一种巨大的鱼类,身 +体长度可达15格方块。作为渊海里 +的肉食动物,它会捕猎任何看到的 +发光物体。 + + 它会用巨大的牙齿撕咬猎物, +也会用头颅猛撞猎物,但无论哪种 +攻击方式都是致命的。如果你想避 +开它的视线,最简单的方式就是停 +止制造任何光源,同时移除周边任 +何可能具有发光状态效果的实体。 + + 碎船兽总会在攻击前仔细端详 +它的猎物,围绕着猎物盘旋游动数 +周,同时体表的发光器官也开始猛 +烈闪烁。 + + 尽管可能性存微,但如果真的 +击败了碎船兽,它不仅会吐出先前 +吃下的所有东西,有时还会有未消 +化的§l潜水艇§r残骸,像是§l奥秘 +引擎§r. + + 如果你发现碎船兽时身处潜水 +艇中,请注意及时关闭泛光灯,等 +待它自行离开…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/lanternfish.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/lanternfish.txt new file mode 100644 index 000000000000..b101a6c04b02 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/lanternfish.txt @@ -0,0 +1,32 @@ + + + + + + + + + + + + + • 2.0 ♥ + + + 灯笼鱼是在渊海陷窟里能找到 +的最小的鱼类,但生成时它们总能 +汇合成巨大的鱼群。 + + 与其他深海鱼类一样,灯笼鱼 +周身的斑点能够散发幽光,但这也 +让它们在渊海幽暗的环境下非常显 +眼。 + + 灯笼鱼群会在夜间集体朝海面 +上游动,这提供了又一种寻找渊海 +陷窟生物群系的简易方式。 + + 被击杀后,灯笼鱼会掉落自身, +可以烧制成食物但似乎并不好吃。 + 实体状态的灯笼鱼也可以使用 +水桶捕捉。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/mine_guardian.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/mine_guardian.txt new file mode 100644 index 000000000000..6cc746212111 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/mine_guardian.txt @@ -0,0 +1,31 @@ + + + + + + + + + + + + + • 20.0 ♥ + • 15.0 🗡 + + 水雷守卫者很少能在渊海陷窟 +的其他地方被找到,它们往往只锚 +定在渊海废墟周围的海床上。这一 +机械造物在很久之前就已遗留在此 +处,也许是用来驱离附近的深潜者。 + + 水雷守卫者会不时地睁开它的 +独眼来搜索目标,这其中就包括附 +近的冒险者。若目标的距离足够近, +则水雷守卫者会开始尝试向目标浮 +动,然后突然爆炸造成范围伤害。 + + 若能在它自爆前将其击杀,水 +雷守卫者将掉落§l深海弹§r,这一炸药 +可以被投掷出去,造成小范围的爆 +炸并能在水下破坏方块。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/resources.txt new file mode 100644 index 000000000000..14669b764412 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/resources.txt @@ -0,0 +1,29 @@ + + + 贻贝能够在渊海陷窟的任意 +固体方块表面找到。随时间推移, +它们会增加自身的数量或蔓延到 +周围的方块。在原木上的贻贝生 +长速度会比在其他方块上的要快 +不少。 + + 收集到的贻贝可以被烧制成 +不错的食物。 + + 被破坏后,贻贝有一定概率 +能掉落宝贵的珍珠,珍珠可以用 +来合成渊洋祭坛,需要通过这个 + + + + + + +祭坛才能与在渊海陷窟定居的某个 +生物交易物品。 + + 海洋玻璃碎片也能够在破坏淤 +泥时以较小的概率出现,之后可以 +重组成普通的玻璃或是全新的深海 +玻璃,后者贴着水面放置时能提供 +绝佳的水下视野。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/sea_pig.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/sea_pig.txt new file mode 100644 index 000000000000..2b67c68532d7 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/sea_pig.txt @@ -0,0 +1,30 @@ + + + + + + + + + + + + + • 8.0 ♥ + + + 在渊海陷窟的海床上有着一种 +凝胶状的无脊椎动物,通常我们把 +它叫作海猪。海猪在淤泥上慵懒地 +迈着很多条腿,在淤泥上滤取可吃 +的食物。 + + 海猪死亡后将掉落自身,可以 +食用但会造成中毒效果。实体状态 +的海猪可以使用水桶捕捉。 + + 在被喂食淤泥、黏土球或泥巴 +后,海猪将开始挖掘物品。多数时 +候挖出来的是淤泥或黏土,但有时 +也会是骨粉、海洋玻璃碎片、珍珠 +甚至是§l海雪§r... diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/tripodfish.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/tripodfish.txt new file mode 100644 index 000000000000..8c29a28f313e --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/tripodfish.txt @@ -0,0 +1,18 @@ + + + + + + + + + + + + + • 8.0 ♥ + + + 三脚架鱼是一种能在渊海陷窟的海床附近找到的神奇鱼类。虽然它也是游泳好手,但它们更多时候会用伸长的3根巨大鳍刺支撑并在海床上歇息。 + + 实体状态的三脚架鱼可以使用水桶捕捉,被击杀后三脚架鱼将掉落自身,也可烧制成更美味的食物。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/utilities.txt new file mode 100644 index 000000000000..5f654a367b2f --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/abyssal_chasm/utilities.txt @@ -0,0 +1,148 @@ + + + + 尽管在深海里徜徉的各种鱼本 +身并不能算大餐,但它们可以被组 +合成深海寿司卷。 + + + + + + + + + + + + + + 由海猪挖掘得到的海雪可以让 +已死的珊瑚重新焕发生机。同时它 +也能用来催生出树海绵或是其他的 +深海生命。 + + + + + + + 由浮蚕掉落的生物荧光质可被 +用来酿造发光药水,也可以用于制 +作§l浮囊§r,后者是可以让使用者在数 +秒内快速浮到海面的装置。 + + + + + + + + + 你也可将其制成可在水下发光 +的§l生物荧光火把§r。 + + + + + + + + + 在渊海陷窟里生成的溺尸有概 +率穿戴§l潜水套装§r中的一件。这 +些潜水套装也会出现在渊海废墟的 +战利品箱中。 + + 潜水头盔被戴上后将会增加40 +秒的水下呼吸时间,可大幅提升在 + + +渊海陷窟里停留与探索的时间。 +此外潜水胸甲具有额外的韧性值, +护腿能提供额外的游泳速度,靴 +子则能提升在淤泥上的行走速度。 + + + 在渊海遗迹里偶尔能找到§l潜 +§l水艇§r。可以使用铜锭来修复已毁 +损的潜水艇,也可以用斧为它除 +锈。修复后的潜水艇可供驾驶, +驾驶过程中还可以开启泛光灯来 +大幅提升深水中视野的能见度。 +潜水艇还能为驾驶员提供持续的 +氧气供给,因此这是探索渊海陷 +窟最安全的方式。 + + 若想自己动手建造一个潜水艇, +用到的材料会有一些铜块、一个奥 +秘引擎与若干深海玻璃。将奥秘引 +擎的周围3*3*3的空间都用铜块进 +行填充,并在一侧预留用来放置深 +海玻璃的6个空位,深海玻璃用于 +充当载具的观察窗。 + + + + + + + + + + 渊海废墟里就用到了§l排水沟§r, +同时这一方块也可以用深海弹制 +作。 + + 被红石激活时,若排水沟上 +方有流体方块,而下方有足够空 +间,则这一方块会移除其上的所 +有流体方块并转置到下方,这进 +一步为水下建筑提供便利。 + + + + + + + + + + + + + + + + + + + + 从深潜者那里可以交易获得 +多种物品,有些物品也只能通过 +这种方式获取。典型的便有§l墨水 +§l炸弹§r和§l荧光墨水炸弹§r,这两种 +物品都会在投掷出去时产生一片 +墨水云,并分别让进入的生物获 +得失明或发光效果。荧光墨水炸 +弹还能够用来转移附近游荡的碎 +船兽的注意力。 + + 窥愿珍珠则可用于实时观测 +深潜者对自己的评价值。它会因 +评价值不同而呈现不同的色彩。 + + 螺纹长枪是一个近战武器, +可通过长按蓄力进行一次冲刺攻 +击,冲刺时还会留下波涛的尾迹 +对途径的生物造成额外一次伤害。 + + 神奇海螺则可在世界的任意 +地方召唤出数个深潜者来帮你战 +斗,但这些深潜者只会短暂的停 +留一小段时间,所以最好还是将 +它留到最合适的时机。 + + 海洋法杖则是一种使用时会 +迅速射出魔法水弹的远程武器, +射出的水弹会向附近的怪物偏转。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/chapter.txt new file mode 100644 index 000000000000..ba0d8edfb6fd --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/chapter.txt @@ -0,0 +1,27 @@ + + + + + + + + + + + + + + + + 欢迎来到异寂空谷…… + + • {洞穴概况|forlorn_hollows/general.json} + • {自然资源|forlorn_hollows/resources.json} + • 栖息物种 + • {幽暗蛾|forlorn_hollows/gloomoth.json} + • {地底异教徒|forlorn_hollows/underzealot.json} + • {窥心者|forlorn_hollows/watcher.json} + • {蚀牙兽|forlorn_hollows/corrodent.json} + • {夜行蝠|forlorn_hollows/vesper.json} + • {遗弃者|forlorn_hollows/forsaken.json} + • {实用物品|forlorn_hollows/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/corrodent.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/corrodent.txt new file mode 100644 index 000000000000..8958190b86f9 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/corrodent.txt @@ -0,0 +1,33 @@ + + + + + + + + + + + + + • 15.0 ♥ + • 3.0 🗡 + • 2.0 ⛨ + 在异寂空谷的墙壁与地面上, +你有时能看到这种名为蚀牙兽的啮 +齿动物,它们擅长于掘地。一旦有 +猎物误入它们的领地,它们就会立 +刻破土而出,然后用尖利的门牙撕 +咬攻击。 + + 它们能轻易地在大多数方块里 +穿行,这让与它们的战斗变得十分 +困难。然而,蚀牙兽对光照十分敏 +感,只需在它们的附近放下任意一 +种明亮的光源,例如火把,你就会 +看到它们战栗并逃跑。在逃跑的期 +间,它们很容易被击杀。 + + 在被击杀后,蚀牙兽可以掉落 +一些先前被它们挖掘的砂土,同时 +也有几率掉落一些§l蚀牙兽之齿§r。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/forsaken.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/forsaken.txt new file mode 100644 index 000000000000..90fcb1c563f1 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/forsaken.txt @@ -0,0 +1,43 @@ + + + + + + + + + + + + + • 250.0 ♥ + • 6.0 🗡 (基础值) + + 遗弃者是迄今为止在异寂空谷 +发现的最为强大的怪物,尽管它只 +有在地底异教徒用夜行蝠举行仪式 +时才能出现。遗弃者对任何不属于 +异寂空谷的生物都怀有强烈的敌意。 +当然,它们也还是忘不了幽暗蛾的 +美味。 + + 在被灌输了大量黑暗魔法之后, +遗弃者能对它的猎物使用各种各样 +的招数。包括用它强壮的前臂猛锤 +地面,撕扯猎物,甚至将那可怜虫 +举到嘴边并给予致命的咬合。 + + 遗弃者也能够进行超远距离的 +声波攻击,还可对短距离的所有敌 +人进行一次范围性声波攻击。这些 +声波攻击对于依赖声音的怪物会造 +成额外伤害,例如监守者。 + + 当血量减少到一定值后,遗弃 +者的身体会在暗影咒文的作用下完 +全变黑,除了它那血红的双眼。处 +于这种状态时,遗弃者将在不处于 +光照的情况下快速回复生命值。 + + 被击杀后,遗弃者将掉落一定 +数量的§l纯粹黑暗§r... \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/general.txt new file mode 100644 index 000000000000..ffb87c11f160 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/general.txt @@ -0,0 +1,36 @@ + + + + §l异寂空谷§r是一片完全被黑暗 +笼罩的洞穴生态系统。这里不仅几 +乎没有任何光源,同时还被一种异 +常浓厚的暗影力量所笼罩。 + 在异寂空谷生活的某种巨型地 +底哺乳动物制造了大量的粪便,这 +些粪便随时间推移而形成了一种名 +为粪岩的化石。有些则会转化成另 +一种名为秽岩的岩石。 + + + + 在这片地形里尤为突出的是窥 +视秽石,它的存在也警示着冒险者, +黑暗中有着无数双眼睛正在觊觎。 +而洞穴上下则分布了许多荆棘树, +或者至少是它们的残骸。 + + + + + + 尽管来到此地的冒险者都或多 +或少有点亮这篇荒芜之地的奇妙想 +法,但在放置光源时还请要谨慎, +因为在这里,任何光照都可能引来 +不必要的麻烦。 + 异寂空谷里各种原生物种均已 +被黑暗力量所扭曲,有少数甚至被 +更深层次的黑暗力量所侵蚀。然而 +即使是现在,也仍然有异教徒正不 +断地尝试召唤那些来自更黑暗异界 +的同类…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/gloomoth.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/gloomoth.txt new file mode 100644 index 000000000000..44088cd96fa5 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/gloomoth.txt @@ -0,0 +1,34 @@ + + + + + + + + + + + + + • 4.0 ♥ + + + 幽暗蛾是一种在异寂空谷里随 +处可见、无攻击性的大型昆虫。这 +些昆虫是洞穴里某些哺乳类动物的 +食物来源,尽管幽暗蛾与它们的天 +敌一样都被洞穴的黑暗所侵蚀,但 +似乎幽暗蛾的情况要好一点。 + + 幽暗蛾天生会主动寻觅光源, +这正是它们飞行时辨别方位的主要 +手段。这会让它们倾向于聚集在发 +光的方块周围,例如火把。通常情 +况下,这会让它飞行时更加接近地 +面,同时也会招来一些本该潜藏在 +黑暗的肉食动物。 + + 尽管本身并没有威胁,幽暗蛾 +的出现仍然是一种不祥的预兆,因 +为它往往会引来更凶猛的敌对生物。 +被击杀后,幽暗蛾会掉落§l蛾鳞粉§r。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/resources.txt new file mode 100644 index 000000000000..0e9faa6d7310 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/resources.txt @@ -0,0 +1,30 @@ + + + + 异寂空谷地上随处可见有遗落 +的粪便,它们可以被用来合成粪肥。 + + + + + + + + + + + 粪肥的作用和骨粉相似,但它 +的作用要更强一些。粪肥也可通过 +合成将荆棘枝条催生成荆棘幼苗。 + + + + + + + + + 在粪岩的沉积层中会蕴含有红 +石矿石,这让异寂空谷的红石产出 +要比其他地方多上不少。与此同时, +秽岩里也能够找到一些煤矿石。 diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/underzealot.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/underzealot.txt new file mode 100644 index 000000000000..80f846ace792 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/underzealot.txt @@ -0,0 +1,61 @@ + + + + + + + + + + + + + • 20.0 ♥ + • 4.0 🗡 + + 地底异教徒是一种在异寂空谷 +定居,形似鼹鼠,有一定智能但信 +仰了异端邪说的生物。这些敌对生 +物的视力不佳,所以它们通常难以 +侦测到附近的玩家。然而,与它们 +战斗仍然不是一件易事,因为它们 +每次挥动利爪攻击后,都将掘入地 +下并从附近其他地方重新钻出。 + + 地底异教徒往往般会成群行动, +这进一步提升了战斗的困难程度。 +因为害怕光亮,地底异教徒通常会 +破坏它们所能够破坏的任何光源, +这其中包括有火把。但事实上,驱 +动它们这样做的还有更加深层而可 +怕的原因 —— 在于它们为自己 +邪恶信仰而举行的仪式。 + + 通常情况下,如果它们发现 +了一只在低处火把周围盘旋的大 +眼蛾时,它们会尝试追逐并捕获 +这只飞虫。在成功捕捉后且被至 +少三名其他地底异教徒目睹后, +它们将开始举行黑暗仪式。 + + 随着仪式进程的推进,场地 +上空将逐渐浮现出来自异界的强 +大黑暗力量。它们将会把身上全 +部的黑暗能量聚焦在这一可怜的 +祭品身上,将它扭曲成另一种怪 +物的形态。对应幽暗蛾的怪物叫 +作窥心者。 + + 但前面也有提到,地底异教 +徒的视力不佳,它们时常抓错成 +另一种异寂空谷里定居的飞行生 +物。而在它们用这一生物进行了 +错误的仪式后,一种极其强大的 +怪物将会被诞生于世,很明显这 +是地底异教徒们自己都无法解决 +的烂摊子。 + + 被击杀后,地底异教徒会掉 +落一些身上穿的§l黑暗布条§r。同 +时在极为稀有的情况下,它们可 +能会掉落§l荒芜匕首§r…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/utilities.txt new file mode 100644 index 000000000000..213fbb44b4f5 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/utilities.txt @@ -0,0 +1,163 @@ + + + + 由幽暗蛾掉落的蛾鳞粉可通 +过长按右键的方式丢出并飞行一 +段距离。被击中的生物会被标记 +上飞蛾的气味,并也会被附近的 +异寂空谷生物攻击。蛾鳞粉也可 +以用于制作§l驱蛾球§r,在放置后可 +以让幽暗蛾不再尝试接近附近的 +光源。 + + + + + + + + + + + + + + + + + + + + + 由地底异教徒掉落的荒芜匕 +首,可能看起来很弱,因为它的 +基础攻击伤害的确不高。但每当 +用它每次刺中敌人后,都会有一 +把红色的幻影匕首出现在目标上 +空。这把红色匕首可以额外造成 +延迟的伤害。 + + + + + + + + + 神秘宝珠则有很多种用途。首 +先,它能够用来制作§l控心图腾§r,在 +用它攻击生物后,它将会与该生物 +绑定。 + + 成功绑定以后,使用者便可通 +过手持控心图腾并长按的方式,迫 +使这个生物走向使用者看着的位置, +同时会迫使它攻击撞上的其他生物。 +但要注意,控心图腾的黑暗魔法只 +能对视野中的生物生效,且它本身 +存在使用次数。 + + + 神秘宝珠也可以用来制作§l窥探 +§l器§r。 + + + + + + + 此时可以使用另一颗神秘宝 +珠与窥探器绑定,在当前世界任 +意其他地方手持宝珠按下使用键 +后,使用者将会以窥探器的视角 +观察世界。但请注意窥探器不能 +跨维度使用。 + + 蚀牙兽的牙齿可以用来酿制急 +迫药水,这种药水能够提升你的挖 +掘速度。这些牙齿还可以用来制作 +§l采掘箭§r。 + + 采掘箭在射出后能一路穿行, +在着陆前至多挖掘5个方块。同时 +它能够穿透途径的目标。 + + + + + + + + + + + + 夜行蝠翼可以用来制作§l夜行 +§l蝠煲§r,这将是异寂空谷稀少的食 +物来源。 + + + + + + + + + + 由遗弃者掉落的纯粹黑暗可 +以制作暗影丝绸,这是一种全新 +的合成材料。 + + + + + + + + + + + + + 暗影丝绸可用于制作§l恐惧之 +§l弓§r。恐惧之弓装填箭矢的速 +度比普通的弓要慢,但在松弦后, +将会有多个箭矢从目标的上空落 +下。如果装填的是普通的箭矢则 +会被转化成大量带有暗影魔力的 +幻影箭矢并造成多次伤害。 + + + 暗影丝绸可用于制作§l黑暗兜 +§l帽§r与§l黑暗斗篷§r。 + + + + + + + + + + + + + + + + + + + + 当两件盔甲都被穿戴后,一 +个用于记录当前黑暗能量值的状 +态条将会出现在屏幕上,并在穿 +戴者身处完全隔绝光照的地方时 +增加读数。一旦充满,则穿戴者 +可随时进入暗影状态,10秒里获 +得极快的飞行能力,然而,该特 +殊能力也只有在完全隔绝光照的 +地方才能生效。 + + 食用§l暗染苹果§r可人为延长 +暗影状态的时间。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/vesper.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/vesper.txt new file mode 100644 index 000000000000..149df826c770 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/vesper.txt @@ -0,0 +1,34 @@ + + + + + + + + + + + + + • 16.0 ♥ + • 3.0 🗡 + + 夜行蝠是被异寂空谷内的黑暗 +异化的另一种蝙蝠。当你找到它们 +时,它们可能在捕食它们的最爱, +也就是幽暗蛾,也可能正栖息并倒 +挂在洞穴的顶部。 + + 这一敌对版本的蝙蝠会攻击 +任何了走到它们栖息地的正下方的 +冒险者,它们会在黑暗掩护下不断 +地俯冲突袭。但如果被盾牌阻挡, +它们就会就会短暂地落到地面上, +从而能轻易地被击败。 + + 被击杀后,夜行蝠可以掉落一 +个§l夜行蝠翼§r和一些粪便。 + + 夜行蝠有时会被原住民地底异 +教徒捉住,并在随后的仪式里被献 +祭,转变成更可怕的怪物…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/watcher.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/watcher.txt new file mode 100644 index 000000000000..7225e76ee5e2 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/forlorn_hollows/watcher.txt @@ -0,0 +1,38 @@ + + + + + + + + + + + + + • 30.0 ♥ + • 4.0 🗡 + + 窥心者可在异寂空谷里被找 +到,但它只有在地底异教徒献祭 +幽暗蛾后才会出现。 + + 窥心者能从很远的地方发现 +冒险者,随后悄悄地跟在后面。 +有时它也会宣示自己的存在,用 +它那最臭名昭著的控心魔法,强 +迫受害者从它自己的视角观察世 +界。如果中了控心,受害者将无 +法移动,还会在这一状态结束后 +看到窥心者的飞蛾脸。 + + 当窥心者足够接近它的目标 +后,它会迅速伸出尖利的爪子挥 +打玩家,同时还会不断地转变为 +一种虚无的飞行状态。在攻击的 +间隙它仍会不断对目标施加控心 +效果,这让战斗变得十分困难。 + + 被击杀后,窥心者会掉落一 +些暗色布条,有时还会掉落§l神 +§l秘宝珠§r。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/boundroid.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/boundroid.txt new file mode 100644 index 000000000000..65a44a452700 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/boundroid.txt @@ -0,0 +1,43 @@ + + + + + + + + + + + + + • 20.0 ♥ + • 5.0 🗡 + • 20.0 ⛨ + 当一种生物完全是由两个完全 +分离的部分组成时,它将最终呈现 +出何种样貌呢?由铁链连接的锤头 +与绞盘,这便是弹跳机兵的整体结 +构。 + + 在磁场洞穴的各种原住民当中, +弹跳机兵是最热衷于从受害者上方 +突然袭击的一个。它的绞盘部分通 +常附着在这一地下生物群系的洞穴 +顶部,而它的锤头则会由铁链悬吊 +在下方。 + + 如果弹跳机兵观测到了它的目 +标,那么它就会尝试爬到目标的正 +上方,并迅速向下砸击。这一攻击 +虽能造成大量伤害,但也会将自己 +暴露在无防备的状态。 + + 如果能射中弹跳机兵位于洞穴 +顶部的绞盘部分,那么它的整体都 +会坠落到地上,并在这种状态下瑟 +瑟发抖。然而,它会在短暂的休整 +后重新跳上洞穴顶部。 + + 被击杀后,弹跳机兵会掉落组 +成自身的一部分铁链以及一种名为 +§l重锤§r的材料…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/chapter.txt new file mode 100644 index 000000000000..7f948bf5eee4 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/chapter.txt @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + 欢迎来到磁场洞穴…… + + • {洞穴概况|magnetic_caves/general.json} + • {自然资源|magnetic_caves/resources.json} + • 栖息物种 + • {磁流灵|magnetic_caves/teletor.json} + • {磁控机兵|magnetic_caves/magnetron.json} + • {弹跳机兵|magnetic_caves/boundroid.json} + • {富铁史莱姆|magnetic_caves/ferrouslime.json} + • {扫描机兵|magnetic_caves/notor.json} + • {实用物品|magnetic_caves/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/ferrouslime.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/ferrouslime.txt new file mode 100644 index 000000000000..3d643eb31231 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/ferrouslime.txt @@ -0,0 +1,33 @@ + + + + + + + + + + + + + • 10.0 ♥ (每一个体) + • 2.0 🗡 (每一个体) + + 磁场洞穴里也有着看起来像是 +人畜无害的史莱姆,但其实它的真 +正名字叫作富铁史莱姆。出于整片 +生物群系的强磁环境,它进化出了 +依靠斥力悬浮在空中的能力。尽管 +它因此只能沿三条坐标轴的其一做 +直线运动。 + + 不同于大多数只会分裂的史莱 +姆,富铁史莱姆能够与其他同类合 +并来重新增加体积与力量。在同一 +富铁史莱姆内部个体的数量多寡, +直接影响到了这一生物的击杀难度。 + + 被击杀后,富铁史莱姆会分裂 +成更小型的版本。最小体积的富铁 +史莱姆被击杀时会掉落一种名为§l富 +§l铁黏液球§r的材料…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/general.txt new file mode 100644 index 000000000000..5d7621df71aa --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/general.txt @@ -0,0 +1,55 @@ + + + 要说§l磁场洞穴§r里最为标志性 +的特征,那便是构成洞穴主要地 +貌的一种富含铁元素的方铅岩, +以及其上丛生的巨型钕晶体。磁 +场洞穴的名称也得益于这些晶体 +的特殊性质,一共有两种晶体, +它们分别是赤钕晶体和青钕晶体。 + + 赤钕相关的方块会吸引任何 +磁性的物体,包括穿着铁质或下 +界合金质盔甲的生物,而青钕方 +块则会排斥它们。 + + + + + + + 无人知道这片生物群系中为何 +会有如此之多的钕晶体,但它们确 +实有对环境造成了很大的影响,在 +该群系定居的各个生物都进化出了 +独特的能力,洞穴里还零星分布着 +旧文明为开采矿石而建成的简易装 +置。 + + 因为钕质方块与铁质或下界合 +金质盔甲间存在相互作用,所以建 +议在探索磁场洞穴时尽量改用没有 +磁性的盔甲与工具。虽然磁性靴子 +会在一些情境下会起到特殊的作用。 + + 这些盔甲可让穿戴者在赤钕合 +金块的任意表面上自由行走,这当 +中甚至包括侧面和地面。 + + 钕合金并不会是这趟旅程唯一 +的收获。磁场洞穴内的铁储量十分 +发达,这些富含铁元素的方铅岩也 +自有其特殊的用途…… + + 在磁场洞穴四处可见的水晶上 +还会有一些特斯拉球。这一方块在 +极不稳定的状态下也有着别样的美, +尽管从中射出的电弧可能会击中附 +近的实体。被破坏或被弹射物击中 +时,特斯拉球可能会发生爆炸。 + + 磁性洞穴中还有着一些奇怪的 +悬浮方铅矿簇,完全由生物群系的 +潜在磁性力量支撑。这些地形很难 +靠自己的力量前往,但成功攀上无 +疑会带来一种成就感。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/magnetron.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/magnetron.txt new file mode 100644 index 000000000000..48af133af6b4 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/magnetron.txt @@ -0,0 +1,38 @@ + + + + + + + + + + + + + • 30.0 to 100.0 ♥ + • 2.0 🗡 (基础) + • 6.0 ⛨ + 磁控机兵是磁场洞穴里一种少 +见而强大的生物。曾经的人们建造 +了这一机械用于提取这里的资源, +但当时的工匠早已下落不明。 + + 未发生战斗时,磁控机兵会以 +一种具有迷惑性的矮小身材,借助 +身体中间的机铁之心缓慢地在地面 +上滚动。而当它侦测到附近的入侵 +者时,它会使用附近的方块围绕自 +身组装出巨大身躯。整个过程都清 +晰可见,方块之间也会由电弧连接。 + + 对磁控机兵来说,挑选组装身 +体的方块是一件重要的事,因此它 +总会优先选取带有磁性的方块。还 +会把附近的切石机或铁砧组装到武 +器部位,并因此大幅提升攻击力。 + + 被击杀后,磁控机兵将会解体, +此时先前被组装的方块会散落到地 +面上。同时它的§l机铁之心§r也将以 +方块的形式掉落到地面上…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/notor.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/notor.txt new file mode 100644 index 000000000000..e108aeeee8cd --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/notor.txt @@ -0,0 +1,30 @@ + + + + + + + + + + + + + • 6.0 ♥ + + + 扫描机兵是在磁场洞穴里悬浮 +也可远程扫描的“友好生物”。尽管 +并不能攻击,但扫描机兵仍然是一 +个烦人精,因为它总会尝试扫描附 +近的路过的外来者。 + + 扫描机兵会用扫描到的结果构 +建出全息影像,并向该群系所有敌 +对生物广播潜在的入侵者。任何目 +睹了这一全息影像的敌对生物都会 +马上得知应向哪里开火。 + + 被击杀后,扫描机兵会掉落自 +身的§l扫描机兵零件§r,这正是它 +们用于构建全息影像的部件。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/resources.txt new file mode 100644 index 000000000000..d2540916f52d --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/resources.txt @@ -0,0 +1,47 @@ + + + 方铅岩是一种富含铁元素的岩 +石。它可以被制作成石砖、石柱或 +多种其他方块,以及下面提到的紧 +实方铅岩。 + + 把方铅岩压缩成紧实方铅岩后, +可将其熔炼得到铁粒。 + + + + + + + 尽管简单地合成一个铁锭都需 +要大量的方铅岩,但整个洞穴生物 +群系里极大的储量让它依然是寻找 +铁矿石之外的备选方案。 + + + + + + 比起方铅岩来说,更有价值的 +资源还是在于金属钕。赤钕和青钕 +的粗矿形式均可通过挖掘对应颜色 +的钕柱或钕节点获得,它们构成了 +洞穴里随处可见的巨型晶体。 + + 随后可将它们合成回节点, +或是用来制作钕合金锭。 + + 钕合金锭有很多用途。青钕合 +金锭可以用来制作磁悬浮铁轨,在 +其上行驶的矿车将会被弹射到空中, +并因此获得更大的动能。 + + 而赤钕合金锭则可以用来制作 +追踪箭,它能够在空中转向并精准 +击中附近的实体。 + + 钕合金锭还有很多强大的用途, +但在此前你还需要从强大的生物身 +上获取一些战利品…… + 下面的图片展示了用粗钕和铁 +锭合成钕合金锭的方式。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/teletor.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/teletor.txt new file mode 100644 index 000000000000..3d5bce2e9134 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/teletor.txt @@ -0,0 +1,42 @@ + + + + + + + + + + + + + • 18.0 ♥ + • 2.0 🗡 (基础) + + 在磁场洞穴的地面上悬浮着一 +些磁流灵,它们是一种周身覆盖着 +方铅岩的造物,没有人知道它们是 +怎么诞生的。 + + 尽管磁流灵看上去很平静,但 +是它是货真价实的敌对生物。在它 +具有磁性的大脑袋上通常会有若干 +铁制工具中的一种。而这个铁制工 +具便是其主要的武器,它能通过操 +纵其往复运动的方式持续造成远程 +伤害。这些铁制工具可以是攻击力 +不高的铁锄,也可以是极为危险的 +附魔铁剑。 + + 因为能控制自身的磁场,所以 +尽管速度并不快,但磁流灵确实也 +有着不为人知的飞行能力。在它进 +行攻击时也依然能悬浮在空中,这 +让它对于任何想在磁场洞穴内探索 +的冒险家来说,都是一个不容忽视 +的威胁。 + + 被击杀后,磁流灵将会掉落一 +个§l磁流核§r,还会掉落粗赤钕或粗青 +钕。这也让这些珍贵的材料变得可 +以再生,尽管过程上有点困难。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/utilities.txt new file mode 100644 index 000000000000..9f089184276c --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/magnetic_caves/utilities.txt @@ -0,0 +1,192 @@ + + + + 不同颜色的钕合金锭可分别用 +来制作青钕磁铁和赤钕磁铁。 + + + + + + + + + 这些磁铁的作用非常强大,青 +钕磁铁可以推开具有磁性的方块, +而赤钕磁铁则可以吸引它们。 + + 磁铁在移动方块时可以将至多 +27个相邻的方块作为一个整体,条 +件是要有足够的空间,且所有方块 +均为金属方块或已通过黏液块与金 +属方块连接。 + + 磁铁的作用能力有限,初始状 +态下只会有若干个方块远。用同色 +的钕锭可以延长作用距离,而不同 +色的钕锭则会缩短作用距离。 + + + + + + + + 从磁流灵那里可以获得磁流核, +与充能方铅岩组合可以合成特斯拉 +球。 + + + + + + + + + + + + + + + 它也能制作一种名为§l方铅护手§r +的强大工具。 + + + + + + + + 方铅护手可被装备在副手槽。 +当按下使用键时,若主手持有磁性 +工具,如铁质或下界合金质,那么 +方铅护手就可以把这个工具推动到 +至多20格方块远的地方。在目标位 +置,磁化工具将视情况攻击撞上的 +实体,或在工具合适的情况下挖掘 +对应的方块。过程中方铅护手会逐 +渐损失耐久值,可以使用磁流核进 +行修复。 + + + + + + + + + + + + + + + + + + + + + 富铁史莱姆除了可以用来制作 +方铅护手,也能用来制作金属砂, +并可被熔炼成废金属块。同时金属 +砂也可用来酿造磁化药水,一种可 + + + + + + + + + + + +让受影响的生物在即使没有身穿金 +属盔甲的情况下也会受到磁铁方块 +的影响。 + + + + + + + + + + + + + + + + + + + + + + + + + 扫描机兵零件可以与磁流核 +和青钕合金锭合成§l全息编码器§r。 +然后可对生物按下使用键进行绑 +定。接着只需将它放入§l全息投影 +§l仪§r,即可呈现出被绑定生物的全 +息影像。未被绑定的编码器会在 +投影仪上显示出使用者自己的影 +像。 + + + + + + + + 扫描机兵零件还可以与铁锭 +合成4个磁力灯。 + + 而从弹跳机兵那里获得的重 +锤则可被用来制作§l磁力采石场粉 + + + + + + + +§l碎器§r。 + + §l磁力采石场§r多方块机器需要 +在自身与4个磁力灯都已被放置的 +情况下才会工作。 + + 磁力采石场被放下后将自动依 +据后方排列成长方形的4个磁力灯 +决定要挖掘的范围。可通过四个磁 +力灯之间是否有电弧连接来确认这 +一点,然后需要在这一范围内放置 +一个粉碎器。 + + 磁力采石场将持续挖掘指定范 +围下方所有可被破坏的方块,这一 +过程里被破坏的方块都将以掉落物 +形式从磁力采石场方块本体上方喷 +出。若已无方块可破坏,采石场将 +进入待机状态。 + + + 即使磁控机兵残余的机铁之心 +也仍然有其独特的用途。它可用来 +制作§l阻尼盾牌§r。 + + 阻尼盾牌可被当作普通的盾牌 +使用,但它在这一基础上还将产生 +磁能脉冲伤害周围的敌人。这一脉 +冲的极性可通过潜行时按下使用键 +的方式反转。青钕侧的脉冲可同时 +对周围实体施加斥力,而赤钕侧的 +脉冲则会对它们施加引力,将它们 +拖拽至使用者身侧。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/root.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/root.txt new file mode 100644 index 000000000000..d7f8f53934e3 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/root.txt @@ -0,0 +1,117 @@ + + + + 尽管数量稀少,但§l在主世 +§l界各地的深处§r,确实能找到 +很多独特的洞穴。 + + + + 这些洞穴生物群系不仅能为 +冒险者们带来一场新奇的冒险, +还能够提供一些强大的物品。 + + + + 在这些生物群系中,已知存在 +的共有5种,它们分别是: + + • {磁场洞穴|magnetic_caves/chapter.json} + • {原始洞穴|primordial_caves/chapter.json} + • {毒化洞穴|toxic_caves/chapter.json} + • {渊海陷窟|abyssal_chasm/chapter.json} + • {异寂空谷|forlorn_hollows/chapter.json} + + 想要探寻这些洞穴的秘密,你 +就得先找到一座§l地下小屋§r…… + + 你可能会在主世界的任意一个 +洞穴里偶然遇到地下小屋。 + + + 制图师有时会出售洞穴生物群 +系地图,你也可以在废弃矿井的箱 +子矿车里找到它们。 + + + + 除了寻常的战利品外,在地下 +小屋里有时还能找到一些§l洞穴石 +§l板§r。 + + + + + + + + + + + + + 在洞穴小屋里会找到一种名为 +§l洞穴勘探台§r的方块,你需要把 +找到的洞穴石板和足够数量的纸放 +在上面。 + + 然后你就可以对洞穴石板上面 +的文字展开翻译工作…… + + + 当石板和纸都被正确放在了勘 +探台后,石板上的各种符文将会显 +示出来。 + + + 与任意符文进行互动可揭示其 +含义。将一旁的单片镜拖移在上面 +便可看到已被解释的单词其含义。 +然而,在石板完全碎裂前,可以试 +错的机会只有五次。 + + + + + + + + + + + 你需要运用符文与字母的对应 +关系来准确地找出对应的单词。而 +在成功完成三次猜测后,石板和纸 +会被转化成§l洞穴手稿§r. + + + + + + 这些洞穴手稿有着多种用途。 +它们能够被用来获取对应洞穴的一 +部分知识。 + + + + + + + + + 此外,多余的洞穴手稿可在 +工作台中与纸合成为§l洞穴地图§r。 + + + + + + + + + + 洞穴地图可以指引最近的一 +处由手稿标注的洞穴生物群系。 +而在制作洞穴手稿时付出的努力 +也让这个地图蕴含了不可思议的 +范围与响应能力。 diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/brainiac.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/brainiac.txt new file mode 100644 index 000000000000..d29dca0e6a96 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/brainiac.txt @@ -0,0 +1,37 @@ + + + + + + + + + + + + + • 40.0 ♥ + • 5.0 🗡 + • 8.0 ⛨ + 舐脑魔是一种由很多个僵尸及 +未知生物基因融合而成的突变怪物。 +它们动作迅速,攻击欲强,身体健 +壮,还有着能从远处抽打敌人的长 +长舌头。 + + 多数时候,舐脑魔都会背着一 +个废料桶。处于战斗状态下时,它 +们既能饮用内容物来快速治疗,也 +能直接把废料桶投掷出去远程攻击 +并向敌人喷洒酸液。 + + 在距离足够近时,舐脑魔会用 +双臂猛击敌人,也会用它的钳形手 +掌钳击敌人。舐脑魔的各种攻击都 +可能会对目标施加辐照效果。 + + 被击杀后,舐脑魔会掉落腐 +肉和“§l绿色食品§r”,后者可以在 +被饮用时清除辐照效果。它们也 +会掉落§l焦化残骸§r,这是一种充 +满疑团的放射性物品…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/chapter.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/chapter.txt new file mode 100644 index 000000000000..d3eea89dc4a5 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/chapter.txt @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + 欢迎来到毒化洞穴…… + + • {洞穴概况|toxic_caves/general.json} + • {自然资源|toxic_caves/resources.json} + • 栖息物种 + • {核能苦力怕|toxic_caves/nucleeper.json} + • {辐鳃鱼|toxic_caves/radgill.json} + • {舐脑魔|toxic_caves/brainiac.json} + • {伽马蟑螂|toxic_caves/gammaroach.json} + • {射线猫|toxic_caves/raycat.json} + • {实用物品|toxic_caves/utilities.json} \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/gammaroach.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/gammaroach.txt new file mode 100644 index 000000000000..68abf7ad10cc --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/gammaroach.txt @@ -0,0 +1,35 @@ + + + + + + + + + + + + + • 14.0 ♥ + • 2.0 🗡 + + 伽马蟑螂是在毒化洞穴里随处 +可见的体积巨大且具有放射活性的 +蟑螂变种。尽管多数情况下它是中 +立生物,但它会主动攻击视野里带 +有辐照效果的任何生物。 + + 伽马蟑螂在受伤后会释放具有 +放射活性的毒气作为一种防御手段。 +尽管伽马蟑螂本身的战斗能力不强, +但它会时常逃离战斗并寻找更为强 +大的怪物。并在成功找到后将其抓 +起丢在最初的目标前面。 + + 因此对于身中辐照效果的玩家 +来说,伽马蟑螂会是一个非常难缠 +的敌人。 + + 被击杀后,伽马蟑螂将会掉落 +自己的内脏,但会以§l毒化烂泥§r的形 +式出现…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/general.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/general.txt new file mode 100644 index 000000000000..16c5d8c1a633 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/general.txt @@ -0,0 +1,50 @@ + + + §l毒化洞穴§r是一处大片面积的 +地底废土,证据表明这是曾存于 +世的某个文明过分狂妄自负与肆 +意滥用科技所最终导致的杰作。 +这里如今只剩下极端恶劣的环境, +以及成群的亡命之徒与怪异之物。 + + 毒化洞穴的大部分地形由一 +种名为辐射石的石头变种组成。 +在这种石头内部有可能蕴藏着铀 +矿石,一种该生物群系 +独有的矿石。 + + + + + + + 毒化洞穴的内的开阔地形都 +往往会被大片酸液池所分割,这 +是一种危险的液体,会腐蚀任何 +误入的生物身穿的盔甲,在无盔 +甲可腐蚀后还会直接腐蚀生物。 +酸液流经废金属方块时会把它们 +转化为对应的锈蚀版本。 + + 酸液池中也有一些地热喷口, +这些喷口上会不断产生气泡并喷 +吐有毒气体。毒化洞穴内还会有 +一些硫磺晶体,在接收到上方酸 +蚀辐射石滴落的酸液后能够生长 +出晶簇。 + + 在毒化洞穴里有时能够发现 +一些旧时工业与核能产业的遗迹。 +与大多数情况一致,这些遗迹都 +会包含特定的战利品,然而正因 +在毒化洞穴所以有了全新的危机, +冒险者很可能会因拾取了任一放 +射活性的物品而暴露在辐射之中, +这样的物品有废料桶和铀棒等。 + + + 辐照是一种糟糕的状态效果, +生效时会阻止自然回复效果。且 +更高等级的辐照效果将会以固定 +的速率扣除生命值,不及时处理 +的话将有生命危险。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/nucleeper.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/nucleeper.txt new file mode 100644 index 000000000000..c5261963340b --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/nucleeper.txt @@ -0,0 +1,33 @@ + + + + + + + + + + + + + • 30.0 ♥ + • 100.0 🗡 + + 核能苦力怕是一种经过机械改 +造与核能增幅的苦力怕变种。这一 +可怜的生物终身都活在痛苦之中, +就像它们的苦力怕祖先一样。 + + 相较于普通的苦力怕,核能苦 +力怕的行动更迟缓,起爆的时间也 +会更长。引爆过程一旦开始,核心 +就将逐渐闭合,伴随着刺耳的警报 +声与荧光绿的脑袋中不断透出的闪 +光。核心完全闭合后,一场核爆便 +会瞬间摧毁附近的一切。 + + 出于这种原因,核能苦力怕必 +须在核心完全闭合并创造出原子火 +球前击杀。如果在临界状态前就将 +其击杀,那么它将掉落一些火药, +偶尔也会掉落它的§l裂变核心§r…… \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/radgill.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/radgill.txt new file mode 100644 index 000000000000..95a0b9c536e3 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/radgill.txt @@ -0,0 +1,24 @@ + + + + + + + + + + + + + • 8.0 ♥ + + + 辐鳃鱼是一种在毒化洞穴的酸 +液里游动的可怖变异鱼类。有时你 +也会看到这种长有三只眼睛的鱼从 +酸液里跳到空气里。 + + 辐鳃鱼可用酸液桶捕捉,另外 +它也能在正常的水里存活。辐鳃鱼 +被击杀后,它会掉落自身作为战利 +品,这种鱼也是可以烤制的。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/raycat.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/raycat.txt new file mode 100644 index 000000000000..3c64ae761c8b --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/raycat.txt @@ -0,0 +1,33 @@ + + + + + + + + + + + + + • 24.0 ♥ + • 1.0 🗡 + + 射线猫原本是已成骨架的猫, +却因体内的极高的放射活性而得到 +了不死的能力。尽管它身体里散发 +的森森绿光看起来吓人,但射线猫 +确实是一种友好生物。射线猫并不 +需要进食,只需要吸收周边生物身 +上的辐射便能治愈自己,尽管如此, +它还是很乐于接受玩家给予的辐鳃 +鱼。 + + 在被喂食了一定数量的辐鳃鱼 +后,射线猫将会被驯服。驯服的射 +线猫可以命令跟随、停留和游荡。 +尽管它并不会跟随主人战斗,但它 +能够驱离附近的核能苦力怕,也会 +时不时地吸收走主人身上的辐照效 +果。最后,你可以使用辐鳃鱼繁殖 +一对射线猫。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/resources.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/resources.txt new file mode 100644 index 000000000000..88881dc1dc70 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/resources.txt @@ -0,0 +1,55 @@ + + + + 在这个生物群系里最为常见 +的便是铀晶,像其他大多数矿物 +一样,它也能拆解为铀晶碎片或 +合成出铀块。铀晶还用于制作铀 +棒,这也是一种全新的光源。 + + + + + + + + + 毒化洞穴还有一种比较常见的 +材料便是硫粉,可通过破坏大型硫 +磺晶芽获得。它可以用来制作一种 +特殊的食物,该食物可在使用者身 +中辐照效果的情况下继续回复生命 +值。(续下页) + + + + + + + + + + + + + + + + 水泥砖可以使用混凝土方块 +制作,也可以在毒化洞穴中遗留 +的残骸内找到。它可以用来制作 +多种工业风格的装饰方块,或被 +投掷出并砸毁一些“脆弱”的方块。 + + + + + + + + + + 从地热通口里喷涌的绿色气体 +可用玻璃瓶收集,从而得到氡气瓶。 +它可以用来制作各种颜色的氡灯方 +块。 \ No newline at end of file diff --git a/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/utilities.txt b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/utilities.txt new file mode 100644 index 000000000000..c4b98dff5bb4 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/books/zh_cn/toxic_caves/utilities.txt @@ -0,0 +1,141 @@ + + + 在毒化洞穴找到的各种资源可 +以用于合成聚合物板,这一材料以 +极强的韧性著称。 + + + + + + + + + + + 聚合物板可用于合成§l防化服§r, +用来减弱辐照效果和酸液的直接伤 +害与附加的腐蚀盔甲效果。 + + + + + + + + + + + + + + + + + + + + + + + + + + + + 聚合物板也可以用来制作§l遥控 +§l起爆器§r,它可以用来引爆世界上任 +意一处已标记的爆炸物。 + + + + + + + + + + + + + 将裂变核心与铀棒组合可以 +制作§l射线枪§r。这一种远程武 +器可以射出带有放射能量的光束, +并以极快的速度伤害光束经过的 +所有实体。尽管每次的伤害都只 +有1点,但它造成伤害的速度有 +普通武器的4倍甚至更多。 + + + + + + + + + + + + + + + + 射线枪也会让命中的目标感 +染辐照效果。它需要填充铀棒作 +为燃料。 + + + + + + + + + + + + 由舐脑魔掉落的焦化残骸可 +以用于制作核能警报器,它将在 +附近区域产生核爆时发出刺耳的 +警报声。 + + + + + + 这些残骸也能够制作成§l核能 +§l高炉部件§r。 + + 要组装一台核能高炉,你需要 +将八个部件组成一个方块。核能高 +炉可熔炼的物品与高炉相同,但熔 +炼速度是高炉的5倍。同时作为燃 +料的也不再是煤炭,而是铀棒。一 +个铀棒可至多熔炼一组物品,然而 +过程中也同时会产生一些未精炼的 +废料作为副产物。 + + 为防止核能高炉进入不稳定的 +状态或者直接爆炸,核能高炉中需 +要事先在填充一些金属桶从而能及 +时处理这些废料,过程中将会产生 +一些废料桶。 + + 彻底摧毁废料桶并不是一件容 +易的事,它们会因此发生爆炸并产 +生带有辐射毒性的药水云。可能最 +佳方案真的只有把它们收纳一处直 +到永远…… + + 在毒化洞穴的各种资源产出中, +最为危险的当属§l核弹§r. + + + + + 这一终极武器将造成极大当量 +的爆炸,摧毁周围几乎任何方块, +造成数以千计的伤害并为还活着的 +生物施加辐照III效果。也许它也 +正是毒化洞穴呈现出如今的样貌的 +原因之一…… diff --git a/projects/1.20/assets/alexs-caves/alexscaves/lang/en_us.json b/projects/1.20/assets/alexs-caves/alexscaves/lang/en_us.json new file mode 100644 index 000000000000..8159edf28480 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/lang/en_us.json @@ -0,0 +1,1160 @@ +{ + "itemGroup.alexscaves": "Alex's Caves", + "itemGroup.alexscaves.magnetic_caves": "Magnetic Caves", + "itemGroup.alexscaves.primordial_caves": "Primordial Caves", + "itemGroup.alexscaves.toxic_caves": "Toxic Caves", + "itemGroup.alexscaves.abyssal_chasm": "Abyssal Chasm", + "itemGroup.alexscaves.forlorn_hollows": "Forlorn Hollows", + "block.alexscaves.spelunkery_table": "Spelunkery Table", + "block.alexscaves.galena": "Galena", + "block.alexscaves.galena_stairs": "Galena Stairs", + "block.alexscaves.galena_slab": "Galena Slab", + "block.alexscaves.galena_wall": "Galena Wall", + "block.alexscaves.packed_galena": "Packed Galena", + "block.alexscaves.galena_bricks": "Galena Bricks", + "block.alexscaves.galena_brick_stairs": "Galena Brick Stairs", + "block.alexscaves.galena_brick_slab": "Galena Brick Slab", + "block.alexscaves.galena_brick_wall": "Galena Brick Wall", + "block.alexscaves.galena_pillar": "Galena Pillar", + "block.alexscaves.galena_iron_ore": "Galena Iron Ore", + "block.alexscaves.energized_galena_neutral": "Energized Galena", + "block.alexscaves.energized_galena_scarlet": "Scarlet Energized Galena", + "block.alexscaves.energized_galena_azure": "Azure Energized Galena", + "block.alexscaves.galena_spire": "Galena Spire", + "block.alexscaves.tesla_bulb": "Tesla Bulb", + "block.alexscaves.scrap_metal": "Scrap Metal", + "block.alexscaves.scrap_metal_plate": "Scrap Metal Plate", + "block.alexscaves.metal_swarf": "Metal Swarf", + "block.alexscaves.metal_rebar": "Metal Rebar", + "block.alexscaves.metal_scaffolding": "Metal Scaffolding", + "block.alexscaves.magnetic_activator": "Magnetic Activator", + "block.alexscaves.magnetic_light": "Magnetic Light", + "block.alexscaves.magnetic_levitation_rail": "Magnetic Levitation Rail", + "block.alexscaves.scarlet_neodymium_node": "Scarlet Neodymium Node", + "block.alexscaves.azure_neodymium_node": "Azure Neodymium Node", + "block.alexscaves.scarlet_neodymium_pillar": "Scarlet Neodymium Pillar", + "block.alexscaves.azure_neodymium_pillar": "Azure Neodymium Pillar", + "block.alexscaves.block_of_scarlet_neodymium": "Block of Scarlet Neodymium", + "block.alexscaves.block_of_azure_neodymium": "Block of Azure Neodymium", + "block.alexscaves.scarlet_magnet": "Scarlet Magnet", + "block.alexscaves.azure_magnet": "Azure Magnet", + "block.alexscaves.hologram_projector": "Hologram Projector", + "block.alexscaves.quarry": "Magnetic Quarry", + "block.alexscaves.heart_of_iron": "Heart of Iron", + "block.alexscaves.limestone": "Limestone", + "block.alexscaves.limestone_stairs": "Limestone Stairs", + "block.alexscaves.limestone_slab": "Limestone Slab", + "block.alexscaves.limestone_wall": "Limestone Wall", + "block.alexscaves.limestone_pillar": "Limestone Pillar", + "block.alexscaves.limestone_chiseled": "Chiseled Limestone", + "block.alexscaves.smooth_limestone": "Smooth Limestone", + "block.alexscaves.smooth_limestone_stairs": "Smooth Limestone Stairs", + "block.alexscaves.smooth_limestone_slab": "Smooth Limestone Slab", + "block.alexscaves.smooth_limestone_wall": "Smooth Limestone Wall", + "block.alexscaves.cave_painting": "Cave Painting", + "block.alexscaves.cave_painting_ambersol.desc": "\"Ambersol\"", + "block.alexscaves.cave_painting_dark.desc": "\"Darkness\"", + "block.alexscaves.cave_painting_footprint.desc": "\"Footprint\"", + "block.alexscaves.cave_painting_footprints.desc": "\"Footprints\"", + "block.alexscaves.cave_painting_tree_stars.desc": "\"Tree Stars\"", + "block.alexscaves.cave_painting_pewen.desc": "\"Pewen\"", + "block.alexscaves.cave_painting_trilocaris.desc": "\"Trilocaris\"", + "block.alexscaves.cave_painting_grottoceratops.desc": "\"Grottoceratops\"", + "block.alexscaves.cave_painting_grottoceratops_friend.desc": "\"Befriended Grottoceratops\"", + "block.alexscaves.cave_painting_dino_nuggets.desc": "\"Dino Nuggets\"", + "block.alexscaves.cave_painting_vallumraptor_chest.desc": "\"Vallumraptor and Chest\"", + "block.alexscaves.cave_painting_vallumraptor_friend.desc": "\"Befriended Vallumraptor\"", + "block.alexscaves.cave_painting_relicheirus.desc": "\"Relicheirus\"", + "block.alexscaves.cave_painting_relicheirus_slash.desc": "\"Relicheirus and Tree\"", + "block.alexscaves.cave_painting_enderman.desc": "\"Enderman\"", + "block.alexscaves.cave_painting_portal.desc": "\"Portal\"", + "block.alexscaves.cave_painting_subterranodon.desc": "\"Subterranodon\"", + "block.alexscaves.cave_painting_subterranodon_ride.desc": "\"Subterranodon Ride\"", + "block.alexscaves.cave_painting_tremorsaurus.desc": "\"Tremorsaurus\"", + "block.alexscaves.cave_painting_tremorsaurus_friend.desc": "\"Befriended Tremorsaurus\"", + "block.alexscaves.cave_painting_mystery_1.desc": "\"Mystery I\"", + "block.alexscaves.cave_painting_mystery_2.desc": "\"Mystery II\"", + "block.alexscaves.cave_painting_mystery_3.desc": "\"Mystery III\"", + "block.alexscaves.cave_painting_mystery_4.desc": "\"Mystery IV\"", + "block.alexscaves.cave_painting_mystery_5.desc": "\"Mystery V\"", + "block.alexscaves.cave_painting_mystery_6.desc": "\"Mystery VI\"", + "block.alexscaves.cave_painting_mystery_7.desc": "\"Mystery VII\"", + "block.alexscaves.cave_painting_mystery_8.desc": "\"Mystery VIII\"", + "block.alexscaves.cave_painting_mystery_9.desc": "\"Mystery IX\"", + "block.alexscaves.ambersol": "Ambersol", + "block.alexscaves.amber": "Amber", + "block.alexscaves.amber_monolith": "Amber Monolith", + "block.alexscaves.subterranodon_egg": "Subterranodon Egg", + "block.alexscaves.vallumraptor_egg": "Vallumraptor Egg", + "block.alexscaves.grottoceratops_egg": "Grottoceratops Egg", + "block.alexscaves.relicheirus_egg": "Relicheirus Egg", + "block.alexscaves.tremorsaurus_egg": "Tremorsaurus Egg", + "block.alexscaves.dinosaur_chop": "Dinosaur Chop", + "block.alexscaves.cooked_dinosaur_chop": "Cooked Dinosaur Chop", + "block.alexscaves.carmine_froglight": "Carmine Froglight", + "block.alexscaves.pewen_log": "Pewen Log", + "block.alexscaves.pewen_wood": "Pewen Wood", + "block.alexscaves.stripped_pewen_log": "Stripped Pewen Log", + "block.alexscaves.stripped_pewen_wood": "Stripped Pewen Wood", + "block.alexscaves.pewen_planks": "Pewen Planks", + "block.alexscaves.pewen_stairs": "Pewen Stairs", + "block.alexscaves.pewen_slab": "Pewen Slab", + "block.alexscaves.pewen_fence": "Pewen Fence", + "block.alexscaves.pewen_sign": "Pewen Sign", + "block.alexscaves.pewen_wall_sign": "Pewen Sign", + "block.alexscaves.pewen_hanging_sign": "Pewen Hanging Sign", + "block.alexscaves.pewen_wall_hanging_sign": "Pewen Hanging Sign", + "block.alexscaves.pewen_pressure_plate": "Pewen Pressure Plate", + "block.alexscaves.pewen_trapdoor": "Pewen Trapdoor", + "block.alexscaves.pewen_door": "Pewen Door", + "block.alexscaves.pewen_button": "Pewen Button", + "block.alexscaves.pewen_fence_gate": "Pewen Fence Gate", + "block.alexscaves.pewen_pines": "Pewen Pines", + "block.alexscaves.potted_pewen_pines": "Potted Pewen Pines", + "block.alexscaves.pewen_sapling": "Pewen Sapling", + "block.alexscaves.potted_pewen_sapling": "Potted Pewen Sapling", + "block.alexscaves.pewen_branch": "Pewen Branch", + "block.alexscaves.fiddlehead": "Fiddlehead", + "block.alexscaves.potted_fiddlehead": "Potted Fiddlehead", + "block.alexscaves.curly_fern": "Curly Fern", + "block.alexscaves.potted_curly_fern": "Potted Curly Fern", + "block.alexscaves.flytrap": "Flytrap", + "block.alexscaves.potted_flytrap": "Potted Flytrap", + "block.alexscaves.cycad": "Cycad", + "block.alexscaves.potted_cycad": "Potted Cycad", + "block.alexscaves.archaic_vine": "Archaic Vine", + "block.alexscaves.archaic_vine_plant": "Archaic Vine", + "block.alexscaves.ancient_leaves": "Ancient Leaves", + "block.alexscaves.ancient_sapling": "Ancient Sapling", + "block.alexscaves.potted_ancient_sapling": "Potted Ancient Sapling", + "block.alexscaves.tree_star": "Tree Star", + "block.alexscaves.fern_thatch": "Fern Thatch", + "block.alexscaves.primal_magma": "Primal Magma", + "block.alexscaves.flood_basalt": "Flood Basalt", + "block.alexscaves.volcanic_core": "Volcanic Core", + "block.alexscaves.radrock": "Radrock", + "block.alexscaves.radrock_stairs": "Radrock Stairs", + "block.alexscaves.radrock_slab": "Radrock Slab", + "block.alexscaves.radrock_wall": "Radrock Wall", + "block.alexscaves.radrock_bricks": "Radrock Bricks", + "block.alexscaves.radrock_brick_stairs": "Radrock Brick Stairs", + "block.alexscaves.radrock_brick_slab": "Radrock Brick Slab", + "block.alexscaves.radrock_brick_wall": "Radrock Brick Wall", + "block.alexscaves.radrock_chiseled": "Chiseled Radrock", + "block.alexscaves.radrock_uranium_ore": "Radrock Uranium Ore", + "block.alexscaves.acidic_radrock": "Acidic Radrock", + "block.alexscaves.acid": "Acid", + "block.alexscaves.geothermal_vent": "Geothermal Vent", + "block.alexscaves.geothermal_vent_medium": "Medium Geothermal Vent", + "block.alexscaves.geothermal_vent_thin": "Thin Geothermal Vent", + "block.alexscaves.metal_barrel": "Metal Barrel", + "block.alexscaves.waste_drum": "Waste Drum", + "block.alexscaves.rusty_scrap_metal": "Rusty Scrap Metal", + "block.alexscaves.rusty_scrap_metal_plate": "Rusty Scrap Metal Plate", + "block.alexscaves.rusty_barrel": "Rusty Barrel", + "block.alexscaves.rusty_rebar": "Rusty Rebar", + "block.alexscaves.rusty_scaffolding": "Rusty Scaffolding", + "block.alexscaves.underweed": "Underweed", + "block.alexscaves.uranium_rod": "Uranium Rod", + "block.alexscaves.block_of_uranium": "Block of Uranium", + "block.alexscaves.nuclear_bomb": "Nuclear Bomb", + "block.alexscaves.unrefined_waste": "Unrefined Waste", + "block.alexscaves.nuclear_furnace": "Nuclear Furnace", + "block.alexscaves.nuclear_furnace_component": "Nuclear Furnace Component", + "block.alexscaves.sulfur": "Sulfur", + "block.alexscaves.sulfur_cluster": "Sulfur Cluster", + "block.alexscaves.sulfur_bud_small": "Small Sulfur Bud", + "block.alexscaves.sulfur_bud_medium": "Medium Sulfur Bud", + "block.alexscaves.sulfur_bud_large": "Large Sulfur Bud", + "block.alexscaves.cinder_block": "Cinder Block", + "block.alexscaves.cinder_block_stairs": "Cinder Block Stairs", + "block.alexscaves.cinder_block_slab": "Cinder Block Slab", + "block.alexscaves.cinder_block_wall": "Cinder Block Wall", + "block.alexscaves.hazmat_block": "Hazmat Block", + "block.alexscaves.siren_light": "Siren Light", + "block.alexscaves.nuclear_siren": "Nuclear Siren", + "block.alexscaves.radon_lamp_white": "White Radon Lamp", + "block.alexscaves.radon_lamp_orange": "Orange Radon Lamp", + "block.alexscaves.radon_lamp_magenta": "Magenta Radon Lamp", + "block.alexscaves.radon_lamp_light_blue": "Light Blue Radon Lamp", + "block.alexscaves.radon_lamp_yellow": "Yellow Radon Lamp", + "block.alexscaves.radon_lamp_lime": "Lime Radon Lamp", + "block.alexscaves.radon_lamp_pink": "Pink Radon Lamp", + "block.alexscaves.radon_lamp_gray": "Gray Radon Lamp", + "block.alexscaves.radon_lamp_light_gray": "Light Gray Radon Lamp", + "block.alexscaves.radon_lamp_cyan": "Cyan Radon Lamp", + "block.alexscaves.radon_lamp_purple": "Purple Radon Lamp", + "block.alexscaves.radon_lamp_blue": "Blue Radon Lamp", + "block.alexscaves.radon_lamp_brown": "Brown Radon Lamp", + "block.alexscaves.radon_lamp_green": "Green Radon Lamp", + "block.alexscaves.radon_lamp_red": "Red Radon Lamp", + "block.alexscaves.radon_lamp_black": "Black Radon Lamp", + "block.alexscaves.abyssmarine": "Abyssmarine", + "block.alexscaves.abyssmarine_stairs": "Abyssmarine Stairs", + "block.alexscaves.abyssmarine_slab": "Abyssmarine Slab", + "block.alexscaves.abyssmarine_wall": "Abyssmarine Wall", + "block.alexscaves.abyssal_altar": "Abyssal Altar", + "block.alexscaves.abyssmarine_bricks": "Abyssmarine Bricks", + "block.alexscaves.abyssmarine_brick_stairs": "Abyssmarine Brick Stairs", + "block.alexscaves.abyssmarine_brick_slab": "Abyssmarine Brick Slab", + "block.alexscaves.abyssmarine_brick_wall": "Abyssmarine Brick Wall", + "block.alexscaves.abyssmarine_pillar": "Abyssmarine Pillar", + "block.alexscaves.abyssmarine_tiles": "Abyssmarine Tiles", + "block.alexscaves.muck": "Muck", + "block.alexscaves.tube_worm": "Tube Worm", + "block.alexscaves.smooth_bone": "Smooth Bone Block", + "block.alexscaves.smooth_bone_stairs": "Smooth Bone Stairs", + "block.alexscaves.smooth_bone_slab": "Smooth Bone Slab", + "block.alexscaves.smooth_bone_wall": "Smooth Bone Wall", + "block.alexscaves.hollow_bone": "Hollow Bone Block", + "block.alexscaves.thin_bone": "Thin Bone Block", + "block.alexscaves.bone_nodule": "Bone Nodule", + "block.alexscaves.bone_ribs": "Bone Ribs", + "block.alexscaves.baleen_bone": "Baleen-Covered Bone", + "block.alexscaves.bone_worms": "Bone Worms", + "block.alexscaves.ping_pong_sponge": "Ping-Pong Sponge", + "block.alexscaves.dusk_anemone": "Dusk Anemone", + "block.alexscaves.twilight_anemone": "Twilight Anemone", + "block.alexscaves.midnight_anemone": "Midnight Anemone", + "block.alexscaves.mussel": "Mussel", + "block.alexscaves.block_of_pearl": "Block of Pearl", + "block.alexscaves.bioluminescent_torch": "Bioluminescent Torch", + "block.alexscaves.bioluminescent_wall_torch": "Bioluminescent Torch", + "block.alexscaves.drain": "Drain", + "block.alexscaves.depth_glass": "Depth Glass", + "block.alexscaves.copper_valve": "Copper Valve", + "block.alexscaves.enigmatic_engine": "Enigmatic Engine", + "block.alexscaves.guano_block": "Guano Block", + "block.alexscaves.guano_layer": "Guano Pile", + "block.alexscaves.guanostone": "Guanostone", + "block.alexscaves.guanostone_stairs": "Guanostone Stairs", + "block.alexscaves.guanostone_slab": "Guanostone Slab", + "block.alexscaves.guanostone_wall": "Guanostone Wall", + "block.alexscaves.guanostone_bricks": "Guanostone Bricks", + "block.alexscaves.guanostone_brick_stairs": "Guanostone Brick Stairs", + "block.alexscaves.guanostone_brick_slab": "Guanostone Brick Slab", + "block.alexscaves.guanostone_brick_wall": "Guanostone Brick Wall", + "block.alexscaves.guanostone_chiseled": "Chiseled Guanostone", + "block.alexscaves.guanostone_tiles": "Guanostone Tiles", + "block.alexscaves.guanostone_redstone_ore": "Guanostone Redstone Ore", + "block.alexscaves.coprolith": "Coprolith", + "block.alexscaves.coprolith_stairs": "Coprolith Stairs", + "block.alexscaves.coprolith_slab": "Coprolith Slab", + "block.alexscaves.coprolith_wall": "Coprolith Wall", + "block.alexscaves.smooth_coprolith": "Smooth Coprolith", + "block.alexscaves.smooth_coprolith_stairs": "Smooth Coprolith Stairs", + "block.alexscaves.smooth_coprolith_slab": "Smooth Coprolith Slab", + "block.alexscaves.smooth_coprolith_wall": "Smooth Coprolith Wall", + "block.alexscaves.coprolith_coal_ore": "Coprolith Coal Ore", + "block.alexscaves.porous_coprolith": "Porous Coprolith", + "block.alexscaves.peering_coprolith": "Peering Coprolith", + "block.alexscaves.forsaken_idol": "Forsaken Idol", + "block.alexscaves.thornwood_log": "Thornwood Log", + "block.alexscaves.thornwood_branch": "Thornwood Branch", + "block.alexscaves.thornwood_wood": "Thornwood Wood", + "block.alexscaves.stripped_thornwood_log": "Stripped Thornwood Log", + "block.alexscaves.stripped_thornwood_wood": "Stripped Thornwood Wood", + "block.alexscaves.thornwood_planks": "Thornwood Planks", + "block.alexscaves.thornwood_stairs": "Thornwood Stairs", + "block.alexscaves.thornwood_slab": "Thornwood Slab", + "block.alexscaves.thornwood_fence": "Thornwood Fence", + "block.alexscaves.thornwood_sign": "Thornwood Sign", + "block.alexscaves.thornwood_wall_sign": "Thornwood Sign", + "block.alexscaves.thornwood_hanging_sign": "Thornwood Hanging Sign", + "block.alexscaves.thornwood_wall_hanging_sign": "Thornwood Hanging Sign", + "block.alexscaves.thornwood_pressure_plate": "Thornwood Pressure Plate", + "block.alexscaves.thornwood_trapdoor": "Thornwood Trapdoor", + "block.alexscaves.thornwood_door": "Thornwood Door", + "block.alexscaves.thornwood_button": "Thornwood Button", + "block.alexscaves.thornwood_fence_gate": "Thornwood Fence Gate", + "block.alexscaves.thornwood_sapling": "Thornwood Sapling", + "block.alexscaves.potted_thornwood_sapling": "Potted Thornwood Sapling", + "block.alexscaves.moth_ball": "Moth Ball", + "block.alexscaves.beholder": "Beholder", + "item.alexscaves.advancement_tab_icon": "Alex's Caves Icon", + "item.alexscaves.cave_tablet": "Cave Tablet", + "item.alexscaves.cave_codex": "Cave Codex", + "item.alexscaves.cave_codex.add": "Added %s: %s to the Cave Compendium", + "item.alexscaves.cave_codex.end": "There is nothing more to learn about this biome.", + "item.alexscaves.cave_book": "Cave Compendium", + "item.alexscaves.cave_book.desc": "By Dr. Prof. Alexander Caverns, PhD.", + "item.alexscaves.cave_book.general": "General", + "item.alexscaves.cave_book.resources": "Resources", + "item.alexscaves.cave_book.mobs": "Inhabitants", + "item.alexscaves.cave_book.utilities": "Utilities", + "item.alexscaves.cave_map": "Cave Biome Map", + "item.alexscaves.cave_map.error": "There seems to be a lack of this biome's presence in this area. Try travelling far away.", + "item.alexscaves.underground_cabin_explorer_map": "Underground Cabin Map", + "item.alexscaves.raw_scarlet_neodymium": "Raw Scarlet Neodymium", + "item.alexscaves.raw_azure_neodymium": "Raw Azure Neodymium", + "item.alexscaves.scarlet_neodymium_ingot": "Scarlet Neodymium Ingot", + "item.alexscaves.azure_neodymium_ingot": "Azure Neodymium Ingot", + "item.alexscaves.telecore": "Telecore", + "item.alexscaves.notor_gizmo": "Notor Gizmo", + "item.alexscaves.holocoder": "Holocoder", + "item.alexscaves.heavyweight": "Heavyweight", + "item.alexscaves.ferrouslime_ball": "Ferrouslimeball", + "item.alexscaves.quarry_smasher": "Magnetic Quarry Smasher", + "item.alexscaves.seeking_arrow": "Seeking Arrow", + "item.alexscaves.galena_gauntlet": "Galena Gauntlet", + "item.alexscaves.resistor_shield": "Resistor Shield", + "item.alexscaves.resistor_shield.desc": "Sneak to reverse polarities", + "item.alexscaves.pewen_boat": "Pewen Boat", + "item.alexscaves.pewen_chest_boat": "Pewen Boat with Chest", + "item.alexscaves.trilocaris_bucket": "Bucket of Trilocaris", + "item.alexscaves.trilocaris_tail": "Raw Trilocaris Tail", + "item.alexscaves.cooked_trilocaris_tail": "Cooked Trilocaris Tail", + "item.alexscaves.pine_nuts": "Pine Nuts", + "item.alexscaves.amber_curiosity": "Amber Curiosity", + "item.alexscaves.dinosaur_nugget": "Dinosaur Nugget", + "item.alexscaves.tough_hide": "Tough Hide", + "item.alexscaves.heavy_bone": "Heavy Bone", + "item.alexscaves.serene_salad": "Serene Salad", + "item.alexscaves.seething_stew": "Seething Stew", + "item.alexscaves.primordial_soup": "Primordial Soup", + "item.alexscaves.primitive_club": "Primitive Club", + "item.alexscaves.primitive_club_inventory": "Primitive Club", + "item.alexscaves.limestone_spear": "Limestone Spear", + "item.alexscaves.limestone_spear_inventory": "Limestone Spear", + "item.alexscaves.primordial_helmet": "Primordial Helmet", + "item.alexscaves.primordial_tunic": "Primordial Tunic", + "item.alexscaves.primordial_pants": "Primordial Pants", + "item.alexscaves.dinosaur_pottery_sherd": "Dinosaur Pottery Sherd", + "item.alexscaves.footprint_pottery_sherd": "Footprint Pottery Sherd", + "item.alexscaves.dinosaur_train": "Dinosaur Train", + "item.alexscaves.acid_bucket": "Bucket of Acid", + "item.alexscaves.radgill_bucket": "Bucket of Radgill", + "item.alexscaves.radgill": "Radgill", + "item.alexscaves.cooked_radgill": "Cooked Radgill", + "item.alexscaves.sulfur_dust": "Sulfur Dust", + "item.alexscaves.uranium": "Uranium", + "item.alexscaves.uranium_shard": "Uranium Shard", + "item.alexscaves.radon_bottle": "Bottle of Radon", + "item.alexscaves.cinder_brick": "Cinder Brick", + "item.alexscaves.spelunkie": "Spelunkie", + "item.alexscaves.slam": "Slam", + "item.alexscaves.green_soylent": "Green Soylent", + "item.alexscaves.toxic_paste": "Toxic Paste", + "item.alexscaves.polymer_plate": "Polymer Plate", + "item.alexscaves.fissile_core": "Fissile Core", + "item.alexscaves.charred_remnant": "Charred Remnant", + "item.alexscaves.hazmat_mask": "Hazmat Mask", + "item.alexscaves.hazmat_chestplate": "Hazmat Chestplate", + "item.alexscaves.hazmat_leggings": "Hazmat Leggings", + "item.alexscaves.hazmat_boots": "Hazmat Boots", + "item.alexscaves.remote_detonator": "Remote Detonator", + "item.alexscaves.remote_detonator.desc": "Bound to (%s, %s, %s)", + "item.alexscaves.raygun": "Raygun", + "item.alexscaves.raygun.charge": "Charge: %s/%s", + "item.alexscaves.lanternfish_bucket": "Bucket of Lanternfish", + "item.alexscaves.lanternfish": "Lanternfish", + "item.alexscaves.cooked_lanternfish": "Cooked Lanternfish", + "item.alexscaves.tripodfish_bucket": "Bucket of Tripodfish", + "item.alexscaves.tripodfish": "Tripodfish", + "item.alexscaves.cooked_tripodfish": "Cooked Tripodfish", + "item.alexscaves.sea_pig_bucket": "Bucket of Sea Pig", + "item.alexscaves.sea_pig": "Sea Pig", + "item.alexscaves.marine_snow": "Marine Snow", + "item.alexscaves.gossamer_worm_bucket": "Bucket of Gossamer Worm", + "item.alexscaves.bioluminesscence": "Bioluminesscence", + "item.alexscaves.cooked_mussel": "Cooked Mussel", + "item.alexscaves.deep_sea_sushi_roll": "Deep Sea Sushi Roll", + "item.alexscaves.sea_glass_shards": "Sea Glass Shards", + "item.alexscaves.submarine": "Submarine", + "item.alexscaves.diving_helmet": "Diving Helmet", + "item.alexscaves.diving_chestplate": "Diving Chestplate", + "item.alexscaves.diving_leggings": "Diving Leggings", + "item.alexscaves.diving_boots": "Diving Boots", + "item.alexscaves.pearl": "Pearl", + "item.alexscaves.floater": "Floater", + "item.alexscaves.gazing_pearl": "Gazing Pearl", + "item.alexscaves.gazing_pearl.desc_stalking": "The gleam of the pearl wanes cautiously...", + "item.alexscaves.gazing_pearl.desc_aggressive": "The pearl glistens with malevolence...", + "item.alexscaves.gazing_pearl.desc_neutral": "The pearl reflects a neutral light...", + "item.alexscaves.gazing_pearl.desc_helpful": "The pearl beams with a joyous shine...", + "item.alexscaves.ink_bomb": "Ink Bomb", + "item.alexscaves.glow_ink_bomb": "Glow Ink Bomb", + "item.alexscaves.magic_conch": "Magic Conch", + "item.alexscaves.sea_staff": "Sea Staff", + "item.alexscaves.sea_staff_inventory": "Sea Staff", + "item.alexscaves.ortholance": "Ortholance", + "item.alexscaves.ortholance_inventory": "Ortholance", + "item.alexscaves.depth_charge": "Depth Charge", + "item.alexscaves.guardian_pottery_sherd": "Guardian Pottery Sherd", + "item.alexscaves.hero_pottery_sherd": "Hero Pottery Sherd", + "item.alexscaves.bioluminescent_torch": "Bioluminescent Torch", + "item.alexscaves.game_controller": "Game Controller", + "item.alexscaves.stinky_fish": "Stinky Fish", + "item.alexscaves.guano": "Guano", + "item.alexscaves.moth_dust": "Moth Dust", + "item.alexscaves.fertilizer": "Fertilizer", + "item.alexscaves.dark_tatters": "Dark Tatters", + "item.alexscaves.occult_gem": "Occult Gem", + "item.alexscaves.occult_gem.desc": "Bound to (%s, %s, %s)", + "item.alexscaves.occult_gem.start_observing": "Sneak to stop observing...", + "item.alexscaves.totem_of_possession": "Totem of Possession", + "item.alexscaves.totem_of_possession.invalid": "This being is too powerful to be possessed...", + "item.alexscaves.desolate_dagger": "Desolate Dagger", + "item.alexscaves.corrodent_teeth": "Corrodent Teeth", + "item.alexscaves.burrowing_arrow": "Burrowing Arrow", + "item.alexscaves.vesper_wing": "Vesper Wing", + "item.alexscaves.vesper_stew": "Vesper Stew", + "item.alexscaves.pure_darkness": "Pure Darkness", + "item.alexscaves.shadow_silk": "Shadow Silk", + "item.alexscaves.hood_of_darkness": "Hood of Darkness", + "item.alexscaves.cloak_of_darkness": "Cloak of Darkness", + "item.alexscaves.cloak_of_darkness.equip": "Use Special Ability when empowered to become Darkness Incarnate", + "item.alexscaves.cloak_of_darkness.requires_darkness": "You cannot use this ability in the light...", + "item.alexscaves.darkened_apple": "Darkened Apple", + "item.alexscaves.dreadbow": "Dreadbow", + "item.alexscaves.dreadbow_inventory": "Dreadbow", + "item.alexscaves.dreadbow_pulling_0_inventory": "Dreadbow", + "item.alexscaves.dreadbow_pulling_1_inventory": "Dreadbow", + "item.alexscaves.dreadbow_pulling_2_inventory": "Dreadbow", + "item.alexscaves.thornwood_boat": "Thornwood Boat", + "item.alexscaves.thornwood_chest_boat": "Thornwood Boat with Chest", + "item.alexscaves.spawn_egg_teletor": "Teletor Spawn Egg", + "item.alexscaves.spawn_egg_magnetron": "Magnetron Spawn Egg", + "item.alexscaves.spawn_egg_boundroid": "Boundroid Spawn Egg", + "item.alexscaves.spawn_egg_ferrouslime": "Ferrouslime Spawn Egg", + "item.alexscaves.spawn_egg_notor": "Notor Spawn Egg", + "item.alexscaves.spawn_egg_subterranodon": "Subterranodon Spawn Egg", + "item.alexscaves.spawn_egg_vallumraptor": "Vallumraptor Spawn Egg", + "item.alexscaves.spawn_egg_grottoceratops": "Grottoceratops Spawn Egg", + "item.alexscaves.spawn_egg_trilocaris": "Trilocaris Spawn Egg", + "item.alexscaves.spawn_egg_tremorsaurus": "Tremorsaurus Spawn Egg", + "item.alexscaves.spawn_egg_relicheirus": "Relicheirus Spawn Egg", + "item.alexscaves.spawn_egg_nucleeper": "Nucleeper Spawn Egg", + "item.alexscaves.spawn_egg_radgill": "Radgill Spawn Egg", + "item.alexscaves.spawn_egg_brainiac": "Brainiac Spawn Egg", + "item.alexscaves.spawn_egg_gammaroach": "Gammaroach Spawn Egg", + "item.alexscaves.spawn_egg_raycat": "Raycat Spawn Egg", + "item.alexscaves.spawn_egg_lanternfish": "Lanternfish Spawn Egg", + "item.alexscaves.spawn_egg_sea_pig": "Sea Pig Spawn Egg", + "item.alexscaves.spawn_egg_hullbreaker": "Hullbreaker Spawn Egg", + "item.alexscaves.spawn_egg_gossamer_worm": "Gossamer Worm Spawn Egg", + "item.alexscaves.spawn_egg_tripodfish": "Tripodfish Spawn Egg", + "item.alexscaves.spawn_egg_deep_one": "Deep One Spawn Egg", + "item.alexscaves.spawn_egg_deep_one_knight": "Deep One Knight Spawn Egg", + "item.alexscaves.spawn_egg_deep_one_mage": "Deep One Mage Spawn Egg", + "item.alexscaves.spawn_egg_mine_guardian": "Mine Guardian Spawn Egg", + "item.alexscaves.spawn_egg_gloomoth": "Gloomoth Spawn Egg", + "item.alexscaves.spawn_egg_underzealot": "Underzealot Spawn Egg", + "item.alexscaves.spawn_egg_watcher": "Watcher Spawn Egg", + "item.alexscaves.spawn_egg_corrodent": "Corrodent Spawn Egg", + "item.alexscaves.spawn_egg_vesper": "Vesper Spawn Egg", + "item.alexscaves.spawn_egg_forsaken": "Forsaken Spawn Egg", + "entity.alexscaves.boat": "Boat", + "entity.alexscaves.chest_boat": "Chest Boat", + "entity.alexscaves.moving_metal_block": "Magnetizing Block", + "entity.alexscaves.teletor": "Teletor", + "entity.alexscaves.magnetic_weapon": "Magnetic Weapon", + "entity.alexscaves.magnetron": "Magnetron", + "entity.alexscaves.boundroid": "Boundroid", + "entity.alexscaves.boundroid_winch": "Boundroid Winch", + "entity.alexscaves.ferrouslime": "Ferrouslime", + "entity.alexscaves.notor": "Notor", + "entity.alexscaves.quarry_smasher": "Magnetic Quarry Smasher", + "entity.alexscaves.seeking_arrow": "Seeking Arrow", + "entity.alexscaves.subterranodon": "Subterranodon", + "entity.alexscaves.subterranodon.mount_message": "%s to Ascend, %s to Descend, %s to Dismount", + "entity.alexscaves.vallumraptor": "Vallumraptor", + "entity.alexscaves.grottoceratops": "Grottoceratops", + "entity.alexscaves.trilocaris": "Trilocaris", + "entity.alexscaves.tremorsaurus": "Tremorsaurus", + "entity.alexscaves.tremorsaurus.mount_message": "%s to Roar, %s to Dismount", + "entity.alexscaves.relicheirus": "Relicheirus", + "entity.alexscaves.falling_tree_block": "Falling Tree", + "entity.alexscaves.nuclear_explosion": "Nuclear Explosion", + "entity.alexscaves.nuclear_bomb": "Nuclear Bomb", + "entity.alexscaves.nucleeper": "Nucleeper", + "entity.alexscaves.radgill": "Radgill", + "entity.alexscaves.brainiac": "Brainiac", + "entity.alexscaves.thrown_waste_drum": "Thrown Waste Drum", + "entity.alexscaves.gammaroach": "Gammaroach", + "entity.alexscaves.raycat": "Raycat", + "entity.alexscaves.cinder_brick": "Cinder Brick", + "entity.alexscaves.lanternfish": "Lanternfish", + "entity.alexscaves.sea_pig": "Sea Pig", + "entity.alexscaves.submarine": "Submarine", + "entity.alexscaves.submarine.mount_message": "%s: Ascend, %s: Descend, %s: Floodlights, %s: Dismount", + "entity.alexscaves.hullbreaker": "Hullbreaker", + "entity.alexscaves.gossamer_worm": "Gossamer Worm", + "entity.alexscaves.tripodfish": "Tripodfish", + "entity.alexscaves.ink_bomb": "Ink Bomb", + "entity.alexscaves.deep_one": "Deep One", + "entity.alexscaves.deep_one_knight": "Deep One Knight", + "entity.alexscaves.deep_one_mage": "Deep One Mage", + "entity.alexscaves.deep_one.reaction_stalking": "The Deep Ones now regard you with caution", + "entity.alexscaves.deep_one.reaction_aggressive": "The Deep Ones now regard you with aggression", + "entity.alexscaves.deep_one.reaction_neutral": "The Deep Ones now regard you with neutrality", + "entity.alexscaves.deep_one.reaction_helpful": "The Deep Ones now regard you as a friend", + "entity.alexscaves.mine_guardian": "Mine Guardian", + "entity.alexscaves.mine_guardian_anchor": "Mine Guardian Anchor", + "entity.alexscaves.water_bolt": "Water Bolt", + "entity.alexscaves.wave": "Wave", + "entity.alexscaves.floater": "Floater", + "entity.alexscaves.falling_guano": "Guano", + "entity.alexscaves.guano": "Guano", + "entity.alexscaves.gloomoth": "Gloomoth", + "entity.alexscaves.underzealot": "Underzealot", + "entity.alexscaves.watcher": "Watcher", + "entity.alexscaves.corrodent": "Corrodent", + "entity.alexscaves.vesper": "Vesper", + "entity.alexscaves.forsaken": "Forsaken", + "entity.alexscaves.beholder_eye": "Beholder", + "entity.alexscaves.desolate_dagger": "Desolate Dagger", + "entity.alexscaves.burrowing_arrow": "Burrowing Arrow", + "entity.alexscaves.dark_arrow": "Dark Arrow", + "entity.alexscaves.all.command_0": "%s is wandering", + "entity.alexscaves.all.command_1": "%s is staying", + "entity.alexscaves.all.command_2": "%s is following", + "fluid.alexscaves.acid": "Acid", + "death.attack.acid_0": "%s was melted by acid", + "death.attack.acid_1": "%s was liquefied", + "death.attack.acid_0.entity": "%s was melted by acid by %s", + "death.attack.acid_1.entity": "%s was liquefied by %s", + "death.attack.nuke_0": "%s became death, the destroyer of worlds", + "death.attack.nuke_1": "%s was reduced to atoms", + "death.attack.nuke_2": "%s was atomized", + "death.attack.nuke_3": "%s didn't duck and cover", + "death.attack.nuke_4": "%s met death, the destroyer of worlds", + "death.attack.nuke_0.entity": "%s became death, the destroyer of worlds via %s", + "death.attack.nuke_1.entity": "%s was reduced to atoms by %s", + "death.attack.nuke_2.entity": "%s was atomized by %s", + "death.attack.nuke_3.entity": "%s didn't duck and cover from %s", + "death.attack.nuke_4.entity": "%s met death, the destroyer of worlds via %s", + "death.attack.radiation_0": "%s was irradiated to death", + "death.attack.radiation_1": "%s succumbed to radiation poisoning", + "death.attack.radiation_2": "%s couldn't take the rads", + "death.attack.radiation_0.entity": "%s was irradiated to death caused by %s", + "death.attack.radiation_1.entity": "%s succumbed to radiation poisoning caused by %s", + "death.attack.radiation_2.entity": "%s couldn't take the rads from %s", + "death.attack.raygun_0": "%s was zapped with a raygun", + "death.attack.raygun_1": "%s was turned to ash", + "death.attack.raygun_0.entity": "%s was zapped with a raygun by %s", + "death.attack.raygun_1.entity": "%s was turned to ash by %s", + "death.attack.forsaken_sonic_boom_0": "%s had their ears melted", + "death.attack.forsaken_sonic_boom_1": "%s was killed by sonar", + "death.attack.forsaken_sonic_boom_2": "%s got treated like a moth", + "death.attack.forsaken_sonic_boom_0.entity": "%s had their ears melted by %s", + "death.attack.forsaken_sonic_boom_1.entity": "%s was killed by sonar by %s", + "death.attack.forsaken_sonic_boom_2.entity": "%s got treated like a moth by %s", + "death.attack.desolate_dagger_0": "%s was killed with dark magic", + "death.attack.desolate_dagger_1": "%s was stabbed with a evil blade", + "death.attack.desolate_dagger_0.entity": "%s was killed with dark magic by %s", + "death.attack.desolate_dagger_1.entity": "%s was stabbed with a evil blade by %s", + "death.attack.dark_arrow_0": "%s was skewered with dark magic arrows", + "death.attack.dark_arrow_1": "%s was swarmed by dark magic arrows", + "death.attack.dark_arrow_0.entity": "%s was skewered with dark magic arrows by %s", + "death.attack.dark_arrow_1.entity": "%s was swarmed by dark magic arrows by %s", + "alexscaves.container.spelunkery_table": "Spelunkery Table", + "alexscaves.container.spelunkery_table_translation": "Spelunkery Table Translation", + "alexscaves.container.spelunkery_table.bad_tablet": "Cave Tablet has invalid NBT data", + "alexscaves.container.spelunkery_table.find": "Find:", + "alexscaves.container.spelunkery_table.attempts": "Attempts Left:", + "alexscaves.container.spelunkery_table.slot_info_tablet_0": "Place a %s in this slot to begin research...", + "alexscaves.container.spelunkery_table.slot_info_tablet_1": "Tablet cannot be removed once research starts!", + "alexscaves.container.spelunkery_table.slot_info_paper": "Place a %s in this slot to aide translation...", + "alexscaves.container.spelunkery_table.translate": "Select a word to attempt a guess", + "alexscaves.container.spelunkery_table.glass": "Drag this lens over an attempted guess to reveal its meaning...", + "alexscaves.container.spelunkery_table.guess_name": "Using the letters from your incorrect guesses, find this word!", + "alexscaves.container.spelunkery_table.level": "Complete %s more translation to earn a %s", + "alexscaves.container.spelunkery_table.levels": "Complete %s more translations to earn a %s", + "alexscaves.container.nuclear_furnace_blasting": "Nuclear Furnace Blasting", + "effect.alexscaves.magnetizing": "Magnetizing", + "effect.alexscaves.stunned": "Stunned", + "effect.alexscaves.rage": "Rage", + "effect.alexscaves.irradiated": "Irradiated", + "effect.alexscaves.bubbled": "Bubbled", + "effect.alexscaves.deepsight": "Deepsight", + "effect.alexscaves.darkness_incarnate": "Darkness Incarnate", + "item.minecraft.potion.effect.magnetizing": "Potion of Magnetizing", + "item.minecraft.potion.effect.long_magnetizing": "Potion of Magnetizing", + "item.minecraft.splash_potion.effect.magnetizing": "Splash Potion of Magnetizing", + "item.minecraft.splash_potion.effect.long_magnetizing": "Splash Potion of Magnetizing", + "item.minecraft.tipped_arrow.effect.magnetizing": "Arrow of Magnetizing", + "item.minecraft.tipped_arrow.effect.long_magnetizing": "Arrow of Magnetizing", + "item.minecraft.lingering_potion.effect.magnetizing": "Lingering Potion of Magnetizing", + "item.minecraft.lingering_potion.effect.long_magnetizing": "Lingering Potion of Magnetizing", + "item.minecraft.potion.effect.deepsight": "Potion of Deepsight", + "item.minecraft.potion.effect.long_deepsight": "Potion of Deepsight", + "item.minecraft.splash_potion.effect.deepsight": "Splash Potion of Deepsight", + "item.minecraft.splash_potion.effect.long_deepsight": "Splash Potion of Deepsight", + "item.minecraft.tipped_arrow.effect.deepsight": "Arrow of Deepsight", + "item.minecraft.tipped_arrow.effect.long_deepsight": "Arrow of Deepsight", + "item.minecraft.lingering_potion.effect.deepsight": "Lingering Potion of Deepsight", + "item.minecraft.lingering_potion.effect.long_deepsight": "Lingering Potion of Deepsight", + "item.minecraft.potion.effect.glowing": "Potion of Glowing", + "item.minecraft.potion.effect.long_glowing": "Potion of Glowing", + "item.minecraft.splash_potion.effect.glowing": "Splash Potion of Glowing", + "item.minecraft.splash_potion.effect.long_glowing": "Splash Potion of Glowing", + "item.minecraft.tipped_arrow.effect.glowing": "Arrow of Glowing", + "item.minecraft.tipped_arrow.effect.long_glowing": "Arrow of Glowing", + "item.minecraft.lingering_potion.effect.glowing": "Lingering Potion of Glowing", + "item.minecraft.lingering_potion.effect.long_glowing": "Lingering Potion of Glowing", + "item.minecraft.potion.effect.haste": "Potion of Haste", + "item.minecraft.potion.effect.long_haste": "Potion of Haste", + "item.minecraft.potion.effect.strong_haste": "Potion of Haste", + "item.minecraft.splash_potion.effect.haste": "Splash Potion of Haste", + "item.minecraft.splash_potion.effect.long_haste": "Splash Potion of Haste", + "item.minecraft.splash_potion.effect.strong_haste": "Splash Potion of Haste", + "item.minecraft.tipped_arrow.effect.haste": "Arrow of Haste", + "item.minecraft.tipped_arrow.effect.long_haste": "Arrow of Haste", + "item.minecraft.tipped_arrow.effect.strong_haste": "Arrow of Haste", + "item.minecraft.lingering_potion.effect.haste": "Lingering Potion of Haste", + "item.minecraft.lingering_potion.effect.long_haste": "Lingering Potion of Haste", + "item.minecraft.lingering_potion.effect.strong_haste": "Lingering Potion of Haste", + "trim_pattern.alexscaves.polarity": "Polarity Armor Trim", + "biome.alexscaves.magnetic_caves": "Magnetic Caves", + "biome.alexscaves.primordial_caves": "Primordial Caves", + "biome.alexscaves.toxic_caves": "Toxic Caves", + "biome.alexscaves.abyssal_chasm": "Abyssal Chasm", + "biome.alexscaves.forlorn_hollows": "Forlorn Hollows", + "key.special_ability": "Alex's Caves Special Ability", + "key.special_ability.desc": "Activates unique ability of a mount or armor set, when applicable", + "item.alexscaves.natures_compass_warning": "Try using a Cave Biome Map to find this biome...", + "advancements.alexscaves.root.title": "Alex's Caves", + "advancements.alexscaves.root.desc": "There is a secret world... come explore its splendors", + "advancements.alexscaves.cave_tablet.title": "It Belongs in a Museum", + "advancements.alexscaves.cave_tablet.desc": "Obtain a Cave Tablet from a Underground Cabin", + "advancements.alexscaves.cave_codex.title": "Lorem Ipsum", + "advancements.alexscaves.cave_codex.desc": "Using a Spelunkery Table, translate a Cave Tablet", + "advancements.alexscaves.cave_book.title": "Once Upon a Cave", + "advancements.alexscaves.cave_book.desc": "Craft a Cave Compendium to document your knowledge of rare cave biomes", + "advancements.alexscaves.cave_map.title": "The Journey Begins", + "advancements.alexscaves.cave_map.desc": "Craft a Cave Biome Map and set out on a journey...", + "advancements.alexscaves.discover_magnetic_caves.title": "Opposites Attract", + "advancements.alexscaves.discover_magnetic_caves.desc": "Enter the Magnetic Caves", + "advancements.alexscaves.neodymium.title": "Push and Pull", + "advancements.alexscaves.neodymium.desc": "Gather both kinds of Neodymium", + "advancements.alexscaves.neodymium_ingot.title": "An Alloy To Remember", + "advancements.alexscaves.neodymium_ingot.desc": "Forge an ingot out of Neodymium and Iron", + "advancements.alexscaves.magnet.title": "Magnets, How Do They Work?", + "advancements.alexscaves.magnet.desc": "Craft a Magnet, which can pull or push multiple metal blocks around", + "advancements.alexscaves.seeking_arrow.title": "R.I.P. Yondu", + "advancements.alexscaves.seeking_arrow.desc": "Craft a Seeking Arrow", + "advancements.alexscaves.magnetic_levitation_rail.title": "Bullet Train", + "advancements.alexscaves.magnetic_levitation_rail.desc": "Craft a Magnetic Levitation Rail", + "advancements.alexscaves.defeat_notor.title": "Publicity Stunt", + "advancements.alexscaves.defeat_notor.desc": "Defeat a Notor, which could have given away your position...", + "advancements.alexscaves.hologram_projector.title": "You Look Like a Good Joe", + "advancements.alexscaves.hologram_projector.desc": "Craft a Hologram Projector", + "advancements.alexscaves.defeat_boundroid.title": "Worthless", + "advancements.alexscaves.defeat_boundroid.desc": "Defeat a Boundroid", + "advancements.alexscaves.telecore.title": "Teletor's Telecore", + "advancements.alexscaves.telecore.desc": "Obtain a Telecore", + "advancements.alexscaves.galena_gauntlet_challenge.title": "Mind over Magnet", + "advancements.alexscaves.galena_gauntlet_challenge.desc": "Kill a mob from over 20 blocks away using a Galena Gauntlet", + "advancements.alexscaves.defeat_magnetron.title": "Magnetron No More", + "advancements.alexscaves.defeat_magnetron.desc": "Defeat a Magnetron and obtain the Heart of Iron", + "advancements.alexscaves.quarry.title": "Tech-It", + "advancements.alexscaves.quarry.desc": "Craft a Magnetic Quarry", + "advancements.alexscaves.finished_quarry.title": "Bedrock or Bust", + "advancements.alexscaves.finished_quarry.desc": "Have a Magnetic Quarry smash all the way down until there are no more blocks left to break", + "advancements.alexscaves.resistor_shield.title": "Come on and Slam", + "advancements.alexscaves.resistor_shield.desc": "Craft a Resistor Shield, which can release a magnetic pulse on use.", + "advancements.alexscaves.discover_primordial_caves.title": "The Cave That Time Forgot", + "advancements.alexscaves.discover_primordial_caves.desc": "Enter the Primordial Caves", + "advancements.alexscaves.limestone.title": "Town of Bedrock", + "advancements.alexscaves.limestone.desc": "Obtain Limestone", + "advancements.alexscaves.cave_painting.title": "Modern Art. It'll Never Last", + "advancements.alexscaves.cave_painting.desc": "Create a Cave Painting by using Charcoal on Smooth Limestone", + "advancements.alexscaves.mystery_cave_painting.title": "Time of the Titans", + "advancements.alexscaves.mystery_cave_painting.desc": "Create a Cave Painting depicting an unknown beast of tremendous size...", + "advancements.alexscaves.discover_dinosaur.title": "Life Finds A Way", + "advancements.alexscaves.discover_dinosaur.desc": "Encounter a reptile that has been long gone from the surface of the earth... but not from beneath it", + "advancements.alexscaves.dinosaurs_minecart.title": "Dinosaur Train", + "advancements.alexscaves.dinosaurs_minecart.desc": "Put five different types of dinosaur in minecarts near each other", + "advancements.alexscaves.tree_star.title": "Tree Stars!!!", + "advancements.alexscaves.tree_star.desc": "Gather a Tree Star, the favorite food of many a dinosaur", + "advancements.alexscaves.breed_grottoceratops.title": "Didn't Make it on the Ark", + "advancements.alexscaves.breed_grottoceratops.desc": "Breed Grottoceratops with Tree Stars", + "advancements.alexscaves.fiddlehead.title": "Fronds Like These", + "advancements.alexscaves.fiddlehead.desc": "Collect a Fiddlehead, a young fern that sprouts after a Grottoceratops eats", + "advancements.alexscaves.serene_salad.title": "Strictly Medicinal Purposes", + "advancements.alexscaves.serene_salad.desc": "Craft a Serene Salad, which can be used to calm some of the more savage denizens of the Primordial Caves", + "advancements.alexscaves.defeat_big_dinosaur.title": "Re-Extinct", + "advancements.alexscaves.defeat_big_dinosaur.desc": "Slay a large dinosaur", + "advancements.alexscaves.primordial_armor.title": "Encino Man", + "advancements.alexscaves.primordial_armor.desc": "Craft the entire set of primordial armor using dinosaur drops", + "advancements.alexscaves.cooked_dinosaur_chop.title": "Tastes Like Chicken", + "advancements.alexscaves.cooked_dinosaur_chop.desc": "Roast a Dinosaur Chop", + "advancements.alexscaves.dinosaur_nugget.title": "Swaggy Meal Mommy Made It", + "advancements.alexscaves.dinosaur_nugget.desc": "Make some Dinosaur Nuggets... with real dinosaur meat!", + "advancements.alexscaves.tame_vallumraptor.title": "Clever Girl", + "advancements.alexscaves.tame_vallumraptor.desc": "Tame a vallumraptor by leaving Dinosaur Nuggets in an unattended chest, then feed it Serene Salad afterwards", + "advancements.alexscaves.primitive_club.title": "Law of Club and Fang", + "advancements.alexscaves.primitive_club.desc": "Craft a Primitive Club, a slow weapon which can stun targets", + "advancements.alexscaves.tame_tremorsaurus.title": "Tyrant King", + "advancements.alexscaves.tame_tremorsaurus.desc": "Tame a Tremorsaurus by stunning it and feeding it Serene Salad", + "advancements.alexscaves.trilocaris_bucket.title": "Abnormal Shrimp", + "advancements.alexscaves.trilocaris_bucket.desc": "Capture a Trilocaris in a bucket", + "advancements.alexscaves.feed_relicheirus.title": "Lumberjackosaurus", + "advancements.alexscaves.feed_relicheirus.desc": "Feed a Relicheirus some Primordial Soup in order to send it into a tree-toppling fervor", + "advancements.alexscaves.tame_subterranodon.title": "Prehistoric Elytra", + "advancements.alexscaves.tame_subterranodon.desc": "Tame a Subterranodon using Trilocaris Tails", + "advancements.alexscaves.discover_toxic_caves.title": "Radiation Vibe", + "advancements.alexscaves.discover_toxic_caves.desc": "Enter the Toxic Caves", + "advancements.alexscaves.uranium.title": "Uranium Fever", + "advancements.alexscaves.uranium.desc": "Mine Uranium Ore", + "advancements.alexscaves.defeat_nucleeper.title": "Crisis Adverted", + "advancements.alexscaves.defeat_nucleeper.desc": "Defeat a Nucleeper before it erupts into an atomic fireball", + "advancements.alexscaves.uranium_rod.title": "Hot Rod", + "advancements.alexscaves.uranium_rod.desc": "Craft a Uranium Rod", + "advancements.alexscaves.sulfur_dust.title": "Smelly Situation", + "advancements.alexscaves.sulfur_dust.desc": "Obtain Sulfur Dust from Sulfur Clusters", + "advancements.alexscaves.eat_radiation_foods.title": "Shelf Life", + "advancements.alexscaves.eat_radiation_foods.desc": "Eat all foods that can heal you when inflicted with radiation", + "advancements.alexscaves.feed_gammaroach.title": "Apocalypse-Proof", + "advancements.alexscaves.feed_gammaroach.desc": "Feed a Spelunkie to a Gammaroach", + "advancements.alexscaves.toxic_paste.title": "THE OOOOOOOOZE", + "advancements.alexscaves.toxic_paste.desc": "Obtain Toxic Paste from slaying a Gammaroach", + "advancements.alexscaves.polymer_plate.title": "Toxic Alloy", + "advancements.alexscaves.polymer_plate.desc": "Craft a Polymer Plate", + "advancements.alexscaves.remote_detonation.title": "The Big Red Button", + "advancements.alexscaves.remote_detonation.desc": "Using a Remote Detonator, activate explosives from over 100 blocks away", + "advancements.alexscaves.hazmat_armor.title": "The One Who Knocks", + "advancements.alexscaves.hazmat_armor.desc": "Craft the entire set of Hazmat Armor", + "advancements.alexscaves.enter_acid_with_armor.title": "Bath Bomb", + "advancements.alexscaves.enter_acid_with_armor.desc": "Enter acid while wearing armor, which will recieve the majority of the damage instead", + "advancements.alexscaves.acid_create_rust.title": "Rust-eze!", + "advancements.alexscaves.acid_create_rust.desc": "Rust a metal block by placing it next to acid", + "advancements.alexscaves.radgill_bucket.title": "Three Eyes on Every Fish", + "advancements.alexscaves.radgill_bucket.desc": "Capture a Radgill in a bucket", + "advancements.alexscaves.tame_raycat.title": "The Ray Cat Solution", + "advancements.alexscaves.tame_raycat.desc": "Tame a Raycat by feeding it Radgill. It can help keep you radiation-free!", + "advancements.alexscaves.radon_bottle.title": "Gassed Up", + "advancements.alexscaves.radon_bottle.desc": "Bottle some Radon from a Geothermal Vent spewing green gas", + "advancements.alexscaves.nuclear_bomb.title": "I Am Become Death", + "advancements.alexscaves.nuclear_bomb.desc": "Craft a Nuclear Bomb", + "advancements.alexscaves.ride_nuclear_bomb.title": "We'll Meet Again", + "advancements.alexscaves.ride_nuclear_bomb.desc": "Ride a Nuclear Bomb right before it detonates. Yee-haw!", + "advancements.alexscaves.defuse_nuclear_bomb.title": "Cut the Red Wire", + "advancements.alexscaves.defuse_nuclear_bomb.desc": "Defuse a Nuclear Bomb using shears", + "advancements.alexscaves.defeat_brainiac.title": "Brains and Brawn", + "advancements.alexscaves.defeat_brainiac.desc": "Defeat a Brainiac, a hulking monster mutated by radiation", + "advancements.alexscaves.nuclear_furnace_component.title": "3.6 Roentgen", + "advancements.alexscaves.nuclear_furnace_component.desc": "Craft 8 Nuclear Furnace Components, which can be placed in a cube to create a Nuclear Furnace", + "advancements.alexscaves.stop_nuclear_furnace_meltdown.title": "Total Meltdown", + "advancements.alexscaves.stop_nuclear_furnace_meltdown.desc": "Return a Nuclear Furnace from criticality by barreling the waste stored inside", + "advancements.alexscaves.raygun.title": "Revive Me, I Have a Raygun", + "advancements.alexscaves.raygun.desc": "Craft a Raygun", + "advancements.alexscaves.discover_abyssal_chasm.title": "Beyond the Sea", + "advancements.alexscaves.discover_abyssal_chasm.desc": "Enter the Abyssal Chasm", + "advancements.alexscaves.discover_abyssal_ruins.title": "Shell City", + "advancements.alexscaves.discover_abyssal_ruins.desc": "Find the one place in the deep that seems to have air inside...", + "advancements.alexscaves.defeat_mine_guardian.title": "Those Aren't Balloons...", + "advancements.alexscaves.defeat_mine_guardian.desc": "Slay a Mine Guardian", + "advancements.alexscaves.diving_armor.title": "The Cyclops", + "advancements.alexscaves.diving_armor.desc": "Obtain the entire set of Diving Armor from the Drowned in the deep", + "advancements.alexscaves.ride_submarine.title": "Captain Nemo", + "advancements.alexscaves.ride_submarine.desc": "Take a ride in a Submarine", + "advancements.alexscaves.repair_submarine.title": "Buff Out Those Scratches", + "advancements.alexscaves.repair_submarine.desc": "Repair a Submarine using Copper Ingots", + "advancements.alexscaves.mussel.title": "Bring Forth The Mollusk", + "advancements.alexscaves.mussel.desc": "Break a Mussel", + "advancements.alexscaves.cooked_mussel.title": "Slurp Up", + "advancements.alexscaves.cooked_mussel.desc": "Cook a Mussel in a furnace", + "advancements.alexscaves.pearl.title": "Diamonds of the Sea", + "advancements.alexscaves.pearl.desc": "Obtain a Pearl from breaking a Mussel", + "advancements.alexscaves.stalked_by_deep_one.title": "The Shadow Over Mine's Craft", + "advancements.alexscaves.stalked_by_deep_one.desc": "See something you weren't supposed to...", + "advancements.alexscaves.pearl_on_abyssal_altar.title": "Order of Dagon", + "advancements.alexscaves.pearl_on_abyssal_altar.desc": "Place a Pearl on an Abyssal Altar as an offering", + "advancements.alexscaves.trade_with_deep_one.title": "An Understanding", + "advancements.alexscaves.trade_with_deep_one.desc": "Successfully trade with the Deep Ones", + "advancements.alexscaves.deep_ones_become_neutral.title": "Nautical Neighbors", + "advancements.alexscaves.deep_ones_become_neutral.desc": "Trade so often with the Deep Ones that they no longer avoid your presence", + "advancements.alexscaves.deep_ones_become_helpful.title": "All Buddies Now", + "advancements.alexscaves.deep_ones_become_helpful.desc": "Become so well-regarded amongst the Deep Ones that they occasionally come to your defense", + "advancements.alexscaves.deep_one_items.title": "Powers of Poseidon", + "advancements.alexscaves.deep_one_items.desc": "Collect four different, powerful items from trading with the Deep Ones", + "advancements.alexscaves.abyssal_bucket.title": "Buckets of Joy", + "advancements.alexscaves.abyssal_bucket.desc": "Capture any abyssal sea creature in a bucket", + "advancements.alexscaves.deepsight.title": "A Lighthouse in Your Eyes", + "advancements.alexscaves.deepsight.desc": "Discover the Deepsight Effect by brewing a Deepsight Potion with a Lanternfish", + "advancements.alexscaves.bioluminesscence.title": "Another Kind of Slime", + "advancements.alexscaves.bioluminesscence.desc": "Obtain Bioluminesscence from a Gossamer Worm", + "advancements.alexscaves.bioluminescent_torch.title": "Glow Sticks", + "advancements.alexscaves.bioluminescent_torch.desc": "Craft a torch that works underwater", + "advancements.alexscaves.floater.title": "Surface or Bust", + "advancements.alexscaves.floater.desc": "Craft a Floater, which can quickly return you to above the waves", + "advancements.alexscaves.marine_snow.title": "Catching Flakes", + "advancements.alexscaves.marine_snow.desc": "Obtain Marine Snow from feeding a Sea Pig, which can rejuvenate coral", + "advancements.alexscaves.deep_sea_sushi_roll.title": "Pass the Wasabi", + "advancements.alexscaves.deep_sea_sushi_roll.desc": "Craft a Deep Sea Sushi Roll", + "advancements.alexscaves.discover_forlorn_hollows.title": "Forlornliest Day of My Life", + "advancements.alexscaves.discover_forlorn_hollows.desc": "Enter the Forlorn Hollows", + "advancements.alexscaves.guano.title": "That is One Big Pile of...", + "advancements.alexscaves.guano.desc": "Gather some Guano", + "advancements.alexscaves.defeat_gloomoth.title": "Got Lamps?", + "advancements.alexscaves.defeat_gloomoth.desc": "Slay a Gloomoth", + "advancements.alexscaves.moth_ball.title": "Bug Repellent", + "advancements.alexscaves.moth_ball.desc": "Craft a Moth Ball, which can keep Gloomoths away from light sources", + "advancements.alexscaves.discover_underzealot.title": "Hans Moleman", + "advancements.alexscaves.discover_underzealot.desc": "Discover an Underzealot, a mole-like cultist in service to a dark entity...", + "advancements.alexscaves.underzealot_sacrifice.title": "The Black Parade", + "advancements.alexscaves.underzealot_sacrifice.desc": "Witness Underzealots sacrifice a creature to their profane god, and see it transform into something unholy...", + "advancements.alexscaves.desolate_dagger.title": "Knives Out", + "advancements.alexscaves.desolate_dagger.desc": "Obtain a rare Desolate Dagger from slaying an Underzealot, a sacrificial blade with a magical attack...", + "advancements.alexscaves.defeat_corrodent.title": "Corrodon't", + "advancements.alexscaves.defeat_corrodent.desc": "Slay a Corrodent, a hideous tunneling rodent", + "advancements.alexscaves.burrowing_arrow.title": "Chattering Teeth", + "advancements.alexscaves.burrowing_arrow.desc": "Craft a Burrowing Arrow, which can break up to five blocks when fired from a bow", + "advancements.alexscaves.defeat_watcher.title": "This is my Boomstick", + "advancements.alexscaves.defeat_watcher.desc": "Defeat a Watcher, a powerful being summoned by underzealots via a Gloomoth Sacrifice, which can possess its targets", + "advancements.alexscaves.totem_of_possession.title": "I Put a Spell on You", + "advancements.alexscaves.totem_of_possession.desc": "Craft a Totem of Possession, which can be used to temporarily control a monster of your choosing", + "advancements.alexscaves.beholder_far_away.title": "Eye Spy", + "advancements.alexscaves.beholder_far_away.desc": "Use a Beholder to observe a location from over 1,000 blocks away", + "advancements.alexscaves.defeat_forsaken.title": "Demonslayer", + "advancements.alexscaves.defeat_forsaken.desc": "Defeat a Forsaken, a vesper warped by dark magic into an ultimate monster", + "advancements.alexscaves.shadow_silk.title": "Black Velvet", + "advancements.alexscaves.shadow_silk.desc": "Create Shadow Silk from the Pure Darkness released by a slain Forsaken", + "advancements.alexscaves.shadow_armor.title": "Paint It Black", + "advancements.alexscaves.shadow_armor.desc": "Create a Hood and Cloak of Darkness, which when combined allow you to occasionally become darkness incarnate", + "advancements.alexscaves.dreadbow.title": "Blot Out The Sun", + "advancements.alexscaves.dreadbow.desc": "Craft a Dreadbow, capable of turning a single arrow into an entire volley of dark, magical arrows", + "advancements.alexscaves.eat_darkened_apple.title": "Find a Meaningless Animal", + "advancements.alexscaves.eat_darkened_apple.desc": "Eat a Darkened Apple while the Darkness Incarnate effect is active to extend its duration", + "cape.alexscaves_developer": "Alex's Caves Developer", + "cape.alexscaves_contributor": "Alex's Caves Contributor", + "book.alexscaves.page_locked_0": "This entry cannot be translated", + "book.alexscaves.page_locked_1": "without the use of a Cave Codex...", + "book.alexscaves.root": "Cave Compendium", + "book.alexscaves.primordial_caves": "Primordial Caves", + "book.alexscaves.magnetic_caves": "Magnetic Caves", + "book.alexscaves.toxic_caves": "Toxic Caves", + "book.alexscaves.abyssal_chasm": "Abyssal Chasm", + "book.alexscaves.forlorn_hollows": "Forlorn Hollows", + "book.alexscaves.general": "Introduction", + "book.alexscaves.resources": "Resources", + "book.alexscaves.utilities": "Utilities", + "fluid_type.alexscaves.acid": "Acid", + "alexscaves.sound.subtitle.spelunkery_table_tablet_insert": "Cave Tablet inserted", + "alexscaves.sound.subtitle.spelunkery_table_tablet_remove": "Cave Tablet removed", + "alexscaves.sound.subtitle.spelunkery_table_paper_insert": "Paper inserted", + "alexscaves.sound.subtitle.spelunkery_table_paper_remove": "Paper removed", + "alexscaves.sound.subtitle.spelunkery_table_codex_remove": "Cave Codex removed", + "alexscaves.sound.subtitle.spelunkery_table_success": "Translation completed", + "alexscaves.sound.subtitle.spelunkery_table_success_complete": "Entire translation completed", + "alexscaves.sound.subtitle.spelunkery_table_crack": "Cave Tablet cracks", + "alexscaves.sound.subtitle.spelunkery_table_fail": "Cave Tablet crumbles", + "alexscaves.sound.subtitle.spelunkery_table_attempt_fail": "Cave Tablet revealed", + "alexscaves.sound.subtitle.neodymium_step": "Footsteps", + "alexscaves.sound.subtitle.neodymium_place": "Block placed", + "alexscaves.sound.subtitle.neodymium_break": "Block broken", + "alexscaves.sound.subtitle.neodymium_breaking": "Block breaking", + "alexscaves.sound.subtitle.metal_swarf_step": "Footsteps", + "alexscaves.sound.subtitle.metal_swarf_place": "Block placed", + "alexscaves.sound.subtitle.metal_swarf_break": "Block broken", + "alexscaves.sound.subtitle.metal_swarf_breaking": "Block breaking", + "alexscaves.sound.subtitle.scrap_metal_step": "Footsteps", + "alexscaves.sound.subtitle.scrap_metal_place": "Block placed", + "alexscaves.sound.subtitle.scrap_metal_break": "Block broken", + "alexscaves.sound.subtitle.scrap_metal_breaking": "Block breaking", + "alexscaves.sound.subtitle.metal_barrel_lid": "Metal Barrel opened", + "alexscaves.sound.subtitle.metal_scaffolding_climb": "Metal Scaffolding tread", + "alexscaves.sound.subtitle.azure_neodymium_push_loop": "Azure Magnet hums", + "alexscaves.sound.subtitle.scarlet_neodymium_pull_loop": "Scarlet Magnet hums", + "alexscaves.sound.subtitle.hologram_stop": "Hologram sputters", + "alexscaves.sound.subtitle.hologram_loop": "Hologram whizzes", + "alexscaves.sound.subtitle.quarry_crush": "Magnetic Quarry grinds", + "alexscaves.sound.subtitle.amber_step": "Footsteps", + "alexscaves.sound.subtitle.amber_place": "Block placed", + "alexscaves.sound.subtitle.amber_break": "Block broken", + "alexscaves.sound.subtitle.amber_breaking": "Block breaking", + "alexscaves.sound.subtitle.amber_monolith_place": "Block placed", + "alexscaves.sound.subtitle.amber_monolith_summon": "Ancient energies released", + "alexscaves.sound.subtitle.pewen_branch_break": "Block broken", + "alexscaves.sound.subtitle.acid_burn": "Acid burns", + "alexscaves.sound.subtitle.acid_corrosion": "Acid corrodes", + "alexscaves.sound.subtitle.acid_idle": "Acid bubble pops", + "alexscaves.sound.subtitle.acid_swim": "Acid swishes", + "alexscaves.sound.subtitle.acid_submerge": "Acid envelops", + "alexscaves.sound.subtitle.acid_unsubmerge": "Acid retreats", + "alexscaves.sound.subtitle.geothermal_vent_bubble": "Geothermal Vent sputters", + "alexscaves.sound.subtitle.geothermal_vent_bubble_underwater": "Geothermal Vent bubbles", + "alexscaves.sound.subtitle.radrock_step": "Footsteps", + "alexscaves.sound.subtitle.radrock_place": "Block placed", + "alexscaves.sound.subtitle.radrock_break": "Block broken", + "alexscaves.sound.subtitle.radrock_breaking": "Block breaking", + "alexscaves.sound.subtitle.sulfur_step": "Footsteps", + "alexscaves.sound.subtitle.sulfur_place": "Block placed", + "alexscaves.sound.subtitle.sulfur_break": "Block broken", + "alexscaves.sound.subtitle.sulfur_breaking": "Block breaking", + "alexscaves.sound.subtitle.uranium_step": "Footsteps", + "alexscaves.sound.subtitle.uranium_place": "Block placed", + "alexscaves.sound.subtitle.uranium_break": "Block broken", + "alexscaves.sound.subtitle.uranium_breaking": "Block breaking", + "alexscaves.sound.subtitle.uranium_hum": "Radioactivity hums", + "alexscaves.sound.subtitle.hazmat_block_step": "Footsteps", + "alexscaves.sound.subtitle.hazmat_block_place": "Block placed", + "alexscaves.sound.subtitle.hazmat_block_break": "Block broken", + "alexscaves.sound.subtitle.hazmat_block_breaking": "Block breaking", + "alexscaves.sound.subtitle.cinder_block_step": "Footsteps", + "alexscaves.sound.subtitle.cinder_block_place": "Block placed", + "alexscaves.sound.subtitle.cinder_block_break": "Block broken", + "alexscaves.sound.subtitle.cinder_block_breaking": "Block breaking", + "alexscaves.sound.subtitle.unrefined_waste_step": "Footsteps", + "alexscaves.sound.subtitle.unrefined_waste_place": "Block placed", + "alexscaves.sound.subtitle.unrefined_waste_break": "Block broken", + "alexscaves.sound.subtitle.unrefined_waste_breaking": "Block breaking", + "alexscaves.sound.subtitle.nuclear_bomb_step": "Footsteps", + "alexscaves.sound.subtitle.nuclear_bomb_place": "Block placed", + "alexscaves.sound.subtitle.nuclear_bomb_break": "Block broken", + "alexscaves.sound.subtitle.nuclear_bomb_breaking": "Block breaking", + "alexscaves.sound.subtitle.nuclear_bomb_defuse": "Nuclear Bomb fizzles out", + "alexscaves.sound.subtitle.nuclear_furnace_active": "Nuclear Furnace hums", + "alexscaves.sound.subtitle.nuclear_furnace_active_subcritical": "Nuclear Furnace whines", + "alexscaves.sound.subtitle.nuclear_furnace_active_critical": "Nuclear Furnace vibrates", + "alexscaves.sound.subtitle.nuclear_furnace_active_supercritcal": "Nuclear Furnace shakes violently", + "alexscaves.sound.subtitle.tube_worm_step": "Footsteps", + "alexscaves.sound.subtitle.tube_worm_place": "Block placed", + "alexscaves.sound.subtitle.tube_worm_break": "Block broken", + "alexscaves.sound.subtitle.tube_worm_breaking": "Block breaking", + "alexscaves.sound.subtitle.abyssmarine_glow_on": "Abyssmarine activates", + "alexscaves.sound.subtitle.abyssmarine_glow_off": "Abyssmarine deactivates", + "alexscaves.sound.subtitle.drain_start": "Drain starts", + "alexscaves.sound.subtitle.drain_stop": "Drain stops", + "alexscaves.sound.subtitle.copper_valve_creak_on": "Copper Valve turns", + "alexscaves.sound.subtitle.copper_valve_creak_off": "Copper Valve turns", + "alexscaves.sound.subtitle.thornwood_branch_break": "Block broken", + "alexscaves.sound.subtitle.moth_ball_place": "Block placed", + "alexscaves.sound.subtitle.peering_coprolith_step": "Footsteps", + "alexscaves.sound.subtitle.peering_coprolith_place": "Block placed", + "alexscaves.sound.subtitle.peering_coprolith_break": "Block broken", + "alexscaves.sound.subtitle.peering_coprolith_breaking": "Block breaking", + "alexscaves.sound.subtitle.beholder_step": "Footsteps", + "alexscaves.sound.subtitle.beholder_place": "Block placed", + "alexscaves.sound.subtitle.beholder_break": "Block broken", + "alexscaves.sound.subtitle.beholder_breaking": "Block breaking", + "alexscaves.sound.subtitle.beholder_idle": "Beholder whispers", + "alexscaves.sound.subtitle.beholder_view_idle": "Beholder whispers", + "alexscaves.sound.subtitle.beholder_enter": "Beholder enters dark plane", + "alexscaves.sound.subtitle.beholder_exit": "Beholder leaves dark plane", + "alexscaves.sound.subtitle.teletor_idle": "Teletor chirps", + "alexscaves.sound.subtitle.teletor_hurt": "Teletor screeches", + "alexscaves.sound.subtitle.teletor_death": "Teletor crumbles", + "alexscaves.sound.subtitle.teletor_float": "Teletor levitates", + "alexscaves.sound.subtitle.magnetron_idle": "Magnetron magnunks", + "alexscaves.sound.subtitle.magnetron_hurt": "Magnetron klanks", + "alexscaves.sound.subtitle.magnetron_death": "Magnetron falls apart", + "alexscaves.sound.subtitle.magnetron_attack": "Magnetron wooshes", + "alexscaves.sound.subtitle.magnetron_roll": "Magnetron rolls", + "alexscaves.sound.subtitle.magnetron_step": "Magnetron stomps", + "alexscaves.sound.subtitle.magnetron_assemble": "Magentron pulls in a body", + "alexscaves.sound.subtitle.boundroid_idle": "Boundroid klinks", + "alexscaves.sound.subtitle.boundroid_hurt": "Boundroid jingles", + "alexscaves.sound.subtitle.boundroid_death": "Boundroid falls apart", + "alexscaves.sound.subtitle.boundroid_slam": "Boundroid jingles vulnerably", + "alexscaves.sound.subtitle.boundroid_dazed": "Boundroid whizzes", + "alexscaves.sound.subtitle.boundroid_chain_loop": "Boundroid rustles chain", + "alexscaves.sound.subtitle.ferrouslime_hurt": "Ferrouslime glonks", + "alexscaves.sound.subtitle.ferrouslime_death": "Ferrouslime sputters", + "alexscaves.sound.subtitle.ferrouslime_combine": "Ferrouslime glorps", + "alexscaves.sound.subtitle.ferrouslime_move_loop": "Ferrouslime wiggles", + "alexscaves.sound.subtitle.notor_idle": "Notor flickers", + "alexscaves.sound.subtitle.notor_hurt": "Notor cries", + "alexscaves.sound.subtitle.notor_death": "Notor crumbles", + "alexscaves.sound.subtitle.notor_flying": "Notor whizzes", + "alexscaves.sound.subtitle.subterranodon_idle": "Subterranodon gaggles", + "alexscaves.sound.subtitle.subterranodon_hurt": "Subterranodon warbles", + "alexscaves.sound.subtitle.subterranodon_death": "Subterranodon hisses", + "alexscaves.sound.subtitle.subterranodon_flap": "Subterranodon flaps wings", + "alexscaves.sound.subtitle.subterranodon_attack": "Subterranodon gnaps", + "alexscaves.sound.subtitle.vallumraptor_idle": "Vallumraptor hisses", + "alexscaves.sound.subtitle.vallumraptor_hurt": "Vallumraptor groans", + "alexscaves.sound.subtitle.vallumraptor_death": "Vallumraptor screams", + "alexscaves.sound.subtitle.vallumraptor_call": "Vallumraptor trills", + "alexscaves.sound.subtitle.vallumraptor_attack": "Vallumraptor pounces", + "alexscaves.sound.subtitle.vallumraptor_scratch": "Vallumraptor scratches", + "alexscaves.sound.subtitle.vallumraptor_sleep": "Vallumraptor snores", + "alexscaves.sound.subtitle.grottoceratops_idle": "Grottoceratops groans", + "alexscaves.sound.subtitle.grottoceratops_hurt": "Grottoceratops grunts", + "alexscaves.sound.subtitle.grottoceratops_death": "Grottoceratops moans", + "alexscaves.sound.subtitle.grottoceratops_call": "Grottoceratops groans loudly", + "alexscaves.sound.subtitle.grottoceratops_attack": "Grottoceratops hisses", + "alexscaves.sound.subtitle.grottoceratops_graze": "Grottoceratops munches", + "alexscaves.sound.subtitle.grottoceratops_step": "Grottoceratops stomps", + "alexscaves.sound.subtitle.trilocaris_hurt": "Trilocaris crunches", + "alexscaves.sound.subtitle.trilocaris_death": "Trilocaris snaps", + "alexscaves.sound.subtitle.trilocaris_step": "Trilocaris skitters", + "alexscaves.sound.subtitle.tremorsaurus_idle": "Tremorsaurus exhales", + "alexscaves.sound.subtitle.tremorsaurus_hurt": "Tremorsaurus grunts", + "alexscaves.sound.subtitle.tremorsaurus_death": "Tremorsaurus moans", + "alexscaves.sound.subtitle.tremorsaurus_roar": "Tremorsaurus roars", + "alexscaves.sound.subtitle.tremorsaurus_bite": "Tremorsaurus chomps", + "alexscaves.sound.subtitle.tremorsaurus_throw": "Tremorsaurus flings prey", + "alexscaves.sound.subtitle.tremorsaurus_stomp": "Tremorsaurus stomps", + "alexscaves.sound.subtitle.relicheirus_idle": "Relicheirus scraggles", + "alexscaves.sound.subtitle.relicheirus_hurt": "Relicheirus groans", + "alexscaves.sound.subtitle.relicheirus_death": "Relicheirus moans", + "alexscaves.sound.subtitle.relicheirus_scratch": "Relicheirus scratches", + "alexscaves.sound.subtitle.relicheirus_step": "Relicheirus stomps", + "alexscaves.sound.subtitle.relicheirus_topple": "Relicheirus timbers", + "alexscaves.sound.subtitle.nucleeper_idle": "Nucleeper beeps", + "alexscaves.sound.subtitle.nucleeper_hurt": "Nucleeper wobbles", + "alexscaves.sound.subtitle.nucleeper_death": "Nucleeper shuts down", + "alexscaves.sound.subtitle.nucleeper_step": "Nucleeper walks", + "alexscaves.sound.subtitle.nucleeper_charge": "Nucleeper flashes", + "alexscaves.sound.subtitle.radgill_hurt": "Radgill squishes", + "alexscaves.sound.subtitle.radgill_flop": "Radgill struggles", + "alexscaves.sound.subtitle.brainiac_idle": "Brainiac grumbles", + "alexscaves.sound.subtitle.brainiac_hurt": "Brainiac grunts", + "alexscaves.sound.subtitle.brainiac_death": "Brainiac moans", + "alexscaves.sound.subtitle.brainiac_attack": "Brainiac whacks", + "alexscaves.sound.subtitle.brainiac_lick": "Brainiac lashes", + "alexscaves.sound.subtitle.brainiac_throw": "Brainiac tosses", + "alexscaves.sound.subtitle.brainiac_step": "Brainiac walks", + "alexscaves.sound.subtitle.gammaroach_idle": "Gammaroach critchers", + "alexscaves.sound.subtitle.gammaroach_hurt": "Gammaroach crunches", + "alexscaves.sound.subtitle.gammaroach_death": "Gammaroach snaps", + "alexscaves.sound.subtitle.gammaroach_attack": "Gammaroach crickles", + "alexscaves.sound.subtitle.gammaroach_spray": "Gammaroach splarfs", + "alexscaves.sound.subtitle.gammaroach_step": "Gammaroach scurries", + "alexscaves.sound.subtitle.raycat_idle": "Raycat meows echoingly", + "alexscaves.sound.subtitle.raycat_tame_idle": "Raycat meows echoingly", + "alexscaves.sound.subtitle.raycat_hurt": "Raycat hisses echoingly", + "alexscaves.sound.subtitle.raycat_eat": "Raycat eats echoingly", + "alexscaves.sound.subtitle.raycat_absorb": "Raycat absorbs radiation", + "alexscaves.sound.subtitle.lanternfish_hurt": "Lanternfish squishes", + "alexscaves.sound.subtitle.lanternfish_flop": "Lanternfish flops", + "alexscaves.sound.subtitle.sea_pig_idle": "Sea Pig jiggles", + "alexscaves.sound.subtitle.sea_pig_hurt": "Sea Pig squishes", + "alexscaves.sound.subtitle.sea_pig_death": "Sea Pig flattens", + "alexscaves.sound.subtitle.sea_pig_eat": "Sea Pig munches", + "alexscaves.sound.subtitle.hullbreaker_idle": "Hullbreaker groans", + "alexscaves.sound.subtitle.hullbreaker_hurt": "Hullbreaker hisses", + "alexscaves.sound.subtitle.hullbreaker_death": "Hullbreaker regurgitates", + "alexscaves.sound.subtitle.hullbreaker_land_idle": "Hullbreaker struggles", + "alexscaves.sound.subtitle.hullbreaker_land_hurt": "Hullbreaker hisses", + "alexscaves.sound.subtitle.hullbreaker_land_death": "Hullbreaker regurgitates", + "alexscaves.sound.subtitle.hullbreaker_attack": "Hullbreaker chomps", + "alexscaves.sound.subtitle.gossamer_worm_idle": "Gossamer Worm shimmers ethereally", + "alexscaves.sound.subtitle.gossamer_worm_hurt": "Gossamer Worm sparkles", + "alexscaves.sound.subtitle.gossamer_worm_death": "Gossamer Worm squishes", + "alexscaves.sound.subtitle.tripodfish_hurt": "Tripodfish squishes", + "alexscaves.sound.subtitle.tripodfish_flop": "Tripodfish flops", + "alexscaves.sound.subtitle.deep_one_idle": "Deep One gurmbles", + "alexscaves.sound.subtitle.deep_one_hurt": "Deep One grunts", + "alexscaves.sound.subtitle.deep_one_death": "Deep One cries", + "alexscaves.sound.subtitle.deep_one_admire": "Deep One oohs and aahs", + "alexscaves.sound.subtitle.deep_one_hostile": "Deep One angerly gurmbles", + "alexscaves.sound.subtitle.deep_one_attack": "Deep One lashes out", + "alexscaves.sound.subtitle.deep_one_knight_idle": "Deep One Knight oonkrles", + "alexscaves.sound.subtitle.deep_one_knight_hurt": "Deep One Knight grunts", + "alexscaves.sound.subtitle.deep_one_knight_death": "Deep One Knight cries", + "alexscaves.sound.subtitle.deep_one_knight_admire": "Deep One Knight oohs and aahs", + "alexscaves.sound.subtitle.deep_one_knight_hostile": "Deep One Knight angerly oonkrles", + "alexscaves.sound.subtitle.deep_one_knight_attack": "Deep One Knight slashes", + "alexscaves.sound.subtitle.deep_one_mage_idle": "Deep One Mage twinkles", + "alexscaves.sound.subtitle.deep_one_mage_hurt": "Deep One Mage squishes", + "alexscaves.sound.subtitle.deep_one_mage_death": "Deep One Mage cries", + "alexscaves.sound.subtitle.deep_one_mage_admire": "Deep One Mage oohs and aahs", + "alexscaves.sound.subtitle.deep_one_mage_hostile": "Deep One Mage twinkles maliciously", + "alexscaves.sound.subtitle.deep_one_mage_attack": "Deep One Mage slashes", + "alexscaves.sound.subtitle.mine_guardian_idle": "Mine Guardian clanks", + "alexscaves.sound.subtitle.mine_guardian_hurt": "Mine Guardian thunks", + "alexscaves.sound.subtitle.mine_guardian_death": "Mine Guardian disarms", + "alexscaves.sound.subtitle.mine_guardian_explode": "Underwater explosion", + "alexscaves.sound.subtitle.mine_guardian_land_idle": "Mine Guardian clunks", + "alexscaves.sound.subtitle.mine_guardian_land_hurt": "Mine Guardian thunks", + "alexscaves.sound.subtitle.mine_guardian_land_death": "Mine Guardian disarms", + "alexscaves.sound.subtitle.mine_guardian_land_explode": "Explosion", + "alexscaves.sound.subtitle.mine_guardian_scan": "Mine Guardian scans", + "alexscaves.sound.subtitle.mine_guardian_flop": "Mine Guardian flops", + "alexscaves.sound.subtitle.gloomoth_hurt": "Gloomoth winces", + "alexscaves.sound.subtitle.gloomoth_death": "Gloomoth cries", + "alexscaves.sound.subtitle.gloomoth_flap": "Gloomoth flutters wings", + "alexscaves.sound.subtitle.underzealot_idle": "Underzealot mumbles", + "alexscaves.sound.subtitle.underzealot_hurt": "Underzealot grunts", + "alexscaves.sound.subtitle.underzealot_death": "Underzealot cries", + "alexscaves.sound.subtitle.underzealot_attack": "Underzealot stabs", + "alexscaves.sound.subtitle.underzealot_chant": "Underzealot calls on dark forces", + "alexscaves.sound.subtitle.underzealot_dig": "Underzealot burrows", + "alexscaves.sound.subtitle.underzealot_transformation": "Darkness transforms", + "alexscaves.sound.subtitle.watcher_idle": "Watcher grumbles", + "alexscaves.sound.subtitle.watcher_hurt": "Watcher screams", + "alexscaves.sound.subtitle.watcher_death": "Watcher fades", + "alexscaves.sound.subtitle.watcher_attack": "Watcher shrieks", + "alexscaves.sound.subtitle.watcher_scare": "Watcher appears suddenly", + "alexscaves.sound.subtitle.watcher_spawn": "Watcher created", + "alexscaves.sound.subtitle.corrodent_idle": "Corrodent chitters", + "alexscaves.sound.subtitle.corrodent_hurt": "Corrodent whines", + "alexscaves.sound.subtitle.corrodent_death": "Corrodent cries", + "alexscaves.sound.subtitle.corrodent_attack": "Corrodent bites", + "alexscaves.sound.subtitle.corrodent_teeth": "Teeth chattering", + "alexscaves.sound.subtitle.corrodent_dig_loop": "Corrodent burrows", + "alexscaves.sound.subtitle.corrodent_dig_stop": "Corrodent emerges", + "alexscaves.sound.subtitle.vesper_idle": "Vesper chirps", + "alexscaves.sound.subtitle.vesper_quiet_idle": "Vesper chitters", + "alexscaves.sound.subtitle.vesper_hurt": "Vesper cries", + "alexscaves.sound.subtitle.vesper_death": "Vesper moans", + "alexscaves.sound.subtitle.vesper_flap": "Vesper flaps wings", + "alexscaves.sound.subtitle.vesper_scream": "Vesper screeches", + "alexscaves.sound.subtitle.forsaken_idle": "Forsaken growls", + "alexscaves.sound.subtitle.forsaken_hurt": "Forsaken grunts", + "alexscaves.sound.subtitle.forsaken_death": "Forsaken moans", + "alexscaves.sound.subtitle.forsaken_spawn": "Forsaken created", + "alexscaves.sound.subtitle.forsaken_screech": "Forsaken screeches", + "alexscaves.sound.subtitle.forsaken_aoe": "Forsaken roars", + "alexscaves.sound.subtitle.forsaken_leap": "Forsaken pounces", + "alexscaves.sound.subtitle.forsaken_grab": "Forsaken grabs", + "alexscaves.sound.subtitle.forsaken_bite": "Forsaken chomps", + "alexscaves.sound.subtitle.forsaken_step": "Forsaken stomps", + "alexscaves.sound.subtitle.cave_book_open": "Cave Compendium opens", + "alexscaves.sound.subtitle.cave_book_close": "Cave Compendium closes", + "alexscaves.sound.subtitle.cave_book_turn": "Page turns", + "alexscaves.sound.subtitle.galena_gauntlet_use_loop": "Galena Gauntlet buzzes", + "alexscaves.sound.subtitle.galena_gauntlet_stop": "Galena Gauntlet powers down", + "alexscaves.sound.subtitle.seeking_arrow_hit": "Seeking Arrow hits", + "alexscaves.sound.subtitle.seeking_arrow_lockon": "Seeking Arrow locks", + "alexscaves.sound.subtitle.resistor_shield_azure_loop": "Resistor Shield shocks", + "alexscaves.sound.subtitle.resistor_shield_scarlet_loop": "Resistor Shield shocks", + "alexscaves.sound.subtitle.resistor_shield_slam": "Resistor Shield slams", + "alexscaves.sound.subtitle.resistor_shield_spin": "Resistor Shield spins", + "alexscaves.sound.subtitle.limestone_spear_throw": "Limestone Spear chucked", + "alexscaves.sound.subtitle.limestone_spear_hit": "Limestone Spear stabs", + "alexscaves.sound.subtitle.primitive_club_hit": "Primitive Club whacks", + "alexscaves.sound.subtitle.primitive_club_miss": "Primitive Club thumps", + "alexscaves.sound.subtitle.raygun_loop": "Raygun emanates", + "alexscaves.sound.subtitle.raygun_reload": "Raygun loads", + "alexscaves.sound.subtitle.raygun_empty": "Raygun empties", + "alexscaves.sound.subtitle.raygun_start": "Raygun activates", + "alexscaves.sound.subtitle.magic_conch": "Magic Conch calls to the depths", + "alexscaves.sound.subtitle.magic_conch_summon": "Deep Ones answer the call of the depths", + "alexscaves.sound.subtitle.sea_staff_cast": "Water Bolt appears", + "alexscaves.sound.subtitle.sea_staff": "Water Bolt emerges", + "alexscaves.sound.subtitle.sea_staff_hit": "Water Bolt slams", + "alexscaves.sound.subtitle.sea_staff_bubble": "Water Bolt en-bubbles", + "alexscaves.sound.subtitle.ortholance_wave": "Ortholance wooshes", + "alexscaves.sound.subtitle.desolate_dagger_summon": "Desolate Dagger appears", + "alexscaves.sound.subtitle.desolate_dagger_hit": "Desolate Dagger stabs", + "alexscaves.sound.subtitle.totem_of_possession": "Totem of Possession activates", + "alexscaves.sound.subtitle.dreadbow_release": "Dreadbow released", + "alexscaves.sound.subtitle.dreadbow_rain": "Darkness rains down", + "alexscaves.sound.subtitle.nuclear_explosion": "Nuclear Explosion", + "alexscaves.sound.subtitle.large_nuclear_explosion": "Massive Nuclear Explosion", + "alexscaves.sound.subtitle.nuclear_explosion_rumble": "Ground shaking", + "alexscaves.sound.subtitle.nuclear_explosion_ringing": "Ringing", + "alexscaves.sound.subtitle.submarine_place": "Submarine placed", + "alexscaves.sound.subtitle.submarine_hit": "Submarine damaged", + "alexscaves.sound.subtitle.submarine_creak": "Submarine creaking", + "alexscaves.sound.subtitle.submarine_repair": "Submarine repaired", + "alexscaves.sound.subtitle.submarine_destroy": "Submarine destroyed", + "alexscaves.sound.subtitle.submarine_light_on": "Submarine lights activated", + "alexscaves.sound.subtitle.submarine_light_off": "Submarine lights deactivated", + "alexscaves.sound.subtitle.submarine_move_loop": "Submarine turbine", + "alexscaves.sound.subtitle.submarine_sonar": "Hostile lifeform detected", + "alexscaves.sound.subtitle.dark_cloud_appear": "Dark Entity emerges", + "alexscaves.sound.subtitle.dark_cloud_disappear": "Dark Entity disapears", + "alexscaves.sound.subtitle.dark_cloud_idle": "Dark Entity cries", + "alexscaves.sound.subtitle.darkness_incarnate_enter": "Darkness Incarnate activates", + "alexscaves.sound.subtitle.darkness_incarnate_exit": "Darkness Incarnate deactivates", + "alexscaves.sound.subtitle.darkness_incarnate_idle": "Darkness Incarnate shudders", + "alexscaves.sound.subtitle.disappointment": "Womp womp", + "alexscaves.sound.subtitle.nuclear_siren": "Nuclear Siren cries", + "alexscaves.startup_warning.generation_incompatible": "Alex's Caves world generation is incompatible with the mod (ID:%s). Cave biomes may not spawn in the world at all. This courtesy warning message can be disabled in the Alex's Caves config." +} diff --git a/projects/1.20/assets/alexs-caves/alexscaves/lang/zh_cn.json b/projects/1.20/assets/alexs-caves/alexscaves/lang/zh_cn.json new file mode 100644 index 000000000000..c96d11b07e74 --- /dev/null +++ b/projects/1.20/assets/alexs-caves/alexscaves/lang/zh_cn.json @@ -0,0 +1,1160 @@ +{ + "itemGroup.alexscaves": "Alex 的洞穴", + "itemGroup.alexscaves.magnetic_caves": "磁场洞穴", + "itemGroup.alexscaves.primordial_caves": "原始洞穴", + "itemGroup.alexscaves.toxic_caves": "毒化洞穴", + "itemGroup.alexscaves.abyssal_chasm": "渊海陷窟", + "itemGroup.alexscaves.forlorn_hollows": "异寂空谷", + "block.alexscaves.spelunkery_table": "洞穴勘探台", + "block.alexscaves.galena": "方铅岩", + "block.alexscaves.galena_stairs": "方铅岩楼梯", + "block.alexscaves.galena_slab": "方铅岩台阶", + "block.alexscaves.galena_wall": "方铅岩墙", + "block.alexscaves.packed_galena": "紧实方铅岩", + "block.alexscaves.galena_bricks": "方铅岩砖", + "block.alexscaves.galena_brick_stairs": "方铅岩砖楼梯", + "block.alexscaves.galena_brick_slab": "方铅岩砖台阶", + "block.alexscaves.galena_brick_wall": "方铅岩砖墙", + "block.alexscaves.galena_pillar": "方铅岩柱", + "block.alexscaves.galena_iron_ore": "方铅铁矿石", + "block.alexscaves.energized_galena_neutral": "充能方铅岩", + "block.alexscaves.energized_galena_scarlet": "充能赤方铅岩", + "block.alexscaves.energized_galena_azure": "充能青方铅岩", + "block.alexscaves.galena_spire": "方铅岩锥", + "block.alexscaves.tesla_bulb": "特斯拉球", + "block.alexscaves.scrap_metal": "废金属块", + "block.alexscaves.scrap_metal_plate": "废金属镶板", + "block.alexscaves.metal_swarf": "金属砂", + "block.alexscaves.metal_rebar": "金属螺杆", + "block.alexscaves.metal_scaffolding": "金属脚手架", + "block.alexscaves.magnetic_activator": "磁场激活器", + "block.alexscaves.magnetic_light": "磁力灯", + "block.alexscaves.magnetic_levitation_rail": "磁悬浮铁轨", + "block.alexscaves.scarlet_neodymium_node": "赤钕节点", + "block.alexscaves.azure_neodymium_node": "青钕节点", + "block.alexscaves.scarlet_neodymium_pillar": "赤钕柱", + "block.alexscaves.azure_neodymium_pillar": "青钕柱", + "block.alexscaves.block_of_scarlet_neodymium": "赤钕合金块", + "block.alexscaves.block_of_azure_neodymium": "青钕合金块", + "block.alexscaves.scarlet_magnet": "赤钕磁铁", + "block.alexscaves.azure_magnet": "青钕磁铁", + "block.alexscaves.hologram_projector": "全息投影仪", + "block.alexscaves.quarry": "磁力采石场", + "block.alexscaves.heart_of_iron": "机铁之心", + "block.alexscaves.limestone": "石灰岩", + "block.alexscaves.limestone_stairs": "石灰岩楼梯", + "block.alexscaves.limestone_slab": "石灰岩台阶", + "block.alexscaves.limestone_wall": "石灰岩墙", + "block.alexscaves.limestone_pillar": "石灰岩柱", + "block.alexscaves.limestone_chiseled": "雕纹石灰岩", + "block.alexscaves.smooth_limestone": "平滑石灰岩", + "block.alexscaves.smooth_limestone_stairs": "平滑石灰岩楼梯", + "block.alexscaves.smooth_limestone_slab": "平滑石灰岩台阶", + "block.alexscaves.smooth_limestone_wall": "平滑石灰岩墙", + "block.alexscaves.cave_painting": "洞穴壁画", + "block.alexscaves.cave_painting_ambersol.desc": "“日光琥珀”", + "block.alexscaves.cave_painting_dark.desc": "“黑暗”", + "block.alexscaves.cave_painting_footprint.desc": "“足印”", + "block.alexscaves.cave_painting_footprints.desc": "“一对足印”", + "block.alexscaves.cave_painting_tree_stars.desc": "“星树果”", + "block.alexscaves.cave_painting_pewen.desc": "“南洋杉”", + "block.alexscaves.cave_painting_trilocaris.desc": "“三叶虾”", + "block.alexscaves.cave_painting_grottoceratops.desc": "“洞穴角龙”", + "block.alexscaves.cave_painting_grottoceratops_friend.desc": "“洞穴角龙伙伴”", + "block.alexscaves.cave_painting_dino_nuggets.desc": "“恐龙肉块”", + "block.alexscaves.cave_painting_vallumraptor_chest.desc": "“阔鼻迅猛龙与箱子”", + "block.alexscaves.cave_painting_vallumraptor_friend.desc": "“阔鼻迅猛龙伙伴”", + "block.alexscaves.cave_painting_relicheirus.desc": "“遗迹恐手龙”", + "block.alexscaves.cave_painting_relicheirus_slash.desc": "“遗迹恐手龙与树”", + "block.alexscaves.cave_painting_enderman.desc": "“末影人”", + "block.alexscaves.cave_painting_portal.desc": "“传送门”", + "block.alexscaves.cave_painting_subterranodon.desc": "“地底翼龙”", + "block.alexscaves.cave_painting_subterranodon_ride.desc": "“地底翼龙坐骑”", + "block.alexscaves.cave_painting_tremorsaurus.desc": "“撼地龙”", + "block.alexscaves.cave_painting_tremorsaurus_friend.desc": "“撼地龙伙伴”", + "block.alexscaves.cave_painting_mystery_1.desc": "“神秘壁画 I”", + "block.alexscaves.cave_painting_mystery_2.desc": "“神秘壁画 II”", + "block.alexscaves.cave_painting_mystery_3.desc": "“神秘壁画 III”", + "block.alexscaves.cave_painting_mystery_4.desc": "“神秘壁画 IV”", + "block.alexscaves.cave_painting_mystery_5.desc": "“神秘壁画 V”", + "block.alexscaves.cave_painting_mystery_6.desc": "“神秘壁画 VI”", + "block.alexscaves.cave_painting_mystery_7.desc": "“神秘壁画 VII”", + "block.alexscaves.cave_painting_mystery_8.desc": "“神秘壁画 VIII”", + "block.alexscaves.cave_painting_mystery_9.desc": "“神秘壁画 IX”", + "block.alexscaves.ambersol": "日光琥珀", + "block.alexscaves.amber": "琥珀", + "block.alexscaves.amber_monolith": "琥珀石碑", + "block.alexscaves.subterranodon_egg": "地底翼龙蛋", + "block.alexscaves.vallumraptor_egg": "阔鼻迅猛龙蛋", + "block.alexscaves.grottoceratops_egg": "洞穴角龙蛋", + "block.alexscaves.relicheirus_egg": "遗迹恐手龙蛋", + "block.alexscaves.tremorsaurus_egg": "撼地龙蛋", + "block.alexscaves.dinosaur_chop": "恐龙肉骨", + "block.alexscaves.cooked_dinosaur_chop": "熟恐龙肉骨", + "block.alexscaves.carmine_froglight": "胭脂蛙明灯", + "block.alexscaves.pewen_log": "南洋杉原木", + "block.alexscaves.pewen_wood": "南洋杉木", + "block.alexscaves.stripped_pewen_log": "去皮南洋杉原木", + "block.alexscaves.stripped_pewen_wood": "去皮南洋杉木", + "block.alexscaves.pewen_planks": "南洋杉木板", + "block.alexscaves.pewen_stairs": "南洋杉木楼梯", + "block.alexscaves.pewen_slab": "南洋杉木台阶", + "block.alexscaves.pewen_fence": "南洋杉木栅栏", + "block.alexscaves.pewen_sign": "南洋杉木告示牌", + "block.alexscaves.pewen_wall_sign": "南洋杉木告示牌", + "block.alexscaves.pewen_hanging_sign": "悬挂式南洋杉木告示牌", + "block.alexscaves.pewen_wall_hanging_sign": "悬挂式南洋杉木告示牌", + "block.alexscaves.pewen_pressure_plate": "南洋杉木压力板", + "block.alexscaves.pewen_trapdoor": "南洋杉木活板门", + "block.alexscaves.pewen_door": "南洋杉木门", + "block.alexscaves.pewen_button": "南洋杉木按钮", + "block.alexscaves.pewen_fence_gate": "南洋杉木栅栏门", + "block.alexscaves.pewen_pines": "南洋杉树梢", + "block.alexscaves.potted_pewen_pines": "南洋杉树梢盆栽", + "block.alexscaves.pewen_sapling": "南洋杉树苗", + "block.alexscaves.potted_pewen_sapling": "南洋杉树苗盆栽", + "block.alexscaves.pewen_branch": "南洋杉树枝", + "block.alexscaves.fiddlehead": "蕨菜", + "block.alexscaves.potted_fiddlehead": "蕨菜盆栽", + "block.alexscaves.curly_fern": "卷叶蕨", + "block.alexscaves.potted_curly_fern": "卷叶蕨盆栽", + "block.alexscaves.flytrap": "捕蝇草", + "block.alexscaves.potted_flytrap": "捕蝇草盆栽", + "block.alexscaves.cycad": "苏铁", + "block.alexscaves.potted_cycad": "苏铁盆栽", + "block.alexscaves.archaic_vine": "古老藤", + "block.alexscaves.archaic_vine_plant": "古老藤", + "block.alexscaves.ancient_leaves": "远古树叶", + "block.alexscaves.ancient_sapling": "远古树苗", + "block.alexscaves.potted_ancient_sapling": "远古树苗盆栽", + "block.alexscaves.tree_star": "星树果", + "block.alexscaves.fern_thatch": "蕨草块", + "block.alexscaves.primal_magma": "原始岩浆块", + "block.alexscaves.flood_basalt": "溢流玄武岩", + "block.alexscaves.volcanic_core": "火山核心", + "block.alexscaves.radrock": "辐射石", + "block.alexscaves.radrock_stairs": "辐射石楼梯", + "block.alexscaves.radrock_slab": "辐射石台阶", + "block.alexscaves.radrock_wall": "辐射石墙", + "block.alexscaves.radrock_bricks": "辐射石砖", + "block.alexscaves.radrock_brick_stairs": "辐射石砖楼梯", + "block.alexscaves.radrock_brick_slab": "辐射石砖台阶", + "block.alexscaves.radrock_brick_wall": "辐射石砖墙", + "block.alexscaves.radrock_chiseled": "雕纹辐射石", + "block.alexscaves.radrock_uranium_ore": "辐射铀矿石", + "block.alexscaves.acidic_radrock": "酸蚀辐射石", + "block.alexscaves.acid": "酸液", + "block.alexscaves.geothermal_vent": "地热通口", + "block.alexscaves.geothermal_vent_medium": "中地热通口", + "block.alexscaves.geothermal_vent_thin": "细地热通口", + "block.alexscaves.metal_barrel": "金属桶", + "block.alexscaves.waste_drum": "废料桶", + "block.alexscaves.rusty_scrap_metal": "锈蚀废金属", + "block.alexscaves.rusty_scrap_metal_plate": "锈蚀废金属镶板", + "block.alexscaves.rusty_barrel": "锈蚀金属桶", + "block.alexscaves.rusty_rebar": "锈蚀金属螺杆", + "block.alexscaves.rusty_scaffolding": "锈蚀金属脚手架", + "block.alexscaves.underweed": "地下草", + "block.alexscaves.uranium_rod": "铀棒", + "block.alexscaves.block_of_uranium": "铀块", + "block.alexscaves.nuclear_bomb": "核弹", + "block.alexscaves.unrefined_waste": "未精炼的废料", + "block.alexscaves.nuclear_furnace": "核能熔炉", + "block.alexscaves.nuclear_furnace_component": "核能熔炉部件", + "block.alexscaves.sulfur": "硫磺晶体", + "block.alexscaves.sulfur_cluster": "硫磺晶簇", + "block.alexscaves.sulfur_bud_small": "小型硫磺晶芽", + "block.alexscaves.sulfur_bud_medium": "中型硫磺晶芽", + "block.alexscaves.sulfur_bud_large": "大型硫磺晶芽", + "block.alexscaves.cinder_block": "水泥砖块", + "block.alexscaves.cinder_block_stairs": "水泥砖楼梯", + "block.alexscaves.cinder_block_slab": "水泥砖台阶", + "block.alexscaves.cinder_block_wall": "水泥砖墙", + "block.alexscaves.hazmat_block": "警戒方块", + "block.alexscaves.siren_light": "核能警示灯", + "block.alexscaves.nuclear_siren": "核能警报器", + "block.alexscaves.radon_lamp_white": "白色氡灯", + "block.alexscaves.radon_lamp_orange": "橙色氡灯", + "block.alexscaves.radon_lamp_magenta": "品红色氡灯", + "block.alexscaves.radon_lamp_light_blue": "淡蓝色氡灯", + "block.alexscaves.radon_lamp_yellow": "黄色氡灯", + "block.alexscaves.radon_lamp_lime": "黄绿色氡灯", + "block.alexscaves.radon_lamp_pink": "粉红色氡灯", + "block.alexscaves.radon_lamp_gray": "灰色氡灯", + "block.alexscaves.radon_lamp_light_gray": "淡灰色氡灯", + "block.alexscaves.radon_lamp_cyan": "青色氡灯", + "block.alexscaves.radon_lamp_purple": "紫色氡灯", + "block.alexscaves.radon_lamp_blue": "蓝色氡灯", + "block.alexscaves.radon_lamp_brown": "棕色氡灯", + "block.alexscaves.radon_lamp_green": "绿色氡灯", + "block.alexscaves.radon_lamp_red": "红色氡灯", + "block.alexscaves.radon_lamp_black": "黑色氡灯", + "block.alexscaves.abyssmarine": "渊海石", + "block.alexscaves.abyssmarine_stairs": "渊海石楼梯", + "block.alexscaves.abyssmarine_slab": "渊海石台阶", + "block.alexscaves.abyssmarine_wall": "渊海石墙", + "block.alexscaves.abyssal_altar": "渊海祭坛", + "block.alexscaves.abyssmarine_bricks": "渊海石砖", + "block.alexscaves.abyssmarine_brick_stairs": "渊海石砖楼梯", + "block.alexscaves.abyssmarine_brick_slab": "渊海石砖台阶", + "block.alexscaves.abyssmarine_brick_wall": "渊海石砖墙", + "block.alexscaves.abyssmarine_pillar": "渊海石柱", + "block.alexscaves.abyssmarine_tiles": "渊海石瓦", + "block.alexscaves.muck": "淤泥", + "block.alexscaves.tube_worm": "管蠕虫", + "block.alexscaves.smooth_bone": "平滑骨块", + "block.alexscaves.smooth_bone_stairs": "平滑骨块楼梯", + "block.alexscaves.smooth_bone_slab": "平滑骨块台阶", + "block.alexscaves.smooth_bone_wall": "平滑骨块墙", + "block.alexscaves.hollow_bone": "空心骨块", + "block.alexscaves.thin_bone": "细骨块", + "block.alexscaves.bone_nodule": "骨节", + "block.alexscaves.bone_ribs": "肋骨", + "block.alexscaves.baleen_bone": "鲸须骨", + "block.alexscaves.bone_worms": "食骨蠕虫", + "block.alexscaves.ping_pong_sponge": "乒乓球树海绵", + "block.alexscaves.dusk_anemone": "薄暮海葵", + "block.alexscaves.twilight_anemone": "曙光海葵", + "block.alexscaves.midnight_anemone": "子夜海葵", + "block.alexscaves.mussel": "贻贝", + "block.alexscaves.block_of_pearl": "珍珠块", + "block.alexscaves.bioluminescent_torch": "生物荧光火把", + "block.alexscaves.bioluminescent_wall_torch": "生物荧光火把", + "block.alexscaves.drain": "排水沟", + "block.alexscaves.depth_glass": "深海玻璃", + "block.alexscaves.copper_valve": "铜阀门", + "block.alexscaves.enigmatic_engine": "奥秘引擎", + "block.alexscaves.guano_block": "粪块", + "block.alexscaves.guano_layer": "粪岩瓦", + "block.alexscaves.guanostone": "粪岩", + "block.alexscaves.guanostone_stairs": "粪岩楼梯", + "block.alexscaves.guanostone_slab": "粪岩台阶", + "block.alexscaves.guanostone_wall": "粪岩墙", + "block.alexscaves.guanostone_bricks": "粪岩砖", + "block.alexscaves.guanostone_brick_stairs": "粪岩砖楼梯", + "block.alexscaves.guanostone_brick_slab": "粪岩砖台阶", + "block.alexscaves.guanostone_brick_wall": "粪岩砖墙", + "block.alexscaves.guanostone_chiseled": "雕纹粪岩", + "block.alexscaves.guanostone_tiles": "粪岩瓦", + "block.alexscaves.guanostone_redstone_ore": "粪岩红石矿石", + "block.alexscaves.coprolith": "秽岩", + "block.alexscaves.coprolith_stairs": "秽岩楼梯", + "block.alexscaves.coprolith_slab": "秽岩台阶", + "block.alexscaves.coprolith_wall": "秽岩墙", + "block.alexscaves.smooth_coprolith": "平滑秽岩", + "block.alexscaves.smooth_coprolith_stairs": "平滑秽岩楼梯", + "block.alexscaves.smooth_coprolith_slab": "平滑秽岩台阶", + "block.alexscaves.smooth_coprolith_wall": "平滑秽岩墙", + "block.alexscaves.coprolith_coal_ore": "秽岩煤矿石", + "block.alexscaves.porous_coprolith": "多孔秽岩", + "block.alexscaves.peering_coprolith": "窥视秽岩", + "block.alexscaves.forsaken_idol": "遗弃者木偶", + "block.alexscaves.thornwood_log": "荆棘原木", + "block.alexscaves.thornwood_branch": "荆棘枝条", + "block.alexscaves.thornwood_wood": "荆棘木", + "block.alexscaves.stripped_thornwood_log": "去皮荆棘原木", + "block.alexscaves.stripped_thornwood_wood": "去皮荆棘木", + "block.alexscaves.thornwood_planks": "荆棘木板", + "block.alexscaves.thornwood_stairs": "荆棘木楼梯", + "block.alexscaves.thornwood_slab": "荆棘木台阶", + "block.alexscaves.thornwood_fence": "荆棘木栅栏", + "block.alexscaves.thornwood_sign": "荆棘木告示牌", + "block.alexscaves.thornwood_wall_sign": "荆棘木告示牌", + "block.alexscaves.thornwood_hanging_sign": "悬挂式荆棘木告示牌", + "block.alexscaves.thornwood_wall_hanging_sign": "悬挂式荆棘木告示牌", + "block.alexscaves.thornwood_pressure_plate": "荆棘木压力板", + "block.alexscaves.thornwood_trapdoor": "荆棘木活板门", + "block.alexscaves.thornwood_door": "荆棘木门", + "block.alexscaves.thornwood_button": "荆棘木按钮", + "block.alexscaves.thornwood_fence_gate": "荆棘木栅栏门", + "block.alexscaves.thornwood_sapling": "荆棘幼苗", + "block.alexscaves.potted_thornwood_sapling": "荆棘幼苗盆栽", + "block.alexscaves.moth_ball": "驱蛾球", + "block.alexscaves.beholder": "窥探器", + "item.alexscaves.advancement_tab_icon": "Alex 的洞穴图标", + "item.alexscaves.cave_tablet": "洞穴石板", + "item.alexscaves.cave_codex": "洞穴手稿", + "item.alexscaves.cave_codex.add": "在《洞穴概论》里添加 %s:%s", + "item.alexscaves.cave_codex.end": "该生物群系的知识已尽数掌握。", + "item.alexscaves.cave_book": "洞穴概论", + "item.alexscaves.cave_book.desc": "洞穴专家 Alexander Caverns 教授 著", + "item.alexscaves.cave_book.general": "综合介绍", + "item.alexscaves.cave_book.resources": "自然资源", + "item.alexscaves.cave_book.mobs": "栖息物种", + "item.alexscaves.cave_book.utilities": "实用物品", + "item.alexscaves.cave_map": "洞穴生物群系地图", + "item.alexscaves.cave_map.error": "当前区域未找到该生物群系。请在更远的地方重试。", + "item.alexscaves.underground_cabin_explorer_map": "地底小屋地图", + "item.alexscaves.raw_scarlet_neodymium": "粗赤钕", + "item.alexscaves.raw_azure_neodymium": "粗青钕", + "item.alexscaves.scarlet_neodymium_ingot": "赤钕合金", + "item.alexscaves.azure_neodymium_ingot": "青钕合金", + "item.alexscaves.telecore": "磁流核", + "item.alexscaves.notor_gizmo": "扫描机兵零件", + "item.alexscaves.holocoder": "全息编码器", + "item.alexscaves.heavyweight": "重锤", + "item.alexscaves.ferrouslime_ball": "富铁黏液球", + "item.alexscaves.quarry_smasher": "磁力采石场粉碎器", + "item.alexscaves.seeking_arrow": "追踪箭", + "item.alexscaves.galena_gauntlet": "方铅护手", + "item.alexscaves.resistor_shield": "阻尼盾牌", + "item.alexscaves.resistor_shield.desc": "潜行以反转极性", + "item.alexscaves.pewen_boat": "南洋杉木船", + "item.alexscaves.pewen_chest_boat": "南洋杉木运输船", + "item.alexscaves.trilocaris_bucket": "三叶虾桶", + "item.alexscaves.trilocaris_tail": "生三叶虾尾", + "item.alexscaves.cooked_trilocaris_tail": "熟三叶虾尾", + "item.alexscaves.pine_nuts": "松子", + "item.alexscaves.amber_curiosity": "琥珀珍品", + "item.alexscaves.dinosaur_nugget": "恐龙肉块", + "item.alexscaves.tough_hide": "坚韧兽皮", + "item.alexscaves.heavy_bone": "沉重骨头", + "item.alexscaves.serene_salad": "幽静沙拉", + "item.alexscaves.seething_stew": "沸腾煲", + "item.alexscaves.primordial_soup": "原始汤", + "item.alexscaves.primitive_club": "原始大棒", + "item.alexscaves.primitive_club_inventory": "原始大棒", + "item.alexscaves.limestone_spear": "石灰岩长矛", + "item.alexscaves.limestone_spear_inventory": "石灰岩长矛", + "item.alexscaves.primordial_helmet": "原始头盔", + "item.alexscaves.primordial_tunic": "原始外套", + "item.alexscaves.primordial_pants": "原始裤子", + "item.alexscaves.dinosaur_pottery_sherd": "恐龙纹样陶片", + "item.alexscaves.footprint_pottery_sherd": "脚印纹样陶片", + "item.alexscaves.dinosaur_train": "恐龙火车", + "item.alexscaves.acid_bucket": "酸液桶", + "item.alexscaves.radgill_bucket": "辐鳃鱼桶", + "item.alexscaves.radgill": "辐鳃鱼", + "item.alexscaves.cooked_radgill": "熟辐鳃鱼", + "item.alexscaves.sulfur_dust": "硫粉", + "item.alexscaves.uranium": "铀晶", + "item.alexscaves.uranium_shard": "铀晶碎片", + "item.alexscaves.radon_bottle": "氡气瓶", + "item.alexscaves.cinder_brick": "水泥砖", + "item.alexscaves.spelunkie": "硫心蛋糕卷", + "item.alexscaves.slam": "猛汉午餐肉", + "item.alexscaves.green_soylent": "“绿色食品”", + "item.alexscaves.toxic_paste": "毒化烂泥", + "item.alexscaves.polymer_plate": "聚合物板", + "item.alexscaves.fissile_core": "裂变核心", + "item.alexscaves.charred_remnant": "焦化残骸", + "item.alexscaves.hazmat_mask": "防化面罩", + "item.alexscaves.hazmat_chestplate": "防化胸甲", + "item.alexscaves.hazmat_leggings": "防化护腿", + "item.alexscaves.hazmat_boots": "防化靴子", + "item.alexscaves.remote_detonator": "遥控起爆器", + "item.alexscaves.remote_detonator.desc": "绑定至(%s, %s, %s)", + "item.alexscaves.raygun": "射线枪", + "item.alexscaves.raygun.charge": "充能:%s/%s", + "item.alexscaves.lanternfish_bucket": "灯笼鱼桶", + "item.alexscaves.lanternfish": "灯笼鱼", + "item.alexscaves.cooked_lanternfish": "熟灯笼鱼", + "item.alexscaves.tripodfish_bucket": "三脚鱼桶", + "item.alexscaves.tripodfish": "三脚鱼", + "item.alexscaves.cooked_tripodfish": "熟三脚鱼", + "item.alexscaves.sea_pig_bucket": "海猪桶", + "item.alexscaves.sea_pig": "海猪", + "item.alexscaves.marine_snow": "海雪", + "item.alexscaves.gossamer_worm_bucket": "浮蚕桶", + "item.alexscaves.bioluminesscence": "生物荧光质", + "item.alexscaves.cooked_mussel": "熟贻贝", + "item.alexscaves.deep_sea_sushi_roll": "深海寿司卷", + "item.alexscaves.sea_glass_shards": "海洋玻璃碎片", + "item.alexscaves.submarine": "潜水艇", + "item.alexscaves.diving_helmet": "潜水头盔", + "item.alexscaves.diving_chestplate": "潜水胸甲", + "item.alexscaves.diving_leggings": "潜水护腿", + "item.alexscaves.diving_boots": "潜水靴子", + "item.alexscaves.pearl": "珍珠", + "item.alexscaves.floater": "浮囊", + "item.alexscaves.gazing_pearl": "窥愿珍珠", + "item.alexscaves.gazing_pearl.desc_stalking": "珍珠闪烁着谨慎且黯淡的光束……", + "item.alexscaves.gazing_pearl.desc_aggressive": "珍珠散发着刺眼且充满敌意的光芒……", + "item.alexscaves.gazing_pearl.desc_neutral": "珍珠反射着平静的光辉……", + "item.alexscaves.gazing_pearl.desc_helpful": "珍珠跳动着喜悦的光泽……", + "item.alexscaves.ink_bomb": "墨水炸弹", + "item.alexscaves.glow_ink_bomb": "荧光墨水炸弹", + "item.alexscaves.magic_conch": "神奇海螺", + "item.alexscaves.sea_staff": "海洋法杖", + "item.alexscaves.sea_staff_inventory": "海洋法杖", + "item.alexscaves.ortholance": "螺纹长枪", + "item.alexscaves.ortholance_inventory": "螺纹长枪", + "item.alexscaves.depth_charge": "深海弹", + "item.alexscaves.guardian_pottery_sherd": "护卫纹样陶片", + "item.alexscaves.hero_pottery_sherd": "英雄纹样陶片", + "item.alexscaves.bioluminescent_torch": "生物荧光火把", + "item.alexscaves.game_controller": "游戏手柄", + "item.alexscaves.stinky_fish": "臭鱼", + "item.alexscaves.guano": "粪便", + "item.alexscaves.moth_dust": "蛾鳞粉", + "item.alexscaves.fertilizer": "粪肥", + "item.alexscaves.dark_tatters": "黑暗布条", + "item.alexscaves.occult_gem": "神秘宝珠", + "item.alexscaves.occult_gem.desc": "绑定至(%s, %s, %s)", + "item.alexscaves.occult_gem.start_observing": "潜行以停止观测……", + "item.alexscaves.totem_of_possession": "控心图腾", + "item.alexscaves.totem_of_possession.invalid": "这个生物太过强大而无法控心……", + "item.alexscaves.desolate_dagger": "荒芜匕首", + "item.alexscaves.corrodent_teeth": "蚀牙兽之齿", + "item.alexscaves.burrowing_arrow": "采掘箭", + "item.alexscaves.vesper_wing": "夜行蝠翼", + "item.alexscaves.vesper_stew": "夜行蝠煲", + "item.alexscaves.pure_darkness": "纯粹黑暗", + "item.alexscaves.shadow_silk": "暗影丝绸", + "item.alexscaves.hood_of_darkness": "黑暗兜帽", + "item.alexscaves.cloak_of_darkness": "黑暗斗篷", + "item.alexscaves.cloak_of_darkness.equip": "完全充能后便可化身黑暗并激活特殊能力", + "item.alexscaves.cloak_of_darkness.requires_darkness": "你无法在被光照射的情况下激活特殊能力……", + "item.alexscaves.darkened_apple": "暗染苹果", + "item.alexscaves.dreadbow": "恐惧之弓", + "item.alexscaves.dreadbow_inventory": "恐惧之弓", + "item.alexscaves.dreadbow_pulling_0_inventory": "恐惧之弓", + "item.alexscaves.dreadbow_pulling_1_inventory": "恐惧之弓", + "item.alexscaves.dreadbow_pulling_2_inventory": "恐惧之弓", + "item.alexscaves.thornwood_boat": "荆棘木船", + "item.alexscaves.thornwood_chest_boat": "荆棘木运输船", + "item.alexscaves.spawn_egg_teletor": "磁流灵刷怪蛋", + "item.alexscaves.spawn_egg_magnetron": "磁控机兵刷怪蛋", + "item.alexscaves.spawn_egg_boundroid": "弹跳机兵刷怪蛋", + "item.alexscaves.spawn_egg_ferrouslime": "富铁史莱姆刷怪蛋", + "item.alexscaves.spawn_egg_notor": "扫描机兵刷怪蛋", + "item.alexscaves.spawn_egg_subterranodon": "地底翼龙刷怪蛋", + "item.alexscaves.spawn_egg_vallumraptor": "阔鼻迅猛龙刷怪蛋", + "item.alexscaves.spawn_egg_grottoceratops": "洞穴角龙刷怪蛋", + "item.alexscaves.spawn_egg_trilocaris": "三叶虾刷怪蛋", + "item.alexscaves.spawn_egg_tremorsaurus": "撼地龙刷怪蛋", + "item.alexscaves.spawn_egg_relicheirus": "遗迹恐手龙刷怪蛋", + "item.alexscaves.spawn_egg_nucleeper": "核能苦力怕刷怪蛋", + "item.alexscaves.spawn_egg_radgill": "辐鳃鱼刷怪蛋", + "item.alexscaves.spawn_egg_brainiac": "舐脑魔刷怪蛋", + "item.alexscaves.spawn_egg_gammaroach": "伽马蟑螂刷怪蛋", + "item.alexscaves.spawn_egg_raycat": "射线猫刷怪蛋", + "item.alexscaves.spawn_egg_lanternfish": "灯笼鱼刷怪蛋", + "item.alexscaves.spawn_egg_sea_pig": "海猪刷怪蛋", + "item.alexscaves.spawn_egg_hullbreaker": "碎船兽刷怪蛋", + "item.alexscaves.spawn_egg_gossamer_worm": "浮蚕刷怪蛋", + "item.alexscaves.spawn_egg_tripodfish": "三脚鱼刷怪蛋", + "item.alexscaves.spawn_egg_deep_one": "深潜者刷怪蛋", + "item.alexscaves.spawn_egg_deep_one_knight": "深潜者骑士刷怪蛋", + "item.alexscaves.spawn_egg_deep_one_mage": "深潜者法师刷怪蛋", + "item.alexscaves.spawn_egg_mine_guardian": "水雷守卫者刷怪蛋", + "item.alexscaves.spawn_egg_gloomoth": "幽暗蛾刷怪蛋", + "item.alexscaves.spawn_egg_underzealot": "地底异教徒刷怪蛋", + "item.alexscaves.spawn_egg_watcher": "窥心者刷怪蛋", + "item.alexscaves.spawn_egg_corrodent": "蚀牙兽刷怪蛋", + "item.alexscaves.spawn_egg_vesper": "夜行蝠刷怪蛋", + "item.alexscaves.spawn_egg_forsaken": "遗弃者刷怪蛋", + "entity.alexscaves.boat": "船", + "entity.alexscaves.chest_boat": "运输船", + "entity.alexscaves.moving_metal_block": "磁化的方块", + "entity.alexscaves.teletor": "磁流灵", + "entity.alexscaves.magnetic_weapon": "磁化武器", + "entity.alexscaves.magnetron": "磁控机兵", + "entity.alexscaves.boundroid": "弹跳机兵", + "entity.alexscaves.boundroid_winch": "弹跳机兵绞盘", + "entity.alexscaves.ferrouslime": "富铁史莱姆", + "entity.alexscaves.notor": "扫描机兵", + "entity.alexscaves.quarry_smasher": "磁力采石场粉碎器", + "entity.alexscaves.seeking_arrow": "追踪箭", + "entity.alexscaves.subterranodon": "地底翼龙", + "entity.alexscaves.subterranodon.mount_message": "按%s上升,按%s下降,按%s取消骑乘", + "entity.alexscaves.vallumraptor": "阔鼻迅猛龙", + "entity.alexscaves.grottoceratops": "洞穴角龙", + "entity.alexscaves.trilocaris": "三叶虾", + "entity.alexscaves.tremorsaurus": "撼地龙", + "entity.alexscaves.tremorsaurus.mount_message": "按%s吼叫,按%s取消骑乘", + "entity.alexscaves.relicheirus": "遗迹恐手龙", + "entity.alexscaves.falling_tree_block": "倒塌的树", + "entity.alexscaves.nuclear_explosion": "蘑菇云", + "entity.alexscaves.nuclear_bomb": "核弹", + "entity.alexscaves.nucleeper": "核能苦力怕", + "entity.alexscaves.radgill": "辐鳃鱼", + "entity.alexscaves.brainiac": "舐脑魔", + "entity.alexscaves.thrown_waste_drum": "掷出的废料桶", + "entity.alexscaves.gammaroach": "伽马蟑螂", + "entity.alexscaves.raycat": "射线猫", + "entity.alexscaves.cinder_brick": "水泥砖", + "entity.alexscaves.lanternfish": "灯笼鱼", + "entity.alexscaves.sea_pig": "海猪", + "entity.alexscaves.submarine": "潜水艇", + "entity.alexscaves.submarine.mount_message": "按%s上升,按%s下降,按%s开关泛光灯,按%s取消骑乘", + "entity.alexscaves.hullbreaker": "碎船兽", + "entity.alexscaves.gossamer_worm": "浮蚕", + "entity.alexscaves.tripodfish": "三脚鱼", + "entity.alexscaves.ink_bomb": "墨水炸弹", + "entity.alexscaves.deep_one": "深潜者", + "entity.alexscaves.deep_one_knight": "深潜者骑士", + "entity.alexscaves.deep_one_mage": "深潜者法师", + "entity.alexscaves.deep_one.reaction_stalking": "深潜者们现在对你警惕", + "entity.alexscaves.deep_one.reaction_aggressive": "深潜者们现在与你敌对", + "entity.alexscaves.deep_one.reaction_neutral": "深潜者们现在对你中立", + "entity.alexscaves.deep_one.reaction_helpful": "深潜者们现在对你友好", + "entity.alexscaves.mine_guardian": "水雷守卫者", + "entity.alexscaves.mine_guardian_anchor": "水雷守卫者之锚", + "entity.alexscaves.water_bolt": "水弹", + "entity.alexscaves.wave": "波涛", + "entity.alexscaves.floater": "浮囊", + "entity.alexscaves.falling_guano": "粪块", + "entity.alexscaves.guano": "粪便", + "entity.alexscaves.gloomoth": "幽暗蛾", + "entity.alexscaves.underzealot": "地底异教徒", + "entity.alexscaves.watcher": "窥心者", + "entity.alexscaves.corrodent": "蚀牙兽", + "entity.alexscaves.vesper": "夜行蝠", + "entity.alexscaves.forsaken": "遗弃者", + "entity.alexscaves.beholder_eye": "窥探器之眼", + "entity.alexscaves.desolate_dagger": "荒芜匕首", + "entity.alexscaves.burrowing_arrow": "采掘箭", + "entity.alexscaves.dark_arrow": "黑魔法箭", + "entity.alexscaves.all.command_0": "%s 在游荡", + "entity.alexscaves.all.command_1": "%s 在停留", + "entity.alexscaves.all.command_2": "%s 在跟随", + "fluid.alexscaves.acid": "酸液", + "death.attack.acid_0": "%s溶解在了酸液里面", + "death.attack.acid_1": "%s变成了一滩液体", + "death.attack.acid_0.entity": "%s被%s溶解在了酸液里面", + "death.attack.acid_1.entity": "%s被%s变成了一滩液体", + "death.attack.nuke_0": "%s变成了毁灭世界的元凶", + "death.attack.nuke_1": "%s被分解成了原子", + "death.attack.nuke_2": "%s变成了原子", + "death.attack.nuke_3": "%s没能来得及躲避并寻找掩护", + "death.attack.nuke_4": "%s见到了毁灭世界的元凶", + "death.attack.nuke_0.entity": "%s因为%s变成了毁灭世界的元凶", + "death.attack.nuke_1.entity": "%s被%s分解成了原子", + "death.attack.nuke_2.entity": "%s被%s变成了原子", + "death.attack.nuke_3.entity": "%s没来得在%s面前躲避并寻找掩护", + "death.attack.nuke_4.entity": "%s因为%s见到了毁灭世界的元凶", + "death.attack.radiation_0": "%s被辐照致死", + "death.attack.radiation_1": "%s在辐射中身陷剧毒最终倒下", + "death.attack.radiation_2": "%s再也无法承受过量的辐射", + "death.attack.radiation_0.entity": "%s因为%s被辐照致死", + "death.attack.radiation_1.entity": "%s在%s导致的辐射中身陷剧毒最终倒下", + "death.attack.radiation_2.entity": "%s再也无法承受来自%s的过量辐射", + "death.attack.raygun_0": "%s被射线枪抹除了", + "death.attack.raygun_1": "%s被灼烧成了灰烬", + "death.attack.raygun_0.entity": "%s被%s用射线枪抹除了", + "death.attack.raygun_1.entity": "%s被%s灼烧成了灰烬", + "death.attack.forsaken_sonic_boom_0": "%s的耳朵被震穿了", + "death.attack.forsaken_sonic_boom_1": "%s被声波杀死了", + "death.attack.forsaken_sonic_boom_2": "%s被粗暴对待如同一只飞蛾", + "death.attack.forsaken_sonic_boom_0.entity": "%s的耳朵被%s震穿了", + "death.attack.forsaken_sonic_boom_1.entity": "%s被%s使用声波杀死了", + "death.attack.forsaken_sonic_boom_2.entity": "%s被%s粗暴对待如同一只飞蛾", + "death.attack.desolate_dagger_0": "%s被黑魔法杀死了", + "death.attack.desolate_dagger_1": "%s被邪恶匕首刺中", + "death.attack.desolate_dagger_0.entity": "%s被%s使用的黑魔法杀死了", + "death.attack.desolate_dagger_1.entity": "%s被%s的邪恶匕首刺中", + "death.attack.dark_arrow_0": "%s被黑魔法箭刺穿", + "death.attack.dark_arrow_1": "%s被黑魔法箭扎成了蜂窝", + "death.attack.dark_arrow_0.entity": "%s被%s射出的黑魔法箭刺穿", + "death.attack.dark_arrow_1.entity": "%s被%s射出的黑魔法箭扎成了蜂窝", + "alexscaves.container.spelunkery_table": "洞穴勘探台", + "alexscaves.container.spelunkery_table_translation": "勘探与翻译", + "alexscaves.container.spelunkery_table.bad_tablet": "洞穴石板存在不合法的NBT数据", + "alexscaves.container.spelunkery_table.find": "请找到:", + "alexscaves.container.spelunkery_table.attempts": "剩余猜测次数:", + "alexscaves.container.spelunkery_table.slot_info_tablet_0": "在这个槽位里放置一个%s来开始研究……", + "alexscaves.container.spelunkery_table.slot_info_tablet_1": "研究开始后,石板不可再被拿出!", + "alexscaves.container.spelunkery_table.slot_info_paper": "在这个槽位里放置一个%s来辅助翻译……", + "alexscaves.container.spelunkery_table.translate": "选择一个词语进行猜测", + "alexscaves.container.spelunkery_table.glass": "将单片镜拖动到已猜测过的词语上来揭示其含义……", + "alexscaves.container.spelunkery_table.guess_name": "从错误猜测里提示的字母来找到正确单词!", + "alexscaves.container.spelunkery_table.level": "你还需完成%s项翻译才能得到%s", + "alexscaves.container.spelunkery_table.levels": "你还需完成%s项翻译才能得到%s", + "alexscaves.container.nuclear_furnace_blasting": "核能熔炉", + "effect.alexscaves.magnetizing": "磁化", + "effect.alexscaves.stunned": "晕眩", + "effect.alexscaves.rage": "愤怒", + "effect.alexscaves.irradiated": "辐照", + "effect.alexscaves.bubbled": "泡牢", + "effect.alexscaves.deepsight": "渊视", + "effect.alexscaves.darkness_incarnate": "黑暗化身", + "item.minecraft.potion.effect.magnetizing": "磁化药水", + "item.minecraft.potion.effect.long_magnetizing": "磁化药水", + "item.minecraft.splash_potion.effect.magnetizing": "喷溅型磁化药水", + "item.minecraft.splash_potion.effect.long_magnetizing": "喷溅型磁化药水", + "item.minecraft.tipped_arrow.effect.magnetizing": "磁化之箭", + "item.minecraft.tipped_arrow.effect.long_magnetizing": "磁化之箭", + "item.minecraft.lingering_potion.effect.magnetizing": "滞留型磁化药水", + "item.minecraft.lingering_potion.effect.long_magnetizing": "滞留型磁化药水", + "item.minecraft.potion.effect.deepsight": "渊视药水", + "item.minecraft.potion.effect.long_deepsight": "渊视药水", + "item.minecraft.splash_potion.effect.deepsight": "喷溅型渊视药水", + "item.minecraft.splash_potion.effect.long_deepsight": "喷溅型渊视药水", + "item.minecraft.tipped_arrow.effect.deepsight": "渊视之箭", + "item.minecraft.tipped_arrow.effect.long_deepsight": "渊视之箭", + "item.minecraft.lingering_potion.effect.deepsight": "滞留型渊视药水", + "item.minecraft.lingering_potion.effect.long_deepsight": "滞留型渊视药水", + "item.minecraft.potion.effect.glowing": "发光药水", + "item.minecraft.potion.effect.long_glowing": "发光药水", + "item.minecraft.splash_potion.effect.glowing": "喷溅型发光药水", + "item.minecraft.splash_potion.effect.long_glowing": "喷溅型发光药水", + "item.minecraft.tipped_arrow.effect.glowing": "发光之箭", + "item.minecraft.tipped_arrow.effect.long_glowing": "发光之箭", + "item.minecraft.lingering_potion.effect.glowing": "滞留型发光药水", + "item.minecraft.lingering_potion.effect.long_glowing": "滞留型发光药水", + "item.minecraft.potion.effect.haste": "急迫药水", + "item.minecraft.potion.effect.long_haste": "急迫药水", + "item.minecraft.potion.effect.strong_haste": "急迫药水", + "item.minecraft.splash_potion.effect.haste": "喷溅型急迫药水", + "item.minecraft.splash_potion.effect.long_haste": "喷溅型急迫药水", + "item.minecraft.splash_potion.effect.strong_haste": "喷溅型急迫药水", + "item.minecraft.tipped_arrow.effect.haste": "急迫之箭", + "item.minecraft.tipped_arrow.effect.long_haste": "急迫之箭", + "item.minecraft.tipped_arrow.effect.strong_haste": "急迫之箭", + "item.minecraft.lingering_potion.effect.haste": "滞留型急迫药水", + "item.minecraft.lingering_potion.effect.long_haste": "滞留型急迫药水", + "item.minecraft.lingering_potion.effect.strong_haste": "滞留型急迫药水", + "trim_pattern.alexscaves.polarity": "极性盔甲纹饰", + "biome.alexscaves.magnetic_caves": "磁场洞穴", + "biome.alexscaves.primordial_caves": "原始洞穴", + "biome.alexscaves.toxic_caves": "毒化洞穴", + "biome.alexscaves.abyssal_chasm": "渊海陷窟", + "biome.alexscaves.forlorn_hollows": "异寂空谷", + "key.special_ability": "Alex 的洞穴 - 特殊能力", + "key.special_ability.desc": "在合适的时候可启用坐骑或盔甲的特殊能力", + "item.alexscaves.natures_compass_warning": "你应该使用洞穴生物群系地图……", + "advancements.alexscaves.root.title": "Alex 的洞穴", + "advancements.alexscaves.root.desc": "这个世界有着太多秘密……来一探究竟吧", + "advancements.alexscaves.cave_tablet.title": "它属于博物馆", + "advancements.alexscaves.cave_tablet.desc": "从地下小屋那里得到一块洞穴石板", + "advancements.alexscaves.cave_codex.title": "乱数假文", + "advancements.alexscaves.cave_codex.desc": "在洞穴勘探台上翻译一块洞穴石板", + "advancements.alexscaves.cave_book.title": "曾经有一个洞穴", + "advancements.alexscaves.cave_book.desc": "合成《洞穴概论》来详细记述你遇到的稀有洞穴生物群系", + "advancements.alexscaves.cave_map.title": "冒险启程", + "advancements.alexscaves.cave_map.desc": "合成洞穴生物群系地图,然后踏上冒险的旅程……", + "advancements.alexscaves.discover_magnetic_caves.title": "异名相吸", + "advancements.alexscaves.discover_magnetic_caves.desc": "进入磁场洞穴", + "advancements.alexscaves.neodymium.title": "推与拉的艺术", + "advancements.alexscaves.neodymium.desc": "收集两种不同的粗钕", + "advancements.alexscaves.neodymium_ingot.title": "值得铭记的合金", + "advancements.alexscaves.neodymium_ingot.desc": "使用粗钕和铁锭制作一种全新的合金", + "advancements.alexscaves.magnet.title": "磁铁啊,它们是如何工作的?", + "advancements.alexscaves.magnet.desc": "合成磁铁,它们能推开或拉动周围的多个金属方块", + "advancements.alexscaves.seeking_arrow.title": "安息吧,勇度", + "advancements.alexscaves.seeking_arrow.desc": "合成追踪箭", + "advancements.alexscaves.magnetic_levitation_rail.title": "子弹列车", + "advancements.alexscaves.magnetic_levitation_rail.desc": "合成磁悬浮铁轨", + "advancements.alexscaves.defeat_notor.title": "公关噱头", + "advancements.alexscaves.defeat_notor.desc": "击败扫描机兵,它总是在泄露你的位置……", + "advancements.alexscaves.hologram_projector.title": "Joe,你是个好人", + "advancements.alexscaves.hologram_projector.desc": "合成全息投影仪", + "advancements.alexscaves.defeat_boundroid.title": "无足轻重", + "advancements.alexscaves.defeat_boundroid.desc": "击败弹跳机兵", + "advancements.alexscaves.telecore.title": "磁流灵的磁流核", + "advancements.alexscaves.telecore.desc": "获得磁流核", + "advancements.alexscaves.galena_gauntlet_challenge.title": "精神高于磁铁", + "advancements.alexscaves.galena_gauntlet_challenge.desc": "使用方铅护手杀死一个20格方块外的生物", + "advancements.alexscaves.defeat_magnetron.title": "无敌的磁控机兵倒下了", + "advancements.alexscaves.defeat_magnetron.desc": "击败磁控机兵,获得铁之心", + "advancements.alexscaves.quarry.title": "科技造物", + "advancements.alexscaves.quarry.desc": "合成磁力采石场", + "advancements.alexscaves.finished_quarry.title": "直到基岩", + "advancements.alexscaves.finished_quarry.desc": "让磁力采石场一路挖掘到再无方块可以破坏", + "advancements.alexscaves.resistor_shield.title": "一起上,然后,砰!", + "advancements.alexscaves.resistor_shield.desc": "合成阻尼盾牌,它可以在使用时产生磁场脉冲", + "advancements.alexscaves.discover_primordial_caves.title": "时间之外的洞天", + "advancements.alexscaves.discover_primordial_caves.desc": "进入原始洞穴", + "advancements.alexscaves.limestone.title": "基岩小镇", + "advancements.alexscaves.limestone.desc": "获得石灰岩", + "advancements.alexscaves.cave_painting.title": "摩登艺术,永不过时", + "advancements.alexscaves.cave_painting.desc": "在平滑石灰岩上使用木炭来制作洞穴壁画", + "advancements.alexscaves.mystery_cave_painting.title": "泰坦时代", + "advancements.alexscaves.mystery_cave_painting.desc": "创作一幅描绘了不知名巨型生物的洞穴壁画……", + "advancements.alexscaves.discover_dinosaur.title": "生命总能找到出路", + "advancements.alexscaves.discover_dinosaur.desc": "邂逅爬行动物们那已从地表上消失了的祖先……而不是它们的遗体", + "advancements.alexscaves.dinosaurs_minecart.title": "恐龙列车", + "advancements.alexscaves.dinosaurs_minecart.desc": "让所有五种恐龙各自乘坐在一队矿车里", + "advancements.alexscaves.tree_star.title": "树之星!!!", + "advancements.alexscaves.tree_star.desc": "得到星树果,它是许多恐龙的最爱", + "advancements.alexscaves.breed_grottoceratops.title": "它曾未能登上方舟", + "advancements.alexscaves.breed_grottoceratops.desc": "用星树果喂食一只洞穴角龙", + "advancements.alexscaves.fiddlehead.title": "蕨妙风味", + "advancements.alexscaves.fiddlehead.desc": "收集蕨菜,它会在洞穴角龙啃食大型蕨后长出", + "advancements.alexscaves.serene_salad.title": "仅供特殊医学用途", + "advancements.alexscaves.serene_salad.desc": "合成幽静沙拉,它可以让原始洞穴一些狂暴的原住民平静下来", + "advancements.alexscaves.defeat_big_dinosaur.title": "再度灭绝", + "advancements.alexscaves.defeat_big_dinosaur.desc": "杀死一只大型恐龙", + "advancements.alexscaves.primordial_armor.title": "恩西诺人", + "advancements.alexscaves.primordial_armor.desc": "用恐龙的掉落物合成全套原始盔甲", + "advancements.alexscaves.cooked_dinosaur_chop.title": "鸡肉味,嘎嘣脆", + "advancements.alexscaves.cooked_dinosaur_chop.desc": "烹饪一块恐龙肉骨", + "advancements.alexscaves.dinosaur_nugget.title": "妈妈的味道", + "advancements.alexscaves.dinosaur_nugget.desc": "做一些恐龙肉块,原料是……货真价实的恐龙肉!", + "advancements.alexscaves.tame_vallumraptor.title": "聪明的女孩", + "advancements.alexscaves.tame_vallumraptor.desc": "在箱子里留一些恐龙肉块并等待阔鼻迅猛龙上钩,然后用幽静沙拉将它驯服", + "advancements.alexscaves.primitive_club.title": "棍棒与犬牙之法则", + "advancements.alexscaves.primitive_club.desc": "合成原始大棒,一种攻速缓慢但能击晕目标的武器", + "advancements.alexscaves.tame_tremorsaurus.title": "暴君之君", + "advancements.alexscaves.tame_tremorsaurus.desc": "击晕一只撼地龙,然后用幽静沙拉将它驯服", + "advancements.alexscaves.trilocaris_bucket.title": "奇怪的虾", + "advancements.alexscaves.trilocaris_bucket.desc": "用铁桶捕获一只三叶虾", + "advancements.alexscaves.feed_relicheirus.title": "恐龙伐木工", + "advancements.alexscaves.feed_relicheirus.desc": "用原始汤喂食遗迹恐手龙,然后目睹它推倒了一棵树", + "advancements.alexscaves.tame_subterranodon.title": "原始人的鞘翅", + "advancements.alexscaves.tame_subterranodon.desc": "用三叶虾尾驯服一只地底翼龙", + "advancements.alexscaves.discover_toxic_caves.title": "警告:检测到大量辐射", + "advancements.alexscaves.discover_toxic_caves.desc": "进入毒化洞穴", + "advancements.alexscaves.uranium.title": "淘铀热", + "advancements.alexscaves.uranium.desc": "挖掘铀矿石", + "advancements.alexscaves.defeat_nucleeper.title": "危机解除", + "advancements.alexscaves.defeat_nucleeper.desc": "在核能苦力怕变成不可控的原子火球前就将其击败", + "advancements.alexscaves.uranium_rod.title": "热棒", + "advancements.alexscaves.uranium_rod.desc": "合成铀棒", + "advancements.alexscaves.sulfur_dust.title": "臭气熏天", + "advancements.alexscaves.sulfur_dust.desc": "从硫磺晶簇那里获得硫粉", + "advancements.alexscaves.eat_radiation_foods.title": "临期食品", + "advancements.alexscaves.eat_radiation_foods.desc": "在有辐照状态效果时吃下所有能治愈的食物", + "advancements.alexscaves.feed_gammaroach.title": "反天灾协议", + "advancements.alexscaves.feed_gammaroach.desc": "用硫心蛋糕卷喂食伽马蟑螂", + "advancements.alexscaves.toxic_paste.title": "黏糊糊恶心心", + "advancements.alexscaves.toxic_paste.desc": "杀死伽马蟑螂并获得毒化烂泥", + "advancements.alexscaves.polymer_plate.title": "毒化合金", + "advancements.alexscaves.polymer_plate.desc": "合成聚合物板", + "advancements.alexscaves.remote_detonation.title": "红色大按钮", + "advancements.alexscaves.remote_detonation.desc": "使用遥控起爆器引爆100格方块外的爆炸物", + "advancements.alexscaves.hazmat_armor.title": "绝命毒师", + "advancements.alexscaves.hazmat_armor.desc": "合成全套防化服", + "advancements.alexscaves.enter_acid_with_armor.title": "爆炸浴盐", + "advancements.alexscaves.enter_acid_with_armor.desc": "在穿着盔甲的情况下进入酸液,它会替代你受到极大的损伤", + "advancements.alexscaves.acid_create_rust.title": "除锈灵!", + "advancements.alexscaves.acid_create_rust.desc": "把金属块放在酸液旁边,从而让它生锈", + "advancements.alexscaves.radgill_bucket.title": "鱼难道不都是三只眼吗", + "advancements.alexscaves.radgill_bucket.desc": "用铁桶捕获一只辐鳃鱼", + "advancements.alexscaves.tame_raycat.title": "射线猫计划", + "advancements.alexscaves.tame_raycat.desc": "用辐鳃鱼驯服一只射线猫。它可以帮助你摆脱辐射!", + "advancements.alexscaves.radon_bottle.title": "瓶装毒气", + "advancements.alexscaves.radon_bottle.desc": "从能喷出绿色气体的地热通口那里收集瓶装氡气", + "advancements.alexscaves.nuclear_bomb.title": "吾即死神", + "advancements.alexscaves.nuclear_bomb.desc": "合成核弹", + "advancements.alexscaves.ride_nuclear_bomb.title": "我们很快再次相见", + "advancements.alexscaves.ride_nuclear_bomb.desc": "在核弹爆炸前骑上它。 咦——哈!", + "advancements.alexscaves.defuse_nuclear_bomb.title": "剪断红线", + "advancements.alexscaves.defuse_nuclear_bomb.desc": "使用剪刀拆除核弹", + "advancements.alexscaves.defeat_brainiac.title": "四肢发达,头脑健壮", + "advancements.alexscaves.defeat_brainiac.desc": "杀死舐脑魔,一种受辐射影响而变异的巨大怪物", + "advancements.alexscaves.nuclear_furnace_component.title": "3.6 个伦琴单位", + "advancements.alexscaves.nuclear_furnace_component.desc": "合成 8 个核能熔炉部件,可将它们搭建成方块来组装一个核能熔炉", + "advancements.alexscaves.stop_nuclear_furnace_meltdown.title": "核心熔毁", + "advancements.alexscaves.stop_nuclear_furnace_meltdown.desc": "用桶盛装核能熔炉产生的废液,从而让它从危险状态恢复过来", + "advancements.alexscaves.raygun.title": "我有射线枪,救我!", + "advancements.alexscaves.raygun.desc": "合成射线枪", + "advancements.alexscaves.discover_abyssal_chasm.title": "沧海之下", + "advancements.alexscaves.discover_abyssal_chasm.desc": "进入渊海陷窟", + "advancements.alexscaves.discover_abyssal_ruins.title": "贝壳城市", + "advancements.alexscaves.discover_abyssal_ruins.desc": "在渊海深处找到一处里面似乎还有空气的好地方……", + "advancements.alexscaves.defeat_mine_guardian.title": "那不是气球……", + "advancements.alexscaves.defeat_mine_guardian.desc": "杀死水雷守卫者", + "advancements.alexscaves.diving_armor.title": "独眼巨人", + "advancements.alexscaves.diving_armor.desc": "从渊海陷窟的溺尸那里获得全套潜水盔甲", + "advancements.alexscaves.ride_submarine.title": "尼莫船长", + "advancements.alexscaves.ride_submarine.desc": "乘坐潜水艇", + "advancements.alexscaves.repair_submarine.title": "抹平刮痕", + "advancements.alexscaves.repair_submarine.desc": "使用铜锭修复潜水艇", + "advancements.alexscaves.mussel.title": "翻个身", + "advancements.alexscaves.mussel.desc": "破坏方块形式的贻贝", + "advancements.alexscaves.cooked_mussel.title": "哧溜", + "advancements.alexscaves.cooked_mussel.desc": "在熔炉里烹饪贻贝", + "advancements.alexscaves.pearl.title": "深海钻石", + "advancements.alexscaves.pearl.desc": "破坏贻贝并得到珍珠", + "advancements.alexscaves.stalked_by_deep_one.title": "盘踞在曼恩·克拉夫特上方的阴影", + "advancements.alexscaves.stalked_by_deep_one.desc": "看到了你不该看见的生物……", + "advancements.alexscaves.pearl_on_abyssal_altar.title": "大衮之令", + "advancements.alexscaves.pearl_on_abyssal_altar.desc": "在渊海祭坛上献出珍珠", + "advancements.alexscaves.trade_with_deep_one.title": "友好协定", + "advancements.alexscaves.trade_with_deep_one.desc": "成功与深潜者进行交易", + "advancements.alexscaves.deep_ones_become_neutral.title": "海上邻居", + "advancements.alexscaves.deep_ones_become_neutral.desc": "多次与深潜者交易,它们现在不会避免与你接触", + "advancements.alexscaves.deep_ones_become_helpful.title": "情同手足", + "advancements.alexscaves.deep_ones_become_helpful.desc": "在深潜者族群中声名显赫,它们现在有时会主动出面保护你", + "advancements.alexscaves.deep_one_items.title": "海神之力", + "advancements.alexscaves.deep_one_items.desc": "与深潜者交易获得全部四种不同的强大物品", + "advancements.alexscaves.abyssal_bucket.title": "桶装快乐", + "advancements.alexscaves.abyssal_bucket.desc": "用铁桶捕获每一种渊海生物", + "advancements.alexscaves.deepsight.title": "眼中灯塔", + "advancements.alexscaves.deepsight.desc": "用灯笼鱼酿造渊视药水,以此获得渊视药水效果", + "advancements.alexscaves.bioluminesscence.title": "另一种形式的黏液", + "advancements.alexscaves.bioluminesscence.desc": "从浮蚕那里获得生物荧光质", + "advancements.alexscaves.bioluminescent_torch.title": "荧光棒", + "advancements.alexscaves.bioluminescent_torch.desc": "合成能在水下点亮的火把", + "advancements.alexscaves.floater.title": "减压病", + "advancements.alexscaves.floater.desc": "合成浮囊,它可以快速让你返回水面", + "advancements.alexscaves.marine_snow.title": "捕鳞人", + "advancements.alexscaves.marine_snow.desc": "喂食海猪并获得海雪,它能让死珊瑚复原", + "advancements.alexscaves.deep_sea_sushi_roll.title": "再来一点山葵", + "advancements.alexscaves.deep_sea_sushi_roll.desc": "制作一份深海寿司", + "advancements.alexscaves.discover_forlorn_hollows.title": "人生最寂寥的一天", + "advancements.alexscaves.discover_forlorn_hollows.desc": "进入异寂空谷", + "advancements.alexscaves.guano.title": "这坨可真大……", + "advancements.alexscaves.guano.desc": "收集一些粪便", + "advancements.alexscaves.defeat_gloomoth.title": "开灯了?", + "advancements.alexscaves.defeat_gloomoth.desc": "杀死一只幽暗蛾", + "advancements.alexscaves.moth_ball.title": "除虫专家", + "advancements.alexscaves.moth_ball.desc": "合成驱蛾球,它可以把幽暗蛾从光源附近驱离", + "advancements.alexscaves.discover_underzealot.title": "汉斯·摩尔曼", + "advancements.alexscaves.discover_underzealot.desc": "发现地底异教徒,一种外貌酷似鼹鼠并服侍黑暗存在的异教徒……", + "advancements.alexscaves.underzealot_sacrifice.title": "黑色游行", + "advancements.alexscaves.underzealot_sacrifice.desc": "目睹地底异教徒向它们的伪神献祭自己的同胞,最终让它转化成了不洁之物……", + "advancements.alexscaves.desolate_dagger.title": "利刃出鞘", + "advancements.alexscaves.desolate_dagger.desc": "杀死地底异教徒并获得稀有的荒芜匕首,它是一种带有魔法攻击的牺牲之刃……", + "advancements.alexscaves.defeat_corrodent.title": "蚀不得", + "advancements.alexscaves.defeat_corrodent.desc": "杀死蚀牙兽,一种会钻地的丑陋啮齿动物", + "advancements.alexscaves.burrowing_arrow.title": "发条牙齿", + "advancements.alexscaves.burrowing_arrow.desc": "合成采掘箭,它在被弓射出后可以破坏至多5个方块", + "advancements.alexscaves.defeat_watcher.title": "尝尝我的枪子", + "advancements.alexscaves.defeat_watcher.desc": "击败窥心者,一种地底异教徒在献祭幽暗蛾后转化成的强大存在,可以控制被它盯上的目标", + "advancements.alexscaves.totem_of_possession.title": "你被我诅咒了", + "advancements.alexscaves.totem_of_possession.desc": "合成控心图腾,它可以用来临时控制被选中的怪物", + "advancements.alexscaves.beholder_far_away.title": "千里眼", + "advancements.alexscaves.beholder_far_away.desc": "通过窥探器观测1000格以外的地点", + "advancements.alexscaves.defeat_forsaken.title": "恶魔猎手", + "advancements.alexscaves.defeat_forsaken.desc": "击败遗弃者,一种由夜行蝠在黑魔法的扭曲作用下变成的超级怪物", + "advancements.alexscaves.shadow_silk.title": "黑色丝绒", + "advancements.alexscaves.shadow_silk.desc": "用遗弃者死亡后释放的纯粹黑暗合成暗影丝绸", + "advancements.alexscaves.shadow_armor.title": "遮天蔽日", + "advancements.alexscaves.shadow_armor.desc": "制作黑暗兜帽和黑暗斗篷,这二者的组合可让你有机会化身黑暗", + "advancements.alexscaves.dreadbow.title": "熄灭太阳", + "advancements.alexscaves.dreadbow.desc": "制作一把恐惧之弓,它可以把普通的箭转变成数发齐射的黑魔法箭", + "advancements.alexscaves.eat_darkened_apple.title": "意义质询", + "advancements.alexscaves.eat_darkened_apple.desc": "在具有黑暗化身状态效果时吃下暗染苹果", + "cape.alexscaves_developer": "Alex 的洞穴 - 开发者", + "cape.alexscaves_contributor": "Alex 的洞穴 - 贡献者", + "book.alexscaves.page_locked_0": "该条目尚未被翻译,", + "book.alexscaves.page_locked_1": "你需要使用洞穴手稿……", + "book.alexscaves.root": "洞穴概论", + "book.alexscaves.primordial_caves": "原始洞穴", + "book.alexscaves.magnetic_caves": "磁场洞穴", + "book.alexscaves.toxic_caves": "毒化洞穴", + "book.alexscaves.abyssal_chasm": "渊海陷窟", + "book.alexscaves.forlorn_hollows": "异寂空谷", + "book.alexscaves.general": "综合介绍", + "book.alexscaves.resources": "自然资源", + "book.alexscaves.utilities": "实用物品", + "fluid_type.alexscaves.acid": "酸液", + "alexscaves.sound.subtitle.spelunkery_table_tablet_insert": "洞穴石板:放入", + "alexscaves.sound.subtitle.spelunkery_table_tablet_remove": "洞穴石板:取出", + "alexscaves.sound.subtitle.spelunkery_table_paper_insert": "纸:放入", + "alexscaves.sound.subtitle.spelunkery_table_paper_remove": "纸:取出", + "alexscaves.sound.subtitle.spelunkery_table_codex_remove": "洞穴手稿:取出", + "alexscaves.sound.subtitle.spelunkery_table_success": "条目已翻译完成", + "alexscaves.sound.subtitle.spelunkery_table_success_complete": "全部条目已翻译完成", + "alexscaves.sound.subtitle.spelunkery_table_crack": "洞穴石板:出现裂纹", + "alexscaves.sound.subtitle.spelunkery_table_fail": "洞穴石板:碎裂", + "alexscaves.sound.subtitle.spelunkery_table_attempt_fail": "洞穴石板:揭示", + "alexscaves.sound.subtitle.neodymium_step": "脚步声", + "alexscaves.sound.subtitle.neodymium_place": "方块:被放置", + "alexscaves.sound.subtitle.neodymium_break": "方块:被破坏", + "alexscaves.sound.subtitle.neodymium_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.metal_swarf_step": "脚步声", + "alexscaves.sound.subtitle.metal_swarf_place": "方块:被放置", + "alexscaves.sound.subtitle.metal_swarf_break": "方块:被破坏", + "alexscaves.sound.subtitle.metal_swarf_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.scrap_metal_step": "脚步声", + "alexscaves.sound.subtitle.scrap_metal_place": "方块:被放置", + "alexscaves.sound.subtitle.scrap_metal_break": "方块:被破坏", + "alexscaves.sound.subtitle.scrap_metal_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.metal_barrel_lid": "金属桶:打开", + "alexscaves.sound.subtitle.metal_scaffolding_climb": "金属脚手架:被踩踏", + "alexscaves.sound.subtitle.azure_neodymium_push_loop": "青钕磁铁:轰鸣", + "alexscaves.sound.subtitle.scarlet_neodymium_pull_loop": "赤钕磁铁:轰鸣", + "alexscaves.sound.subtitle.hologram_stop": "全息投影:嗡嗡", + "alexscaves.sound.subtitle.hologram_loop": "全息投影:嗖嗖", + "alexscaves.sound.subtitle.quarry_crush": "磁力采石场:粉碎", + "alexscaves.sound.subtitle.amber_step": "脚步声", + "alexscaves.sound.subtitle.amber_place": "方块:被放置", + "alexscaves.sound.subtitle.amber_break": "方块:被破坏", + "alexscaves.sound.subtitle.amber_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.amber_monolith_place": "方块:被放置", + "alexscaves.sound.subtitle.amber_monolith_summon": "远古活力:唤醒", + "alexscaves.sound.subtitle.pewen_branch_break": "方块:被破坏", + "alexscaves.sound.subtitle.acid_burn": "酸液:烧灼", + "alexscaves.sound.subtitle.acid_corrosion": "酸液:侵蚀", + "alexscaves.sound.subtitle.acid_idle": "酸液:翻涌", + "alexscaves.sound.subtitle.acid_swim": "酸液:游泳", + "alexscaves.sound.subtitle.acid_submerge": "酸液:浸没", + "alexscaves.sound.subtitle.acid_unsubmerge": "酸液:退却", + "alexscaves.sound.subtitle.geothermal_vent_bubble": "地热通口:喷气", + "alexscaves.sound.subtitle.geothermal_vent_bubble_underwater": "地热通口:冒泡", + "alexscaves.sound.subtitle.radrock_step": "脚步声", + "alexscaves.sound.subtitle.radrock_place": "方块:被放置", + "alexscaves.sound.subtitle.radrock_break": "方块:被破坏", + "alexscaves.sound.subtitle.radrock_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.sulfur_step": "脚步声", + "alexscaves.sound.subtitle.sulfur_place": "方块:被放置", + "alexscaves.sound.subtitle.sulfur_break": "方块:被破坏", + "alexscaves.sound.subtitle.sulfur_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.uranium_step": "脚步声", + "alexscaves.sound.subtitle.uranium_place": "方块:被放置", + "alexscaves.sound.subtitle.uranium_break": "方块:被破坏", + "alexscaves.sound.subtitle.uranium_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.uranium_hum": "铀块:轰鸣", + "alexscaves.sound.subtitle.hazmat_block_step": "脚步声", + "alexscaves.sound.subtitle.hazmat_block_place": "方块:被放置", + "alexscaves.sound.subtitle.hazmat_block_break": "方块:被破坏", + "alexscaves.sound.subtitle.hazmat_block_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.cinder_block_step": "脚步声", + "alexscaves.sound.subtitle.cinder_block_place": "方块:被放置", + "alexscaves.sound.subtitle.cinder_block_break": "方块:被破坏", + "alexscaves.sound.subtitle.cinder_block_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.unrefined_waste_step": "脚步声", + "alexscaves.sound.subtitle.unrefined_waste_place": "方块:被放置", + "alexscaves.sound.subtitle.unrefined_waste_break": "方块:被破坏", + "alexscaves.sound.subtitle.unrefined_waste_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.nuclear_bomb_step": "脚步声", + "alexscaves.sound.subtitle.nuclear_bomb_place": "方块:被放置", + "alexscaves.sound.subtitle.nuclear_bomb_break": "方块:被破坏", + "alexscaves.sound.subtitle.nuclear_bomb_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.nuclear_bomb_defuse": "核弹:失效", + "alexscaves.sound.subtitle.nuclear_furnace_active": "核能熔炉:轰鸣", + "alexscaves.sound.subtitle.nuclear_furnace_active_subcritical": "核能熔炉:异响", + "alexscaves.sound.subtitle.nuclear_furnace_active_critical": "核能熔炉:颤动", + "alexscaves.sound.subtitle.nuclear_furnace_active_supercritcal": "核能熔炉:剧烈摇晃", + "alexscaves.sound.subtitle.tube_worm_step": "脚步声", + "alexscaves.sound.subtitle.tube_worm_place": "方块:被放置", + "alexscaves.sound.subtitle.tube_worm_break": "方块:被破坏", + "alexscaves.sound.subtitle.tube_worm_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.abyssmarine_glow_on": "渊海石:激活", + "alexscaves.sound.subtitle.abyssmarine_glow_off": "渊海石:失效", + "alexscaves.sound.subtitle.drain_start": "排水沟:开启", + "alexscaves.sound.subtitle.drain_stop": "排水沟:关闭", + "alexscaves.sound.subtitle.copper_valve_creak_on": "铜阀门:旋转", + "alexscaves.sound.subtitle.copper_valve_creak_off": "铜阀门:旋转", + "alexscaves.sound.subtitle.thornwood_branch_break": "方块:被破坏", + "alexscaves.sound.subtitle.moth_ball_place": "方块:被放置", + "alexscaves.sound.subtitle.peering_coprolith_step": "脚步声", + "alexscaves.sound.subtitle.peering_coprolith_place": "方块:被放置", + "alexscaves.sound.subtitle.peering_coprolith_break": "方块:被破坏", + "alexscaves.sound.subtitle.peering_coprolith_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.beholder_step": "脚步声", + "alexscaves.sound.subtitle.beholder_place": "方块:被放置", + "alexscaves.sound.subtitle.beholder_break": "方块:被破坏", + "alexscaves.sound.subtitle.beholder_breaking": "方块:损坏中", + "alexscaves.sound.subtitle.beholder_idle": "窥探器:低语", + "alexscaves.sound.subtitle.beholder_view_idle": "窥探器:低语", + "alexscaves.sound.subtitle.beholder_enter": "窥探器:遁入黑暗位面", + "alexscaves.sound.subtitle.beholder_exit": "窥探器:离开黑暗位面", + "alexscaves.sound.subtitle.teletor_idle": "磁流灵:啾啾", + "alexscaves.sound.subtitle.teletor_hurt": "磁流灵:蜂鸣", + "alexscaves.sound.subtitle.teletor_death": "磁流灵:损毁", + "alexscaves.sound.subtitle.teletor_float": "磁流灵:悬浮", + "alexscaves.sound.subtitle.magnetron_idle": "磁控机兵:铿锵", + "alexscaves.sound.subtitle.magnetron_hurt": "磁控机兵:叮当", + "alexscaves.sound.subtitle.magnetron_death": "磁控机兵:散架", + "alexscaves.sound.subtitle.magnetron_attack": "磁控机兵:呼啸", + "alexscaves.sound.subtitle.magnetron_roll": "磁控机兵:滚动", + "alexscaves.sound.subtitle.magnetron_step": "磁控机兵:践踏", + "alexscaves.sound.subtitle.magnetron_assemble": "磁控机兵:组装", + "alexscaves.sound.subtitle.boundroid_idle": "弹跳机兵:铿锵", + "alexscaves.sound.subtitle.boundroid_hurt": "弹跳机兵:叮当", + "alexscaves.sound.subtitle.boundroid_death": "弹跳机兵:散架", + "alexscaves.sound.subtitle.boundroid_slam": "弹跳机兵:叮当脆响", + "alexscaves.sound.subtitle.boundroid_dazed": "弹跳机兵:呼啸", + "alexscaves.sound.subtitle.boundroid_chain_loop": "弹跳机兵:晃荡", + "alexscaves.sound.subtitle.ferrouslime_hurt": "富铁史莱姆:扭动", + "alexscaves.sound.subtitle.ferrouslime_death": "富铁史莱姆:碎裂", + "alexscaves.sound.subtitle.ferrouslime_combine": "富铁史莱姆:合并", + "alexscaves.sound.subtitle.ferrouslime_move_loop": "富铁史莱姆:摇晃", + "alexscaves.sound.subtitle.notor_idle": "扫描机兵:咔嚓", + "alexscaves.sound.subtitle.notor_hurt": "扫描机兵:尖叫", + "alexscaves.sound.subtitle.notor_death": "扫描机兵:损毁", + "alexscaves.sound.subtitle.notor_flying": "扫描机兵:呼啸", + "alexscaves.sound.subtitle.subterranodon_idle": "地底翼龙:呼唤", + "alexscaves.sound.subtitle.subterranodon_hurt": "地底翼龙:悲鸣", + "alexscaves.sound.subtitle.subterranodon_death": "地底翼龙:嘶嘶", + "alexscaves.sound.subtitle.subterranodon_flap": "地底翼龙:振翅", + "alexscaves.sound.subtitle.subterranodon_attack": "地底翼龙:撕咬", + "alexscaves.sound.subtitle.vallumraptor_idle": "阔鼻迅猛龙:嘶嘶", + "alexscaves.sound.subtitle.vallumraptor_hurt": "阔鼻迅猛龙:低吼", + "alexscaves.sound.subtitle.vallumraptor_death": "阔鼻迅猛龙:尖叫", + "alexscaves.sound.subtitle.vallumraptor_call": "阔鼻迅猛龙:颤声", + "alexscaves.sound.subtitle.vallumraptor_attack": "阔鼻迅猛龙:猛扑", + "alexscaves.sound.subtitle.vallumraptor_scratch": "阔鼻迅猛龙:抓挠", + "alexscaves.sound.subtitle.vallumraptor_sleep": "阔鼻迅猛龙:打鼾", + "alexscaves.sound.subtitle.grottoceratops_idle": "洞穴角龙:低吼", + "alexscaves.sound.subtitle.grottoceratops_hurt": "洞穴角龙:呼噜", + "alexscaves.sound.subtitle.grottoceratops_death": "洞穴角龙:呻吟", + "alexscaves.sound.subtitle.grottoceratops_call": "洞穴角龙:大声低吼", + "alexscaves.sound.subtitle.grottoceratops_attack": "洞穴角龙:嘶嘶", + "alexscaves.sound.subtitle.grottoceratops_graze": "洞穴角龙:咀嚼", + "alexscaves.sound.subtitle.grottoceratops_step": "洞穴角龙:践踏", + "alexscaves.sound.subtitle.trilocaris_hurt": "三叶虾:嘎吱", + "alexscaves.sound.subtitle.trilocaris_death": "三叶虾:折断", + "alexscaves.sound.subtitle.trilocaris_step": "三叶虾:掠过水面", + "alexscaves.sound.subtitle.tremorsaurus_idle": "撼地龙:哈气", + "alexscaves.sound.subtitle.tremorsaurus_hurt": "撼地龙:呼噜", + "alexscaves.sound.subtitle.tremorsaurus_death": "撼地龙:呻吟", + "alexscaves.sound.subtitle.tremorsaurus_roar": "撼地龙:咆哮", + "alexscaves.sound.subtitle.tremorsaurus_bite": "撼地龙:咀嚼", + "alexscaves.sound.subtitle.tremorsaurus_throw": "撼地龙:掷出猎物", + "alexscaves.sound.subtitle.tremorsaurus_stomp": "撼地龙:践踏", + "alexscaves.sound.subtitle.relicheirus_idle": "遗迹恐手龙:鸣叫", + "alexscaves.sound.subtitle.relicheirus_hurt": "遗迹恐手龙:低吼", + "alexscaves.sound.subtitle.relicheirus_death": "遗迹恐手龙:呻吟", + "alexscaves.sound.subtitle.relicheirus_scratch": "遗迹恐手龙:抓挠", + "alexscaves.sound.subtitle.relicheirus_step": "遗迹恐手龙:践踏", + "alexscaves.sound.subtitle.relicheirus_topple": "遗迹恐手龙:撼树", + "alexscaves.sound.subtitle.nucleeper_idle": "核能苦力怕:哔哔", + "alexscaves.sound.subtitle.nucleeper_hurt": "核能苦力怕:摇晃", + "alexscaves.sound.subtitle.nucleeper_death": "核能苦力怕:关闭", + "alexscaves.sound.subtitle.nucleeper_step": "核能苦力怕:行走", + "alexscaves.sound.subtitle.nucleeper_charge": "核能苦力怕:闪烁", + "alexscaves.sound.subtitle.radgill_hurt": "辐鳃鱼:受到挤压", + "alexscaves.sound.subtitle.radgill_flop": "辐鳃鱼:挣扎", + "alexscaves.sound.subtitle.brainiac_idle": "舐脑魔:咕哝", + "alexscaves.sound.subtitle.brainiac_hurt": "舐脑魔:呼噜", + "alexscaves.sound.subtitle.brainiac_death": "舐脑魔 :呻吟", + "alexscaves.sound.subtitle.brainiac_attack": "舐脑魔:重击", + "alexscaves.sound.subtitle.brainiac_lick": "舐脑魔:鞭笞", + "alexscaves.sound.subtitle.brainiac_throw": "舐脑魔:投掷", + "alexscaves.sound.subtitle.brainiac_step": "舐脑魔:行走", + "alexscaves.sound.subtitle.gammaroach_idle": "伽马蟑螂:咔咔", + "alexscaves.sound.subtitle.gammaroach_hurt": "伽马蟑螂:嘎吱", + "alexscaves.sound.subtitle.gammaroach_death": "伽马蟑螂:碎裂", + "alexscaves.sound.subtitle.gammaroach_attack": "伽马蟑螂:咔嚓", + "alexscaves.sound.subtitle.gammaroach_spray": "伽马蟑螂:排气", + "alexscaves.sound.subtitle.gammaroach_step": "伽马蟑螂:匆匆爬行", + "alexscaves.sound.subtitle.raycat_idle": "射线猫:带有回响地喵~", + "alexscaves.sound.subtitle.raycat_tame_idle": "射线猫:带有回响地喵~", + "alexscaves.sound.subtitle.raycat_hurt": "射线猫:带有回响的嘶嘶声", + "alexscaves.sound.subtitle.raycat_eat": "射线猫:带有回响地进食", + "alexscaves.sound.subtitle.raycat_absorb": "射线猫:带有回响地吸收", + "alexscaves.sound.subtitle.lanternfish_hurt": "灯笼鱼:受到挤压", + "alexscaves.sound.subtitle.lanternfish_flop": "灯笼鱼:扑腾", + "alexscaves.sound.subtitle.sea_pig_idle": "海猪:轻轻摇动", + "alexscaves.sound.subtitle.sea_pig_hurt": "海猪:受到挤压", + "alexscaves.sound.subtitle.sea_pig_death": "海猪:被压扁", + "alexscaves.sound.subtitle.sea_pig_eat": "海猪:咀嚼", + "alexscaves.sound.subtitle.hullbreaker_idle": "碎船兽:低吼", + "alexscaves.sound.subtitle.hullbreaker_hurt": "碎船兽:嘶嘶", + "alexscaves.sound.subtitle.hullbreaker_death": "碎船兽:呕吐", + "alexscaves.sound.subtitle.hullbreaker_land_idle": "碎船兽:挣扎", + "alexscaves.sound.subtitle.hullbreaker_land_hurt": "碎船兽:嘶嘶", + "alexscaves.sound.subtitle.hullbreaker_land_death": "碎船兽:呕吐", + "alexscaves.sound.subtitle.hullbreaker_attack": "碎船兽:咀嚼", + "alexscaves.sound.subtitle.gossamer_worm_idle": "浮蚕:发光", + "alexscaves.sound.subtitle.gossamer_worm_hurt": "浮蚕:闪烁", + "alexscaves.sound.subtitle.gossamer_worm_death": "浮蚕:咯吱作响", + "alexscaves.sound.subtitle.tripodfish_hurt": "三脚鱼:咯吱作响", + "alexscaves.sound.subtitle.tripodfish_flop": "三脚鱼:扑腾", + "alexscaves.sound.subtitle.deep_one_idle": "深潜者:哼哼", + "alexscaves.sound.subtitle.deep_one_hurt": "深潜者:呼噜", + "alexscaves.sound.subtitle.deep_one_death": "深潜者:尖叫", + "alexscaves.sound.subtitle.deep_one_admire": "深潜者:啊啊", + "alexscaves.sound.subtitle.deep_one_hostile": "深潜者:愤怒地哼哼", + "alexscaves.sound.subtitle.deep_one_attack": "深潜者:挥拳", + "alexscaves.sound.subtitle.deep_one_knight_idle": "深潜者骑士:哼哈", + "alexscaves.sound.subtitle.deep_one_knight_hurt": "深潜者骑士:呼噜", + "alexscaves.sound.subtitle.deep_one_knight_death": "深潜者骑士:尖叫", + "alexscaves.sound.subtitle.deep_one_knight_admire": "深潜者骑士:啊啊", + "alexscaves.sound.subtitle.deep_one_knight_hostile": "深潜者骑士:愤怒地哼哈", + "alexscaves.sound.subtitle.deep_one_knight_attack": "深潜者骑士:挥击", + "alexscaves.sound.subtitle.deep_one_mage_idle": "深潜者法师:闪烁", + "alexscaves.sound.subtitle.deep_one_mage_hurt": "深潜者法师:咯吱作响", + "alexscaves.sound.subtitle.deep_one_mage_death": "深潜者法师:尖叫", + "alexscaves.sound.subtitle.deep_one_mage_admire": "深潜者法师:啊啊", + "alexscaves.sound.subtitle.deep_one_mage_hostile": "深潜者法师:粗暴地闪烁", + "alexscaves.sound.subtitle.deep_one_mage_attack": "深潜者法师:挥击", + "alexscaves.sound.subtitle.mine_guardian_idle": "水雷守卫者:铿锵", + "alexscaves.sound.subtitle.mine_guardian_hurt": "水雷守卫者:哐当", + "alexscaves.sound.subtitle.mine_guardian_death": "水雷守卫者:被拆除", + "alexscaves.sound.subtitle.mine_guardian_explode": "水下的爆炸", + "alexscaves.sound.subtitle.mine_guardian_land_idle": "水雷守卫者:铿锵", + "alexscaves.sound.subtitle.mine_guardian_land_hurt": "水雷守卫者:哐当", + "alexscaves.sound.subtitle.mine_guardian_land_death": "水雷守卫者:被拆除", + "alexscaves.sound.subtitle.mine_guardian_land_explode": "爆炸", + "alexscaves.sound.subtitle.mine_guardian_scan": "水雷守卫者:扫描", + "alexscaves.sound.subtitle.mine_guardian_flop": "水雷守卫者:漂浮", + "alexscaves.sound.subtitle.gloomoth_hurt": "幽暗蛾:畏缩", + "alexscaves.sound.subtitle.gloomoth_death": "幽暗蛾:尖叫", + "alexscaves.sound.subtitle.gloomoth_flap": "幽暗蛾:振翅", + "alexscaves.sound.subtitle.underzealot_idle": "地底异教徒:喃喃自语", + "alexscaves.sound.subtitle.underzealot_hurt": "地底异教徒:呼噜", + "alexscaves.sound.subtitle.underzealot_death": "地底异教徒:尖叫", + "alexscaves.sound.subtitle.underzealot_attack": "地底异教徒:突刺", + "alexscaves.sound.subtitle.underzealot_chant": "地底异教徒:呼唤黑暗", + "alexscaves.sound.subtitle.underzealot_dig": "地底异教徒:挖掘", + "alexscaves.sound.subtitle.underzealot_transformation": "黑暗转化", + "alexscaves.sound.subtitle.watcher_idle": "窥心者:咕哝", + "alexscaves.sound.subtitle.watcher_hurt": "窥心者:尖叫", + "alexscaves.sound.subtitle.watcher_death": "窥心者:消散", + "alexscaves.sound.subtitle.watcher_attack": "窥心者:尖啸", + "alexscaves.sound.subtitle.watcher_scare": "窥心者:骤现", + "alexscaves.sound.subtitle.watcher_spawn": "窥心者:降临", + "alexscaves.sound.subtitle.corrodent_idle": "蚀牙兽:啁啾", + "alexscaves.sound.subtitle.corrodent_hurt": "蚀牙兽:哀嚎", + "alexscaves.sound.subtitle.corrodent_death": "蚀牙兽:尖叫", + "alexscaves.sound.subtitle.corrodent_attack": "蚀牙兽;撕咬", + "alexscaves.sound.subtitle.corrodent_teeth": "牙齿震动", + "alexscaves.sound.subtitle.corrodent_dig_loop": "蚀牙兽:挖掘", + "alexscaves.sound.subtitle.corrodent_dig_stop": "蚀牙兽:探头", + "alexscaves.sound.subtitle.vesper_idle": "夜行蝠:啾啾", + "alexscaves.sound.subtitle.vesper_quiet_idle": "夜行蝠:啁啾", + "alexscaves.sound.subtitle.vesper_hurt": "夜行蝠:尖叫", + "alexscaves.sound.subtitle.vesper_death": "夜行蝠:呻吟", + "alexscaves.sound.subtitle.vesper_flap": "夜行蝠:振翅", + "alexscaves.sound.subtitle.vesper_scream": "夜行蝠:高叫", + "alexscaves.sound.subtitle.forsaken_idle": "遗弃者:咆哮", + "alexscaves.sound.subtitle.forsaken_hurt": "遗弃者:呼噜", + "alexscaves.sound.subtitle.forsaken_death": "遗弃者:呻吟", + "alexscaves.sound.subtitle.forsaken_spawn": "遗弃者:降临", + "alexscaves.sound.subtitle.forsaken_screech": "遗弃者:高叫", + "alexscaves.sound.subtitle.forsaken_aoe": "遗弃者:怒吼", + "alexscaves.sound.subtitle.forsaken_leap": "遗弃者:跳跃", + "alexscaves.sound.subtitle.forsaken_grab": "遗弃者:抓举", + "alexscaves.sound.subtitle.forsaken_bite": "遗弃者:咀嚼", + "alexscaves.sound.subtitle.forsaken_step": "遗弃者:践踏", + "alexscaves.sound.subtitle.cave_book_open": "洞穴概论:翻开", + "alexscaves.sound.subtitle.cave_book_close": "洞穴概论:合上", + "alexscaves.sound.subtitle.cave_book_turn": "翻页", + "alexscaves.sound.subtitle.galena_gauntlet_use_loop": "方铅护手:蜂鸣", + "alexscaves.sound.subtitle.galena_gauntlet_stop": "方铅护手:关闭", + "alexscaves.sound.subtitle.seeking_arrow_hit": "追踪箭:击中", + "alexscaves.sound.subtitle.seeking_arrow_lockon": "追踪箭:锁定", + "alexscaves.sound.subtitle.resistor_shield_azure_loop": "阻尼盾牌:震击", + "alexscaves.sound.subtitle.resistor_shield_scarlet_loop": "阻尼盾牌:震击", + "alexscaves.sound.subtitle.resistor_shield_slam": "阻尼盾牌:猛砸", + "alexscaves.sound.subtitle.resistor_shield_spin": "阻尼盾牌:旋转", + "alexscaves.sound.subtitle.limestone_spear_throw": "石灰岩长矛:掷出", + "alexscaves.sound.subtitle.limestone_spear_hit": "石灰岩长矛:突刺", + "alexscaves.sound.subtitle.primitive_club_hit": "原始大棒:重击", + "alexscaves.sound.subtitle.primitive_club_miss": "原始大棒:挥空", + "alexscaves.sound.subtitle.raygun_loop": "射线枪:放射", + "alexscaves.sound.subtitle.raygun_reload": "射线枪:填装", + "alexscaves.sound.subtitle.raygun_empty": "射线枪:排空", + "alexscaves.sound.subtitle.raygun_start": "射线枪:激活", + "alexscaves.sound.subtitle.magic_conch": "神奇海螺向深渊祈求", + "alexscaves.sound.subtitle.magic_conch_summon": "深潜者们回应了祈求", + "alexscaves.sound.subtitle.sea_staff_cast": "水弹:出现", + "alexscaves.sound.subtitle.sea_staff": "水弹:出现", + "alexscaves.sound.subtitle.sea_staff_hit": "水弹:拍击", + "alexscaves.sound.subtitle.sea_staff_bubble": "水弹:冒泡", + "alexscaves.sound.subtitle.ortholance_wave": "螺纹长枪:突进", + "alexscaves.sound.subtitle.desolate_dagger_summon": "荒芜匕首:出现", + "alexscaves.sound.subtitle.desolate_dagger_hit": "荒芜匕首:突刺", + "alexscaves.sound.subtitle.totem_of_possession": "控心图腾:激活", + "alexscaves.sound.subtitle.dreadbow_release": "恐惧之弓:松弦", + "alexscaves.sound.subtitle.dreadbow_rain": "黑雨滂沱", + "alexscaves.sound.subtitle.nuclear_explosion": "核爆声", + "alexscaves.sound.subtitle.large_nuclear_explosion": "核能奔涌", + "alexscaves.sound.subtitle.nuclear_explosion_rumble": "大地震颤", + "alexscaves.sound.subtitle.nuclear_explosion_ringing": "警报齐鸣", + "alexscaves.sound.subtitle.submarine_place": "潜水艇:放置", + "alexscaves.sound.subtitle.submarine_hit": "潜水艇:受损", + "alexscaves.sound.subtitle.submarine_creak": "潜水艇:嘎吱作响", + "alexscaves.sound.subtitle.submarine_repair": "潜水艇:修复", + "alexscaves.sound.subtitle.submarine_destroy": "潜水艇:损毁", + "alexscaves.sound.subtitle.submarine_light_on": "潜水艇:亮灯", + "alexscaves.sound.subtitle.submarine_light_off": "潜水艇:灭灯", + "alexscaves.sound.subtitle.submarine_move_loop": "潜水艇:引擎声", + "alexscaves.sound.subtitle.submarine_sonar": "侦测到敌对生物", + "alexscaves.sound.subtitle.dark_cloud_appear": "黑暗存在:汇聚", + "alexscaves.sound.subtitle.dark_cloud_disappear": "黑暗存在:消散", + "alexscaves.sound.subtitle.dark_cloud_idle": "黑暗存在:咆哮", + "alexscaves.sound.subtitle.darkness_incarnate_enter": "黑暗化身:激活", + "alexscaves.sound.subtitle.darkness_incarnate_exit": "黑暗化身:失效", + "alexscaves.sound.subtitle.darkness_incarnate_idle": "黑暗化身:颤抖", + "alexscaves.sound.subtitle.disappointment": "呜呜声", + "alexscaves.sound.subtitle.nuclear_siren": "核能警报声", + "alexscaves.startup_warning.generation_incompatible": "Alex的洞穴模组在世界生成阶段与以下模组存在冲突(ID:%s)。当前世界可能最终不会生成洞穴生物群系。此条警示信息可在Alex的洞穴的配置文件中关闭。" +}