From 3b306dcd7b34a8313e520825acd6f5c84ed55e80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sat, 7 Oct 2023 03:12:30 +0800 Subject: [PATCH 01/35] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E4=BA=86Physics=20Mod?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/en_us.json | 461 +++++++++++++++++ .../physics-mod/physicsmod/lang/zh_cn.json | 464 ++++++++++++++++++ 2 files changed, 925 insertions(+) create mode 100644 projects/1.20-fabric/assets/physics-mod/physicsmod/lang/en_us.json create mode 100644 projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/en_us.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/en_us.json new file mode 100644 index 000000000000..e1fce480419f --- /dev/null +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/en_us.json @@ -0,0 +1,461 @@ +{ + "//OpenComment1": "READ BEFORE GETTING TO WORK!", + "//OpenComment2": "EVERY STRING IS LOCATED IN THE FILE LIKE IT IS IN-GAME. ORDER: RIGHT, LEFT, DOWN", + "//OpenComment3": "Comments are written like strings because JSON's limits", + +"// Common":"", + "physicsmod.gui.back": "BACK", + "physicsmod.gui.reset": "RESET", + "physicsmod.gui.search": "Search...", + "physicsmod.gui.noblock": "No block", + "physicsmod.gui.nosound": "No sound", + "physicsmod.gui.select": "Select", + "physicsmod.gui.selectx": "Select %s", + "physicsmod.gui.customize": "Customize", + "physicsmod.gui.customizecloth": "Customize Cloth", + "physicsmod.gui.customplayer": "Player...", + "physicsmod.gui.add": "Add", + "physicsmod.prop.add": "Add %s", + "physicsmod.gui.addall": "Add All", + "physicsmod.gui.disabled": "Disabled", + "physicsmod.prop.remove": "Remove %s", + "physicsmod.prop.error": "Error", + "physicsmod.animation": "Animation", + "physicsmod.menu.main.title": "Physics Settings...", + "physicsmod.menu.options.format": "%s: %s", + "// This one is actually not only for mobs":"", + "physicsmod.enum.mobphysics.mainrule": "Main Rule", + "physicsmod.enum.blockphysics.mainrule": "Main Rule", + +"// Search Titles":"", + "physicsmod.menu.animation.search.title": "Animation Search", + "physicsmod.menu.blocks.search.title": "Block Search", + "physicsmod.menu.particle.search.title": "Particle Search", + "physicsmod.menu.sound.search.title": "Sound Search", + +"// Errors":"", + "physicsmod.menu.physics.ocean.error": "Ocean physics are incompatible with Immersive Portals and Farsight. Use Iris + Sodium (Fabric)/Oculus + Rubidium (Forge) instead.", + "physicsmod.menu.physics.collapse.error": "You can only change the collapse settings in the server config except for singleplayer (config/physicsmod/physics_server_config.json).", + "physicsmod.menu.physics.snow.error": "Snow physics are incompatible with Immersive Portals and Farsight. Use Iris + Sodium (Fabric)/Oculus + Rubidium (Forge) instead.", + "physicsmod.menu.physics.dynamicblocks.error": "Dynamic Block physics are incompatible with Immersive Portals and Farsight.", + +"// Main Menu":"", + "physicsmod.menu.main.prorequired": "PRO VERSION REQUIRED! ", + "physicsmod.menu.main.getpro": "GET PRO", + "physicsmod.menu.main.update": "UPDATE", + "physicsmod.menu.main.support": "SUPPORT DEVELOPMENT", + +"// Code":"", + "physicsmod.gui.pro": "Pro Version", + "physicsmod.gui.verify": "Verifying Physics Mod copy", + "physicsmod.gui.getcode": "Get Code", + "physicsmod.gui.getcode.info": "This will open the patreon verification website in your default browser", + "physicsmod.gui.entercode": "Enter your Physics Mod Code (press the button to get the code)", + "physicsmod.gui.code": "Code", + "physicsmod.gui.opensite": "Open Site", + "physicsmod.gui.copylink": "Copy Link", + "physicsmod.menu.verification.popup": "Do you want to open the following website: %s", + +"// General": "", + "physicsmod.menu.general.title.main": "GENERAL", + "physicsmod.menu.general.title.main.info": "Define how many physics objects can be active at once or the maximum number of threads used. Also includes some particle settings.", + "physicsmod.menu.general.title": "General Settings", + "// Standalone":"", + "physicsmod.menu.general.maxphysicsobjects": "Physics Max Objects", + "physicsmod.menu.general.minecraftblockbreakparticles": "MC Break Particles", + "physicsmod.menu.items.itemphysics": "Dropped Item Physics", + "physicsmod.menu.items.rotation": "Dropped Item Rotation Speed", + "// CPU threads":"", + "physicsmod.menu.general.cputhreads": "Physics CPU Threads", + "physicsmod.menu.general.cputhreads.info": "After changing this you will need to reload the world to apply changes.", + "// Playback speed":"", + "physicsmod.menu.general.playbackspeed": "Simulation Speed", + "physicsmod.menu.general.playbackspeed.info": "Speed of physics simulation. Allows for slow motion. High values are very CPU intensive and low values are the opposite. Low values also mean delayed player interaction with physics objects.", + "// PVP servers":"", + "physicsmod.menu.general.pvpservercompatibility": "PVP Server Compatibility", + "physicsmod.menu.general.pvpservercompatibility.info": "Enables Physics for entities that simply disappear without triggering the death event. When enabled bees going into hives, mob transformations and spawning mobs in peaceful mode will trigger physics.", + "// Particle Physics":"", + "physicsmod.menu.general.itembreakphysics": "Item Break Physics", + "physicsmod.menu.general.itembreakphysics.info": "Turns a broken item into small physics object (only in first person view). Only works for up to 32x32 resource packs.", + "physicsmod.menu.general.crackphysicsparticles": "Crack Particle Physics", + "physicsmod.menu.general.crackphysicsparticles.info": "Enables Physics for particles while cracking a block.", + "physicsmod.menu.general.sprintingphysicsparticles": "Sprint Particle Physics", + "physicsmod.menu.general.sprintingphysicsparticles.info": "Enables Physics for particles while sprinting on a block.", + "physicsmod.menu.general.eatingphysicsparticles": "Eat Particle Physics", + "physicsmod.menu.general.eatingphysicsparticles.info": "Enables Physics for particles while eating.", + "physicsmod.menu.general.serverblockPhysicsparticles": "Block Particle Physics", + "physicsmod.menu.general.serverblockPhysicsparticles.info": "Enables Physics for particles when receiving fall damage and other block particles received by the server packets.", + "physicsmod.menu.general.particlelifetimeparticles": "Lifetime (Particles)", + "physicsmod.menu.general.particlelifetimevarianceparticles": "Lifetime Variance", + "// Gravity":"", + "physicsmod.gui.gravity": "Gravity", + "physicsmod.menu.gravity.customize.reset": "Do you really want to reset your gravities?", + "physicsmod.menu.gravity.customize.title": "Gravity Rules (join a world to see dimensions)", + "physicsmod.menu.gravity.gravityx": "Gravity X", + "physicsmod.menu.gravity.gravityy": "Gravity Y", + "physicsmod.menu.gravity.gravityz": "Gravity Z", + "physicsmod.menu.gravity.buoyancyx": "Buoyancy X", + "physicsmod.menu.gravity.buoyancyy": "Buoyancy Y", + "physicsmod.menu.gravity.buoyancyz": "Buoyancy Z", + +"// Mobs":"", + "physicsmod.menu.mobs.title.main": "MOBS", + "physicsmod.menu.mobs.title.main.info": "Change the behaviour of mobs when they die. Turn them into ragdolls, their individual parts or let them crumble into pieces!", + "physicsmod.menu.mobs.title": "Mob Settings", + "// Mob physics":"", + "physicsmod.menu.mob.mobphysics": "Mob Physics", + "physicsmod.enum.mobphysics.off": "Off", + "physicsmod.enum.mobphysics.ragdoll": "Ragdoll", + "physicsmod.enum.mobphysics.ragdollbreaking": "Ragdoll Breaking", + "physicsmod.enum.mobphysics.ragdollbreakingblood": "Ragdoll Blood", + "physicsmod.enum.mobphysics.blocky": "Blocky", + "physicsmod.enum.mobphysics.fractured": "Fractured", + "physicsmod.enum.mobphysics.fracturedblood": "Fractured Blood", + "physicsmod.menu.mob.lifetime": "Lifetime (Mobs)", + "physicsmod.menu.mob.lifetimevariance": "Lifetime Variance", + "physicsmod.menu.mob.ragdollbreakforce": "Ragdoll Joint Break Force", + "physicsmod.menu.mob.ragdollbreakblood": "Ragdoll Joint Break Blood", + "physicsmod.menu.mob.ragdollbreak.info": "This needs either the type or to be enabled", + "physicsmod.menu.mob.ragdolllimit": "Ragdoll Limit", + "physicsmod.menu.mob.ragdolllimit.info": "Limits the amount of ragdolls being active in the world. This setting can be useful for giant mob farms.", + "//Mob physics customize":"", + "physicsmod.menu.mobs.customize.title": "Mob Rules", + "physicsmod.menu.mobs.customize.reset": "Do you really want to reset your mob settings?", + "physicsmod.menu.mobs.edit.title": "Edit Mob %s", + "physicsmod.prop.mob.type": "Physics Type", + "physicsmod.prop.mob.lifetime": "Lifetime", + "physicsmod.prop.mob.lifetimevariance": "Lifetime Variance", + +"// Blocks":"", + "physicsmod.menu.blocks.title.main": "BLOCKS", + "physicsmod.menu.blocks.title.main.info": "Adjust the way blocks crumble when they are getting destroyed. Small particles, the entire block or fractured pieces. Whatever your heart desires!", + "physicsmod.menu.blocks.title": "Block Settings", + "physicsmod.menu.block.blockphysics": "Block Physics", + "physicsmod.enum.blockphysics.off": "Off", + "physicsmod.enum.blockphysics.fractured": "Fractured", + "physicsmod.enum.blockphysics.blocky": "Blocky", + "physicsmod.enum.blockphysics.particles": "Particles", + "physicsmod.enum.blockphysics.fracturedvoxel": "Crumbled Voxel", + "// Physics range":"", + "physicsmod.menu.block.blockphysicsrange": "Activation Distance", + "physicsmod.menu.block.blockphysicsrange.info": "Describes at which distance to the player (in blocks) it should stop activating block physics.", + "physicsmod.menu.block.blockphysicsrange.max": "Always", + "// Other":"", + "physicsmod.menu.block.lifetime": "Lifetime (Blocks)", + "physicsmod.menu.block.lifetimevariance": "Lifetime Variance", + "physicsmod.menu.block.scale": "Physics Objects Scale", + "physicsmod.menu.blocks.customize.reset": "Do you really want to reset your block settings?", + "physicsmod.menu.blocks.customize.title": "Block Rules", + "// Customize blocks":"", + "physicsmod.menu.blocks.edit.title": "Edit Block %s", + "physicsmod.prop.block.type": "Physics Type", + "physicsmod.prop.block.lifetime": "Lifetime", + "physicsmod.prop.block.lifetimevariance": "Lifetime Variance", + "physicsmod.prop.block.scale": "Scale", + + +"// Ocean":"", + "physicsmod.menu.ocean.title.main": "OCEAN", + "physicsmod.menu.ocean.title.main.info": "Experience the thrill of navigating the vast, open oceans of Minecraft with realistic ocean physics that allow you to feel the power of the waves and the wind on your sails!", + "physicsmod.menu.ocean.title": "Ocean Settings", + "physicsmod.menu.ocean.title.warning": "Ocean Settings §c(Increase wave distance to shore to avoid visual glitches!)", + "physicsmod.menu.ocean.oceanphysics": "Ocean Physics", + "physicsmod.menu.ocean.foamamount": "Ocean Foam Amount", + "physicsmod.menu.ocean.foamopacity": "Ocean Foam Opacity", + "physicsmod.menu.ocean.ripplestitle": "Ripple Settings", + "physicsmod.menu.ocean.ripples": "Water Ripples", + "physicsmod.menu.ocean.ripplesquality": "Ripples Resolution", + "physicsmod.menu.ocean.rainpuddles": "Rain Puddle Amount", + "physicsmod.menu.ocean.rainpuddles.info": "Creates puddles when rain particles hit the water.", + "physicsmod.menu.ocean.rainpuddles.deactivated": "Requires Weather Particles & Water Ripples to be activated.", + "physicsmod.menu.ocean.ripples.info": "Requires Ocean Physics to be on! Creates ripples on the water surface around entities.", + "physicsmod.menu.ocean.hitbox": "Adjust Hitbox", + "physicsmod.menu.ocean.hitbox.info": "Adjusts the hitbox of blocks to be correct, this might result in a kick or ban on servers so use it with caution!", + "physicsmod.menu.ocean.blockrange": "Wave distance to shore", + "physicsmod.menu.ocean.blockrange.info": "This decides how far away from the shore the water has to be to form big waves. Also takes into account the deepness of the water body.", + "physicsmod.menu.ocean.wavetitle": "Wave Settings", + "physicsmod.menu.ocean.detail": "Surface Detail", + "physicsmod.menu.ocean.waveheight": "Height", + "physicsmod.menu.ocean.wavespeed": "Speed", + "physicsmod.menu.ocean.wavehorizontalscale": "Horizontal Scale", + "physicsmod.menu.ocean.entities": "Entity Settings", + "physicsmod.menu.ocean.particles": "Splashes", + "physicsmod.menu.ocean.particlealpha": "Splashes Opacity", + "physicsmod.menu.ocean.sticky": "Stick to Surface", + "physicsmod.menu.ocean.weather": "Weather Strength Multiplier", + "physicsmod.menu.ocean.weather.clear": "Clear", + "physicsmod.menu.ocean.weather.rain": "Rain", + "physicsmod.menu.ocean.weather.thunder": "Thunder", + "physicsmod.menu.ocean.reset": "Do you really want to reset your ocean settings?", + +"// Dynamic Blocks":"", + "physicsmod.menu.dynamicblocks.title.main": "DYNAMIC BLOCKS", + "physicsmod.menu.dynamicblocks.title.main.info": "Advance your gameplay by turning vines, doors, trapdoors and hanging signs into physics objects.", + "physicsmod.menu.dynamicblocks.title.pro": "Dynamic Block Settings", + "physicsmod.menu.dynamicblocks.title": "Dynamic Block Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.dynamicblocks.dynamicblockphysics": "Dynamic Block Physics", + "physicsmod.menu.dynamicblocks.range": "Load Distance (Blocks)", + "physicsmod.menu.dynamicblocks.lifetime": "Lifetime (Blocks)", + "physicsmod.menu.dynamicblocks.lifetimevariance": "Lifetime Variance", + "physicsmod.menu.dynamicblocks.maxloadedblocks": "Max. Loaded Blocks", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "Only activates the nearest X amount of block physics", + "physicsmod.menu.dynamicblocks.customize.title": "Dynamic Block Customization", + "physicsmod.menu.dynamicblocks.customize.reset": "Do you really want to reset your dynamic block settings?", + "physicsmod.menu.dynamicblocks.add": "Add Block", + "physicsmod.menu.dynamicblocks.add.title": "Add Dynamic Block", + "physicsmod.menu.dynamicblocks.edit.title": "Edit Dynamic Block", + "physicsmod.menu.dynamicblocks.edit.type": "Type", + "physicsmod.menu.dynamicblocks.edit.block": "Block", + "// Not type specific":"", + "physicsmod.prop.dynamicsetting.linkedphysics": "Linked Physics", + "physicsmod.prop.mainrule": "Main Rule", + "// Type specific":"", + "// Vines":"", + "physicsmod.prop.vine.link": "Can link", + "physicsmod.prop.vine.bottomfixed": "Fixed on bottom", + "physicsmod.prop.vine.waterphysics": "No gravity", + "physicsmod.prop.vine.sideconnection": "Side connection", + "physicsmod.prop.vine.hitboxscale": "Hitbox scale", + "physicsmod.prop.vine.stiffness": "Stiffness", + "physicsmod.prop.vine.damping": "Damping", + "// Door":"", + "physicsmod.prop.door.hitboxscale": "Hitbox scale", + "physicsmod.prop.door.stiffness": "Stiffness", + "physicsmod.prop.door.damping": "Damping", + "physicsmod.prop.door.collision": "Collision", + "// Trapdoor":"", + "physicsmod.prop.trapdoor.hitboxscale": "Hitbox scale", + "physicsmod.prop.trapdoor.stiffness": "Stiffness", + "physicsmod.prop.trapdoor.damping": "Damping", + "physicsmod.prop.trapdoor.collision": "Collision", + +"// Cloth":"", + "physicsmod.menu.cloth.title.main": "CLOTH", + "physicsmod.menu.cloth.title.main.info": "Elevate your gaming experience by giving your player a bespoke cloth simulated outfit, or turn mundane capes, banners and leashes into an eye-catching physics simulation. Take it up a notch by designing your very own physics-based player customizations and watch your creation come to life in the game!", + "physicsmod.menu.cloth.title.pro": "Cloth Settings", + "physicsmod.menu.cloth.title": "Cloth Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.cloth.capephysics": "Cape Physics", + "physicsmod.menu.cloth.entityclothphysics": "Entity Cloth Physics", + "physicsmod.menu.cloth.entityclothrange": "Entity Cloth Range", + "physicsmod.menu.cloth.forcearmor": "Hide Cloth when Armor equipped", + "physicsmod.menu.cloth.forcearmor.info": "Forces armor to show even though some cloth pieces hide them. Useful for PvP when you need to know which armor your opponent is wearing.", + "physicsmod.menu.cloth.entityclothrange.info": "At this distance threshold (in blocks) it will switch to static rendering and stop simulating the cloth.", + "physicsmod.menu.cloth.fishinglinephysics": "Fishing Line Physics", + "physicsmod.menu.cloth.fishinglinelength": "Fishing Line Length", + "physicsmod.menu.cloth.leashphysics": "Leash Physics", + "physicsmod.menu.cloth.leashlength": "Leash Length", + "physicsmod.menu.cloth.bannerphysics": "Banner Physics", + "physicsmod.menu.cloth.bannerdistance": "Banner Distance", + "physicsmod.menu.cloth.bannerdistance.info": "The distance at which the banner physics switch back to default minecraft banners.", + "physicsmod.menu.cloth.smoothshading": "Cloth Smooth Shading", + "physicsmod.menu.cloth.clothcputhreads": "Cloth CPU Threads", + "// Customize cloth":"", + "physicsmod.menu.cloth.changesinfo": "Player customization changes can take up to 30 seconds to be visible!", + "physicsmod.menu.cloth.proinfo": "Only player cloth customizations of Pro users are visible! Player customization, cape/banner/leash/fishing line physics are only in the Pro version!", + "physicsmod.menu.cloth.partselection.title": "Select Body Part for %s", + "physicsmod.menu.cloth.downloading.title": "Downloading Cloth...", + "physicsmod.menu.cloth.clothselection.allPlayers": "All Players", + "physicsmod.menu.cloth.clothselection.yourself": "Yourself", + "physicsmod.menu.cloth.categoryselection.title": "Select Cloth for %s", + "physicsmod.menu.cloth.clothselection.title": "Select Cloth for %s", + "physicsmod.menu.cloth.selection.changeEntity": "Change Entity", + "physicsmod.menu.cloth.selection.openFolder": "Open Cloth Folder", + "physicsmod.menu.cloth.selection.backToParts": "Back to Parts", + +"// Items":"", + "physicsmod.menu.items.title.main": "PROJECTILES", + "physicsmod.menu.items.title.main.info": "Get ready for some action! Snowballs, Enderpearls and Eggs can now shatter into pieces when hitting an object!", + "physicsmod.menu.items.title.pro": "Projectile Settings", + "physicsmod.menu.items.title": "Projectile Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.items.particlelifetimeitems": "Lifetime (Projectiles)", + "physicsmod.menu.items.particlelifetimevarianceitems": "Lifetime Variance", + "physicsmod.menu.items.snowballmodel": "Snowball Model", + "physicsmod.menu.items.snowballimpact": "Snowball Impact", + "physicsmod.menu.items.snowballshade": "Snowball Shade", + "physicsmod.menu.items.enderpearlmodel": "Enderpearl Model", + "physicsmod.menu.items.enderpearlimpact": "Enderpearl Impact", + "physicsmod.menu.items.enderpearlshade": "Enderpearl Shade", + "physicsmod.menu.items.eggmodel": "Egg Model", + "physicsmod.menu.items.eggimpact": "Egg Impact", + "physicsmod.menu.items.eggshade": "Egg Shade", + "// Impacts":"", + "physicsmod.enum.impact.shatter": "Shatter", + "physicsmod.enum.impact.disappear": "Disappear", + "physicsmod.enum.impact.bounce": "Bounce", + "// Models":"", + "physicsmod.enum.model.classic": "Classic", + "physicsmod.enum.model.round": "Round", + "physicsmod.enum.model.voxel": "Voxel", + +"// Liquids":"", + "physicsmod.menu.liquid.title.main": "LIQUIDS", + "physicsmod.menu.liquid.title.main.info": "BETA! Test liquid physics in Minecraft and see how it could look in the not so distant future!", + "physicsmod.menu.liquid.title.pro": "Liquid Settings", + "physicsmod.menu.liquid.title": "Liquid Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.liquid.liquidphysics": "Liquid Physics", + "physicsmod.menu.liquid.cudaliquids": "GPU Liquids", + "physicsmod.menu.liquid.cudaliquids.info": "High quality liquids simulated on your GPU. High performance impact. Commands for spawning liquids are below when enabled.", + "physicsmod.menu.liquid.cudaliquids.error": "You need the Fabric mod loader to test this feature.", + "physicsmod.menu.liquid.cudaliquids.blur": "Liquid Blur Passes", + "physicsmod.menu.liquid.cudaliquids.blur.info": "Changes the surface smoothness. Higher is more GPU compute intensive.", + "physicsmod.menu.liquid.cudaliquids.size": "Liquid Particle Size", + "physicsmod.menu.liquid.cudaliquids.size.info": "Changes the particle size of the liquid.", + "physicsmod.menu.liquid.cudaliquids.size.error": "You need to be in the main menu to change this setting.", + "physicsmod.menu.liquid.cudaliquids.commands": "GPU physics are now enabled and might have issues with other parts of the mod (or decreased performance overall). Type /liquid help in the chat to check the commands to spawn liquids! This feature is in BETA and only intended for cinematics/testing right now.", + "physicsmod.menu.liquid.waterdensity": "Water Density", + "physicsmod.menu.liquid.waterdensity.info": "This controls the density of infinite water sources.", + "physicsmod.menu.liquid.liquidthreads": "Liquid CPU Threads", + "physicsmod.menu.liquid.liquidthreads.info": "More threads can improve the FPS of liquids but might decrease your Minecraft FPS.", + "physicsmod.menu.liquid.liquidsourcedistance": "Liquid Max Source Distance (Blocks)", + "physicsmod.menu.liquid.particlelifetimeliquids": "Lifetime (Liquid)", + "physicsmod.menu.liquid.particlelifetimevarianceliquids": "Lifetime Variance", + "physicsmod.menu.liquid.warning": "This is a beta release of the liquids so that you can play around and test them. To spawn a continuous liquid source break an enchanting table (you can stop the source by placing a block on the source, everything is only CLIENT SIDE). Blocks that create a vanishing liquid source: melon, wet sponge, pumpkin, cactus, filled water cauldron.", + +"// Snow":"", + "physicsmod.menu.snow.title.main": "SNOW", + "physicsmod.menu.snow.title.main.info": "Minecraft never looked more ready for the winter. Plow through the snow, enjoy the atmosphere and even leave trails in it!", + "physicsmod.menu.snow.title.pro": "Snow Settings", + "physicsmod.menu.snow.title": "Snow Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.snow.reset": "Do you really want to reset your snow settings?", + "physicsmod.menu.snow.snowphysics": "Snow Physics", + "physicsmod.menu.snow.snowtracks": "Snow Tracks", + "physicsmod.menu.snow.snowthickness": "Thickness", + "physicsmod.menu.snow.snowthickness.info": "Thickness for snow. Only works with round + smooth shaded snow.", + "physicsmod.menu.snow.levelofdetail": "Level of Detail", + "physicsmod.menu.snow.levelofdetail.info": "Determines the level of detail for snow that is far from the viewer.", + "physicsmod.menu.snow.snowtrackentities": "Track Entities", + "physicsmod.menu.snow.snowtrackentities.info": "The selected amount of entities closest to the player leave tracks in the snow. Too high values result in delayed tracks.", + "physicsmod.menu.snow.snowtrackdistance": "Tracks Distance", + "physicsmod.menu.snow.snowtrackdistance.info": "The maximum distance from the player where entities leave tracks in the snow. Too high values result in delayed tracks.", + "physicsmod.menu.snow.snowtype": "Snow Type", + "physicsmod.enum.snowtype.round": "Round", + "physicsmod.enum.snowtype.cube": "Cube", + "physicsmod.menu.snow.snowsmoothshading": "Smooth Shading", + "physicsmod.menu.snow.snowsmoothshading.info": "Enable/Disable whether the snow has smooth shading", + "physicsmod.menu.snow.snowquality": "Snow Quality", + "physicsmod.menu.snow.snowquality.info": "High will require a lot of allocated RAM (6 GB+) otherwise Minecraft might freeze and crash.", + "physicsmod.enum.snowquality.medium": "Medium", + "physicsmod.enum.snowquality.high": "High", + "physicsmod.menu.snow.grasssnowy": "Grass Snow", + "physicsmod.menu.snow.grasssnowy.info": "Enable/Disable whether snowy grass blocks get replaced by actual snow", + "physicsmod.menu.snow.warning": "Weak CPUs, too high chunk render distances or high snow quality might result in delayed snow tracks by entities and/or lag.", + +"// Sounds":"", + "physicsmod.menu.sound.title.main": "SOUNDS", + "physicsmod.menu.sound.title.main.info": "Just some sound settings for the weather and block physics. Not too exciting.", + "physicsmod.menu.sound.title": "Sound Settings", + "physicsmod.menu.sound.soundvolume": "Physics Impact Volume", + "physicsmod.menu.sound.soundvolume.info": "This is multiplied by the blocks volume in the main Minecraft sound settings.", + "physicsmod.menu.sound.windvolume": "Wind Volume", + "physicsmod.menu.sound.windvolume.info": "This is multiplied by the weather volume in the main Minecraft sound settings.", + "physicsmod.menu.sound.oceansplashvolume": "Ocean Splash Volume", + "physicsmod.menu.sound.oceansplashvolume.info": "This is multiplied by the ambient volume in the main Minecraft sound settings.", + +"// Animations":"", + "physicsmod.menu.animation.settings.title.main": "ANIMATIONS", + "physicsmod.menu.animation.settings.title.main.info": "You want mobs blowing up into smoke? Go ahead and create your own despawn animations for blocks and mobs!", + "physicsmod.menu.animation.settings.title": "Despawn Animation Settings", + "physicsmod.menu.animation.replay": "REPLAY", + "physicsmod.menu.animation.settings.reset": "Do you really want to reset your animations?", + "physicsmod.menu.animation.add": "Create Animation", + "physicsmod.menu.animation.add.title": "Create Animation (some particles can't be displayed in the menu)", + "physicsmod.menu.animation.edit.title": "Edit Animation (some particles can't be displayed in the menu)", + "// Animation editor/creator":"", + "physicsmod.prop.animation.name": "Name", + "physicsmod.prop.animation.curve": "Animation Curve", + "physicsmod.prop.animation.length": "Animation Length", + "physicsmod.enum.curve.linear": "Linear", + "physicsmod.enum.curve.easein": "Ease in expo", + "physicsmod.enum.curve.easeout": "Ease out expo", + "physicsmod.enum.curve.bounce": "Bounce", + "physicsmod.enum.curve.easeoutelastic": "Ease out elastic", + "physicsmod.enum.curve.easeinbounce": "Ease in bounce", + "physicsmod.prop.animation.despawntype": "Type", + "physicsmod.enum.animation.shrink": "Shrink", + "physicsmod.enum.animation.shrinkandvanish": "Shrink and Vanish", + "physicsmod.enum.animation.vanish": "Vanish", + "// Particles":"", + "physicsmod.prop.animation.particlespawn": "Particle Spawn", + "physicsmod.prop.animation.speed": "Despawn Speed", + "physicsmod.prop.particle.type": "Type", + "physicsmod.prop.particle.amount": "Amount", + "physicsmod.prop.particle.spread": "Spread Radius", + "physicsmod.prop.particle.spawnchance": "Spawn Chance", + "physicsmod.prop.particle.velocityx": "Velocity X", + "physicsmod.prop.particle.velocityy": "Velocity Y", + "physicsmod.prop.particle.velocityz": "Velocity Z", + "physicsmod.prop.particle.soundvolume": "Sound Volume", + "physicsmod.prop.particle.sound": "Sound", + +"// Smoke":"", + "physicsmod.menu.smoke.title.main": "SMOKE", + "physicsmod.menu.smoke.title.main.info": "Don't get stuck in a building without a chimney. It could get very smoky!", + "physicsmod.menu.smoke.title.pro": "Smoke Settings", + "physicsmod.menu.smoke.title": "Smoke Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.smoke.reset": "Do you really want to reset your smoke settings?", + "physicsmod.menu.smoke.warning": "Not all shaders are compatible. Temporal Anti-Aliasing (TAA, shader setting) can cause visual artifacts so I suggest disabling it.", + "physicsmod.menu.smoke.smokephysics": "Smoke Physics", + "physicsmod.menu.smoke.smokephysicsrange": "Activation Distance", + "physicsmod.menu.smoke.smokeparticlelimit": "Max. Particle Amount", + "physicsmod.menu.smoke.shadow": "Shadow", + "physicsmod.menu.smoke.shadow.title": "Select the shaderpack that you are using", + "physicsmod.menu.smoke.shadow.info": "Set this to the shaderpack you are using (not all shaderpacks are supported but you can try different settings, it might work) for proper shadows.", + "physicsmod.menu.smoke.smokedensity": "Smoke Density", + "physicsmod.menu.smoke.particlelifetimesmoke": "Lifetime (Smoke)", + "physicsmod.menu.smoke.particlelifetimevariancesmoke": "Lifetime Variance", + "physicsmod.menu.smoke.particledespawntimesmoke": "Airtime (Smoke)", + "physicsmod.menu.smoke.particledespawntimevariancesmoke": "Airtime Variance", + "physicsmod.menu.smoke.particledespawntimesmoke.info": "The remaining time once the smoke hits open air and starts despawning.", + "physicsmod.menu.smoke.emitter": "Smoke Amount", + "physicsmod.menu.smoke.fire": "Fire", + "physicsmod.menu.smoke.campfire": "Campfire", + "physicsmod.menu.smoke.blaze": "Blaze", + "physicsmod.menu.smoke.other": "Other", + "physicsmod.menu.smoke.densecolor": "Dense Smoke Color", + "physicsmod.menu.smoke.color": "Smoke Color", + "physicsmod.menu.smoke.red": "Red", + "physicsmod.menu.smoke.green": "Green", + "physicsmod.menu.smoke.blue": "Blue", + +"// Weather":"", + "physicsmod.menu.weather.title.main": "WEATHER", + "physicsmod.menu.weather.title.main.info": "Weather physics will apply wind to physics objects and turn all rain, snow and desert dust (NEW!) into particles also affected by wind forces!", + "physicsmod.menu.weather.title": "Weather Settings", + "physicsmod.menu.weather.windphysics": "Wind Forces", + "physicsmod.menu.weather.particles": "Weather Particles", + "physicsmod.menu.weather.particlesamountrain": "Rain Weather Particle Amount", + "physicsmod.menu.weather.particlesamountrain.info": "Spawns X amount of particles per open air block. This has a high performance impact.", + "physicsmod.menu.weather.particlesamountthunder": "Thunder Weather Particle Amount", + "physicsmod.menu.weather.particlesamountthunder.info": "Spawns X amount of particles additionally to the rain amount per open air block. This has a high performance impact.", + "physicsmod.menu.weather.strength": "Wind Strength", + "physicsmod.menu.weather.clearstrength": "Clear Weather", + "physicsmod.menu.weather.rainstrength": "Rainy Weather", + "physicsmod.menu.weather.thunderstrength": "Thunder Weather", + "physicsmod.menu.weather.rainstrength.info": "The total wind strength is calculated as follows: Clear Weather Strength + Rain Weather Strength (when it rains/thunders) + Thunder Weather Strength (when it thunders)", + "physicsmod.menu.weather.opacity": "Particle Opacities", + "physicsmod.menu.weather.rainopacity": "Rain", + "physicsmod.menu.weather.snowopacity": "Snow", + "physicsmod.menu.weather.dustopacity": "Dust", + "physicsmod.menu.weather.opacity.info": "Existing particles in the world will not update to the new opacity setting. Please wait for new particles to spawn to see the updated opacity. Some shaders might ignore this setting.", + "physicsmod.menu.weather.reset": "Do you really want to reset your weather settings?", + +"// Collapse":"", + "physicsmod.menu.collapse.title.main": "COLLAPSE", + "physicsmod.menu.collapse.title.main.info": "CAREFUL! This could destroy your entire house. Whenever a block gets placed/destroyed it triggers a structure collapse.", + "physicsmod.menu.collapse.title": "Collapse Settings", + "physicsmod.menu.collapse.collapse": "Collapse Blocks", + "physicsmod.menu.collapse.dropblocks": "Drop collapsed items", + "physicsmod.menu.collapse.collapsespeed": "Collapse Speed (Ticks)", + "physicsmod.menu.collapse.maxcollapseobjects": "Collapse Limit (Blocks)", + +"// Keybindings":"", + "physicsmod.keybinding.category": "Physics Mod", + "physicsmod.keybinding.guiphysics": "GUI Physics", + "physicsmod.keybinding.physicsmenu": "Physics Menu", + "physicsmod.keybinding.togglephysics": "Toggle All Physics", + "physicsmod.keybinding.debug": "Debug Overlay", + +"// Credits":"", + "physicsmod.menu.credits.title.main": "CREDITS", + "physicsmod.credits": "Special thanks:\n\nShaders:\nShaders used in menu screenshots: Complementary Reimagined 1.3, Complementary 4.5\n\nTranslations:\nChinese: GameGeek-Saikel \\ Russian: xllifi \\ French: crazy, Parceval, ZippXD \\ Ukrainian: beefUFO \\ Spanish: Notimagination\n\nOther help:\nIris compatibility help: IMS" +} diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json new file mode 100644 index 000000000000..b6e81922a61b --- /dev/null +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -0,0 +1,464 @@ +{ + "//OpenComment1": "READ BEFORE GETTING TO WORK!", + "//OpenComment2": "EVERY STRING IS LOCATED IN THE FILE LIKE IT IS IN-GAME. ORDER: RIGHT, LEFT, DOWN", + "//OpenComment3": "Comments are written like strings because JSON's limits", + +"// Mod Menu":"", + "modmenu.descriptionTranslation.physicsmod": "欢迎来到你从未见过的更具破坏性的 Minecraft!", + +"// Common":"", + "physicsmod.gui.back": "返 回", + "physicsmod.gui.reset": "重置", + "physicsmod.gui.search": "搜索...", + "physicsmod.gui.noblock": "没有方块", + "physicsmod.gui.nosound": "没有声音", + "physicsmod.gui.select": "选择", + "physicsmod.gui.selectx": "选择 %s", + "physicsmod.gui.customize": "自定义", + "physicsmod.gui.customizecloth": "自定义布料", + "physicsmod.gui.customplayer": "玩家...", + "physicsmod.gui.add": "添加", + "physicsmod.prop.add": "添加 %s", + "physicsmod.gui.addall": "添加到所有", + "physicsmod.gui.disabled": "禁用", + "physicsmod.prop.remove": "移除 %s", + "physicsmod.prop.error": "错误", + "physicsmod.animation": "动画效果", + "physicsmod.menu.main.title": "物理设置...", + "physicsmod.menu.options.format": "%s:%s", + "// This one is actually not only for mobs":"", + "physicsmod.enum.mobphysics.mainrule": "主要规则", + "physicsmod.enum.blockphysics.mainrule": "主要规则", + +"// Search Titles":"", + "physicsmod.menu.animation.search.title": "搜索动画", + "physicsmod.menu.blocks.search.title": "搜索方块", + "physicsmod.menu.particle.search.title": "搜索粒子", + "physicsmod.menu.sound.search.title": "搜索音效", + +"// Errors":"", + "physicsmod.menu.physics.ocean.error": "海洋物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", + "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏 (config/physicsmod/physics_server_config.json) 。", + "physicsmod.menu.physics.snow.error": "雪物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", + "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与 Immersive Portals 和 Farsight 不兼容。", + +"// Main Menu":"", + "physicsmod.menu.main.prorequired": "需要 PRO 版本!", + "physicsmod.menu.main.getpro": "获 得 PRO", + "physicsmod.menu.main.update": "更 新", + "physicsmod.menu.main.support": "支 持 模 组 开 发", + +"// Code":"", + "physicsmod.gui.pro": "PRO 版本", + "physicsmod.gui.verify": "验证 Physics Mod 副本", + "physicsmod.gui.getcode": "获取验证码", + "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开 patreon 验证网站", + "physicsmod.gui.entercode": "输入你的 Physics Mod 验证码(点击按钮获取验证码)", + "physicsmod.gui.code": "验证码", + "physicsmod.gui.opensite": "打开网站", + "physicsmod.gui.copylink": "复制链接", + "physicsmod.menu.verification.popup": "你是否要打开以下网站:%s", + +"// General": "", + "physicsmod.menu.general.title.main": "通 用", + "physicsmod.menu.general.title.main.info": "定义一次激活的物理对象的数量或使用的最大线程数。还包括一些粒子设置。", + "physicsmod.menu.general.title": "通用设置", + "// Standalone":"", + "physicsmod.menu.general.maxphysicsobjects": "最大物理对象", + "physicsmod.menu.general.minecraftblockbreakparticles": "MC 破坏粒子", + "physicsmod.menu.items.itemphysics": "掉落物品物理", + "physicsmod.menu.items.rotation": "掉落物品旋转速度", + "// CPU threads":"", + "physicsmod.menu.general.cputhreads": "物理 CPU 线程", + "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", + "// Playback speed":"", + "physicsmod.menu.general.playbackspeed": "模拟速度", + "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。允许慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", + "// PVP servers":"", + "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当有能力的蜜蜂进入蜂箱时,和平模式下生物转化和生成生物时将触发物理。", + "// Particle Physics":"", + "physicsmod.menu.general.itembreakphysics": "物品损坏物理", + "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", + "physicsmod.menu.general.crackphysicsparticles": "破裂粒子物理", + "physicsmod.menu.general.crackphysicsparticles.info": "在破坏方块时启用粒子物理。", + "physicsmod.menu.general.sprintingphysicsparticles": "疾跑粒子物理", + "physicsmod.menu.general.sprintingphysicsparticles.info": "在方块上疾跑时启用粒子物理。", + "physicsmod.menu.general.eatingphysicsparticles": "进食粒子物理", + "physicsmod.menu.general.eatingphysicsparticles.info": "在进食时启用粒子物理。", + "physicsmod.menu.general.serverblockPhysicsparticles": "方块粒子物理", + "physicsmod.menu.general.serverblockPhysicsparticles.info": "当受到摔落伤害和服务器数据包接收的其他方块粒子时,启用粒子物理。", + "physicsmod.menu.general.particlelifetimeparticles": "存在时长(粒子)", + "physicsmod.menu.general.particlelifetimevarianceparticles": "存在时长方差", + "// Gravity":"", + "physicsmod.gui.gravity": "重力", + "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", + "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", + "physicsmod.menu.gravity.gravityx": "重力 X", + "physicsmod.menu.gravity.gravityy": "重力 Y", + "physicsmod.menu.gravity.gravityz": "重力 Z", + "physicsmod.menu.gravity.buoyancyx": "浮力 X", + "physicsmod.menu.gravity.buoyancyy": "浮力 Y", + "physicsmod.menu.gravity.buoyancyz": "浮力 Z", + +"// Mobs":"", + "physicsmod.menu.mobs.title.main": "生 物", + "physicsmod.menu.mobs.title.main.info": "改变怪物死亡时的行为。把它们变成布娃娃,分解为单独的部分,或者让它们破裂成碎片!", + "physicsmod.menu.mobs.title": "生物设置", + "// Mob physics":"", + "physicsmod.menu.mob.mobphysics": "生物物理", + "physicsmod.enum.mobphysics.off": "关", + "physicsmod.enum.mobphysics.ragdoll": "布娃娃", + "physicsmod.enum.mobphysics.ragdollbreaking": "布娃娃破碎", + "physicsmod.enum.mobphysics.ragdollbreakingblood": "带血布娃娃", + "physicsmod.enum.mobphysics.blocky": "碎块", + "physicsmod.enum.mobphysics.fractured": "碎裂", + "physicsmod.enum.mobphysics.fracturedblood": "带血碎裂", + "physicsmod.menu.mob.lifetime": "存在时长(生物)", + "physicsmod.menu.mob.lifetimevariance": "存在时长方差", + "physicsmod.menu.mob.ragdollbreakforce": "布娃娃接缝处破碎力量", + "physicsmod.menu.mob.ragdollbreakblood": "布娃娃接缝处破碎血量", + "physicsmod.menu.mob.ragdollbreak.info": "这需要启用 <布娃娃破碎> 或 <带血布娃娃> 中的任一类型", + "physicsmod.menu.mob.ragdolllimit": "布娃娃限制", + "physicsmod.menu.mob.ragdolllimit.info": "限制世界中同时激活的布娃娃的数量。这个设置对于大型生物农场很有用。", + "//Mob physics customize":"", + "physicsmod.menu.mobs.customize.title": "生物规则", + "physicsmod.menu.mobs.customize.reset": "你确定要重置你的生物设置吗?", + "physicsmod.menu.mobs.edit.title": "编辑生物 %s", + "physicsmod.prop.mob.type": "物理类型", + "physicsmod.prop.mob.lifetime": "存在时长", + "physicsmod.prop.mob.lifetimevariance": "存在时长方差", + +"// Blocks":"", + "physicsmod.menu.blocks.title.main": "方 块", + "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们崩溃的方式。小颗粒,整个方块或碎裂成片。随你心意!", + "physicsmod.menu.blocks.title": "方块设置", + "physicsmod.menu.block.blockphysics": "方块物理", + "physicsmod.enum.blockphysics.off": "关", + "physicsmod.enum.blockphysics.fractured": "碎裂", + "physicsmod.enum.blockphysics.blocky": "块状", + "physicsmod.enum.blockphysics.particles": "颗粒状", + "physicsmod.enum.blockphysics.fracturedvoxel": "崩塌体素", + "// Physics range":"", + "physicsmod.menu.block.blockphysicsrange": "激活距离", + "physicsmod.menu.block.blockphysicsrange.info": "描述在离玩家多远的地方(以方块为单位)应该停止激活方块物理.", + "physicsmod.menu.block.blockphysicsrange.max": "始终", + "// Other":"", + "physicsmod.menu.block.lifetime": "存在时长(方块)", + "physicsmod.menu.block.lifetimevariance": "存在时长方差", + "physicsmod.menu.block.scale": "物理对象缩放", + "physicsmod.menu.blocks.customize.reset": "你确定要重置你的方块设置吗?", + "physicsmod.menu.blocks.customize.title": "方块规则", + "// Customize blocks":"", + "physicsmod.menu.blocks.edit.title": "编辑方块 %s", + "physicsmod.prop.block.type": "物理类型", + "physicsmod.prop.block.lifetime": "存在时长", + "physicsmod.prop.block.lifetimevariance": "存在时长方差", + "physicsmod.prop.block.scale": "缩放", + + +"// Ocean":"", + "physicsmod.menu.ocean.title.main": "海 洋", + "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开 Minecraft 的海洋,这会让你感受到海浪和在你的帆上的风的力量!", + "physicsmod.menu.ocean.title": "海洋设置", + "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", + "physicsmod.menu.ocean.oceanphysics": "海洋物理", + "physicsmod.menu.ocean.foamamount": "海洋泡沫数量", + "physicsmod.menu.ocean.foamopacity": "海洋泡沫不透明度", + "physicsmod.menu.ocean.ripplestitle": "涟漪设置", + "physicsmod.menu.ocean.ripples": "水波涟漪", + "physicsmod.menu.ocean.ripplesquality": "涟漪分辨率", + "physicsmod.menu.ocean.rainpuddles": "雨水坑数量", + "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,创建水坑。", + "physicsmod.menu.ocean.rainpuddles.deactivated": "需要天气粒子和水波涟漪被激活。", + "physicsmod.menu.ocean.ripples.info": "需要开启海洋物理!在实体周围的水面上产生涟漪。", + "physicsmod.menu.ocean.hitbox": "调整碰撞箱", + "physicsmod.menu.ocean.hitbox.info": "将方块的碰撞箱调整为正确的,这可能会导致在服务器中被踢或被封禁,所以要小心地使用它!", + "physicsmod.menu.ocean.blockrange": "浪岸距离", + "physicsmod.menu.ocean.blockrange.info": "这决定了水要离海岸多远才能形成大浪。也受水体深度的影响。", + "physicsmod.menu.ocean.wavetitle": "波浪设置", + "physicsmod.menu.ocean.detail": "表面细节", + "physicsmod.menu.ocean.waveheight": "高度", + "physicsmod.menu.ocean.wavespeed": "速度", + "physicsmod.menu.ocean.wavehorizontalscale": "水平缩放", + "physicsmod.menu.ocean.entities": "实体设置", + "physicsmod.menu.ocean.particles": "溅起水花", + "physicsmod.menu.ocean.particlealpha": "溅水不透明度", + "physicsmod.menu.ocean.sticky": "紧贴表面", + "physicsmod.menu.ocean.weather": "天气强度倍率", + "physicsmod.menu.ocean.weather.clear": "晴天", + "physicsmod.menu.ocean.weather.rain": "降雨", + "physicsmod.menu.ocean.weather.thunder": "雷暴", + "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", + +"// Dynamic Blocks":"", + "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", + "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", + "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", + "physicsmod.menu.dynamicblocks.title": "动态块设置(需要 PRO 版本)", + "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", + "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", + "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", + "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", + "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的 X 数量的方块物理", + "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", + "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", + "physicsmod.menu.dynamicblocks.add": "添加方块", + "physicsmod.menu.dynamicblocks.add.title": "添加动态方块", + "physicsmod.menu.dynamicblocks.edit.title": "编辑动态方块", + "physicsmod.menu.dynamicblocks.edit.type": "类型", + "physicsmod.menu.dynamicblocks.edit.block": "方块", + "// Not type specific":"", + "physicsmod.prop.dynamicsetting.linkedphysics": "关联物理", + "physicsmod.prop.mainrule": "主要规则", + "// Type specific":"", + "// Vines":"", + "physicsmod.prop.vine.link": "可以关联", + "physicsmod.prop.vine.bottomfixed": "底部固定", + "physicsmod.prop.vine.waterphysics": "无重力", + "physicsmod.prop.vine.sideconnection": "侧边连接", + "physicsmod.prop.vine.hitboxscale": "碰撞箱缩放", + "physicsmod.prop.vine.stiffness": "刚度", + "physicsmod.prop.vine.damping": "阻尼", + "// Door":"", + "physicsmod.prop.door.hitboxscale": "碰撞箱缩放", + "physicsmod.prop.door.stiffness": "刚度", + "physicsmod.prop.door.damping": "阻尼", + "physicsmod.prop.door.collision": "碰撞", + "// Trapdoor":"", + "physicsmod.prop.trapdoor.hitboxscale": "碰撞箱缩放", + "physicsmod.prop.trapdoor.stiffness": "刚度", + "physicsmod.prop.trapdoor.damping": "阻尼", + "physicsmod.prop.trapdoor.collision": "碰撞", + +"// Cloth":"", + "physicsmod.menu.cloth.title.main": "布 料", + "physicsmod.menu.cloth.title.main.info": "通过给玩家定制的布料模拟装备来提升你的游戏体验,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟。通过设计你自己的基于物理的玩家自定义来提升一个档次,并观看你的创作在游戏中变得生动起来吧!", + "physicsmod.menu.cloth.title.pro": "布料设置", + "physicsmod.menu.cloth.title": "布料设置(需要 PRO 版本)", + "physicsmod.menu.cloth.capephysics": "披风物理", + "physicsmod.menu.cloth.entityclothphysics": "实体布料物理", + "physicsmod.menu.cloth.entityclothrange": "实体布料范围", + "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", + "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲即使一些布料隐藏它们。这对PvP很有用,当你需要知道对手穿戴的是什么盔甲的时候。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)将切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", + "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", + "physicsmod.menu.cloth.leashphysics": "拴绳物理", + "physicsmod.menu.cloth.leashlength": "拴绳长度", + "physicsmod.menu.cloth.bannerphysics": "旗帜物理", + "physicsmod.menu.cloth.bannerdistance": "旗帜距离", + "physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认 Minecraft 旗帜的距离。", + "physicsmod.menu.cloth.smoothshading": "布料平滑阴影", + "physicsmod.menu.cloth.clothcputhreads": "布料 CPU 线程", + "// Customize cloth":"", + "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", + "physicsmod.menu.cloth.proinfo": "只有 Pro 用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在 Pro 版中!", + "physicsmod.menu.cloth.partselection.title": "选择身体部位给 %s", + "physicsmod.menu.cloth.downloading.title": "下载布料...", + "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", + "physicsmod.menu.cloth.clothselection.yourself": "你自己", + "physicsmod.menu.cloth.categoryselection.title": "选择布料给 %s", + "physicsmod.menu.cloth.clothselection.title": "选择布料给 %s", + "physicsmod.menu.cloth.selection.changeEntity": "更换实体", + "physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹", + "physicsmod.menu.cloth.selection.backToParts": "回到部位", + +"// Items":"", + "physicsmod.menu.items.title.main": "弹 射 物", + "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", + "physicsmod.menu.items.title.pro": "弹射物设置", + "physicsmod.menu.items.title": "弹射物设置(需要 PRO 版本)", + "physicsmod.menu.items.particlelifetimeitems": "存在时长(弹射物)", + "physicsmod.menu.items.particlelifetimevarianceitems": "存在时长方差", + "physicsmod.menu.items.snowballmodel": "雪球模型", + "physicsmod.menu.items.snowballimpact": "雪球撞击", + "physicsmod.menu.items.snowballshade": "雪球阴影", + "physicsmod.menu.items.enderpearlmodel": "末影珍珠模型", + "physicsmod.menu.items.enderpearlimpact": "末影珍珠撞击", + "physicsmod.menu.items.enderpearlshade": "末影珍珠阴影", + "physicsmod.menu.items.eggmodel": "鸡蛋模型", + "physicsmod.menu.items.eggimpact": "鸡蛋撞击", + "physicsmod.menu.items.eggshade": "鸡蛋阴影", + "// Impacts":"", + "physicsmod.enum.impact.shatter": "粉碎", + "physicsmod.enum.impact.disappear": "消失", + "physicsmod.enum.impact.bounce": "弹跳", + "// Models":"", + "physicsmod.enum.model.classic": "经典", + "physicsmod.enum.model.round": "圆润", + "physicsmod.enum.model.voxel": "体素", + +"// Liquids":"", + "physicsmod.menu.liquid.title.main": "液 体", + "physicsmod.menu.liquid.title.main.info": "测试中!在 Minecraft 中测试液体物理,看看它在不久的将来会是什么样子!", + "physicsmod.menu.liquid.title.pro": "液体设置", + "physicsmod.menu.liquid.title": "液体设置(需要 PRO 版本)", + "physicsmod.menu.liquid.liquidphysics": "液体物理", + "physicsmod.menu.liquid.cudaliquids": "GPU 液体", + "physicsmod.menu.liquid.cudaliquids.info": "在你的 GPU 上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", + "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持 Windows 和 Linux 上的 Nvidia GPU!", + "physicsmod.menu.liquid.cudaliquids.blur": "液体模糊通道", + "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高 GPU 计算强度越大。", + "physicsmod.menu.liquid.cudaliquids.size": "液体颗粒大小", + "physicsmod.menu.liquid.cudaliquids.size.info": "改变液体的颗粒大小。", + "physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置。", + "physicsmod.menu.liquid.cudaliquids.commands": "GPU 物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入 /liquid help 来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", + "physicsmod.menu.liquid.waterdensity": "水源密度", + "physicsmod.menu.liquid.waterdensity.info": "这控制无限水源的密度。", + "physicsmod.menu.liquid.liquidthreads": "液体 CPU 线程", + "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的 FPS,但可能会降低你的 Minecraft FPS。", + "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", + "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", + "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + +"// Snow":"", + "physicsmod.menu.snow.title.main": "雪", + "physicsmod.menu.snow.title.main.info": "Minecraft 从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", + "physicsmod.menu.snow.title.pro": "雪设置", + "physicsmod.menu.snow.title": "雪设置(需要 PRO 版本)", + "physicsmod.menu.snow.reset": "你确定要重置你的雪设置吗?", + "physicsmod.menu.snow.snowphysics": "积雪物理", + "physicsmod.menu.snow.snowtracks": "雪地痕迹", + "physicsmod.menu.snow.snowthickness": "厚度", + "physicsmod.menu.snow.snowthickness.info": "积雪的厚度。只适用于圆润 + 平滑阴影的雪。", + "physicsmod.menu.snow.levelofdetail": "细节程度", + "physicsmod.menu.snow.levelofdetail.info": "确定距离观看者较远的雪的细节程度。", + "physicsmod.menu.snow.snowtrackentities": "痕迹实体", + "physicsmod.menu.snow.snowtrackentities.info": "距离玩家最近的选定数量的实体会在雪中留下痕迹。过高的值会导致痕迹延迟。", + "physicsmod.menu.snow.snowtrackdistance": "痕迹距离", + "physicsmod.menu.snow.snowtrackdistance.info": "在雪地上留下痕迹的实体距离玩家的最大距离。过高的值会导致痕迹延迟。", + "physicsmod.menu.snow.snowtype": "积雪类型", + "physicsmod.enum.snowtype.round": "圆润", + "physicsmod.enum.snowtype.cube": "立方体", + "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", + "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪是否有平滑的阴影", + "physicsmod.menu.snow.snowquality": "积雪质量", + "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6 GB+),否则 Minecraft 可能会冻结和崩溃。", + "physicsmod.enum.snowquality.medium": "中", + "physicsmod.enum.snowquality.high": "高", + "physicsmod.menu.snow.grasssnowy": "雪覆草", + "physicsmod.menu.snow.grasssnowy.info": "启用/禁用被雪覆盖的草方块是否被实际的雪取代", + "physicsmod.menu.snow.warning": "性能较差的 CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", + +"// Sounds":"", + "physicsmod.menu.sound.title.main": "音 效", + "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", + "physicsmod.menu.sound.title": "音效设置", + "physicsmod.menu.sound.soundvolume": "物理撞击音量", + "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要 Minecraft 声音设置的方块音量。", + "physicsmod.menu.sound.windvolume": "风音量", + "physicsmod.menu.sound.windvolume.info": "这是乘以在主要 Minecraft 声音设置的天气音量。", + "physicsmod.menu.sound.oceansplashvolume": "海洋飞溅音量", + "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以 Minecraft 主声音设置的环境音量。", + +"// Animations":"", + "physicsmod.menu.animation.settings.title.main": "动 画", + "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于自己的消失动画!", + "physicsmod.menu.animation.settings.title": "消失动画设置", + "physicsmod.menu.animation.replay": "重播", + "physicsmod.menu.animation.settings.reset": "你确定要重置你的动画吗?", + "physicsmod.menu.animation.add": "创建动画", + "physicsmod.menu.animation.add.title": "创建动画(一些粒子无法在菜单中显示)", + "physicsmod.menu.animation.edit.title": "编辑动画(一些粒子无法在菜单中显示)", + "// Animation editor/creator":"", + "physicsmod.prop.animation.name": "名称", + "physicsmod.prop.animation.curve": "动画曲线", + "physicsmod.prop.animation.length": "动画长度", + "physicsmod.enum.curve.linear": "线性", + "physicsmod.enum.curve.easein": "缓入", + "physicsmod.enum.curve.easeout": "缓出", + "physicsmod.enum.curve.bounce": "弹跳", + "physicsmod.enum.curve.easeoutelastic": "弹跳缓出", + "physicsmod.enum.curve.easeinbounce": "弹跳缓入", + "physicsmod.prop.animation.despawntype": "类型", + "physicsmod.enum.animation.shrink": "缩小", + "physicsmod.enum.animation.shrinkandvanish": "缩小并消失", + "physicsmod.enum.animation.vanish": "消失", + "// Particles":"", + "physicsmod.prop.animation.particlespawn": "粒子生成", + "physicsmod.prop.animation.speed": "消失速度", + "physicsmod.prop.particle.type": "类型", + "physicsmod.prop.particle.amount": "数量", + "physicsmod.prop.particle.spread": "扩展半径", + "physicsmod.prop.particle.spawnchance": "生成几率", + "physicsmod.prop.particle.velocityx": "矢量速度 X", + "physicsmod.prop.particle.velocityy": "矢量速度 Y", + "physicsmod.prop.particle.velocityz": "矢量速度 Z", + "physicsmod.prop.particle.soundvolume": "音量", + "physicsmod.prop.particle.sound": "声音", + +"// Smoke":"", + "physicsmod.menu.smoke.title.main": "烟 雾", + "physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的房子里。可能会被烟雾迷蒙双眼!", + "physicsmod.menu.smoke.title.pro": "烟雾设置", + "physicsmod.menu.smoke.title": "烟雾设置(需要 PRO 版本)", + "physicsmod.menu.smoke.reset": "你确定要重置你的烟雾设置吗?", + "physicsmod.menu.smoke.warning": "并非所有光影都是兼容的。时域抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", + "physicsmod.menu.smoke.smokephysics": "烟雾物理", + "physicsmod.menu.smoke.smokephysicsrange": "激活距离", + "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", + "physicsmod.menu.smoke.shadow": "阴影", + "physicsmod.menu.smoke.shadow.title": "选择你正在使用的光影包", + "physicsmod.menu.smoke.shadow.info": "设置此项为您正在使用的光影包(并非所有光影包都支持,但您可以尝试不同的设置,它可能会工作)以获得合适的阴影。", + "physicsmod.menu.smoke.smokedensity": "烟雾浓度", + "physicsmod.menu.smoke.particlelifetimesmoke": "存在时长(烟雾)", + "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差", + "physicsmod.menu.smoke.particledespawntimesmoke": "升空时间(烟雾)", + "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时间方差", + "physicsmod.menu.smoke.particledespawntimesmoke.info": "当烟雾接触露天环境并开始消失的剩余时间。", + "physicsmod.menu.smoke.emitter": "烟雾量", + "physicsmod.menu.smoke.fire": "火", + "physicsmod.menu.smoke.campfire": "营火", + "physicsmod.menu.smoke.blaze": "烈焰", + "physicsmod.menu.smoke.other": "其他", + "physicsmod.menu.smoke.densecolor": "浓烟颜色", + "physicsmod.menu.smoke.color": "烟雾颜色", + "physicsmod.menu.smoke.red": "红", + "physicsmod.menu.smoke.green": "绿", + "physicsmod.menu.smoke.blue": "蓝", + +"// Weather":"", + "physicsmod.menu.weather.title.main": "天 气", + "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨、雪和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", + "physicsmod.menu.weather.title": "天气设置", + "physicsmod.menu.weather.windphysics": "风力", + "physicsmod.menu.weather.particles": "天气粒子", + "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成 X 数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", + "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成 X 数量的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.strength": "风力强度", + "physicsmod.menu.weather.clearstrength": "晴朗天气", + "physicsmod.menu.weather.rainstrength": "降雨天气", + "physicsmod.menu.weather.thunderstrength": "雷暴天气", + "physicsmod.menu.weather.rainstrength.info": "总风力的计算方法如下:晴朗天气强度 + 降雨天气强度(降雨/雷暴时)+ 雷暴天气强度(雷暴时)", + "physicsmod.menu.weather.opacity": "粒子不透明度", + "physicsmod.menu.weather.rainopacity": "降雨", + "physicsmod.menu.weather.snowopacity": "雪花", + "physicsmod.menu.weather.dustopacity": "尘埃", + "physicsmod.menu.weather.opacity.info": "世界上现有的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", + "physicsmod.menu.weather.reset": "你确定要重置你的天气设置吗?", + +"// Collapse":"", + "physicsmod.menu.collapse.title.main": "崩 塌", + "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时,它就会触发结构崩溃。", + "physicsmod.menu.collapse.title": "崩塌设置", + "physicsmod.menu.collapse.collapse": "方块崩塌", + "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", + "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块)", + +"// Keybindings":"", + "physicsmod.keybinding.category": "Physics Mod", + "physicsmod.keybinding.guiphysics": "GUI 物理", + "physicsmod.keybinding.physicsmenu": "物理菜单", + "physicsmod.keybinding.togglephysics": "切换所有物理", + "physicsmod.keybinding.debug": "调试界面", + +"// Credits":"", + "physicsmod.menu.credits.title.main": "制 作 组", + "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:GameGeek-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris 兼容性帮助:IMS" +} From 93c3e4a47646d7f77eaab5a2f3e41e78efb0c38a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sat, 7 Oct 2023 18:16:23 +0800 Subject: [PATCH 02/35] =?UTF-8?q?=E7=BF=BB=E8=AF=91=E4=BA=86=E4=B8=89?= =?UTF-8?q?=E4=B8=AA=E6=B3=A8=E9=87=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/physics-mod/physicsmod/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index b6e81922a61b..b32334fdb415 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -1,7 +1,7 @@ { - "//OpenComment1": "READ BEFORE GETTING TO WORK!", - "//OpenComment2": "EVERY STRING IS LOCATED IN THE FILE LIKE IT IS IN-GAME. ORDER: RIGHT, LEFT, DOWN", - "//OpenComment3": "Comments are written like strings because JSON's limits", + "//OpenComment1": "在开始翻译前先阅读!", + "//OpenComment2": "每个字符串都如在游戏中一样位于该文件中。顺序:右,左,下", + "//OpenComment3": "由于JSON的限制,注释像字符串一样编写", "// Mod Menu":"", "modmenu.descriptionTranslation.physicsmod": "欢迎来到你从未见过的更具破坏性的 Minecraft!", From b6e3fde07d85005898e5226f82bcedf9db02f10e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sat, 7 Oct 2023 18:18:28 +0800 Subject: [PATCH 03/35] =?UTF-8?q?=E5=8A=A0=E5=85=A5forge?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/en_us.json | 461 ++++++++++++++++++ .../physics-mod/physicsmod/lang/zh_cn.json | 461 ++++++++++++++++++ 2 files changed, 922 insertions(+) create mode 100644 projects/1.20/assets/physics-mod/physicsmod/lang/en_us.json create mode 100644 projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/en_us.json b/projects/1.20/assets/physics-mod/physicsmod/lang/en_us.json new file mode 100644 index 000000000000..e1fce480419f --- /dev/null +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/en_us.json @@ -0,0 +1,461 @@ +{ + "//OpenComment1": "READ BEFORE GETTING TO WORK!", + "//OpenComment2": "EVERY STRING IS LOCATED IN THE FILE LIKE IT IS IN-GAME. ORDER: RIGHT, LEFT, DOWN", + "//OpenComment3": "Comments are written like strings because JSON's limits", + +"// Common":"", + "physicsmod.gui.back": "BACK", + "physicsmod.gui.reset": "RESET", + "physicsmod.gui.search": "Search...", + "physicsmod.gui.noblock": "No block", + "physicsmod.gui.nosound": "No sound", + "physicsmod.gui.select": "Select", + "physicsmod.gui.selectx": "Select %s", + "physicsmod.gui.customize": "Customize", + "physicsmod.gui.customizecloth": "Customize Cloth", + "physicsmod.gui.customplayer": "Player...", + "physicsmod.gui.add": "Add", + "physicsmod.prop.add": "Add %s", + "physicsmod.gui.addall": "Add All", + "physicsmod.gui.disabled": "Disabled", + "physicsmod.prop.remove": "Remove %s", + "physicsmod.prop.error": "Error", + "physicsmod.animation": "Animation", + "physicsmod.menu.main.title": "Physics Settings...", + "physicsmod.menu.options.format": "%s: %s", + "// This one is actually not only for mobs":"", + "physicsmod.enum.mobphysics.mainrule": "Main Rule", + "physicsmod.enum.blockphysics.mainrule": "Main Rule", + +"// Search Titles":"", + "physicsmod.menu.animation.search.title": "Animation Search", + "physicsmod.menu.blocks.search.title": "Block Search", + "physicsmod.menu.particle.search.title": "Particle Search", + "physicsmod.menu.sound.search.title": "Sound Search", + +"// Errors":"", + "physicsmod.menu.physics.ocean.error": "Ocean physics are incompatible with Immersive Portals and Farsight. Use Iris + Sodium (Fabric)/Oculus + Rubidium (Forge) instead.", + "physicsmod.menu.physics.collapse.error": "You can only change the collapse settings in the server config except for singleplayer (config/physicsmod/physics_server_config.json).", + "physicsmod.menu.physics.snow.error": "Snow physics are incompatible with Immersive Portals and Farsight. Use Iris + Sodium (Fabric)/Oculus + Rubidium (Forge) instead.", + "physicsmod.menu.physics.dynamicblocks.error": "Dynamic Block physics are incompatible with Immersive Portals and Farsight.", + +"// Main Menu":"", + "physicsmod.menu.main.prorequired": "PRO VERSION REQUIRED! ", + "physicsmod.menu.main.getpro": "GET PRO", + "physicsmod.menu.main.update": "UPDATE", + "physicsmod.menu.main.support": "SUPPORT DEVELOPMENT", + +"// Code":"", + "physicsmod.gui.pro": "Pro Version", + "physicsmod.gui.verify": "Verifying Physics Mod copy", + "physicsmod.gui.getcode": "Get Code", + "physicsmod.gui.getcode.info": "This will open the patreon verification website in your default browser", + "physicsmod.gui.entercode": "Enter your Physics Mod Code (press the button to get the code)", + "physicsmod.gui.code": "Code", + "physicsmod.gui.opensite": "Open Site", + "physicsmod.gui.copylink": "Copy Link", + "physicsmod.menu.verification.popup": "Do you want to open the following website: %s", + +"// General": "", + "physicsmod.menu.general.title.main": "GENERAL", + "physicsmod.menu.general.title.main.info": "Define how many physics objects can be active at once or the maximum number of threads used. Also includes some particle settings.", + "physicsmod.menu.general.title": "General Settings", + "// Standalone":"", + "physicsmod.menu.general.maxphysicsobjects": "Physics Max Objects", + "physicsmod.menu.general.minecraftblockbreakparticles": "MC Break Particles", + "physicsmod.menu.items.itemphysics": "Dropped Item Physics", + "physicsmod.menu.items.rotation": "Dropped Item Rotation Speed", + "// CPU threads":"", + "physicsmod.menu.general.cputhreads": "Physics CPU Threads", + "physicsmod.menu.general.cputhreads.info": "After changing this you will need to reload the world to apply changes.", + "// Playback speed":"", + "physicsmod.menu.general.playbackspeed": "Simulation Speed", + "physicsmod.menu.general.playbackspeed.info": "Speed of physics simulation. Allows for slow motion. High values are very CPU intensive and low values are the opposite. Low values also mean delayed player interaction with physics objects.", + "// PVP servers":"", + "physicsmod.menu.general.pvpservercompatibility": "PVP Server Compatibility", + "physicsmod.menu.general.pvpservercompatibility.info": "Enables Physics for entities that simply disappear without triggering the death event. When enabled bees going into hives, mob transformations and spawning mobs in peaceful mode will trigger physics.", + "// Particle Physics":"", + "physicsmod.menu.general.itembreakphysics": "Item Break Physics", + "physicsmod.menu.general.itembreakphysics.info": "Turns a broken item into small physics object (only in first person view). Only works for up to 32x32 resource packs.", + "physicsmod.menu.general.crackphysicsparticles": "Crack Particle Physics", + "physicsmod.menu.general.crackphysicsparticles.info": "Enables Physics for particles while cracking a block.", + "physicsmod.menu.general.sprintingphysicsparticles": "Sprint Particle Physics", + "physicsmod.menu.general.sprintingphysicsparticles.info": "Enables Physics for particles while sprinting on a block.", + "physicsmod.menu.general.eatingphysicsparticles": "Eat Particle Physics", + "physicsmod.menu.general.eatingphysicsparticles.info": "Enables Physics for particles while eating.", + "physicsmod.menu.general.serverblockPhysicsparticles": "Block Particle Physics", + "physicsmod.menu.general.serverblockPhysicsparticles.info": "Enables Physics for particles when receiving fall damage and other block particles received by the server packets.", + "physicsmod.menu.general.particlelifetimeparticles": "Lifetime (Particles)", + "physicsmod.menu.general.particlelifetimevarianceparticles": "Lifetime Variance", + "// Gravity":"", + "physicsmod.gui.gravity": "Gravity", + "physicsmod.menu.gravity.customize.reset": "Do you really want to reset your gravities?", + "physicsmod.menu.gravity.customize.title": "Gravity Rules (join a world to see dimensions)", + "physicsmod.menu.gravity.gravityx": "Gravity X", + "physicsmod.menu.gravity.gravityy": "Gravity Y", + "physicsmod.menu.gravity.gravityz": "Gravity Z", + "physicsmod.menu.gravity.buoyancyx": "Buoyancy X", + "physicsmod.menu.gravity.buoyancyy": "Buoyancy Y", + "physicsmod.menu.gravity.buoyancyz": "Buoyancy Z", + +"// Mobs":"", + "physicsmod.menu.mobs.title.main": "MOBS", + "physicsmod.menu.mobs.title.main.info": "Change the behaviour of mobs when they die. Turn them into ragdolls, their individual parts or let them crumble into pieces!", + "physicsmod.menu.mobs.title": "Mob Settings", + "// Mob physics":"", + "physicsmod.menu.mob.mobphysics": "Mob Physics", + "physicsmod.enum.mobphysics.off": "Off", + "physicsmod.enum.mobphysics.ragdoll": "Ragdoll", + "physicsmod.enum.mobphysics.ragdollbreaking": "Ragdoll Breaking", + "physicsmod.enum.mobphysics.ragdollbreakingblood": "Ragdoll Blood", + "physicsmod.enum.mobphysics.blocky": "Blocky", + "physicsmod.enum.mobphysics.fractured": "Fractured", + "physicsmod.enum.mobphysics.fracturedblood": "Fractured Blood", + "physicsmod.menu.mob.lifetime": "Lifetime (Mobs)", + "physicsmod.menu.mob.lifetimevariance": "Lifetime Variance", + "physicsmod.menu.mob.ragdollbreakforce": "Ragdoll Joint Break Force", + "physicsmod.menu.mob.ragdollbreakblood": "Ragdoll Joint Break Blood", + "physicsmod.menu.mob.ragdollbreak.info": "This needs either the type or to be enabled", + "physicsmod.menu.mob.ragdolllimit": "Ragdoll Limit", + "physicsmod.menu.mob.ragdolllimit.info": "Limits the amount of ragdolls being active in the world. This setting can be useful for giant mob farms.", + "//Mob physics customize":"", + "physicsmod.menu.mobs.customize.title": "Mob Rules", + "physicsmod.menu.mobs.customize.reset": "Do you really want to reset your mob settings?", + "physicsmod.menu.mobs.edit.title": "Edit Mob %s", + "physicsmod.prop.mob.type": "Physics Type", + "physicsmod.prop.mob.lifetime": "Lifetime", + "physicsmod.prop.mob.lifetimevariance": "Lifetime Variance", + +"// Blocks":"", + "physicsmod.menu.blocks.title.main": "BLOCKS", + "physicsmod.menu.blocks.title.main.info": "Adjust the way blocks crumble when they are getting destroyed. Small particles, the entire block or fractured pieces. Whatever your heart desires!", + "physicsmod.menu.blocks.title": "Block Settings", + "physicsmod.menu.block.blockphysics": "Block Physics", + "physicsmod.enum.blockphysics.off": "Off", + "physicsmod.enum.blockphysics.fractured": "Fractured", + "physicsmod.enum.blockphysics.blocky": "Blocky", + "physicsmod.enum.blockphysics.particles": "Particles", + "physicsmod.enum.blockphysics.fracturedvoxel": "Crumbled Voxel", + "// Physics range":"", + "physicsmod.menu.block.blockphysicsrange": "Activation Distance", + "physicsmod.menu.block.blockphysicsrange.info": "Describes at which distance to the player (in blocks) it should stop activating block physics.", + "physicsmod.menu.block.blockphysicsrange.max": "Always", + "// Other":"", + "physicsmod.menu.block.lifetime": "Lifetime (Blocks)", + "physicsmod.menu.block.lifetimevariance": "Lifetime Variance", + "physicsmod.menu.block.scale": "Physics Objects Scale", + "physicsmod.menu.blocks.customize.reset": "Do you really want to reset your block settings?", + "physicsmod.menu.blocks.customize.title": "Block Rules", + "// Customize blocks":"", + "physicsmod.menu.blocks.edit.title": "Edit Block %s", + "physicsmod.prop.block.type": "Physics Type", + "physicsmod.prop.block.lifetime": "Lifetime", + "physicsmod.prop.block.lifetimevariance": "Lifetime Variance", + "physicsmod.prop.block.scale": "Scale", + + +"// Ocean":"", + "physicsmod.menu.ocean.title.main": "OCEAN", + "physicsmod.menu.ocean.title.main.info": "Experience the thrill of navigating the vast, open oceans of Minecraft with realistic ocean physics that allow you to feel the power of the waves and the wind on your sails!", + "physicsmod.menu.ocean.title": "Ocean Settings", + "physicsmod.menu.ocean.title.warning": "Ocean Settings §c(Increase wave distance to shore to avoid visual glitches!)", + "physicsmod.menu.ocean.oceanphysics": "Ocean Physics", + "physicsmod.menu.ocean.foamamount": "Ocean Foam Amount", + "physicsmod.menu.ocean.foamopacity": "Ocean Foam Opacity", + "physicsmod.menu.ocean.ripplestitle": "Ripple Settings", + "physicsmod.menu.ocean.ripples": "Water Ripples", + "physicsmod.menu.ocean.ripplesquality": "Ripples Resolution", + "physicsmod.menu.ocean.rainpuddles": "Rain Puddle Amount", + "physicsmod.menu.ocean.rainpuddles.info": "Creates puddles when rain particles hit the water.", + "physicsmod.menu.ocean.rainpuddles.deactivated": "Requires Weather Particles & Water Ripples to be activated.", + "physicsmod.menu.ocean.ripples.info": "Requires Ocean Physics to be on! Creates ripples on the water surface around entities.", + "physicsmod.menu.ocean.hitbox": "Adjust Hitbox", + "physicsmod.menu.ocean.hitbox.info": "Adjusts the hitbox of blocks to be correct, this might result in a kick or ban on servers so use it with caution!", + "physicsmod.menu.ocean.blockrange": "Wave distance to shore", + "physicsmod.menu.ocean.blockrange.info": "This decides how far away from the shore the water has to be to form big waves. Also takes into account the deepness of the water body.", + "physicsmod.menu.ocean.wavetitle": "Wave Settings", + "physicsmod.menu.ocean.detail": "Surface Detail", + "physicsmod.menu.ocean.waveheight": "Height", + "physicsmod.menu.ocean.wavespeed": "Speed", + "physicsmod.menu.ocean.wavehorizontalscale": "Horizontal Scale", + "physicsmod.menu.ocean.entities": "Entity Settings", + "physicsmod.menu.ocean.particles": "Splashes", + "physicsmod.menu.ocean.particlealpha": "Splashes Opacity", + "physicsmod.menu.ocean.sticky": "Stick to Surface", + "physicsmod.menu.ocean.weather": "Weather Strength Multiplier", + "physicsmod.menu.ocean.weather.clear": "Clear", + "physicsmod.menu.ocean.weather.rain": "Rain", + "physicsmod.menu.ocean.weather.thunder": "Thunder", + "physicsmod.menu.ocean.reset": "Do you really want to reset your ocean settings?", + +"// Dynamic Blocks":"", + "physicsmod.menu.dynamicblocks.title.main": "DYNAMIC BLOCKS", + "physicsmod.menu.dynamicblocks.title.main.info": "Advance your gameplay by turning vines, doors, trapdoors and hanging signs into physics objects.", + "physicsmod.menu.dynamicblocks.title.pro": "Dynamic Block Settings", + "physicsmod.menu.dynamicblocks.title": "Dynamic Block Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.dynamicblocks.dynamicblockphysics": "Dynamic Block Physics", + "physicsmod.menu.dynamicblocks.range": "Load Distance (Blocks)", + "physicsmod.menu.dynamicblocks.lifetime": "Lifetime (Blocks)", + "physicsmod.menu.dynamicblocks.lifetimevariance": "Lifetime Variance", + "physicsmod.menu.dynamicblocks.maxloadedblocks": "Max. Loaded Blocks", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "Only activates the nearest X amount of block physics", + "physicsmod.menu.dynamicblocks.customize.title": "Dynamic Block Customization", + "physicsmod.menu.dynamicblocks.customize.reset": "Do you really want to reset your dynamic block settings?", + "physicsmod.menu.dynamicblocks.add": "Add Block", + "physicsmod.menu.dynamicblocks.add.title": "Add Dynamic Block", + "physicsmod.menu.dynamicblocks.edit.title": "Edit Dynamic Block", + "physicsmod.menu.dynamicblocks.edit.type": "Type", + "physicsmod.menu.dynamicblocks.edit.block": "Block", + "// Not type specific":"", + "physicsmod.prop.dynamicsetting.linkedphysics": "Linked Physics", + "physicsmod.prop.mainrule": "Main Rule", + "// Type specific":"", + "// Vines":"", + "physicsmod.prop.vine.link": "Can link", + "physicsmod.prop.vine.bottomfixed": "Fixed on bottom", + "physicsmod.prop.vine.waterphysics": "No gravity", + "physicsmod.prop.vine.sideconnection": "Side connection", + "physicsmod.prop.vine.hitboxscale": "Hitbox scale", + "physicsmod.prop.vine.stiffness": "Stiffness", + "physicsmod.prop.vine.damping": "Damping", + "// Door":"", + "physicsmod.prop.door.hitboxscale": "Hitbox scale", + "physicsmod.prop.door.stiffness": "Stiffness", + "physicsmod.prop.door.damping": "Damping", + "physicsmod.prop.door.collision": "Collision", + "// Trapdoor":"", + "physicsmod.prop.trapdoor.hitboxscale": "Hitbox scale", + "physicsmod.prop.trapdoor.stiffness": "Stiffness", + "physicsmod.prop.trapdoor.damping": "Damping", + "physicsmod.prop.trapdoor.collision": "Collision", + +"// Cloth":"", + "physicsmod.menu.cloth.title.main": "CLOTH", + "physicsmod.menu.cloth.title.main.info": "Elevate your gaming experience by giving your player a bespoke cloth simulated outfit, or turn mundane capes, banners and leashes into an eye-catching physics simulation. Take it up a notch by designing your very own physics-based player customizations and watch your creation come to life in the game!", + "physicsmod.menu.cloth.title.pro": "Cloth Settings", + "physicsmod.menu.cloth.title": "Cloth Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.cloth.capephysics": "Cape Physics", + "physicsmod.menu.cloth.entityclothphysics": "Entity Cloth Physics", + "physicsmod.menu.cloth.entityclothrange": "Entity Cloth Range", + "physicsmod.menu.cloth.forcearmor": "Hide Cloth when Armor equipped", + "physicsmod.menu.cloth.forcearmor.info": "Forces armor to show even though some cloth pieces hide them. Useful for PvP when you need to know which armor your opponent is wearing.", + "physicsmod.menu.cloth.entityclothrange.info": "At this distance threshold (in blocks) it will switch to static rendering and stop simulating the cloth.", + "physicsmod.menu.cloth.fishinglinephysics": "Fishing Line Physics", + "physicsmod.menu.cloth.fishinglinelength": "Fishing Line Length", + "physicsmod.menu.cloth.leashphysics": "Leash Physics", + "physicsmod.menu.cloth.leashlength": "Leash Length", + "physicsmod.menu.cloth.bannerphysics": "Banner Physics", + "physicsmod.menu.cloth.bannerdistance": "Banner Distance", + "physicsmod.menu.cloth.bannerdistance.info": "The distance at which the banner physics switch back to default minecraft banners.", + "physicsmod.menu.cloth.smoothshading": "Cloth Smooth Shading", + "physicsmod.menu.cloth.clothcputhreads": "Cloth CPU Threads", + "// Customize cloth":"", + "physicsmod.menu.cloth.changesinfo": "Player customization changes can take up to 30 seconds to be visible!", + "physicsmod.menu.cloth.proinfo": "Only player cloth customizations of Pro users are visible! Player customization, cape/banner/leash/fishing line physics are only in the Pro version!", + "physicsmod.menu.cloth.partselection.title": "Select Body Part for %s", + "physicsmod.menu.cloth.downloading.title": "Downloading Cloth...", + "physicsmod.menu.cloth.clothselection.allPlayers": "All Players", + "physicsmod.menu.cloth.clothselection.yourself": "Yourself", + "physicsmod.menu.cloth.categoryselection.title": "Select Cloth for %s", + "physicsmod.menu.cloth.clothselection.title": "Select Cloth for %s", + "physicsmod.menu.cloth.selection.changeEntity": "Change Entity", + "physicsmod.menu.cloth.selection.openFolder": "Open Cloth Folder", + "physicsmod.menu.cloth.selection.backToParts": "Back to Parts", + +"// Items":"", + "physicsmod.menu.items.title.main": "PROJECTILES", + "physicsmod.menu.items.title.main.info": "Get ready for some action! Snowballs, Enderpearls and Eggs can now shatter into pieces when hitting an object!", + "physicsmod.menu.items.title.pro": "Projectile Settings", + "physicsmod.menu.items.title": "Projectile Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.items.particlelifetimeitems": "Lifetime (Projectiles)", + "physicsmod.menu.items.particlelifetimevarianceitems": "Lifetime Variance", + "physicsmod.menu.items.snowballmodel": "Snowball Model", + "physicsmod.menu.items.snowballimpact": "Snowball Impact", + "physicsmod.menu.items.snowballshade": "Snowball Shade", + "physicsmod.menu.items.enderpearlmodel": "Enderpearl Model", + "physicsmod.menu.items.enderpearlimpact": "Enderpearl Impact", + "physicsmod.menu.items.enderpearlshade": "Enderpearl Shade", + "physicsmod.menu.items.eggmodel": "Egg Model", + "physicsmod.menu.items.eggimpact": "Egg Impact", + "physicsmod.menu.items.eggshade": "Egg Shade", + "// Impacts":"", + "physicsmod.enum.impact.shatter": "Shatter", + "physicsmod.enum.impact.disappear": "Disappear", + "physicsmod.enum.impact.bounce": "Bounce", + "// Models":"", + "physicsmod.enum.model.classic": "Classic", + "physicsmod.enum.model.round": "Round", + "physicsmod.enum.model.voxel": "Voxel", + +"// Liquids":"", + "physicsmod.menu.liquid.title.main": "LIQUIDS", + "physicsmod.menu.liquid.title.main.info": "BETA! Test liquid physics in Minecraft and see how it could look in the not so distant future!", + "physicsmod.menu.liquid.title.pro": "Liquid Settings", + "physicsmod.menu.liquid.title": "Liquid Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.liquid.liquidphysics": "Liquid Physics", + "physicsmod.menu.liquid.cudaliquids": "GPU Liquids", + "physicsmod.menu.liquid.cudaliquids.info": "High quality liquids simulated on your GPU. High performance impact. Commands for spawning liquids are below when enabled.", + "physicsmod.menu.liquid.cudaliquids.error": "You need the Fabric mod loader to test this feature.", + "physicsmod.menu.liquid.cudaliquids.blur": "Liquid Blur Passes", + "physicsmod.menu.liquid.cudaliquids.blur.info": "Changes the surface smoothness. Higher is more GPU compute intensive.", + "physicsmod.menu.liquid.cudaliquids.size": "Liquid Particle Size", + "physicsmod.menu.liquid.cudaliquids.size.info": "Changes the particle size of the liquid.", + "physicsmod.menu.liquid.cudaliquids.size.error": "You need to be in the main menu to change this setting.", + "physicsmod.menu.liquid.cudaliquids.commands": "GPU physics are now enabled and might have issues with other parts of the mod (or decreased performance overall). Type /liquid help in the chat to check the commands to spawn liquids! This feature is in BETA and only intended for cinematics/testing right now.", + "physicsmod.menu.liquid.waterdensity": "Water Density", + "physicsmod.menu.liquid.waterdensity.info": "This controls the density of infinite water sources.", + "physicsmod.menu.liquid.liquidthreads": "Liquid CPU Threads", + "physicsmod.menu.liquid.liquidthreads.info": "More threads can improve the FPS of liquids but might decrease your Minecraft FPS.", + "physicsmod.menu.liquid.liquidsourcedistance": "Liquid Max Source Distance (Blocks)", + "physicsmod.menu.liquid.particlelifetimeliquids": "Lifetime (Liquid)", + "physicsmod.menu.liquid.particlelifetimevarianceliquids": "Lifetime Variance", + "physicsmod.menu.liquid.warning": "This is a beta release of the liquids so that you can play around and test them. To spawn a continuous liquid source break an enchanting table (you can stop the source by placing a block on the source, everything is only CLIENT SIDE). Blocks that create a vanishing liquid source: melon, wet sponge, pumpkin, cactus, filled water cauldron.", + +"// Snow":"", + "physicsmod.menu.snow.title.main": "SNOW", + "physicsmod.menu.snow.title.main.info": "Minecraft never looked more ready for the winter. Plow through the snow, enjoy the atmosphere and even leave trails in it!", + "physicsmod.menu.snow.title.pro": "Snow Settings", + "physicsmod.menu.snow.title": "Snow Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.snow.reset": "Do you really want to reset your snow settings?", + "physicsmod.menu.snow.snowphysics": "Snow Physics", + "physicsmod.menu.snow.snowtracks": "Snow Tracks", + "physicsmod.menu.snow.snowthickness": "Thickness", + "physicsmod.menu.snow.snowthickness.info": "Thickness for snow. Only works with round + smooth shaded snow.", + "physicsmod.menu.snow.levelofdetail": "Level of Detail", + "physicsmod.menu.snow.levelofdetail.info": "Determines the level of detail for snow that is far from the viewer.", + "physicsmod.menu.snow.snowtrackentities": "Track Entities", + "physicsmod.menu.snow.snowtrackentities.info": "The selected amount of entities closest to the player leave tracks in the snow. Too high values result in delayed tracks.", + "physicsmod.menu.snow.snowtrackdistance": "Tracks Distance", + "physicsmod.menu.snow.snowtrackdistance.info": "The maximum distance from the player where entities leave tracks in the snow. Too high values result in delayed tracks.", + "physicsmod.menu.snow.snowtype": "Snow Type", + "physicsmod.enum.snowtype.round": "Round", + "physicsmod.enum.snowtype.cube": "Cube", + "physicsmod.menu.snow.snowsmoothshading": "Smooth Shading", + "physicsmod.menu.snow.snowsmoothshading.info": "Enable/Disable whether the snow has smooth shading", + "physicsmod.menu.snow.snowquality": "Snow Quality", + "physicsmod.menu.snow.snowquality.info": "High will require a lot of allocated RAM (6 GB+) otherwise Minecraft might freeze and crash.", + "physicsmod.enum.snowquality.medium": "Medium", + "physicsmod.enum.snowquality.high": "High", + "physicsmod.menu.snow.grasssnowy": "Grass Snow", + "physicsmod.menu.snow.grasssnowy.info": "Enable/Disable whether snowy grass blocks get replaced by actual snow", + "physicsmod.menu.snow.warning": "Weak CPUs, too high chunk render distances or high snow quality might result in delayed snow tracks by entities and/or lag.", + +"// Sounds":"", + "physicsmod.menu.sound.title.main": "SOUNDS", + "physicsmod.menu.sound.title.main.info": "Just some sound settings for the weather and block physics. Not too exciting.", + "physicsmod.menu.sound.title": "Sound Settings", + "physicsmod.menu.sound.soundvolume": "Physics Impact Volume", + "physicsmod.menu.sound.soundvolume.info": "This is multiplied by the blocks volume in the main Minecraft sound settings.", + "physicsmod.menu.sound.windvolume": "Wind Volume", + "physicsmod.menu.sound.windvolume.info": "This is multiplied by the weather volume in the main Minecraft sound settings.", + "physicsmod.menu.sound.oceansplashvolume": "Ocean Splash Volume", + "physicsmod.menu.sound.oceansplashvolume.info": "This is multiplied by the ambient volume in the main Minecraft sound settings.", + +"// Animations":"", + "physicsmod.menu.animation.settings.title.main": "ANIMATIONS", + "physicsmod.menu.animation.settings.title.main.info": "You want mobs blowing up into smoke? Go ahead and create your own despawn animations for blocks and mobs!", + "physicsmod.menu.animation.settings.title": "Despawn Animation Settings", + "physicsmod.menu.animation.replay": "REPLAY", + "physicsmod.menu.animation.settings.reset": "Do you really want to reset your animations?", + "physicsmod.menu.animation.add": "Create Animation", + "physicsmod.menu.animation.add.title": "Create Animation (some particles can't be displayed in the menu)", + "physicsmod.menu.animation.edit.title": "Edit Animation (some particles can't be displayed in the menu)", + "// Animation editor/creator":"", + "physicsmod.prop.animation.name": "Name", + "physicsmod.prop.animation.curve": "Animation Curve", + "physicsmod.prop.animation.length": "Animation Length", + "physicsmod.enum.curve.linear": "Linear", + "physicsmod.enum.curve.easein": "Ease in expo", + "physicsmod.enum.curve.easeout": "Ease out expo", + "physicsmod.enum.curve.bounce": "Bounce", + "physicsmod.enum.curve.easeoutelastic": "Ease out elastic", + "physicsmod.enum.curve.easeinbounce": "Ease in bounce", + "physicsmod.prop.animation.despawntype": "Type", + "physicsmod.enum.animation.shrink": "Shrink", + "physicsmod.enum.animation.shrinkandvanish": "Shrink and Vanish", + "physicsmod.enum.animation.vanish": "Vanish", + "// Particles":"", + "physicsmod.prop.animation.particlespawn": "Particle Spawn", + "physicsmod.prop.animation.speed": "Despawn Speed", + "physicsmod.prop.particle.type": "Type", + "physicsmod.prop.particle.amount": "Amount", + "physicsmod.prop.particle.spread": "Spread Radius", + "physicsmod.prop.particle.spawnchance": "Spawn Chance", + "physicsmod.prop.particle.velocityx": "Velocity X", + "physicsmod.prop.particle.velocityy": "Velocity Y", + "physicsmod.prop.particle.velocityz": "Velocity Z", + "physicsmod.prop.particle.soundvolume": "Sound Volume", + "physicsmod.prop.particle.sound": "Sound", + +"// Smoke":"", + "physicsmod.menu.smoke.title.main": "SMOKE", + "physicsmod.menu.smoke.title.main.info": "Don't get stuck in a building without a chimney. It could get very smoky!", + "physicsmod.menu.smoke.title.pro": "Smoke Settings", + "physicsmod.menu.smoke.title": "Smoke Settings (PRO VERSION REQUIRED)", + "physicsmod.menu.smoke.reset": "Do you really want to reset your smoke settings?", + "physicsmod.menu.smoke.warning": "Not all shaders are compatible. Temporal Anti-Aliasing (TAA, shader setting) can cause visual artifacts so I suggest disabling it.", + "physicsmod.menu.smoke.smokephysics": "Smoke Physics", + "physicsmod.menu.smoke.smokephysicsrange": "Activation Distance", + "physicsmod.menu.smoke.smokeparticlelimit": "Max. Particle Amount", + "physicsmod.menu.smoke.shadow": "Shadow", + "physicsmod.menu.smoke.shadow.title": "Select the shaderpack that you are using", + "physicsmod.menu.smoke.shadow.info": "Set this to the shaderpack you are using (not all shaderpacks are supported but you can try different settings, it might work) for proper shadows.", + "physicsmod.menu.smoke.smokedensity": "Smoke Density", + "physicsmod.menu.smoke.particlelifetimesmoke": "Lifetime (Smoke)", + "physicsmod.menu.smoke.particlelifetimevariancesmoke": "Lifetime Variance", + "physicsmod.menu.smoke.particledespawntimesmoke": "Airtime (Smoke)", + "physicsmod.menu.smoke.particledespawntimevariancesmoke": "Airtime Variance", + "physicsmod.menu.smoke.particledespawntimesmoke.info": "The remaining time once the smoke hits open air and starts despawning.", + "physicsmod.menu.smoke.emitter": "Smoke Amount", + "physicsmod.menu.smoke.fire": "Fire", + "physicsmod.menu.smoke.campfire": "Campfire", + "physicsmod.menu.smoke.blaze": "Blaze", + "physicsmod.menu.smoke.other": "Other", + "physicsmod.menu.smoke.densecolor": "Dense Smoke Color", + "physicsmod.menu.smoke.color": "Smoke Color", + "physicsmod.menu.smoke.red": "Red", + "physicsmod.menu.smoke.green": "Green", + "physicsmod.menu.smoke.blue": "Blue", + +"// Weather":"", + "physicsmod.menu.weather.title.main": "WEATHER", + "physicsmod.menu.weather.title.main.info": "Weather physics will apply wind to physics objects and turn all rain, snow and desert dust (NEW!) into particles also affected by wind forces!", + "physicsmod.menu.weather.title": "Weather Settings", + "physicsmod.menu.weather.windphysics": "Wind Forces", + "physicsmod.menu.weather.particles": "Weather Particles", + "physicsmod.menu.weather.particlesamountrain": "Rain Weather Particle Amount", + "physicsmod.menu.weather.particlesamountrain.info": "Spawns X amount of particles per open air block. This has a high performance impact.", + "physicsmod.menu.weather.particlesamountthunder": "Thunder Weather Particle Amount", + "physicsmod.menu.weather.particlesamountthunder.info": "Spawns X amount of particles additionally to the rain amount per open air block. This has a high performance impact.", + "physicsmod.menu.weather.strength": "Wind Strength", + "physicsmod.menu.weather.clearstrength": "Clear Weather", + "physicsmod.menu.weather.rainstrength": "Rainy Weather", + "physicsmod.menu.weather.thunderstrength": "Thunder Weather", + "physicsmod.menu.weather.rainstrength.info": "The total wind strength is calculated as follows: Clear Weather Strength + Rain Weather Strength (when it rains/thunders) + Thunder Weather Strength (when it thunders)", + "physicsmod.menu.weather.opacity": "Particle Opacities", + "physicsmod.menu.weather.rainopacity": "Rain", + "physicsmod.menu.weather.snowopacity": "Snow", + "physicsmod.menu.weather.dustopacity": "Dust", + "physicsmod.menu.weather.opacity.info": "Existing particles in the world will not update to the new opacity setting. Please wait for new particles to spawn to see the updated opacity. Some shaders might ignore this setting.", + "physicsmod.menu.weather.reset": "Do you really want to reset your weather settings?", + +"// Collapse":"", + "physicsmod.menu.collapse.title.main": "COLLAPSE", + "physicsmod.menu.collapse.title.main.info": "CAREFUL! This could destroy your entire house. Whenever a block gets placed/destroyed it triggers a structure collapse.", + "physicsmod.menu.collapse.title": "Collapse Settings", + "physicsmod.menu.collapse.collapse": "Collapse Blocks", + "physicsmod.menu.collapse.dropblocks": "Drop collapsed items", + "physicsmod.menu.collapse.collapsespeed": "Collapse Speed (Ticks)", + "physicsmod.menu.collapse.maxcollapseobjects": "Collapse Limit (Blocks)", + +"// Keybindings":"", + "physicsmod.keybinding.category": "Physics Mod", + "physicsmod.keybinding.guiphysics": "GUI Physics", + "physicsmod.keybinding.physicsmenu": "Physics Menu", + "physicsmod.keybinding.togglephysics": "Toggle All Physics", + "physicsmod.keybinding.debug": "Debug Overlay", + +"// Credits":"", + "physicsmod.menu.credits.title.main": "CREDITS", + "physicsmod.credits": "Special thanks:\n\nShaders:\nShaders used in menu screenshots: Complementary Reimagined 1.3, Complementary 4.5\n\nTranslations:\nChinese: GameGeek-Saikel \\ Russian: xllifi \\ French: crazy, Parceval, ZippXD \\ Ukrainian: beefUFO \\ Spanish: Notimagination\n\nOther help:\nIris compatibility help: IMS" +} diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json new file mode 100644 index 000000000000..6e6f6a135dda --- /dev/null +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -0,0 +1,461 @@ +{ + "//OpenComment1": "在开始翻译前先阅读!", + "//OpenComment2": "每个字符串都如在游戏中一样位于该文件中。顺序:右,左,下", + "//OpenComment3": "由于JSON的限制,注释像字符串一样编写", + +"// Common":"", + "physicsmod.gui.back": "返 回", + "physicsmod.gui.reset": "重置", + "physicsmod.gui.search": "搜索...", + "physicsmod.gui.noblock": "没有方块", + "physicsmod.gui.nosound": "没有声音", + "physicsmod.gui.select": "选择", + "physicsmod.gui.selectx": "选择 %s", + "physicsmod.gui.customize": "自定义", + "physicsmod.gui.customizecloth": "自定义布料", + "physicsmod.gui.customplayer": "玩家...", + "physicsmod.gui.add": "添加", + "physicsmod.prop.add": "添加 %s", + "physicsmod.gui.addall": "添加到所有", + "physicsmod.gui.disabled": "禁用", + "physicsmod.prop.remove": "移除 %s", + "physicsmod.prop.error": "错误", + "physicsmod.animation": "动画效果", + "physicsmod.menu.main.title": "物理设置...", + "physicsmod.menu.options.format": "%s:%s", + "// This one is actually not only for mobs":"", + "physicsmod.enum.mobphysics.mainrule": "主要规则", + "physicsmod.enum.blockphysics.mainrule": "主要规则", + +"// Search Titles":"", + "physicsmod.menu.animation.search.title": "搜索动画", + "physicsmod.menu.blocks.search.title": "搜索方块", + "physicsmod.menu.particle.search.title": "搜索粒子", + "physicsmod.menu.sound.search.title": "搜索音效", + +"// Errors":"", + "physicsmod.menu.physics.ocean.error": "海洋物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", + "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏 (config/physicsmod/physics_server_config.json) 。", + "physicsmod.menu.physics.snow.error": "雪物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", + "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与 Immersive Portals 和 Farsight 不兼容。", + +"// Main Menu":"", + "physicsmod.menu.main.prorequired": "需要 PRO 版本!", + "physicsmod.menu.main.getpro": "获 得 PRO", + "physicsmod.menu.main.update": "更 新", + "physicsmod.menu.main.support": "支 持 模 组 开 发", + +"// Code":"", + "physicsmod.gui.pro": "PRO 版本", + "physicsmod.gui.verify": "验证 Physics Mod 副本", + "physicsmod.gui.getcode": "获取验证码", + "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开 patreon 验证网站", + "physicsmod.gui.entercode": "输入你的 Physics Mod 验证码(点击按钮获取验证码)", + "physicsmod.gui.code": "验证码", + "physicsmod.gui.opensite": "打开网站", + "physicsmod.gui.copylink": "复制链接", + "physicsmod.menu.verification.popup": "你是否要打开以下网站:%s", + +"// General": "", + "physicsmod.menu.general.title.main": "通 用", + "physicsmod.menu.general.title.main.info": "定义一次激活的物理对象的数量或使用的最大线程数。还包括一些粒子设置。", + "physicsmod.menu.general.title": "通用设置", + "// Standalone":"", + "physicsmod.menu.general.maxphysicsobjects": "最大物理对象", + "physicsmod.menu.general.minecraftblockbreakparticles": "MC 破坏粒子", + "physicsmod.menu.items.itemphysics": "掉落物品物理", + "physicsmod.menu.items.rotation": "掉落物品旋转速度", + "// CPU threads":"", + "physicsmod.menu.general.cputhreads": "物理 CPU 线程", + "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", + "// Playback speed":"", + "physicsmod.menu.general.playbackspeed": "模拟速度", + "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。允许慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", + "// PVP servers":"", + "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当有能力的蜜蜂进入蜂箱时,和平模式下生物转化和生成生物时将触发物理。", + "// Particle Physics":"", + "physicsmod.menu.general.itembreakphysics": "物品损坏物理", + "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", + "physicsmod.menu.general.crackphysicsparticles": "破裂粒子物理", + "physicsmod.menu.general.crackphysicsparticles.info": "在破坏方块时启用粒子物理。", + "physicsmod.menu.general.sprintingphysicsparticles": "疾跑粒子物理", + "physicsmod.menu.general.sprintingphysicsparticles.info": "在方块上疾跑时启用粒子物理。", + "physicsmod.menu.general.eatingphysicsparticles": "进食粒子物理", + "physicsmod.menu.general.eatingphysicsparticles.info": "在进食时启用粒子物理。", + "physicsmod.menu.general.serverblockPhysicsparticles": "方块粒子物理", + "physicsmod.menu.general.serverblockPhysicsparticles.info": "当受到摔落伤害和服务器数据包接收的其他方块粒子时,启用粒子物理。", + "physicsmod.menu.general.particlelifetimeparticles": "存在时长(粒子)", + "physicsmod.menu.general.particlelifetimevarianceparticles": "存在时长方差", + "// Gravity":"", + "physicsmod.gui.gravity": "重力", + "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", + "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", + "physicsmod.menu.gravity.gravityx": "重力 X", + "physicsmod.menu.gravity.gravityy": "重力 Y", + "physicsmod.menu.gravity.gravityz": "重力 Z", + "physicsmod.menu.gravity.buoyancyx": "浮力 X", + "physicsmod.menu.gravity.buoyancyy": "浮力 Y", + "physicsmod.menu.gravity.buoyancyz": "浮力 Z", + +"// Mobs":"", + "physicsmod.menu.mobs.title.main": "生 物", + "physicsmod.menu.mobs.title.main.info": "改变怪物死亡时的行为。把它们变成布娃娃,分解为单独的部分,或者让它们破裂成碎片!", + "physicsmod.menu.mobs.title": "生物设置", + "// Mob physics":"", + "physicsmod.menu.mob.mobphysics": "生物物理", + "physicsmod.enum.mobphysics.off": "关", + "physicsmod.enum.mobphysics.ragdoll": "布娃娃", + "physicsmod.enum.mobphysics.ragdollbreaking": "布娃娃破碎", + "physicsmod.enum.mobphysics.ragdollbreakingblood": "带血布娃娃", + "physicsmod.enum.mobphysics.blocky": "碎块", + "physicsmod.enum.mobphysics.fractured": "碎裂", + "physicsmod.enum.mobphysics.fracturedblood": "带血碎裂", + "physicsmod.menu.mob.lifetime": "存在时长(生物)", + "physicsmod.menu.mob.lifetimevariance": "存在时长方差", + "physicsmod.menu.mob.ragdollbreakforce": "布娃娃接缝处破碎力量", + "physicsmod.menu.mob.ragdollbreakblood": "布娃娃接缝处破碎血量", + "physicsmod.menu.mob.ragdollbreak.info": "这需要启用 <布娃娃破碎> 或 <带血布娃娃> 中的任一类型", + "physicsmod.menu.mob.ragdolllimit": "布娃娃限制", + "physicsmod.menu.mob.ragdolllimit.info": "限制世界中同时激活的布娃娃的数量。这个设置对于大型生物农场很有用。", + "//Mob physics customize":"", + "physicsmod.menu.mobs.customize.title": "生物规则", + "physicsmod.menu.mobs.customize.reset": "你确定要重置你的生物设置吗?", + "physicsmod.menu.mobs.edit.title": "编辑生物 %s", + "physicsmod.prop.mob.type": "物理类型", + "physicsmod.prop.mob.lifetime": "存在时长", + "physicsmod.prop.mob.lifetimevariance": "存在时长方差", + +"// Blocks":"", + "physicsmod.menu.blocks.title.main": "方 块", + "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们崩溃的方式。小颗粒,整个方块或碎裂成片。随你心意!", + "physicsmod.menu.blocks.title": "方块设置", + "physicsmod.menu.block.blockphysics": "方块物理", + "physicsmod.enum.blockphysics.off": "关", + "physicsmod.enum.blockphysics.fractured": "碎裂", + "physicsmod.enum.blockphysics.blocky": "块状", + "physicsmod.enum.blockphysics.particles": "颗粒状", + "physicsmod.enum.blockphysics.fracturedvoxel": "崩塌体素", + "// Physics range":"", + "physicsmod.menu.block.blockphysicsrange": "激活距离", + "physicsmod.menu.block.blockphysicsrange.info": "描述在离玩家多远的地方(以方块为单位)应该停止激活方块物理.", + "physicsmod.menu.block.blockphysicsrange.max": "始终", + "// Other":"", + "physicsmod.menu.block.lifetime": "存在时长(方块)", + "physicsmod.menu.block.lifetimevariance": "存在时长方差", + "physicsmod.menu.block.scale": "物理对象缩放", + "physicsmod.menu.blocks.customize.reset": "你确定要重置你的方块设置吗?", + "physicsmod.menu.blocks.customize.title": "方块规则", + "// Customize blocks":"", + "physicsmod.menu.blocks.edit.title": "编辑方块 %s", + "physicsmod.prop.block.type": "物理类型", + "physicsmod.prop.block.lifetime": "存在时长", + "physicsmod.prop.block.lifetimevariance": "存在时长方差", + "physicsmod.prop.block.scale": "缩放", + + +"// Ocean":"", + "physicsmod.menu.ocean.title.main": "海 洋", + "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开 Minecraft 的海洋,这会让你感受到海浪和在你的帆上的风的力量!", + "physicsmod.menu.ocean.title": "海洋设置", + "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", + "physicsmod.menu.ocean.oceanphysics": "海洋物理", + "physicsmod.menu.ocean.foamamount": "海洋泡沫数量", + "physicsmod.menu.ocean.foamopacity": "海洋泡沫不透明度", + "physicsmod.menu.ocean.ripplestitle": "涟漪设置", + "physicsmod.menu.ocean.ripples": "水波涟漪", + "physicsmod.menu.ocean.ripplesquality": "涟漪分辨率", + "physicsmod.menu.ocean.rainpuddles": "雨水坑数量", + "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,创建水坑。", + "physicsmod.menu.ocean.rainpuddles.deactivated": "需要天气粒子和水波涟漪被激活。", + "physicsmod.menu.ocean.ripples.info": "需要开启海洋物理!在实体周围的水面上产生涟漪。", + "physicsmod.menu.ocean.hitbox": "调整碰撞箱", + "physicsmod.menu.ocean.hitbox.info": "将方块的碰撞箱调整为正确的,这可能会导致在服务器中被踢或被封禁,所以要小心地使用它!", + "physicsmod.menu.ocean.blockrange": "浪岸距离", + "physicsmod.menu.ocean.blockrange.info": "这决定了水要离海岸多远才能形成大浪。也受水体深度的影响。", + "physicsmod.menu.ocean.wavetitle": "波浪设置", + "physicsmod.menu.ocean.detail": "表面细节", + "physicsmod.menu.ocean.waveheight": "高度", + "physicsmod.menu.ocean.wavespeed": "速度", + "physicsmod.menu.ocean.wavehorizontalscale": "水平缩放", + "physicsmod.menu.ocean.entities": "实体设置", + "physicsmod.menu.ocean.particles": "溅起水花", + "physicsmod.menu.ocean.particlealpha": "溅水不透明度", + "physicsmod.menu.ocean.sticky": "紧贴表面", + "physicsmod.menu.ocean.weather": "天气强度倍率", + "physicsmod.menu.ocean.weather.clear": "晴天", + "physicsmod.menu.ocean.weather.rain": "降雨", + "physicsmod.menu.ocean.weather.thunder": "雷暴", + "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", + +"// Dynamic Blocks":"", + "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", + "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", + "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", + "physicsmod.menu.dynamicblocks.title": "动态块设置(需要 PRO 版本)", + "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", + "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", + "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", + "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", + "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的 X 数量的方块物理", + "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", + "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", + "physicsmod.menu.dynamicblocks.add": "添加方块", + "physicsmod.menu.dynamicblocks.add.title": "添加动态方块", + "physicsmod.menu.dynamicblocks.edit.title": "编辑动态方块", + "physicsmod.menu.dynamicblocks.edit.type": "类型", + "physicsmod.menu.dynamicblocks.edit.block": "方块", + "// Not type specific":"", + "physicsmod.prop.dynamicsetting.linkedphysics": "关联物理", + "physicsmod.prop.mainrule": "主要规则", + "// Type specific":"", + "// Vines":"", + "physicsmod.prop.vine.link": "可以关联", + "physicsmod.prop.vine.bottomfixed": "底部固定", + "physicsmod.prop.vine.waterphysics": "无重力", + "physicsmod.prop.vine.sideconnection": "侧边连接", + "physicsmod.prop.vine.hitboxscale": "碰撞箱缩放", + "physicsmod.prop.vine.stiffness": "刚度", + "physicsmod.prop.vine.damping": "阻尼", + "// Door":"", + "physicsmod.prop.door.hitboxscale": "碰撞箱缩放", + "physicsmod.prop.door.stiffness": "刚度", + "physicsmod.prop.door.damping": "阻尼", + "physicsmod.prop.door.collision": "碰撞", + "// Trapdoor":"", + "physicsmod.prop.trapdoor.hitboxscale": "碰撞箱缩放", + "physicsmod.prop.trapdoor.stiffness": "刚度", + "physicsmod.prop.trapdoor.damping": "阻尼", + "physicsmod.prop.trapdoor.collision": "碰撞", + +"// Cloth":"", + "physicsmod.menu.cloth.title.main": "布 料", + "physicsmod.menu.cloth.title.main.info": "通过给玩家定制的布料模拟装备来提升你的游戏体验,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟。通过设计你自己的基于物理的玩家自定义来提升一个档次,并观看你的创作在游戏中变得生动起来吧!", + "physicsmod.menu.cloth.title.pro": "布料设置", + "physicsmod.menu.cloth.title": "布料设置(需要 PRO 版本)", + "physicsmod.menu.cloth.capephysics": "披风物理", + "physicsmod.menu.cloth.entityclothphysics": "实体布料物理", + "physicsmod.menu.cloth.entityclothrange": "实体布料范围", + "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", + "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲即使一些布料隐藏它们。这对PvP很有用,当你需要知道对手穿戴的是什么盔甲的时候。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)将切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", + "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", + "physicsmod.menu.cloth.leashphysics": "拴绳物理", + "physicsmod.menu.cloth.leashlength": "拴绳长度", + "physicsmod.menu.cloth.bannerphysics": "旗帜物理", + "physicsmod.menu.cloth.bannerdistance": "旗帜距离", + "physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认 Minecraft 旗帜的距离。", + "physicsmod.menu.cloth.smoothshading": "布料平滑阴影", + "physicsmod.menu.cloth.clothcputhreads": "布料 CPU 线程", + "// Customize cloth":"", + "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", + "physicsmod.menu.cloth.proinfo": "只有 Pro 用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在 Pro 版中!", + "physicsmod.menu.cloth.partselection.title": "选择身体部位给 %s", + "physicsmod.menu.cloth.downloading.title": "下载布料...", + "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", + "physicsmod.menu.cloth.clothselection.yourself": "你自己", + "physicsmod.menu.cloth.categoryselection.title": "选择布料给 %s", + "physicsmod.menu.cloth.clothselection.title": "选择布料给 %s", + "physicsmod.menu.cloth.selection.changeEntity": "更换实体", + "physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹", + "physicsmod.menu.cloth.selection.backToParts": "回到部位", + +"// Items":"", + "physicsmod.menu.items.title.main": "弹 射 物", + "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", + "physicsmod.menu.items.title.pro": "弹射物设置", + "physicsmod.menu.items.title": "弹射物设置(需要 PRO 版本)", + "physicsmod.menu.items.particlelifetimeitems": "存在时长(弹射物)", + "physicsmod.menu.items.particlelifetimevarianceitems": "存在时长方差", + "physicsmod.menu.items.snowballmodel": "雪球模型", + "physicsmod.menu.items.snowballimpact": "雪球撞击", + "physicsmod.menu.items.snowballshade": "雪球阴影", + "physicsmod.menu.items.enderpearlmodel": "末影珍珠模型", + "physicsmod.menu.items.enderpearlimpact": "末影珍珠撞击", + "physicsmod.menu.items.enderpearlshade": "末影珍珠阴影", + "physicsmod.menu.items.eggmodel": "鸡蛋模型", + "physicsmod.menu.items.eggimpact": "鸡蛋撞击", + "physicsmod.menu.items.eggshade": "鸡蛋阴影", + "// Impacts":"", + "physicsmod.enum.impact.shatter": "粉碎", + "physicsmod.enum.impact.disappear": "消失", + "physicsmod.enum.impact.bounce": "弹跳", + "// Models":"", + "physicsmod.enum.model.classic": "经典", + "physicsmod.enum.model.round": "圆润", + "physicsmod.enum.model.voxel": "体素", + +"// Liquids":"", + "physicsmod.menu.liquid.title.main": "液 体", + "physicsmod.menu.liquid.title.main.info": "测试中!在 Minecraft 中测试液体物理,看看它在不久的将来会是什么样子!", + "physicsmod.menu.liquid.title.pro": "液体设置", + "physicsmod.menu.liquid.title": "液体设置(需要 PRO 版本)", + "physicsmod.menu.liquid.liquidphysics": "液体物理", + "physicsmod.menu.liquid.cudaliquids": "GPU 液体", + "physicsmod.menu.liquid.cudaliquids.info": "在你的 GPU 上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", + "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持 Windows 和 Linux 上的 Nvidia GPU!", + "physicsmod.menu.liquid.cudaliquids.blur": "液体模糊通道", + "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高 GPU 计算强度越大。", + "physicsmod.menu.liquid.cudaliquids.size": "液体颗粒大小", + "physicsmod.menu.liquid.cudaliquids.size.info": "改变液体的颗粒大小。", + "physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置。", + "physicsmod.menu.liquid.cudaliquids.commands": "GPU 物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入 /liquid help 来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", + "physicsmod.menu.liquid.waterdensity": "水源密度", + "physicsmod.menu.liquid.waterdensity.info": "这控制无限水源的密度。", + "physicsmod.menu.liquid.liquidthreads": "液体 CPU 线程", + "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的 FPS,但可能会降低你的 Minecraft FPS。", + "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", + "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", + "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + +"// Snow":"", + "physicsmod.menu.snow.title.main": "雪", + "physicsmod.menu.snow.title.main.info": "Minecraft 从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", + "physicsmod.menu.snow.title.pro": "雪设置", + "physicsmod.menu.snow.title": "雪设置(需要 PRO 版本)", + "physicsmod.menu.snow.reset": "你确定要重置你的雪设置吗?", + "physicsmod.menu.snow.snowphysics": "积雪物理", + "physicsmod.menu.snow.snowtracks": "雪地痕迹", + "physicsmod.menu.snow.snowthickness": "厚度", + "physicsmod.menu.snow.snowthickness.info": "积雪的厚度。只适用于圆润 + 平滑阴影的雪。", + "physicsmod.menu.snow.levelofdetail": "细节程度", + "physicsmod.menu.snow.levelofdetail.info": "确定距离观看者较远的雪的细节程度。", + "physicsmod.menu.snow.snowtrackentities": "痕迹实体", + "physicsmod.menu.snow.snowtrackentities.info": "距离玩家最近的选定数量的实体会在雪中留下痕迹。过高的值会导致痕迹延迟。", + "physicsmod.menu.snow.snowtrackdistance": "痕迹距离", + "physicsmod.menu.snow.snowtrackdistance.info": "在雪地上留下痕迹的实体距离玩家的最大距离。过高的值会导致痕迹延迟。", + "physicsmod.menu.snow.snowtype": "积雪类型", + "physicsmod.enum.snowtype.round": "圆润", + "physicsmod.enum.snowtype.cube": "立方体", + "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", + "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪是否有平滑的阴影", + "physicsmod.menu.snow.snowquality": "积雪质量", + "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6 GB+),否则 Minecraft 可能会冻结和崩溃。", + "physicsmod.enum.snowquality.medium": "中", + "physicsmod.enum.snowquality.high": "高", + "physicsmod.menu.snow.grasssnowy": "雪覆草", + "physicsmod.menu.snow.grasssnowy.info": "启用/禁用被雪覆盖的草方块是否被实际的雪取代", + "physicsmod.menu.snow.warning": "性能较差的 CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", + +"// Sounds":"", + "physicsmod.menu.sound.title.main": "音 效", + "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", + "physicsmod.menu.sound.title": "音效设置", + "physicsmod.menu.sound.soundvolume": "物理撞击音量", + "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要 Minecraft 声音设置的方块音量。", + "physicsmod.menu.sound.windvolume": "风音量", + "physicsmod.menu.sound.windvolume.info": "这是乘以在主要 Minecraft 声音设置的天气音量。", + "physicsmod.menu.sound.oceansplashvolume": "海洋飞溅音量", + "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以 Minecraft 主声音设置的环境音量。", + +"// Animations":"", + "physicsmod.menu.animation.settings.title.main": "动 画", + "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于自己的消失动画!", + "physicsmod.menu.animation.settings.title": "消失动画设置", + "physicsmod.menu.animation.replay": "重播", + "physicsmod.menu.animation.settings.reset": "你确定要重置你的动画吗?", + "physicsmod.menu.animation.add": "创建动画", + "physicsmod.menu.animation.add.title": "创建动画(一些粒子无法在菜单中显示)", + "physicsmod.menu.animation.edit.title": "编辑动画(一些粒子无法在菜单中显示)", + "// Animation editor/creator":"", + "physicsmod.prop.animation.name": "名称", + "physicsmod.prop.animation.curve": "动画曲线", + "physicsmod.prop.animation.length": "动画长度", + "physicsmod.enum.curve.linear": "线性", + "physicsmod.enum.curve.easein": "缓入", + "physicsmod.enum.curve.easeout": "缓出", + "physicsmod.enum.curve.bounce": "弹跳", + "physicsmod.enum.curve.easeoutelastic": "弹跳缓出", + "physicsmod.enum.curve.easeinbounce": "弹跳缓入", + "physicsmod.prop.animation.despawntype": "类型", + "physicsmod.enum.animation.shrink": "缩小", + "physicsmod.enum.animation.shrinkandvanish": "缩小并消失", + "physicsmod.enum.animation.vanish": "消失", + "// Particles":"", + "physicsmod.prop.animation.particlespawn": "粒子生成", + "physicsmod.prop.animation.speed": "消失速度", + "physicsmod.prop.particle.type": "类型", + "physicsmod.prop.particle.amount": "数量", + "physicsmod.prop.particle.spread": "扩展半径", + "physicsmod.prop.particle.spawnchance": "生成几率", + "physicsmod.prop.particle.velocityx": "矢量速度 X", + "physicsmod.prop.particle.velocityy": "矢量速度 Y", + "physicsmod.prop.particle.velocityz": "矢量速度 Z", + "physicsmod.prop.particle.soundvolume": "音量", + "physicsmod.prop.particle.sound": "声音", + +"// Smoke":"", + "physicsmod.menu.smoke.title.main": "烟 雾", + "physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的房子里。可能会被烟雾迷蒙双眼!", + "physicsmod.menu.smoke.title.pro": "烟雾设置", + "physicsmod.menu.smoke.title": "烟雾设置(需要 PRO 版本)", + "physicsmod.menu.smoke.reset": "你确定要重置你的烟雾设置吗?", + "physicsmod.menu.smoke.warning": "并非所有光影都是兼容的。时域抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", + "physicsmod.menu.smoke.smokephysics": "烟雾物理", + "physicsmod.menu.smoke.smokephysicsrange": "激活距离", + "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", + "physicsmod.menu.smoke.shadow": "阴影", + "physicsmod.menu.smoke.shadow.title": "选择你正在使用的光影包", + "physicsmod.menu.smoke.shadow.info": "设置此项为您正在使用的光影包(并非所有光影包都支持,但您可以尝试不同的设置,它可能会工作)以获得合适的阴影。", + "physicsmod.menu.smoke.smokedensity": "烟雾浓度", + "physicsmod.menu.smoke.particlelifetimesmoke": "存在时长(烟雾)", + "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差", + "physicsmod.menu.smoke.particledespawntimesmoke": "升空时间(烟雾)", + "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时间方差", + "physicsmod.menu.smoke.particledespawntimesmoke.info": "当烟雾接触露天环境并开始消失的剩余时间。", + "physicsmod.menu.smoke.emitter": "烟雾量", + "physicsmod.menu.smoke.fire": "火", + "physicsmod.menu.smoke.campfire": "营火", + "physicsmod.menu.smoke.blaze": "烈焰", + "physicsmod.menu.smoke.other": "其他", + "physicsmod.menu.smoke.densecolor": "浓烟颜色", + "physicsmod.menu.smoke.color": "烟雾颜色", + "physicsmod.menu.smoke.red": "红", + "physicsmod.menu.smoke.green": "绿", + "physicsmod.menu.smoke.blue": "蓝", + +"// Weather":"", + "physicsmod.menu.weather.title.main": "天 气", + "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨、雪和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", + "physicsmod.menu.weather.title": "天气设置", + "physicsmod.menu.weather.windphysics": "风力", + "physicsmod.menu.weather.particles": "天气粒子", + "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成 X 数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", + "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成 X 数量的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.strength": "风力强度", + "physicsmod.menu.weather.clearstrength": "晴朗天气", + "physicsmod.menu.weather.rainstrength": "降雨天气", + "physicsmod.menu.weather.thunderstrength": "雷暴天气", + "physicsmod.menu.weather.rainstrength.info": "总风力的计算方法如下:晴朗天气强度 + 降雨天气强度(降雨/雷暴时)+ 雷暴天气强度(雷暴时)", + "physicsmod.menu.weather.opacity": "粒子不透明度", + "physicsmod.menu.weather.rainopacity": "降雨", + "physicsmod.menu.weather.snowopacity": "雪花", + "physicsmod.menu.weather.dustopacity": "尘埃", + "physicsmod.menu.weather.opacity.info": "世界上现有的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", + "physicsmod.menu.weather.reset": "你确定要重置你的天气设置吗?", + +"// Collapse":"", + "physicsmod.menu.collapse.title.main": "崩 塌", + "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时,它就会触发结构崩溃。", + "physicsmod.menu.collapse.title": "崩塌设置", + "physicsmod.menu.collapse.collapse": "方块崩塌", + "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", + "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块)", + +"// Keybindings":"", + "physicsmod.keybinding.category": "Physics Mod", + "physicsmod.keybinding.guiphysics": "GUI 物理", + "physicsmod.keybinding.physicsmenu": "物理菜单", + "physicsmod.keybinding.togglephysics": "切换所有物理", + "physicsmod.keybinding.debug": "调试界面", + +"// Credits":"", + "physicsmod.menu.credits.title.main": "制 作 组", + "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:GameGeek-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris 兼容性帮助:IMS" +} From 23afa77115e4016fd326a8b133b5ce8c3d94fd4f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 8 Oct 2023 00:52:25 +0800 Subject: [PATCH 04/35] Update zh_cn.json --- .../assets/physics-mod/physicsmod/lang/zh_cn.json | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index b32334fdb415..1003ad2574dd 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -73,10 +73,10 @@ "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", "// Playback speed":"", "physicsmod.menu.general.playbackspeed": "模拟速度", - "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。允许慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", + "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用 CPU 的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", - "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当有能力的蜜蜂进入蜂箱时,和平模式下生物转化和生成生物时将触发物理。", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当满载而归的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", @@ -155,7 +155,6 @@ "physicsmod.prop.block.lifetime": "存在时长", "physicsmod.prop.block.lifetimevariance": "存在时长方差", "physicsmod.prop.block.scale": "缩放", - "// Ocean":"", "physicsmod.menu.ocean.title.main": "海 洋", @@ -195,7 +194,7 @@ "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", - "physicsmod.menu.dynamicblocks.title": "动态块设置(需要 PRO 版本)", + "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要 PRO 版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", From 929fee7e1cf4dff0aee400889889d2abbb2c761c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 8 Oct 2023 00:53:18 +0800 Subject: [PATCH 05/35] Update zh_cn.json --- .../1.20/assets/physics-mod/physicsmod/lang/zh_cn.json | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 6e6f6a135dda..565dccc5208d 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -70,10 +70,10 @@ "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", "// Playback speed":"", "physicsmod.menu.general.playbackspeed": "模拟速度", - "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。允许慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", + "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用 CPU 的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", - "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当有能力的蜜蜂进入蜂箱时,和平模式下生物转化和生成生物时将触发物理。", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当满载而归的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", @@ -152,7 +152,6 @@ "physicsmod.prop.block.lifetime": "存在时长", "physicsmod.prop.block.lifetimevariance": "存在时长方差", "physicsmod.prop.block.scale": "缩放", - "// Ocean":"", "physicsmod.menu.ocean.title.main": "海 洋", @@ -192,7 +191,7 @@ "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", - "physicsmod.menu.dynamicblocks.title": "动态块设置(需要 PRO 版本)", + "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要 PRO 版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", From 4a418a964473313411b9636ea52301234c8034ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Thu, 12 Oct 2023 02:27:26 +0800 Subject: [PATCH 06/35] =?UTF-8?q?=E6=9B=B4=E6=96=B0=20zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 蜜蜂归巢 --- .../1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 1003ad2574dd..625392dee238 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -76,7 +76,7 @@ "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用 CPU 的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", - "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当满载而归的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", From 4ab581d47a826bd164ac655b6cd6f4c3e79a43d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Thu, 12 Oct 2023 02:28:06 +0800 Subject: [PATCH 07/35] =?UTF-8?q?=E6=9B=B4=E6=96=B0=20zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 蜜蜂归巢 --- projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 565dccc5208d..21ce3eacbdd6 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -73,7 +73,7 @@ "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用 CPU 的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", - "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当满载而归的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", From a368dd5be7be4309fe6400bc3cfa301b4ee05b19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 22 Oct 2023 17:37:10 +0800 Subject: [PATCH 08/35] =?UTF-8?q?=E5=88=A0=E7=A9=BA=E6=A0=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/zh_cn.json | 104 +++++++++--------- 1 file changed, 52 insertions(+), 52 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 625392dee238..df794cd0bf9e 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -4,7 +4,7 @@ "//OpenComment3": "由于JSON的限制,注释像字符串一样编写", "// Mod Menu":"", - "modmenu.descriptionTranslation.physicsmod": "欢迎来到你从未见过的更具破坏性的 Minecraft!", + "modmenu.descriptionTranslation.physicsmod": "欢迎来到你从未见过的更具破坏性的Minecraft!", "// Common":"", "physicsmod.gui.back": "返 回", @@ -37,23 +37,23 @@ "physicsmod.menu.sound.search.title": "搜索音效", "// Errors":"", - "physicsmod.menu.physics.ocean.error": "海洋物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", - "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏 (config/physicsmod/physics_server_config.json) 。", - "physicsmod.menu.physics.snow.error": "雪物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", - "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与 Immersive Portals 和 Farsight 不兼容。", + "physicsmod.menu.physics.ocean.error": "海洋物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", + "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏(config/physicsmod/physics_server_config.json)。", + "physicsmod.menu.physics.snow.error": "雪物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", + "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与Immersive Portals和Farsight不兼容。", "// Main Menu":"", - "physicsmod.menu.main.prorequired": "需要 PRO 版本!", + "physicsmod.menu.main.prorequired": "需要PRO版本!", "physicsmod.menu.main.getpro": "获 得 PRO", "physicsmod.menu.main.update": "更 新", "physicsmod.menu.main.support": "支 持 模 组 开 发", "// Code":"", - "physicsmod.gui.pro": "PRO 版本", - "physicsmod.gui.verify": "验证 Physics Mod 副本", + "physicsmod.gui.pro": "PRO版本", + "physicsmod.gui.verify": "验证Physics Mod副本", "physicsmod.gui.getcode": "获取验证码", - "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开 patreon 验证网站", - "physicsmod.gui.entercode": "输入你的 Physics Mod 验证码(点击按钮获取验证码)", + "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开patreon验证网站", + "physicsmod.gui.entercode": "输入你的Physics Mod验证码(点击按钮获取验证码)", "physicsmod.gui.code": "验证码", "physicsmod.gui.opensite": "打开网站", "physicsmod.gui.copylink": "复制链接", @@ -65,17 +65,17 @@ "physicsmod.menu.general.title": "通用设置", "// Standalone":"", "physicsmod.menu.general.maxphysicsobjects": "最大物理对象", - "physicsmod.menu.general.minecraftblockbreakparticles": "MC 破坏粒子", + "physicsmod.menu.general.minecraftblockbreakparticles": "MC破坏粒子", "physicsmod.menu.items.itemphysics": "掉落物品物理", "physicsmod.menu.items.rotation": "掉落物品旋转速度", "// CPU threads":"", - "physicsmod.menu.general.cputhreads": "物理 CPU 线程", + "physicsmod.menu.general.cputhreads": "物理CPU线程", "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", "// Playback speed":"", "physicsmod.menu.general.playbackspeed": "模拟速度", - "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用 CPU 的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", + "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", - "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", + "physicsmod.menu.general.pvpservercompatibility": "PVP服务器兼容", "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", @@ -94,12 +94,12 @@ "physicsmod.gui.gravity": "重力", "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", - "physicsmod.menu.gravity.gravityx": "重力 X", - "physicsmod.menu.gravity.gravityy": "重力 Y", - "physicsmod.menu.gravity.gravityz": "重力 Z", - "physicsmod.menu.gravity.buoyancyx": "浮力 X", - "physicsmod.menu.gravity.buoyancyy": "浮力 Y", - "physicsmod.menu.gravity.buoyancyz": "浮力 Z", + "physicsmod.menu.gravity.gravityx": "重力X", + "physicsmod.menu.gravity.gravityy": "重力Y", + "physicsmod.menu.gravity.gravityz": "重力Z", + "physicsmod.menu.gravity.buoyancyx": "浮力X", + "physicsmod.menu.gravity.buoyancyy": "浮力Y", + "physicsmod.menu.gravity.buoyancyz": "浮力Z", "// Mobs":"", "physicsmod.menu.mobs.title.main": "生 物", @@ -158,7 +158,7 @@ "// Ocean":"", "physicsmod.menu.ocean.title.main": "海 洋", - "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开 Minecraft 的海洋,这会让你感受到海浪和在你的帆上的风的力量!", + "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开Minecraft的海洋,这会让你感受到海浪和在你的帆上的风的力量!", "physicsmod.menu.ocean.title": "海洋设置", "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", "physicsmod.menu.ocean.oceanphysics": "海洋物理", @@ -194,13 +194,13 @@ "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", - "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要 PRO 版本)", + "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的 X 数量的方块物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的X数量的方块物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", @@ -235,7 +235,7 @@ "physicsmod.menu.cloth.title.main": "布 料", "physicsmod.menu.cloth.title.main.info": "通过给玩家定制的布料模拟装备来提升你的游戏体验,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟。通过设计你自己的基于物理的玩家自定义来提升一个档次,并观看你的创作在游戏中变得生动起来吧!", "physicsmod.menu.cloth.title.pro": "布料设置", - "physicsmod.menu.cloth.title": "布料设置(需要 PRO 版本)", + "physicsmod.menu.cloth.title": "布料设置(需要PRO版本)", "physicsmod.menu.cloth.capephysics": "披风物理", "physicsmod.menu.cloth.entityclothphysics": "实体布料物理", "physicsmod.menu.cloth.entityclothrange": "实体布料范围", @@ -248,12 +248,12 @@ "physicsmod.menu.cloth.leashlength": "拴绳长度", "physicsmod.menu.cloth.bannerphysics": "旗帜物理", "physicsmod.menu.cloth.bannerdistance": "旗帜距离", - "physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认 Minecraft 旗帜的距离。", + "physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认Minecraft旗帜的距离。", "physicsmod.menu.cloth.smoothshading": "布料平滑阴影", - "physicsmod.menu.cloth.clothcputhreads": "布料 CPU 线程", + "physicsmod.menu.cloth.clothcputhreads": "布料CPU线程", "// Customize cloth":"", "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", - "physicsmod.menu.cloth.proinfo": "只有 Pro 用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在 Pro 版中!", + "physicsmod.menu.cloth.proinfo": "只有Pro用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在Pro版中!", "physicsmod.menu.cloth.partselection.title": "选择身体部位给 %s", "physicsmod.menu.cloth.downloading.title": "下载布料...", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", @@ -266,9 +266,9 @@ "// Items":"", "physicsmod.menu.items.title.main": "弹 射 物", - "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", + "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", "physicsmod.menu.items.title.pro": "弹射物设置", - "physicsmod.menu.items.title": "弹射物设置(需要 PRO 版本)", + "physicsmod.menu.items.title": "弹射物设置(需要PRO版本)", "physicsmod.menu.items.particlelifetimeitems": "存在时长(弹射物)", "physicsmod.menu.items.particlelifetimevarianceitems": "存在时长方差", "physicsmod.menu.items.snowballmodel": "雪球模型", @@ -291,23 +291,23 @@ "// Liquids":"", "physicsmod.menu.liquid.title.main": "液 体", - "physicsmod.menu.liquid.title.main.info": "测试中!在 Minecraft 中测试液体物理,看看它在不久的将来会是什么样子!", + "physicsmod.menu.liquid.title.main.info": "测试中!在Minecraft中测试液体物理,看看它在不久的将来会是什么样子!", "physicsmod.menu.liquid.title.pro": "液体设置", - "physicsmod.menu.liquid.title": "液体设置(需要 PRO 版本)", + "physicsmod.menu.liquid.title": "液体设置(需要PRO版本)", "physicsmod.menu.liquid.liquidphysics": "液体物理", - "physicsmod.menu.liquid.cudaliquids": "GPU 液体", - "physicsmod.menu.liquid.cudaliquids.info": "在你的 GPU 上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", - "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持 Windows 和 Linux 上的 Nvidia GPU!", + "physicsmod.menu.liquid.cudaliquids": "GPU液体", + "physicsmod.menu.liquid.cudaliquids.info": "在你的GPU上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", + "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持Windows和Linux上的Nvidia GPU!", "physicsmod.menu.liquid.cudaliquids.blur": "液体模糊通道", - "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高 GPU 计算强度越大。", + "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高GPU计算强度越大。", "physicsmod.menu.liquid.cudaliquids.size": "液体颗粒大小", "physicsmod.menu.liquid.cudaliquids.size.info": "改变液体的颗粒大小。", "physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置。", - "physicsmod.menu.liquid.cudaliquids.commands": "GPU 物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入 /liquid help 来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", + "physicsmod.menu.liquid.cudaliquids.commands": "GPU物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入/liquid help来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", "physicsmod.menu.liquid.waterdensity": "水源密度", "physicsmod.menu.liquid.waterdensity.info": "这控制无限水源的密度。", - "physicsmod.menu.liquid.liquidthreads": "液体 CPU 线程", - "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的 FPS,但可能会降低你的 Minecraft FPS。", + "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", + "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", @@ -315,9 +315,9 @@ "// Snow":"", "physicsmod.menu.snow.title.main": "雪", - "physicsmod.menu.snow.title.main.info": "Minecraft 从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", + "physicsmod.menu.snow.title.main.info": "Minecraft从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", "physicsmod.menu.snow.title.pro": "雪设置", - "physicsmod.menu.snow.title": "雪设置(需要 PRO 版本)", + "physicsmod.menu.snow.title": "雪设置(需要PRO版本)", "physicsmod.menu.snow.reset": "你确定要重置你的雪设置吗?", "physicsmod.menu.snow.snowphysics": "积雪物理", "physicsmod.menu.snow.snowtracks": "雪地痕迹", @@ -335,23 +335,23 @@ "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪是否有平滑的阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6 GB+),否则 Minecraft 可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6GB+),否则Minecraft可能会冻结和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", "physicsmod.menu.snow.grasssnowy.info": "启用/禁用被雪覆盖的草方块是否被实际的雪取代", - "physicsmod.menu.snow.warning": "性能较差的 CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", + "physicsmod.menu.snow.warning": "性能较差的CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", "// Sounds":"", "physicsmod.menu.sound.title.main": "音 效", "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", "physicsmod.menu.sound.title": "音效设置", "physicsmod.menu.sound.soundvolume": "物理撞击音量", - "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要 Minecraft 声音设置的方块音量。", + "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要Minecraft声音设置的方块音量。", "physicsmod.menu.sound.windvolume": "风音量", - "physicsmod.menu.sound.windvolume.info": "这是乘以在主要 Minecraft 声音设置的天气音量。", + "physicsmod.menu.sound.windvolume.info": "这是乘以在主要Minecraft声音设置的天气音量。", "physicsmod.menu.sound.oceansplashvolume": "海洋飞溅音量", - "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以 Minecraft 主声音设置的环境音量。", + "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以Minecraft主声音设置的环境音量。", "// Animations":"", "physicsmod.menu.animation.settings.title.main": "动 画", @@ -383,9 +383,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成几率", - "physicsmod.prop.particle.velocityx": "矢量速度 X", - "physicsmod.prop.particle.velocityy": "矢量速度 Y", - "physicsmod.prop.particle.velocityz": "矢量速度 Z", + "physicsmod.prop.particle.velocityx": "矢量速度X", + "physicsmod.prop.particle.velocityy": "矢量速度Y", + "physicsmod.prop.particle.velocityz": "矢量速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -393,7 +393,7 @@ "physicsmod.menu.smoke.title.main": "烟 雾", "physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的房子里。可能会被烟雾迷蒙双眼!", "physicsmod.menu.smoke.title.pro": "烟雾设置", - "physicsmod.menu.smoke.title": "烟雾设置(需要 PRO 版本)", + "physicsmod.menu.smoke.title": "烟雾设置(需要PRO版本)", "physicsmod.menu.smoke.reset": "你确定要重置你的烟雾设置吗?", "physicsmod.menu.smoke.warning": "并非所有光影都是兼容的。时域抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", "physicsmod.menu.smoke.smokephysics": "烟雾物理", @@ -426,9 +426,9 @@ "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", - "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成 X 数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成 X 数量的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成X数量的雨水粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", "physicsmod.menu.weather.clearstrength": "晴朗天气", "physicsmod.menu.weather.rainstrength": "降雨天气", @@ -452,7 +452,7 @@ "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", - "physicsmod.keybinding.guiphysics": "GUI 物理", + "physicsmod.keybinding.guiphysics": "GUI物理", "physicsmod.keybinding.physicsmenu": "物理菜单", "physicsmod.keybinding.togglephysics": "切换所有物理", "physicsmod.keybinding.debug": "调试界面", From dc28c5b3f87977bf3870686d27970b0598af8cc1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 22 Oct 2023 17:38:15 +0800 Subject: [PATCH 09/35] =?UTF-8?q?=E5=88=A0=E7=A9=BA=E6=A0=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/zh_cn.json | 102 +++++++++--------- 1 file changed, 51 insertions(+), 51 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 21ce3eacbdd6..c706b2a26fb3 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -34,23 +34,23 @@ "physicsmod.menu.sound.search.title": "搜索音效", "// Errors":"", - "physicsmod.menu.physics.ocean.error": "海洋物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", - "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏 (config/physicsmod/physics_server_config.json) 。", - "physicsmod.menu.physics.snow.error": "雪物理与 Immersive Portals 和 Farsight 不兼容。请使用 Iris + Sodium (Fabric) 或 Oculus + Rubidium (Forge) 代替。", - "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与 Immersive Portals 和 Farsight 不兼容。", + "physicsmod.menu.physics.ocean.error": "海洋物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", + "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏(config/physicsmod/physics_server_config.json)。", + "physicsmod.menu.physics.snow.error": "雪物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", + "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与Immersive Portals和Farsight不兼容。", "// Main Menu":"", - "physicsmod.menu.main.prorequired": "需要 PRO 版本!", + "physicsmod.menu.main.prorequired": "需要PRO版本!", "physicsmod.menu.main.getpro": "获 得 PRO", "physicsmod.menu.main.update": "更 新", "physicsmod.menu.main.support": "支 持 模 组 开 发", "// Code":"", - "physicsmod.gui.pro": "PRO 版本", - "physicsmod.gui.verify": "验证 Physics Mod 副本", + "physicsmod.gui.pro": "PRO版本", + "physicsmod.gui.verify": "验证Physics Mod副本", "physicsmod.gui.getcode": "获取验证码", - "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开 patreon 验证网站", - "physicsmod.gui.entercode": "输入你的 Physics Mod 验证码(点击按钮获取验证码)", + "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开patreon验证网站", + "physicsmod.gui.entercode": "输入你的Physics Mod验证码(点击按钮获取验证码)", "physicsmod.gui.code": "验证码", "physicsmod.gui.opensite": "打开网站", "physicsmod.gui.copylink": "复制链接", @@ -62,17 +62,17 @@ "physicsmod.menu.general.title": "通用设置", "// Standalone":"", "physicsmod.menu.general.maxphysicsobjects": "最大物理对象", - "physicsmod.menu.general.minecraftblockbreakparticles": "MC 破坏粒子", + "physicsmod.menu.general.minecraftblockbreakparticles": "MC破坏粒子", "physicsmod.menu.items.itemphysics": "掉落物品物理", "physicsmod.menu.items.rotation": "掉落物品旋转速度", "// CPU threads":"", - "physicsmod.menu.general.cputhreads": "物理 CPU 线程", + "physicsmod.menu.general.cputhreads": "物理CPU线程", "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", "// Playback speed":"", "physicsmod.menu.general.playbackspeed": "模拟速度", - "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用 CPU 的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", + "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", - "physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容", + "physicsmod.menu.general.pvpservercompatibility": "PVP服务器兼容", "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", @@ -91,12 +91,12 @@ "physicsmod.gui.gravity": "重力", "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", - "physicsmod.menu.gravity.gravityx": "重力 X", - "physicsmod.menu.gravity.gravityy": "重力 Y", - "physicsmod.menu.gravity.gravityz": "重力 Z", - "physicsmod.menu.gravity.buoyancyx": "浮力 X", - "physicsmod.menu.gravity.buoyancyy": "浮力 Y", - "physicsmod.menu.gravity.buoyancyz": "浮力 Z", + "physicsmod.menu.gravity.gravityx": "重力X", + "physicsmod.menu.gravity.gravityy": "重力Y", + "physicsmod.menu.gravity.gravityz": "重力Z", + "physicsmod.menu.gravity.buoyancyx": "浮力X", + "physicsmod.menu.gravity.buoyancyy": "浮力Y", + "physicsmod.menu.gravity.buoyancyz": "浮力Z", "// Mobs":"", "physicsmod.menu.mobs.title.main": "生 物", @@ -155,7 +155,7 @@ "// Ocean":"", "physicsmod.menu.ocean.title.main": "海 洋", - "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开 Minecraft 的海洋,这会让你感受到海浪和在你的帆上的风的力量!", + "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开Minecraft的海洋,这会让你感受到海浪和在你的帆上的风的力量!", "physicsmod.menu.ocean.title": "海洋设置", "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", "physicsmod.menu.ocean.oceanphysics": "海洋物理", @@ -191,13 +191,13 @@ "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", - "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要 PRO 版本)", + "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的 X 数量的方块物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的X数量的方块物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", @@ -232,7 +232,7 @@ "physicsmod.menu.cloth.title.main": "布 料", "physicsmod.menu.cloth.title.main.info": "通过给玩家定制的布料模拟装备来提升你的游戏体验,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟。通过设计你自己的基于物理的玩家自定义来提升一个档次,并观看你的创作在游戏中变得生动起来吧!", "physicsmod.menu.cloth.title.pro": "布料设置", - "physicsmod.menu.cloth.title": "布料设置(需要 PRO 版本)", + "physicsmod.menu.cloth.title": "布料设置(需要PRO版本)", "physicsmod.menu.cloth.capephysics": "披风物理", "physicsmod.menu.cloth.entityclothphysics": "实体布料物理", "physicsmod.menu.cloth.entityclothrange": "实体布料范围", @@ -245,12 +245,12 @@ "physicsmod.menu.cloth.leashlength": "拴绳长度", "physicsmod.menu.cloth.bannerphysics": "旗帜物理", "physicsmod.menu.cloth.bannerdistance": "旗帜距离", - "physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认 Minecraft 旗帜的距离。", + "physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认Minecraft旗帜的距离。", "physicsmod.menu.cloth.smoothshading": "布料平滑阴影", - "physicsmod.menu.cloth.clothcputhreads": "布料 CPU 线程", + "physicsmod.menu.cloth.clothcputhreads": "布料CPU线程", "// Customize cloth":"", "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", - "physicsmod.menu.cloth.proinfo": "只有 Pro 用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在 Pro 版中!", + "physicsmod.menu.cloth.proinfo": "只有Pro用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在Pro版中!", "physicsmod.menu.cloth.partselection.title": "选择身体部位给 %s", "physicsmod.menu.cloth.downloading.title": "下载布料...", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", @@ -263,9 +263,9 @@ "// Items":"", "physicsmod.menu.items.title.main": "弹 射 物", - "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", + "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", "physicsmod.menu.items.title.pro": "弹射物设置", - "physicsmod.menu.items.title": "弹射物设置(需要 PRO 版本)", + "physicsmod.menu.items.title": "弹射物设置(需要PRO版本)", "physicsmod.menu.items.particlelifetimeitems": "存在时长(弹射物)", "physicsmod.menu.items.particlelifetimevarianceitems": "存在时长方差", "physicsmod.menu.items.snowballmodel": "雪球模型", @@ -288,23 +288,23 @@ "// Liquids":"", "physicsmod.menu.liquid.title.main": "液 体", - "physicsmod.menu.liquid.title.main.info": "测试中!在 Minecraft 中测试液体物理,看看它在不久的将来会是什么样子!", + "physicsmod.menu.liquid.title.main.info": "测试中!在Minecraft中测试液体物理,看看它在不久的将来会是什么样子!", "physicsmod.menu.liquid.title.pro": "液体设置", - "physicsmod.menu.liquid.title": "液体设置(需要 PRO 版本)", + "physicsmod.menu.liquid.title": "液体设置(需要PRO版本)", "physicsmod.menu.liquid.liquidphysics": "液体物理", - "physicsmod.menu.liquid.cudaliquids": "GPU 液体", - "physicsmod.menu.liquid.cudaliquids.info": "在你的 GPU 上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", - "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持 Windows 和 Linux 上的 Nvidia GPU!", + "physicsmod.menu.liquid.cudaliquids": "GPU液体", + "physicsmod.menu.liquid.cudaliquids.info": "在你的GPU上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", + "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持Windows和Linux上的Nvidia GPU!", "physicsmod.menu.liquid.cudaliquids.blur": "液体模糊通道", - "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高 GPU 计算强度越大。", + "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高GPU计算强度越大。", "physicsmod.menu.liquid.cudaliquids.size": "液体颗粒大小", "physicsmod.menu.liquid.cudaliquids.size.info": "改变液体的颗粒大小。", "physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置。", - "physicsmod.menu.liquid.cudaliquids.commands": "GPU 物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入 /liquid help 来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", + "physicsmod.menu.liquid.cudaliquids.commands": "GPU物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入/liquid help来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", "physicsmod.menu.liquid.waterdensity": "水源密度", "physicsmod.menu.liquid.waterdensity.info": "这控制无限水源的密度。", - "physicsmod.menu.liquid.liquidthreads": "液体 CPU 线程", - "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的 FPS,但可能会降低你的 Minecraft FPS。", + "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", + "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", @@ -312,9 +312,9 @@ "// Snow":"", "physicsmod.menu.snow.title.main": "雪", - "physicsmod.menu.snow.title.main.info": "Minecraft 从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", + "physicsmod.menu.snow.title.main.info": "Minecraft从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", "physicsmod.menu.snow.title.pro": "雪设置", - "physicsmod.menu.snow.title": "雪设置(需要 PRO 版本)", + "physicsmod.menu.snow.title": "雪设置(需要PRO版本)", "physicsmod.menu.snow.reset": "你确定要重置你的雪设置吗?", "physicsmod.menu.snow.snowphysics": "积雪物理", "physicsmod.menu.snow.snowtracks": "雪地痕迹", @@ -332,23 +332,23 @@ "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪是否有平滑的阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6 GB+),否则 Minecraft 可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6GB+),否则Minecraft可能会冻结和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", "physicsmod.menu.snow.grasssnowy.info": "启用/禁用被雪覆盖的草方块是否被实际的雪取代", - "physicsmod.menu.snow.warning": "性能较差的 CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", + "physicsmod.menu.snow.warning": "性能较差的CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", "// Sounds":"", "physicsmod.menu.sound.title.main": "音 效", "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", "physicsmod.menu.sound.title": "音效设置", "physicsmod.menu.sound.soundvolume": "物理撞击音量", - "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要 Minecraft 声音设置的方块音量。", + "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要Minecraft声音设置的方块音量。", "physicsmod.menu.sound.windvolume": "风音量", - "physicsmod.menu.sound.windvolume.info": "这是乘以在主要 Minecraft 声音设置的天气音量。", + "physicsmod.menu.sound.windvolume.info": "这是乘以在主要Minecraft声音设置的天气音量。", "physicsmod.menu.sound.oceansplashvolume": "海洋飞溅音量", - "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以 Minecraft 主声音设置的环境音量。", + "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以Minecraft主声音设置的环境音量。", "// Animations":"", "physicsmod.menu.animation.settings.title.main": "动 画", @@ -380,9 +380,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成几率", - "physicsmod.prop.particle.velocityx": "矢量速度 X", - "physicsmod.prop.particle.velocityy": "矢量速度 Y", - "physicsmod.prop.particle.velocityz": "矢量速度 Z", + "physicsmod.prop.particle.velocityx": "矢量速度X", + "physicsmod.prop.particle.velocityy": "矢量速度Y", + "physicsmod.prop.particle.velocityz": "矢量速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -390,7 +390,7 @@ "physicsmod.menu.smoke.title.main": "烟 雾", "physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的房子里。可能会被烟雾迷蒙双眼!", "physicsmod.menu.smoke.title.pro": "烟雾设置", - "physicsmod.menu.smoke.title": "烟雾设置(需要 PRO 版本)", + "physicsmod.menu.smoke.title": "烟雾设置(需要PRO版本)", "physicsmod.menu.smoke.reset": "你确定要重置你的烟雾设置吗?", "physicsmod.menu.smoke.warning": "并非所有光影都是兼容的。时域抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", "physicsmod.menu.smoke.smokephysics": "烟雾物理", @@ -423,9 +423,9 @@ "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", - "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成 X 数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成 X 数量的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成X数量的雨水粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", "physicsmod.menu.weather.clearstrength": "晴朗天气", "physicsmod.menu.weather.rainstrength": "降雨天气", @@ -449,7 +449,7 @@ "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", - "physicsmod.keybinding.guiphysics": "GUI 物理", + "physicsmod.keybinding.guiphysics": "GUI物理", "physicsmod.keybinding.physicsmenu": "物理菜单", "physicsmod.keybinding.togglephysics": "切换所有物理", "physicsmod.keybinding.debug": "调试界面", From c1c1fb8f112a8f5e197cfd450ed826f395ec52cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 22 Oct 2023 20:54:33 +0800 Subject: [PATCH 10/35] =?UTF-8?q?=E6=94=B9=E5=AE=8C=E6=B5=B7=E6=B4=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/zh_cn.json | 48 +++++++++---------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index df794cd0bf9e..531a5806ed39 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -9,22 +9,22 @@ "// Common":"", "physicsmod.gui.back": "返 回", "physicsmod.gui.reset": "重置", - "physicsmod.gui.search": "搜索...", + "physicsmod.gui.search": "搜索…", "physicsmod.gui.noblock": "没有方块", "physicsmod.gui.nosound": "没有声音", "physicsmod.gui.select": "选择", - "physicsmod.gui.selectx": "选择 %s", + "physicsmod.gui.selectx": "选择%s", "physicsmod.gui.customize": "自定义", "physicsmod.gui.customizecloth": "自定义布料", - "physicsmod.gui.customplayer": "玩家...", + "physicsmod.gui.customplayer": "玩家…", "physicsmod.gui.add": "添加", - "physicsmod.prop.add": "添加 %s", + "physicsmod.prop.add": "添加%s", "physicsmod.gui.addall": "添加到所有", "physicsmod.gui.disabled": "禁用", - "physicsmod.prop.remove": "移除 %s", + "physicsmod.prop.remove": "移除%s", "physicsmod.prop.error": "错误", "physicsmod.animation": "动画效果", - "physicsmod.menu.main.title": "物理设置...", + "physicsmod.menu.main.title": "物理设置…", "physicsmod.menu.options.format": "%s:%s", "// This one is actually not only for mobs":"", "physicsmod.enum.mobphysics.mainrule": "主要规则", @@ -44,7 +44,7 @@ "// Main Menu":"", "physicsmod.menu.main.prorequired": "需要PRO版本!", - "physicsmod.menu.main.getpro": "获 得 PRO", + "physicsmod.menu.main.getpro": "获得PRO", "physicsmod.menu.main.update": "更 新", "physicsmod.menu.main.support": "支 持 模 组 开 发", @@ -76,7 +76,7 @@ "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", "physicsmod.menu.general.pvpservercompatibility": "PVP服务器兼容", - "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱、和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", @@ -103,7 +103,7 @@ "// Mobs":"", "physicsmod.menu.mobs.title.main": "生 物", - "physicsmod.menu.mobs.title.main.info": "改变怪物死亡时的行为。把它们变成布娃娃,分解为单独的部分,或者让它们破裂成碎片!", + "physicsmod.menu.mobs.title.main.info": "改变生物死亡时的行为。把它们变成布娃娃,分解为它们的各个部位,或者让它们支离破碎!", "physicsmod.menu.mobs.title": "生物设置", "// Mob physics":"", "physicsmod.menu.mob.mobphysics": "生物物理", @@ -118,30 +118,30 @@ "physicsmod.menu.mob.lifetimevariance": "存在时长方差", "physicsmod.menu.mob.ragdollbreakforce": "布娃娃接缝处破碎力量", "physicsmod.menu.mob.ragdollbreakblood": "布娃娃接缝处破碎血量", - "physicsmod.menu.mob.ragdollbreak.info": "这需要启用 <布娃娃破碎> 或 <带血布娃娃> 中的任一类型", + "physicsmod.menu.mob.ragdollbreak.info": "需要启用<布娃娃破碎>或<带血布娃娃>中的任一类型", "physicsmod.menu.mob.ragdolllimit": "布娃娃限制", "physicsmod.menu.mob.ragdolllimit.info": "限制世界中同时激活的布娃娃的数量。这个设置对于大型生物农场很有用。", "//Mob physics customize":"", "physicsmod.menu.mobs.customize.title": "生物规则", "physicsmod.menu.mobs.customize.reset": "你确定要重置你的生物设置吗?", - "physicsmod.menu.mobs.edit.title": "编辑生物 %s", + "physicsmod.menu.mobs.edit.title": "编辑生物%s", "physicsmod.prop.mob.type": "物理类型", "physicsmod.prop.mob.lifetime": "存在时长", "physicsmod.prop.mob.lifetimevariance": "存在时长方差", "// Blocks":"", "physicsmod.menu.blocks.title.main": "方 块", - "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们崩溃的方式。小颗粒,整个方块或碎裂成片。随你心意!", + "physicsmod.menu.blocks.title.main.info": "调整当方块被破坏时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", "physicsmod.menu.blocks.title": "方块设置", "physicsmod.menu.block.blockphysics": "方块物理", "physicsmod.enum.blockphysics.off": "关", "physicsmod.enum.blockphysics.fractured": "碎裂", - "physicsmod.enum.blockphysics.blocky": "块状", - "physicsmod.enum.blockphysics.particles": "颗粒状", - "physicsmod.enum.blockphysics.fracturedvoxel": "崩塌体素", + "physicsmod.enum.blockphysics.blocky": "完整方块", + "physicsmod.enum.blockphysics.particles": "小颗粒", + "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述在离玩家多远的地方(以方块为单位)应该停止激活方块物理.", + "physicsmod.menu.block.blockphysicsrange.info": "描述在距离玩家多远(以方块为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -150,7 +150,7 @@ "physicsmod.menu.blocks.customize.reset": "你确定要重置你的方块设置吗?", "physicsmod.menu.blocks.customize.title": "方块规则", "// Customize blocks":"", - "physicsmod.menu.blocks.edit.title": "编辑方块 %s", + "physicsmod.menu.blocks.edit.title": "编辑方块%s", "physicsmod.prop.block.type": "物理类型", "physicsmod.prop.block.lifetime": "存在时长", "physicsmod.prop.block.lifetimevariance": "存在时长方差", @@ -158,7 +158,7 @@ "// Ocean":"", "physicsmod.menu.ocean.title.main": "海 洋", - "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开Minecraft的海洋,这会让你感受到海浪和在你的帆上的风的力量!", + "physicsmod.menu.ocean.title.main.info": "体会航行在拥有真实的海洋物理的、浩瀚开阔的Minecraft海洋中的乐趣,这会令你感受到海浪和你帆上的风的力量!", "physicsmod.menu.ocean.title": "海洋设置", "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", "physicsmod.menu.ocean.oceanphysics": "海洋物理", @@ -182,7 +182,7 @@ "physicsmod.menu.ocean.wavehorizontalscale": "水平缩放", "physicsmod.menu.ocean.entities": "实体设置", "physicsmod.menu.ocean.particles": "溅起水花", - "physicsmod.menu.ocean.particlealpha": "溅水不透明度", + "physicsmod.menu.ocean.particlealpha": "水花不透明度", "physicsmod.menu.ocean.sticky": "紧贴表面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", @@ -254,12 +254,12 @@ "// Customize cloth":"", "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", "physicsmod.menu.cloth.proinfo": "只有Pro用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在Pro版中!", - "physicsmod.menu.cloth.partselection.title": "选择身体部位给 %s", - "physicsmod.menu.cloth.downloading.title": "下载布料...", + "physicsmod.menu.cloth.partselection.title": "选择身体部位给%s", + "physicsmod.menu.cloth.downloading.title": "下载布料…", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", - "physicsmod.menu.cloth.categoryselection.title": "选择布料给 %s", - "physicsmod.menu.cloth.clothselection.title": "选择布料给 %s", + "physicsmod.menu.cloth.categoryselection.title": "选择布料给%s", + "physicsmod.menu.cloth.clothselection.title": "选择布料给%s", "physicsmod.menu.cloth.selection.changeEntity": "更换实体", "physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹", "physicsmod.menu.cloth.selection.backToParts": "回到部位", @@ -428,7 +428,7 @@ "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成X数量的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨水粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", "physicsmod.menu.weather.clearstrength": "晴朗天气", "physicsmod.menu.weather.rainstrength": "降雨天气", From 8edfbc19e808016828aef923509bff61bc25b6f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 22 Oct 2023 20:55:58 +0800 Subject: [PATCH 11/35] =?UTF-8?q?=E6=B5=B7=E6=B4=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/zh_cn.json | 48 +++++++++---------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index c706b2a26fb3..e444dcb585bd 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -6,22 +6,22 @@ "// Common":"", "physicsmod.gui.back": "返 回", "physicsmod.gui.reset": "重置", - "physicsmod.gui.search": "搜索...", + "physicsmod.gui.search": "搜索…", "physicsmod.gui.noblock": "没有方块", "physicsmod.gui.nosound": "没有声音", "physicsmod.gui.select": "选择", - "physicsmod.gui.selectx": "选择 %s", + "physicsmod.gui.selectx": "选择%s", "physicsmod.gui.customize": "自定义", "physicsmod.gui.customizecloth": "自定义布料", - "physicsmod.gui.customplayer": "玩家...", + "physicsmod.gui.customplayer": "玩家…", "physicsmod.gui.add": "添加", - "physicsmod.prop.add": "添加 %s", + "physicsmod.prop.add": "添加%s", "physicsmod.gui.addall": "添加到所有", "physicsmod.gui.disabled": "禁用", - "physicsmod.prop.remove": "移除 %s", + "physicsmod.prop.remove": "移除%s", "physicsmod.prop.error": "错误", "physicsmod.animation": "动画效果", - "physicsmod.menu.main.title": "物理设置...", + "physicsmod.menu.main.title": "物理设置…", "physicsmod.menu.options.format": "%s:%s", "// This one is actually not only for mobs":"", "physicsmod.enum.mobphysics.mainrule": "主要规则", @@ -41,7 +41,7 @@ "// Main Menu":"", "physicsmod.menu.main.prorequired": "需要PRO版本!", - "physicsmod.menu.main.getpro": "获 得 PRO", + "physicsmod.menu.main.getpro": "获得PRO", "physicsmod.menu.main.update": "更 新", "physicsmod.menu.main.support": "支 持 模 组 开 发", @@ -73,7 +73,7 @@ "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", "// PVP servers":"", "physicsmod.menu.general.pvpservercompatibility": "PVP服务器兼容", - "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱,和平模式下生物转化和生成生物时将触发物理。", + "physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理。当归巢的蜜蜂进入蜂箱、和平模式下生物转化和生成生物时将触发物理。", "// Particle Physics":"", "physicsmod.menu.general.itembreakphysics": "物品损坏物理", "physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小的物理对象(仅于第一人称视角中)。最多适用于32x32的资源包。", @@ -100,7 +100,7 @@ "// Mobs":"", "physicsmod.menu.mobs.title.main": "生 物", - "physicsmod.menu.mobs.title.main.info": "改变怪物死亡时的行为。把它们变成布娃娃,分解为单独的部分,或者让它们破裂成碎片!", + "physicsmod.menu.mobs.title.main.info": "改变生物死亡时的行为。把它们变成布娃娃,分解为它们的各个部位,或者让它们支离破碎!", "physicsmod.menu.mobs.title": "生物设置", "// Mob physics":"", "physicsmod.menu.mob.mobphysics": "生物物理", @@ -115,30 +115,30 @@ "physicsmod.menu.mob.lifetimevariance": "存在时长方差", "physicsmod.menu.mob.ragdollbreakforce": "布娃娃接缝处破碎力量", "physicsmod.menu.mob.ragdollbreakblood": "布娃娃接缝处破碎血量", - "physicsmod.menu.mob.ragdollbreak.info": "这需要启用 <布娃娃破碎> 或 <带血布娃娃> 中的任一类型", + "physicsmod.menu.mob.ragdollbreak.info": "需要启用<布娃娃破碎>或<带血布娃娃>中的任一类型", "physicsmod.menu.mob.ragdolllimit": "布娃娃限制", "physicsmod.menu.mob.ragdolllimit.info": "限制世界中同时激活的布娃娃的数量。这个设置对于大型生物农场很有用。", "//Mob physics customize":"", "physicsmod.menu.mobs.customize.title": "生物规则", "physicsmod.menu.mobs.customize.reset": "你确定要重置你的生物设置吗?", - "physicsmod.menu.mobs.edit.title": "编辑生物 %s", + "physicsmod.menu.mobs.edit.title": "编辑生物%s", "physicsmod.prop.mob.type": "物理类型", "physicsmod.prop.mob.lifetime": "存在时长", "physicsmod.prop.mob.lifetimevariance": "存在时长方差", "// Blocks":"", "physicsmod.menu.blocks.title.main": "方 块", - "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们崩溃的方式。小颗粒,整个方块或碎裂成片。随你心意!", + "physicsmod.menu.blocks.title.main.info": "调整当方块被破坏时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", "physicsmod.menu.blocks.title": "方块设置", "physicsmod.menu.block.blockphysics": "方块物理", "physicsmod.enum.blockphysics.off": "关", "physicsmod.enum.blockphysics.fractured": "碎裂", - "physicsmod.enum.blockphysics.blocky": "块状", - "physicsmod.enum.blockphysics.particles": "颗粒状", - "physicsmod.enum.blockphysics.fracturedvoxel": "崩塌体素", + "physicsmod.enum.blockphysics.blocky": "完整方块", + "physicsmod.enum.blockphysics.particles": "小颗粒", + "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述在离玩家多远的地方(以方块为单位)应该停止激活方块物理.", + "physicsmod.menu.block.blockphysicsrange.info": "描述在距离玩家多远(以方块为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -147,7 +147,7 @@ "physicsmod.menu.blocks.customize.reset": "你确定要重置你的方块设置吗?", "physicsmod.menu.blocks.customize.title": "方块规则", "// Customize blocks":"", - "physicsmod.menu.blocks.edit.title": "编辑方块 %s", + "physicsmod.menu.blocks.edit.title": "编辑方块%s", "physicsmod.prop.block.type": "物理类型", "physicsmod.prop.block.lifetime": "存在时长", "physicsmod.prop.block.lifetimevariance": "存在时长方差", @@ -155,7 +155,7 @@ "// Ocean":"", "physicsmod.menu.ocean.title.main": "海 洋", - "physicsmod.menu.ocean.title.main.info": "体会在浩瀚远洋中航行的乐趣,用真实的海洋物理打开Minecraft的海洋,这会让你感受到海浪和在你的帆上的风的力量!", + "physicsmod.menu.ocean.title.main.info": "体会航行在拥有真实的海洋物理的、浩瀚开阔的Minecraft海洋中的乐趣,这会令你感受到海浪和你帆上的风的力量!", "physicsmod.menu.ocean.title": "海洋设置", "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", "physicsmod.menu.ocean.oceanphysics": "海洋物理", @@ -179,7 +179,7 @@ "physicsmod.menu.ocean.wavehorizontalscale": "水平缩放", "physicsmod.menu.ocean.entities": "实体设置", "physicsmod.menu.ocean.particles": "溅起水花", - "physicsmod.menu.ocean.particlealpha": "溅水不透明度", + "physicsmod.menu.ocean.particlealpha": "水花不透明度", "physicsmod.menu.ocean.sticky": "紧贴表面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", @@ -251,12 +251,12 @@ "// Customize cloth":"", "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", "physicsmod.menu.cloth.proinfo": "只有Pro用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在Pro版中!", - "physicsmod.menu.cloth.partselection.title": "选择身体部位给 %s", - "physicsmod.menu.cloth.downloading.title": "下载布料...", + "physicsmod.menu.cloth.partselection.title": "选择身体部位给%s", + "physicsmod.menu.cloth.downloading.title": "下载布料…", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", - "physicsmod.menu.cloth.categoryselection.title": "选择布料给 %s", - "physicsmod.menu.cloth.clothselection.title": "选择布料给 %s", + "physicsmod.menu.cloth.categoryselection.title": "选择布料给%s", + "physicsmod.menu.cloth.clothselection.title": "选择布料给%s", "physicsmod.menu.cloth.selection.changeEntity": "更换实体", "physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹", "physicsmod.menu.cloth.selection.backToParts": "回到部位", @@ -425,7 +425,7 @@ "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "在每个露天方块额外生成X数量的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨水粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", "physicsmod.menu.weather.clearstrength": "晴朗天气", "physicsmod.menu.weather.rainstrength": "降雨天气", From ad4aa8594126b5f8db6bae831779c4da436fff4e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Tue, 24 Oct 2023 02:59:01 +0800 Subject: [PATCH 12/35] =?UTF-8?q?=E5=8A=A8=E6=80=81=E6=96=B9=E5=9D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/zh_cn.json | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 531a5806ed39..44ea45415e8d 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -10,8 +10,8 @@ "physicsmod.gui.back": "返 回", "physicsmod.gui.reset": "重置", "physicsmod.gui.search": "搜索…", - "physicsmod.gui.noblock": "没有方块", - "physicsmod.gui.nosound": "没有声音", + "physicsmod.gui.noblock": "无方块", + "physicsmod.gui.nosound": "无声音", "physicsmod.gui.select": "选择", "physicsmod.gui.selectx": "选择%s", "physicsmod.gui.customize": "自定义", @@ -167,23 +167,23 @@ "physicsmod.menu.ocean.ripplestitle": "涟漪设置", "physicsmod.menu.ocean.ripples": "水波涟漪", "physicsmod.menu.ocean.ripplesquality": "涟漪分辨率", - "physicsmod.menu.ocean.rainpuddles": "雨水坑数量", - "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,创建水坑。", - "physicsmod.menu.ocean.rainpuddles.deactivated": "需要天气粒子和水波涟漪被激活。", + "physicsmod.menu.ocean.rainpuddles": "雨溅涟漪数量", + "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,泛起涟漪。", + "physicsmod.menu.ocean.rainpuddles.deactivated": "需要启用天气粒子和水波涟漪。", "physicsmod.menu.ocean.ripples.info": "需要开启海洋物理!在实体周围的水面上产生涟漪。", "physicsmod.menu.ocean.hitbox": "调整碰撞箱", - "physicsmod.menu.ocean.hitbox.info": "将方块的碰撞箱调整为正确的,这可能会导致在服务器中被踢或被封禁,所以要小心地使用它!", + "physicsmod.menu.ocean.hitbox.info": "调整方块的碰撞箱使其变得正确,这可能会导致在服务器中被踢出或封禁,所以请小心地使用它!", "physicsmod.menu.ocean.blockrange": "浪岸距离", - "physicsmod.menu.ocean.blockrange.info": "这决定了水要离海岸多远才能形成大浪。也受水体深度的影响。", + "physicsmod.menu.ocean.blockrange.info": "这决定了水离海岸多远才会形成大浪。也受水体深度的影响。", "physicsmod.menu.ocean.wavetitle": "波浪设置", - "physicsmod.menu.ocean.detail": "表面细节", + "physicsmod.menu.ocean.detail": "水面细化", "physicsmod.menu.ocean.waveheight": "高度", "physicsmod.menu.ocean.wavespeed": "速度", "physicsmod.menu.ocean.wavehorizontalscale": "水平缩放", "physicsmod.menu.ocean.entities": "实体设置", "physicsmod.menu.ocean.particles": "溅起水花", "physicsmod.menu.ocean.particlealpha": "水花不透明度", - "physicsmod.menu.ocean.sticky": "紧贴表面", + "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", "physicsmod.menu.ocean.weather.rain": "降雨", @@ -192,7 +192,7 @@ "// Dynamic Blocks":"", "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", - "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", + "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓、门、活板门和悬挂式告示牌变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", @@ -200,7 +200,7 @@ "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的X数量的方块物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X数量的方块的物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", From a5e376bf33717f4878fffe2c50f85fe8e34ca897 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Tue, 24 Oct 2023 03:00:19 +0800 Subject: [PATCH 13/35] =?UTF-8?q?=E5=8A=A8=E6=80=81=E6=96=B9=E5=9D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../physics-mod/physicsmod/lang/zh_cn.json | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index e444dcb585bd..7160ff37860a 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -7,8 +7,8 @@ "physicsmod.gui.back": "返 回", "physicsmod.gui.reset": "重置", "physicsmod.gui.search": "搜索…", - "physicsmod.gui.noblock": "没有方块", - "physicsmod.gui.nosound": "没有声音", + "physicsmod.gui.noblock": "无方块", + "physicsmod.gui.nosound": "无声音", "physicsmod.gui.select": "选择", "physicsmod.gui.selectx": "选择%s", "physicsmod.gui.customize": "自定义", @@ -164,23 +164,23 @@ "physicsmod.menu.ocean.ripplestitle": "涟漪设置", "physicsmod.menu.ocean.ripples": "水波涟漪", "physicsmod.menu.ocean.ripplesquality": "涟漪分辨率", - "physicsmod.menu.ocean.rainpuddles": "雨水坑数量", - "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,创建水坑。", - "physicsmod.menu.ocean.rainpuddles.deactivated": "需要天气粒子和水波涟漪被激活。", + "physicsmod.menu.ocean.rainpuddles": "雨溅涟漪数量", + "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,泛起涟漪。", + "physicsmod.menu.ocean.rainpuddles.deactivated": "需要启用天气粒子和水波涟漪。", "physicsmod.menu.ocean.ripples.info": "需要开启海洋物理!在实体周围的水面上产生涟漪。", "physicsmod.menu.ocean.hitbox": "调整碰撞箱", - "physicsmod.menu.ocean.hitbox.info": "将方块的碰撞箱调整为正确的,这可能会导致在服务器中被踢或被封禁,所以要小心地使用它!", + "physicsmod.menu.ocean.hitbox.info": "调整方块的碰撞箱使其变得正确,这可能会导致在服务器中被踢出或封禁,所以请小心地使用它!", "physicsmod.menu.ocean.blockrange": "浪岸距离", - "physicsmod.menu.ocean.blockrange.info": "这决定了水要离海岸多远才能形成大浪。也受水体深度的影响。", + "physicsmod.menu.ocean.blockrange.info": "这决定了水离海岸多远才会形成大浪。也受水体深度的影响。", "physicsmod.menu.ocean.wavetitle": "波浪设置", - "physicsmod.menu.ocean.detail": "表面细节", + "physicsmod.menu.ocean.detail": "水面细化", "physicsmod.menu.ocean.waveheight": "高度", "physicsmod.menu.ocean.wavespeed": "速度", "physicsmod.menu.ocean.wavehorizontalscale": "水平缩放", "physicsmod.menu.ocean.entities": "实体设置", "physicsmod.menu.ocean.particles": "溅起水花", "physicsmod.menu.ocean.particlealpha": "水花不透明度", - "physicsmod.menu.ocean.sticky": "紧贴表面", + "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", "physicsmod.menu.ocean.weather.rain": "降雨", @@ -189,7 +189,7 @@ "// Dynamic Blocks":"", "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", - "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓,门,活板门和悬挂告示板变成物理对象来增进你的游戏玩法。", + "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓、门、活板门和悬挂式告示牌变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", @@ -197,7 +197,7 @@ "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的X数量的方块物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X数量的方块的物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", From 4f1b841343b5909d0fe36079d6288221e2c2ca1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Wed, 25 Oct 2023 02:48:52 +0800 Subject: [PATCH 14/35] Update zh_cn.json --- .../assets/physics-mod/physicsmod/lang/zh_cn.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 44ea45415e8d..4ee6453c6e8e 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -27,8 +27,8 @@ "physicsmod.menu.main.title": "物理设置…", "physicsmod.menu.options.format": "%s:%s", "// This one is actually not only for mobs":"", - "physicsmod.enum.mobphysics.mainrule": "主要规则", - "physicsmod.enum.blockphysics.mainrule": "主要规则", + "physicsmod.enum.mobphysics.mainrule": "主规则", + "physicsmod.enum.blockphysics.mainrule": "主规则", "// Search Titles":"", "physicsmod.menu.animation.search.title": "搜索动画", @@ -52,7 +52,7 @@ "physicsmod.gui.pro": "PRO版本", "physicsmod.gui.verify": "验证Physics Mod副本", "physicsmod.gui.getcode": "获取验证码", - "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开patreon验证网站", + "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开Patreon验证网站", "physicsmod.gui.entercode": "输入你的Physics Mod验证码(点击按钮获取验证码)", "physicsmod.gui.code": "验证码", "physicsmod.gui.opensite": "打开网站", @@ -209,11 +209,11 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "关联物理", - "physicsmod.prop.mainrule": "主要规则", + "physicsmod.prop.dynamicsetting.linkedphysics": "连接物理", + "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", - "physicsmod.prop.vine.link": "可以关联", + "physicsmod.prop.vine.link": "可连接", "physicsmod.prop.vine.bottomfixed": "底部固定", "physicsmod.prop.vine.waterphysics": "无重力", "physicsmod.prop.vine.sideconnection": "侧边连接", From 35ef4103601428ce3e4ecce2229b580e4aaf3ced Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Wed, 25 Oct 2023 02:49:28 +0800 Subject: [PATCH 15/35] Update zh_cn.json --- .../assets/physics-mod/physicsmod/lang/zh_cn.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 7160ff37860a..ed0149ee190c 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -24,8 +24,8 @@ "physicsmod.menu.main.title": "物理设置…", "physicsmod.menu.options.format": "%s:%s", "// This one is actually not only for mobs":"", - "physicsmod.enum.mobphysics.mainrule": "主要规则", - "physicsmod.enum.blockphysics.mainrule": "主要规则", + "physicsmod.enum.mobphysics.mainrule": "主规则", + "physicsmod.enum.blockphysics.mainrule": "主规则", "// Search Titles":"", "physicsmod.menu.animation.search.title": "搜索动画", @@ -49,7 +49,7 @@ "physicsmod.gui.pro": "PRO版本", "physicsmod.gui.verify": "验证Physics Mod副本", "physicsmod.gui.getcode": "获取验证码", - "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开patreon验证网站", + "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开Patreon验证网站", "physicsmod.gui.entercode": "输入你的Physics Mod验证码(点击按钮获取验证码)", "physicsmod.gui.code": "验证码", "physicsmod.gui.opensite": "打开网站", @@ -206,11 +206,11 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "关联物理", - "physicsmod.prop.mainrule": "主要规则", + "physicsmod.prop.dynamicsetting.linkedphysics": "连接物理", + "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", - "physicsmod.prop.vine.link": "可以关联", + "physicsmod.prop.vine.link": "可连接", "physicsmod.prop.vine.bottomfixed": "底部固定", "physicsmod.prop.vine.waterphysics": "无重力", "physicsmod.prop.vine.sideconnection": "侧边连接", From 5877d2582e1e22ca125d4b405e1a41d4e97e9583 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Thu, 26 Oct 2023 03:08:55 +0800 Subject: [PATCH 16/35] Projectile --- .../physics-mod/physicsmod/lang/zh_cn.json | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 4ee6453c6e8e..99eb3b68e19a 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -209,11 +209,11 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "连接物理", + "physicsmod.prop.dynamicsetting.linkedphysics": "对应破坏物理", "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", - "physicsmod.prop.vine.link": "可连接", + "physicsmod.prop.vine.link": "连为一体", "physicsmod.prop.vine.bottomfixed": "底部固定", "physicsmod.prop.vine.waterphysics": "无重力", "physicsmod.prop.vine.sideconnection": "侧边连接", @@ -233,15 +233,15 @@ "// Cloth":"", "physicsmod.menu.cloth.title.main": "布 料", - "physicsmod.menu.cloth.title.main.info": "通过给玩家定制的布料模拟装备来提升你的游戏体验,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟。通过设计你自己的基于物理的玩家自定义来提升一个档次,并观看你的创作在游戏中变得生动起来吧!", + "physicsmod.menu.cloth.title.main.info": "给你的玩家一套定制的布料模拟服装,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟,来提升你的游戏体验。设计独属于你自己的基于物理的玩家自定义化使其提升一个档次,并看着你的作品在游戏中变得生动起来吧!", "physicsmod.menu.cloth.title.pro": "布料设置", "physicsmod.menu.cloth.title": "布料设置(需要PRO版本)", "physicsmod.menu.cloth.capephysics": "披风物理", "physicsmod.menu.cloth.entityclothphysics": "实体布料物理", "physicsmod.menu.cloth.entityclothrange": "实体布料范围", "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", - "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲即使一些布料隐藏它们。这对PvP很有用,当你需要知道对手穿戴的是什么盔甲的时候。", - "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)将切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲,即使一些布料遮挡了它们。在PvP中当你需要知道对手穿戴了什么盔甲时很有用。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)会切换到静态渲染并停止模拟布料。", "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", "physicsmod.menu.cloth.leashphysics": "拴绳物理", @@ -253,20 +253,20 @@ "physicsmod.menu.cloth.clothcputhreads": "布料CPU线程", "// Customize cloth":"", "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", - "physicsmod.menu.cloth.proinfo": "只有Pro用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在Pro版中!", - "physicsmod.menu.cloth.partselection.title": "选择身体部位给%s", + "physicsmod.menu.cloth.proinfo": "只有PRO用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在PRO版中!", + "physicsmod.menu.cloth.partselection.title": "给%s选择身体部位", "physicsmod.menu.cloth.downloading.title": "下载布料…", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", - "physicsmod.menu.cloth.categoryselection.title": "选择布料给%s", - "physicsmod.menu.cloth.clothselection.title": "选择布料给%s", + "physicsmod.menu.cloth.categoryselection.title": "给%s选择布料", + "physicsmod.menu.cloth.clothselection.title": "给%s选择布料", "physicsmod.menu.cloth.selection.changeEntity": "更换实体", "physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹", "physicsmod.menu.cloth.selection.backToParts": "回到部位", "// Items":"", "physicsmod.menu.items.title.main": "弹 射 物", - "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", + "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球、末影珍珠和鸡蛋现在可以在击中物体时摔得粉碎!", "physicsmod.menu.items.title.pro": "弹射物设置", "physicsmod.menu.items.title": "弹射物设置(需要PRO版本)", "physicsmod.menu.items.particlelifetimeitems": "存在时长(弹射物)", @@ -297,15 +297,15 @@ "physicsmod.menu.liquid.liquidphysics": "液体物理", "physicsmod.menu.liquid.cudaliquids": "GPU液体", "physicsmod.menu.liquid.cudaliquids.info": "在你的GPU上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", - "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持Windows和Linux上的Nvidia GPU!", + "physicsmod.menu.liquid.cudaliquids.error": "你需要在主菜单中更改此设置。仅支持Windows和Linux上的Nvidia GPU!", "physicsmod.menu.liquid.cudaliquids.blur": "液体模糊通道", "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高GPU计算强度越大。", "physicsmod.menu.liquid.cudaliquids.size": "液体颗粒大小", "physicsmod.menu.liquid.cudaliquids.size.info": "改变液体的颗粒大小。", - "physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置。", + "physicsmod.menu.liquid.cudaliquids.size.error": "你需要在主菜单中更改此设置。", "physicsmod.menu.liquid.cudaliquids.commands": "GPU物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入/liquid help来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", "physicsmod.menu.liquid.waterdensity": "水源密度", - "physicsmod.menu.liquid.waterdensity.info": "这控制无限水源的密度。", + "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", From 390a5cb8ad52eef896c9a226df56cd125830aabd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Thu, 26 Oct 2023 03:09:55 +0800 Subject: [PATCH 17/35] Projectile --- .../physics-mod/physicsmod/lang/zh_cn.json | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index ed0149ee190c..cb2c45c092f7 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -206,11 +206,11 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "连接物理", + "physicsmod.prop.dynamicsetting.linkedphysics": "对应破坏物理", "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", - "physicsmod.prop.vine.link": "可连接", + "physicsmod.prop.vine.link": "连为一体", "physicsmod.prop.vine.bottomfixed": "底部固定", "physicsmod.prop.vine.waterphysics": "无重力", "physicsmod.prop.vine.sideconnection": "侧边连接", @@ -230,15 +230,15 @@ "// Cloth":"", "physicsmod.menu.cloth.title.main": "布 料", - "physicsmod.menu.cloth.title.main.info": "通过给玩家定制的布料模拟装备来提升你的游戏体验,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟。通过设计你自己的基于物理的玩家自定义来提升一个档次,并观看你的创作在游戏中变得生动起来吧!", + "physicsmod.menu.cloth.title.main.info": "给你的玩家一套定制的布料模拟服装,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟,来提升你的游戏体验。设计独属于你自己的基于物理的玩家自定义化使其提升一个档次,并看着你的作品在游戏中变得生动起来吧!", "physicsmod.menu.cloth.title.pro": "布料设置", "physicsmod.menu.cloth.title": "布料设置(需要PRO版本)", "physicsmod.menu.cloth.capephysics": "披风物理", "physicsmod.menu.cloth.entityclothphysics": "实体布料物理", "physicsmod.menu.cloth.entityclothrange": "实体布料范围", "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", - "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲即使一些布料隐藏它们。这对PvP很有用,当你需要知道对手穿戴的是什么盔甲的时候。", - "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)将切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲,即使一些布料遮挡了它们。在PvP中当你需要知道对手穿戴了什么盔甲时很有用。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)会切换到静态渲染并停止模拟布料。", "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", "physicsmod.menu.cloth.leashphysics": "拴绳物理", @@ -250,20 +250,20 @@ "physicsmod.menu.cloth.clothcputhreads": "布料CPU线程", "// Customize cloth":"", "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", - "physicsmod.menu.cloth.proinfo": "只有Pro用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在Pro版中!", - "physicsmod.menu.cloth.partselection.title": "选择身体部位给%s", + "physicsmod.menu.cloth.proinfo": "只有PRO用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在PRO版中!", + "physicsmod.menu.cloth.partselection.title": "给%s选择身体部位", "physicsmod.menu.cloth.downloading.title": "下载布料…", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", - "physicsmod.menu.cloth.categoryselection.title": "选择布料给%s", - "physicsmod.menu.cloth.clothselection.title": "选择布料给%s", + "physicsmod.menu.cloth.categoryselection.title": "给%s选择布料", + "physicsmod.menu.cloth.clothselection.title": "给%s选择布料", "physicsmod.menu.cloth.selection.changeEntity": "更换实体", "physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹", "physicsmod.menu.cloth.selection.backToParts": "回到部位", "// Items":"", "physicsmod.menu.items.title.main": "弹 射 物", - "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球,末影珍珠和鸡蛋现在可以在击中对象时碎裂成片!", + "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球、末影珍珠和鸡蛋现在可以在击中物体时摔得粉碎!", "physicsmod.menu.items.title.pro": "弹射物设置", "physicsmod.menu.items.title": "弹射物设置(需要PRO版本)", "physicsmod.menu.items.particlelifetimeitems": "存在时长(弹射物)", @@ -294,15 +294,15 @@ "physicsmod.menu.liquid.liquidphysics": "液体物理", "physicsmod.menu.liquid.cudaliquids": "GPU液体", "physicsmod.menu.liquid.cudaliquids.info": "在你的GPU上模拟高质量液体。对性能影响较大。启用时,生成液体的命令如下。", - "physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持Windows和Linux上的Nvidia GPU!", + "physicsmod.menu.liquid.cudaliquids.error": "你需要在主菜单中更改此设置。仅支持Windows和Linux上的Nvidia GPU!", "physicsmod.menu.liquid.cudaliquids.blur": "液体模糊通道", "physicsmod.menu.liquid.cudaliquids.blur.info": "改变表面平滑度。值越高GPU计算强度越大。", "physicsmod.menu.liquid.cudaliquids.size": "液体颗粒大小", "physicsmod.menu.liquid.cudaliquids.size.info": "改变液体的颗粒大小。", - "physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置。", + "physicsmod.menu.liquid.cudaliquids.size.error": "你需要在主菜单中更改此设置。", "physicsmod.menu.liquid.cudaliquids.commands": "GPU物理现在启用,可能会与模组的其他部分发生问题(或整体性能下降)。在聊天中输入/liquid help来检查生成液体的命令!这个功能还在测试阶段,目前只用于电影/测试。", "physicsmod.menu.liquid.waterdensity": "水源密度", - "physicsmod.menu.liquid.waterdensity.info": "这控制无限水源的密度。", + "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", From a0916873bd36965e4b11205f29c16effb45093b1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Fri, 27 Oct 2023 02:52:10 +0800 Subject: [PATCH 18/35] Finished --- .../physics-mod/physicsmod/lang/zh_cn.json | 48 +++++++++---------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 99eb3b68e19a..efc9c2d55d54 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -4,7 +4,7 @@ "//OpenComment3": "由于JSON的限制,注释像字符串一样编写", "// Mod Menu":"", - "modmenu.descriptionTranslation.physicsmod": "欢迎来到你从未见过的更具破坏性的Minecraft!", + "modmenu.descriptionTranslation.physicsmod": "欢迎来到你从未见到过的更具毁灭性的Minecraft!", "// Common":"", "physicsmod.gui.back": "返 回", @@ -52,7 +52,7 @@ "physicsmod.gui.pro": "PRO版本", "physicsmod.gui.verify": "验证Physics Mod副本", "physicsmod.gui.getcode": "获取验证码", - "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开Patreon验证网站", + "physicsmod.gui.getcode.info": "这将在你的默认浏览器中打开Patreon验证网站", "physicsmod.gui.entercode": "输入你的Physics Mod验证码(点击按钮获取验证码)", "physicsmod.gui.code": "验证码", "physicsmod.gui.opensite": "打开网站", @@ -61,7 +61,7 @@ "// General": "", "physicsmod.menu.general.title.main": "通 用", - "physicsmod.menu.general.title.main.info": "定义一次激活的物理对象的数量或使用的最大线程数。还包括一些粒子设置。", + "physicsmod.menu.general.title.main.info": "定义一次有多少物理对象能被激活或使用的最大线程数。还包括一些粒子设置。", "physicsmod.menu.general.title": "通用设置", "// Standalone":"", "physicsmod.menu.general.maxphysicsobjects": "最大物理对象", @@ -70,7 +70,7 @@ "physicsmod.menu.items.rotation": "掉落物品旋转速度", "// CPU threads":"", "physicsmod.menu.general.cputhreads": "物理CPU线程", - "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", + "physicsmod.menu.general.cputhreads.info": "更改此设置后,你需要重新加载世界以应用更改。", "// Playback speed":"", "physicsmod.menu.general.playbackspeed": "模拟速度", "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", @@ -131,7 +131,7 @@ "// Blocks":"", "physicsmod.menu.blocks.title.main": "方 块", - "physicsmod.menu.blocks.title.main.info": "调整当方块被破坏时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", + "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", "physicsmod.menu.blocks.title": "方块设置", "physicsmod.menu.block.blockphysics": "方块物理", "physicsmod.enum.blockphysics.off": "关", @@ -169,7 +169,7 @@ "physicsmod.menu.ocean.ripplesquality": "涟漪分辨率", "physicsmod.menu.ocean.rainpuddles": "雨溅涟漪数量", "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,泛起涟漪。", - "physicsmod.menu.ocean.rainpuddles.deactivated": "需要启用天气粒子和水波涟漪。", + "physicsmod.menu.ocean.rainpuddles.deactivated": "需要启用天气粒子&水波涟漪。", "physicsmod.menu.ocean.ripples.info": "需要开启海洋物理!在实体周围的水面上产生涟漪。", "physicsmod.menu.ocean.hitbox": "调整碰撞箱", "physicsmod.menu.ocean.hitbox.info": "调整方块的碰撞箱使其变得正确,这可能会导致在服务器中被踢出或封禁,所以请小心地使用它!", @@ -308,14 +308,14 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体距源头最大距离(以方块为单位)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", - "physicsmod.menu.snow.title.main.info": "Minecraft从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", + "physicsmod.menu.snow.title.main.info": "Minecraft从未像现在看到的这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", "physicsmod.menu.snow.title.pro": "雪设置", "physicsmod.menu.snow.title": "雪设置(需要PRO版本)", "physicsmod.menu.snow.reset": "你确定要重置你的雪设置吗?", @@ -324,7 +324,7 @@ "physicsmod.menu.snow.snowthickness": "厚度", "physicsmod.menu.snow.snowthickness.info": "积雪的厚度。只适用于圆润 + 平滑阴影的雪。", "physicsmod.menu.snow.levelofdetail": "细节程度", - "physicsmod.menu.snow.levelofdetail.info": "确定距离观看者较远的雪的细节程度。", + "physicsmod.menu.snow.levelofdetail.info": "决定定距离观看者较远的雪的细节程度。", "physicsmod.menu.snow.snowtrackentities": "痕迹实体", "physicsmod.menu.snow.snowtrackentities.info": "距离玩家最近的选定数量的实体会在雪中留下痕迹。过高的值会导致痕迹延迟。", "physicsmod.menu.snow.snowtrackdistance": "痕迹距离", @@ -333,7 +333,7 @@ "physicsmod.enum.snowtype.round": "圆润", "physicsmod.enum.snowtype.cube": "立方体", "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", - "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪是否有平滑的阴影", + "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6GB+),否则Minecraft可能会冻结和崩溃。", "physicsmod.enum.snowquality.medium": "中", @@ -350,12 +350,12 @@ "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要Minecraft声音设置的方块音量。", "physicsmod.menu.sound.windvolume": "风音量", "physicsmod.menu.sound.windvolume.info": "这是乘以在主要Minecraft声音设置的天气音量。", - "physicsmod.menu.sound.oceansplashvolume": "海洋飞溅音量", + "physicsmod.menu.sound.oceansplashvolume": "海洋溅水音量", "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以Minecraft主声音设置的环境音量。", "// Animations":"", "physicsmod.menu.animation.settings.title.main": "动 画", - "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于自己的消失动画!", + "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于你自己的消失动画!", "physicsmod.menu.animation.settings.title": "消失动画设置", "physicsmod.menu.animation.replay": "重播", "physicsmod.menu.animation.settings.reset": "你确定要重置你的动画吗?", @@ -367,8 +367,8 @@ "physicsmod.prop.animation.curve": "动画曲线", "physicsmod.prop.animation.length": "动画长度", "physicsmod.enum.curve.linear": "线性", - "physicsmod.enum.curve.easein": "缓入", - "physicsmod.enum.curve.easeout": "缓出", + "physicsmod.enum.curve.easein": "指数缓入", + "physicsmod.enum.curve.easeout": "指数缓出", "physicsmod.enum.curve.bounce": "弹跳", "physicsmod.enum.curve.easeoutelastic": "弹跳缓出", "physicsmod.enum.curve.easeinbounce": "弹跳缓入", @@ -401,13 +401,13 @@ "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", "physicsmod.menu.smoke.shadow": "阴影", "physicsmod.menu.smoke.shadow.title": "选择你正在使用的光影包", - "physicsmod.menu.smoke.shadow.info": "设置此项为您正在使用的光影包(并非所有光影包都支持,但您可以尝试不同的设置,它可能会工作)以获得合适的阴影。", + "physicsmod.menu.smoke.shadow.info": "设置此项为你正在使用的光影包(并非所有光影包都支持,但你可以尝试不同的设置,它可能会有效)以获得合适的阴影。", "physicsmod.menu.smoke.smokedensity": "烟雾浓度", "physicsmod.menu.smoke.particlelifetimesmoke": "存在时长(烟雾)", "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差", - "physicsmod.menu.smoke.particledespawntimesmoke": "升空时间(烟雾)", - "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时间方差", - "physicsmod.menu.smoke.particledespawntimesmoke.info": "当烟雾接触露天环境并开始消失的剩余时间。", + "physicsmod.menu.smoke.particledespawntimesmoke": "升空时长(烟雾)", + "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时长方差", + "physicsmod.menu.smoke.particledespawntimesmoke.info": "烟雾接触露天环境并开始消失后的剩余时长。", "physicsmod.menu.smoke.emitter": "烟雾量", "physicsmod.menu.smoke.fire": "火", "physicsmod.menu.smoke.campfire": "营火", @@ -438,26 +438,26 @@ "physicsmod.menu.weather.rainopacity": "降雨", "physicsmod.menu.weather.snowopacity": "雪花", "physicsmod.menu.weather.dustopacity": "尘埃", - "physicsmod.menu.weather.opacity.info": "世界上现有的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", + "physicsmod.menu.weather.opacity.info": "世界中已生成的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", "physicsmod.menu.weather.reset": "你确定要重置你的天气设置吗?", "// Collapse":"", "physicsmod.menu.collapse.title.main": "崩 塌", - "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时,它就会触发结构崩溃。", + "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时都会触发结构崩溃。", "physicsmod.menu.collapse.title": "崩塌设置", "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", "physicsmod.keybinding.guiphysics": "GUI物理", "physicsmod.keybinding.physicsmenu": "物理菜单", "physicsmod.keybinding.togglephysics": "切换所有物理", - "physicsmod.keybinding.debug": "调试界面", + "physicsmod.keybinding.debug": "调试信息", "// Credits":"", "physicsmod.menu.credits.title.main": "制 作 组", - "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:GameGeek-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris 兼容性帮助:IMS" + "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:游戏极客-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris兼容性帮助:IMS" } From e4675fb327b6feed68ad0aa7c63db316ea9cfe38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Fri, 27 Oct 2023 02:53:14 +0800 Subject: [PATCH 19/35] Finished --- .../physics-mod/physicsmod/lang/zh_cn.json | 46 +++++++++---------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index cb2c45c092f7..32fb6e5d15b0 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -49,7 +49,7 @@ "physicsmod.gui.pro": "PRO版本", "physicsmod.gui.verify": "验证Physics Mod副本", "physicsmod.gui.getcode": "获取验证码", - "physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开Patreon验证网站", + "physicsmod.gui.getcode.info": "这将在你的默认浏览器中打开Patreon验证网站", "physicsmod.gui.entercode": "输入你的Physics Mod验证码(点击按钮获取验证码)", "physicsmod.gui.code": "验证码", "physicsmod.gui.opensite": "打开网站", @@ -58,7 +58,7 @@ "// General": "", "physicsmod.menu.general.title.main": "通 用", - "physicsmod.menu.general.title.main.info": "定义一次激活的物理对象的数量或使用的最大线程数。还包括一些粒子设置。", + "physicsmod.menu.general.title.main.info": "定义一次有多少物理对象能被激活或使用的最大线程数。还包括一些粒子设置。", "physicsmod.menu.general.title": "通用设置", "// Standalone":"", "physicsmod.menu.general.maxphysicsobjects": "最大物理对象", @@ -67,7 +67,7 @@ "physicsmod.menu.items.rotation": "掉落物品旋转速度", "// CPU threads":"", "physicsmod.menu.general.cputhreads": "物理CPU线程", - "physicsmod.menu.general.cputhreads.info": "更改此设置后,您需要重新加载世界以应用更改。", + "physicsmod.menu.general.cputhreads.info": "更改此设置后,你需要重新加载世界以应用更改。", "// Playback speed":"", "physicsmod.menu.general.playbackspeed": "模拟速度", "physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。可实现慢动作。高值是非常占用CPU的,低值则相反。低值也意味着延迟玩家与物理对象的交互。", @@ -128,7 +128,7 @@ "// Blocks":"", "physicsmod.menu.blocks.title.main": "方 块", - "physicsmod.menu.blocks.title.main.info": "调整当方块被破坏时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", + "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", "physicsmod.menu.blocks.title": "方块设置", "physicsmod.menu.block.blockphysics": "方块物理", "physicsmod.enum.blockphysics.off": "关", @@ -166,7 +166,7 @@ "physicsmod.menu.ocean.ripplesquality": "涟漪分辨率", "physicsmod.menu.ocean.rainpuddles": "雨溅涟漪数量", "physicsmod.menu.ocean.rainpuddles.info": "当雨滴粒子击中水面时,泛起涟漪。", - "physicsmod.menu.ocean.rainpuddles.deactivated": "需要启用天气粒子和水波涟漪。", + "physicsmod.menu.ocean.rainpuddles.deactivated": "需要启用天气粒子&水波涟漪。", "physicsmod.menu.ocean.ripples.info": "需要开启海洋物理!在实体周围的水面上产生涟漪。", "physicsmod.menu.ocean.hitbox": "调整碰撞箱", "physicsmod.menu.ocean.hitbox.info": "调整方块的碰撞箱使其变得正确,这可能会导致在服务器中被踢出或封禁,所以请小心地使用它!", @@ -305,14 +305,14 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体最大源头距离(方块)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体距源头最大距离(以方块为单位)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", - "physicsmod.menu.snow.title.main.info": "Minecraft从未像现在这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", + "physicsmod.menu.snow.title.main.info": "Minecraft从未像现在看到的这样为冬天做好准备。在雪地里铲雪,享受这种氛围,甚至在雪地里留下痕迹!", "physicsmod.menu.snow.title.pro": "雪设置", "physicsmod.menu.snow.title": "雪设置(需要PRO版本)", "physicsmod.menu.snow.reset": "你确定要重置你的雪设置吗?", @@ -321,7 +321,7 @@ "physicsmod.menu.snow.snowthickness": "厚度", "physicsmod.menu.snow.snowthickness.info": "积雪的厚度。只适用于圆润 + 平滑阴影的雪。", "physicsmod.menu.snow.levelofdetail": "细节程度", - "physicsmod.menu.snow.levelofdetail.info": "确定距离观看者较远的雪的细节程度。", + "physicsmod.menu.snow.levelofdetail.info": "决定定距离观看者较远的雪的细节程度。", "physicsmod.menu.snow.snowtrackentities": "痕迹实体", "physicsmod.menu.snow.snowtrackentities.info": "距离玩家最近的选定数量的实体会在雪中留下痕迹。过高的值会导致痕迹延迟。", "physicsmod.menu.snow.snowtrackdistance": "痕迹距离", @@ -330,7 +330,7 @@ "physicsmod.enum.snowtype.round": "圆润", "physicsmod.enum.snowtype.cube": "立方体", "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", - "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪是否有平滑的阴影", + "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6GB+),否则Minecraft可能会冻结和崩溃。", "physicsmod.enum.snowquality.medium": "中", @@ -347,12 +347,12 @@ "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要Minecraft声音设置的方块音量。", "physicsmod.menu.sound.windvolume": "风音量", "physicsmod.menu.sound.windvolume.info": "这是乘以在主要Minecraft声音设置的天气音量。", - "physicsmod.menu.sound.oceansplashvolume": "海洋飞溅音量", + "physicsmod.menu.sound.oceansplashvolume": "海洋溅水音量", "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以Minecraft主声音设置的环境音量。", "// Animations":"", "physicsmod.menu.animation.settings.title.main": "动 画", - "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于自己的消失动画!", + "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于你自己的消失动画!", "physicsmod.menu.animation.settings.title": "消失动画设置", "physicsmod.menu.animation.replay": "重播", "physicsmod.menu.animation.settings.reset": "你确定要重置你的动画吗?", @@ -364,8 +364,8 @@ "physicsmod.prop.animation.curve": "动画曲线", "physicsmod.prop.animation.length": "动画长度", "physicsmod.enum.curve.linear": "线性", - "physicsmod.enum.curve.easein": "缓入", - "physicsmod.enum.curve.easeout": "缓出", + "physicsmod.enum.curve.easein": "指数缓入", + "physicsmod.enum.curve.easeout": "指数缓出", "physicsmod.enum.curve.bounce": "弹跳", "physicsmod.enum.curve.easeoutelastic": "弹跳缓出", "physicsmod.enum.curve.easeinbounce": "弹跳缓入", @@ -398,13 +398,13 @@ "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", "physicsmod.menu.smoke.shadow": "阴影", "physicsmod.menu.smoke.shadow.title": "选择你正在使用的光影包", - "physicsmod.menu.smoke.shadow.info": "设置此项为您正在使用的光影包(并非所有光影包都支持,但您可以尝试不同的设置,它可能会工作)以获得合适的阴影。", + "physicsmod.menu.smoke.shadow.info": "设置此项为你正在使用的光影包(并非所有光影包都支持,但你可以尝试不同的设置,它可能会有效)以获得合适的阴影。", "physicsmod.menu.smoke.smokedensity": "烟雾浓度", "physicsmod.menu.smoke.particlelifetimesmoke": "存在时长(烟雾)", "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差", - "physicsmod.menu.smoke.particledespawntimesmoke": "升空时间(烟雾)", - "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时间方差", - "physicsmod.menu.smoke.particledespawntimesmoke.info": "当烟雾接触露天环境并开始消失的剩余时间。", + "physicsmod.menu.smoke.particledespawntimesmoke": "升空时长(烟雾)", + "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时长方差", + "physicsmod.menu.smoke.particledespawntimesmoke.info": "烟雾接触露天环境并开始消失后的剩余时长。", "physicsmod.menu.smoke.emitter": "烟雾量", "physicsmod.menu.smoke.fire": "火", "physicsmod.menu.smoke.campfire": "营火", @@ -435,26 +435,26 @@ "physicsmod.menu.weather.rainopacity": "降雨", "physicsmod.menu.weather.snowopacity": "雪花", "physicsmod.menu.weather.dustopacity": "尘埃", - "physicsmod.menu.weather.opacity.info": "世界上现有的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", + "physicsmod.menu.weather.opacity.info": "世界中已生成的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", "physicsmod.menu.weather.reset": "你确定要重置你的天气设置吗?", "// Collapse":"", "physicsmod.menu.collapse.title.main": "崩 塌", - "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时,它就会触发结构崩溃。", + "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时都会触发结构崩溃。", "physicsmod.menu.collapse.title": "崩塌设置", "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", "physicsmod.keybinding.guiphysics": "GUI物理", "physicsmod.keybinding.physicsmenu": "物理菜单", "physicsmod.keybinding.togglephysics": "切换所有物理", - "physicsmod.keybinding.debug": "调试界面", + "physicsmod.keybinding.debug": "调试信息", "// Credits":"", "physicsmod.menu.credits.title.main": "制 作 组", - "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:GameGeek-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris 兼容性帮助:IMS" + "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:游戏极客-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris兼容性帮助:IMS" } From c4f4e03ff5eb3d5e3f4823fb1484d125bd42748b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sat, 28 Oct 2023 16:34:08 +0800 Subject: [PATCH 20/35] Update zh_cn.json --- .../physics-mod/physicsmod/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index efc9c2d55d54..c71d08c94098 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -141,7 +141,7 @@ "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述在距离玩家多远(以方块为单位)应该停止激活方块物理。", + "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以方块为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -196,7 +196,7 @@ "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", - "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", + "physicsmod.menu.dynamicblocks.range": "加载距离(方块数)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", @@ -209,7 +209,7 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "对应破坏物理", + "physicsmod.prop.dynamicsetting.linkedphysics": "对应方块物理", "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", @@ -308,10 +308,10 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体距源头最大距离(以方块为单位)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", @@ -324,18 +324,18 @@ "physicsmod.menu.snow.snowthickness": "厚度", "physicsmod.menu.snow.snowthickness.info": "积雪的厚度。只适用于圆润 + 平滑阴影的雪。", "physicsmod.menu.snow.levelofdetail": "细节程度", - "physicsmod.menu.snow.levelofdetail.info": "决定定距离观看者较远的雪的细节程度。", + "physicsmod.menu.snow.levelofdetail.info": "决定距离观看者较远的雪的细节程度。", "physicsmod.menu.snow.snowtrackentities": "痕迹实体", "physicsmod.menu.snow.snowtrackentities.info": "距离玩家最近的选定数量的实体会在雪中留下痕迹。过高的值会导致痕迹延迟。", "physicsmod.menu.snow.snowtrackdistance": "痕迹距离", - "physicsmod.menu.snow.snowtrackdistance.info": "在雪地上留下痕迹的实体距离玩家的最大距离。过高的值会导致痕迹延迟。", + "physicsmod.menu.snow.snowtrackdistance.info": "在雪地上留下痕迹的实体与玩家的最大距离。过高的值会导致痕迹延迟。", "physicsmod.menu.snow.snowtype": "积雪类型", "physicsmod.enum.snowtype.round": "圆润", "physicsmod.enum.snowtype.cube": "立方体", "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6GB+),否则Minecraft可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会冻结和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", From 673774b2b8d21ebc58acf23609e5946e8ef7798b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sat, 28 Oct 2023 16:35:01 +0800 Subject: [PATCH 21/35] Update zh_cn.json --- .../physics-mod/physicsmod/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 32fb6e5d15b0..679ed2ff8294 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -138,7 +138,7 @@ "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述在距离玩家多远(以方块为单位)应该停止激活方块物理。", + "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以方块为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -193,7 +193,7 @@ "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", - "physicsmod.menu.dynamicblocks.range": "加载距离(方块)", + "physicsmod.menu.dynamicblocks.range": "加载距离(方块数)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", @@ -206,7 +206,7 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "对应破坏物理", + "physicsmod.prop.dynamicsetting.linkedphysics": "对应方块物理", "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", @@ -305,10 +305,10 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体距源头最大距离(以方块为单位)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限的液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限的液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", @@ -321,18 +321,18 @@ "physicsmod.menu.snow.snowthickness": "厚度", "physicsmod.menu.snow.snowthickness.info": "积雪的厚度。只适用于圆润 + 平滑阴影的雪。", "physicsmod.menu.snow.levelofdetail": "细节程度", - "physicsmod.menu.snow.levelofdetail.info": "决定定距离观看者较远的雪的细节程度。", + "physicsmod.menu.snow.levelofdetail.info": "决定距离观看者较远的雪的细节程度。", "physicsmod.menu.snow.snowtrackentities": "痕迹实体", "physicsmod.menu.snow.snowtrackentities.info": "距离玩家最近的选定数量的实体会在雪中留下痕迹。过高的值会导致痕迹延迟。", "physicsmod.menu.snow.snowtrackdistance": "痕迹距离", - "physicsmod.menu.snow.snowtrackdistance.info": "在雪地上留下痕迹的实体距离玩家的最大距离。过高的值会导致痕迹延迟。", + "physicsmod.menu.snow.snowtrackdistance.info": "在雪地上留下痕迹的实体与玩家的最大距离。过高的值会导致痕迹延迟。", "physicsmod.menu.snow.snowtype": "积雪类型", "physicsmod.enum.snowtype.round": "圆润", "physicsmod.enum.snowtype.cube": "立方体", "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要大量分配的内存(6GB+),否则Minecraft可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会冻结和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", From 636fd778ad5f62abfa129793d7caf5d9bc0e26af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 29 Oct 2023 16:22:47 +0800 Subject: [PATCH 22/35] =?UTF-8?q?=E7=B2=92=E5=AD=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/physics-mod/physicsmod/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index c71d08c94098..f5a3f8273c6a 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -186,8 +186,8 @@ "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", - "physicsmod.menu.ocean.weather.rain": "降雨", - "physicsmod.menu.ocean.weather.thunder": "雷暴", + "physicsmod.menu.ocean.weather.rain": "雨天", + "physicsmod.menu.ocean.weather.thunder": "雷雨", "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", @@ -401,7 +401,7 @@ "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", "physicsmod.menu.smoke.shadow": "阴影", "physicsmod.menu.smoke.shadow.title": "选择你正在使用的光影包", - "physicsmod.menu.smoke.shadow.info": "设置此项为你正在使用的光影包(并非所有光影包都支持,但你可以尝试不同的设置,它可能会有效)以获得合适的阴影。", + "physicsmod.menu.smoke.shadow.info": "设置此项为你正在使用的光影包(并非所有光影包都支持,但你可以尝试不同的设置,可能会有效)以获得合适的阴影。", "physicsmod.menu.smoke.smokedensity": "烟雾浓度", "physicsmod.menu.smoke.particlelifetimesmoke": "存在时长(烟雾)", "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差", @@ -421,21 +421,21 @@ "// Weather":"", "physicsmod.menu.weather.title.main": "天 气", - "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨、雪和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", + "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨滴、雪花和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", "physicsmod.menu.weather.title": "天气设置", "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨滴粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", "physicsmod.menu.weather.clearstrength": "晴朗天气", "physicsmod.menu.weather.rainstrength": "降雨天气", "physicsmod.menu.weather.thunderstrength": "雷暴天气", - "physicsmod.menu.weather.rainstrength.info": "总风力的计算方法如下:晴朗天气强度 + 降雨天气强度(降雨/雷暴时)+ 雷暴天气强度(雷暴时)", + "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴朗天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", "physicsmod.menu.weather.opacity": "粒子不透明度", - "physicsmod.menu.weather.rainopacity": "降雨", + "physicsmod.menu.weather.rainopacity": "雨滴", "physicsmod.menu.weather.snowopacity": "雪花", "physicsmod.menu.weather.dustopacity": "尘埃", "physicsmod.menu.weather.opacity.info": "世界中已生成的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", From 39329c876886b05c066fea353af330da2fd3b1c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 29 Oct 2023 16:24:24 +0800 Subject: [PATCH 23/35] =?UTF-8?q?=E7=B2=92=E5=AD=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/physics-mod/physicsmod/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 679ed2ff8294..b612de76f1e9 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -183,8 +183,8 @@ "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", - "physicsmod.menu.ocean.weather.rain": "降雨", - "physicsmod.menu.ocean.weather.thunder": "雷暴", + "physicsmod.menu.ocean.weather.rain": "雨天", + "physicsmod.menu.ocean.weather.thunder": "雷雨", "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", @@ -398,7 +398,7 @@ "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", "physicsmod.menu.smoke.shadow": "阴影", "physicsmod.menu.smoke.shadow.title": "选择你正在使用的光影包", - "physicsmod.menu.smoke.shadow.info": "设置此项为你正在使用的光影包(并非所有光影包都支持,但你可以尝试不同的设置,它可能会有效)以获得合适的阴影。", + "physicsmod.menu.smoke.shadow.info": "设置此项为你正在使用的光影包(并非所有光影包都支持,但你可以尝试不同的设置,可能会有效)以获得合适的阴影。", "physicsmod.menu.smoke.smokedensity": "烟雾浓度", "physicsmod.menu.smoke.particlelifetimesmoke": "存在时长(烟雾)", "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差", @@ -418,21 +418,21 @@ "// Weather":"", "physicsmod.menu.weather.title.main": "天 气", - "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨、雪和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", + "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨滴、雪花和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", "physicsmod.menu.weather.title": "天气设置", "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨水粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨滴粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", "physicsmod.menu.weather.clearstrength": "晴朗天气", "physicsmod.menu.weather.rainstrength": "降雨天气", "physicsmod.menu.weather.thunderstrength": "雷暴天气", - "physicsmod.menu.weather.rainstrength.info": "总风力的计算方法如下:晴朗天气强度 + 降雨天气强度(降雨/雷暴时)+ 雷暴天气强度(雷暴时)", + "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴朗天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", "physicsmod.menu.weather.opacity": "粒子不透明度", - "physicsmod.menu.weather.rainopacity": "降雨", + "physicsmod.menu.weather.rainopacity": "雨滴", "physicsmod.menu.weather.snowopacity": "雪花", "physicsmod.menu.weather.dustopacity": "尘埃", "physicsmod.menu.weather.opacity.info": "世界中已生成的粒子将不会更新到新的不透明度设置。请等待新的粒子生成以查看更新的不透明度。一些光影可能会忽略这个设置。", From 1c3423aaf99176b88a1776ba99229034e9e7a93f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Tue, 31 Oct 2023 21:54:50 +0800 Subject: [PATCH 24/35] Update zh_cn.json --- .../1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index f5a3f8273c6a..2e36f5c70233 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -209,11 +209,11 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "对应方块物理", + "physicsmod.prop.dynamicsetting.linkedphysics": "连接物理", "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", - "physicsmod.prop.vine.link": "连为一体", + "physicsmod.prop.vine.link": "关联方块", "physicsmod.prop.vine.bottomfixed": "底部固定", "physicsmod.prop.vine.waterphysics": "无重力", "physicsmod.prop.vine.sideconnection": "侧边连接", From 05aa890d25ddb2dbc2eaafe7979b3595008c535f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Tue, 31 Oct 2023 21:55:13 +0800 Subject: [PATCH 25/35] Update zh_cn.json --- projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index b612de76f1e9..8e270d25d592 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -206,11 +206,11 @@ "physicsmod.menu.dynamicblocks.edit.type": "类型", "physicsmod.menu.dynamicblocks.edit.block": "方块", "// Not type specific":"", - "physicsmod.prop.dynamicsetting.linkedphysics": "对应方块物理", + "physicsmod.prop.dynamicsetting.linkedphysics": "连接物理", "physicsmod.prop.mainrule": "主规则", "// Type specific":"", "// Vines":"", - "physicsmod.prop.vine.link": "连为一体", + "physicsmod.prop.vine.link": "关联方块", "physicsmod.prop.vine.bottomfixed": "底部固定", "physicsmod.prop.vine.waterphysics": "无重力", "physicsmod.prop.vine.sideconnection": "侧边连接", From 7357104d1f3dd202f62efdd4eabd9394cab49c0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Fri, 3 Nov 2023 16:47:21 +0800 Subject: [PATCH 26/35] =?UTF-8?q?=E6=B6=B2=E4=BD=93?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 2e36f5c70233..321ad58bb3f7 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -311,7 +311,7 @@ "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", From 72a1a08c12aec43acc3535f49f42137aef38de35 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Fri, 3 Nov 2023 16:48:20 +0800 Subject: [PATCH 27/35] =?UTF-8?q?=E6=B6=B2=E4=BD=93?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 8e270d25d592..019c84fc488e 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -308,7 +308,7 @@ "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,因此你可以游玩和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水源,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜,湿海绵,南瓜,仙人掌,装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", From d2f1dd525066e5b962c9486d0ba5f278bb4c4db1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 5 Nov 2023 17:39:14 +0800 Subject: [PATCH 28/35] =?UTF-8?q?=E5=93=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 看了一下wiki,有说chance要翻译成概率,其实不改也没关系 --- .../1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 321ad58bb3f7..cc8d77acbaac 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -382,7 +382,7 @@ "physicsmod.prop.particle.type": "类型", "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", - "physicsmod.prop.particle.spawnchance": "生成几率", + "physicsmod.prop.particle.spawnchance": "生成概率", "physicsmod.prop.particle.velocityx": "矢量速度X", "physicsmod.prop.particle.velocityy": "矢量速度Y", "physicsmod.prop.particle.velocityz": "矢量速度Z", From 08407e4c524efc63c5d3fe4238f9a539aedb9fe3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 5 Nov 2023 17:40:39 +0800 Subject: [PATCH 29/35] =?UTF-8?q?=E5=93=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 后面应该没啥可改的了 --- projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 019c84fc488e..e8cbfafe296e 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -379,7 +379,7 @@ "physicsmod.prop.particle.type": "类型", "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", - "physicsmod.prop.particle.spawnchance": "生成几率", + "physicsmod.prop.particle.spawnchance": "生成概率", "physicsmod.prop.particle.velocityx": "矢量速度X", "physicsmod.prop.particle.velocityy": "矢量速度Y", "physicsmod.prop.particle.velocityz": "矢量速度Z", From d3254ef23381d1ccd3af88cf16055f9a2389ebd0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Tue, 21 Nov 2023 21:22:18 +0800 Subject: [PATCH 30/35] Update zh_cn.json --- .../physics-mod/physicsmod/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index e8cbfafe296e..7be24cb3b4f8 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -344,11 +344,11 @@ "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", "physicsmod.menu.sound.title": "音效设置", "physicsmod.menu.sound.soundvolume": "物理撞击音量", - "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要Minecraft声音设置的方块音量。", + "physicsmod.menu.sound.soundvolume.info": "这会乘上Minecraft主声音设置中的方块音量。", "physicsmod.menu.sound.windvolume": "风音量", - "physicsmod.menu.sound.windvolume.info": "这是乘以在主要Minecraft声音设置的天气音量。", + "physicsmod.menu.sound.windvolume.info": "这会乘上Minecraft主声音设置中的天气音量。", "physicsmod.menu.sound.oceansplashvolume": "海洋溅水音量", - "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以Minecraft主声音设置的环境音量。", + "physicsmod.menu.sound.oceansplashvolume.info": "这会乘上Minecraft主声音设置中的环境音量。", "// Animations":"", "physicsmod.menu.animation.settings.title.main": "动 画", @@ -392,7 +392,7 @@ "physicsmod.menu.smoke.title.pro": "烟雾设置", "physicsmod.menu.smoke.title": "烟雾设置(需要PRO版本)", "physicsmod.menu.smoke.reset": "你确定要重置你的烟雾设置吗?", - "physicsmod.menu.smoke.warning": "并非所有光影都是兼容的。时域抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", + "physicsmod.menu.smoke.warning": "并非所有光影都兼容。时间性抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", "physicsmod.menu.smoke.smokephysics": "烟雾物理", "physicsmod.menu.smoke.smokephysicsrange": "激活距离", "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", @@ -408,13 +408,13 @@ "physicsmod.menu.smoke.emitter": "烟雾量", "physicsmod.menu.smoke.fire": "火", "physicsmod.menu.smoke.campfire": "营火", - "physicsmod.menu.smoke.blaze": "烈焰", + "physicsmod.menu.smoke.blaze": "烈焰人", "physicsmod.menu.smoke.other": "其他", "physicsmod.menu.smoke.densecolor": "浓烟颜色", "physicsmod.menu.smoke.color": "烟雾颜色", - "physicsmod.menu.smoke.red": "红", - "physicsmod.menu.smoke.green": "绿", - "physicsmod.menu.smoke.blue": "蓝", + "physicsmod.menu.smoke.red": "红色", + "physicsmod.menu.smoke.green": "绿色", + "physicsmod.menu.smoke.blue": "蓝色", "// Weather":"", "physicsmod.menu.weather.title.main": "天 气", From 3c49baf9f7187c7fcd22e5915aa3b2c1a47d5d94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Tue, 21 Nov 2023 21:23:09 +0800 Subject: [PATCH 31/35] Update zh_cn.json --- .../physics-mod/physicsmod/lang/zh_cn.json | 36 +++++++++---------- .../physics-mod/physicsmod/lang/zh_cn.json | 20 +++++------ 2 files changed, 28 insertions(+), 28 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index cc8d77acbaac..d71fddb78907 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -94,12 +94,12 @@ "physicsmod.gui.gravity": "重力", "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", - "physicsmod.menu.gravity.gravityx": "重力X", - "physicsmod.menu.gravity.gravityy": "重力Y", - "physicsmod.menu.gravity.gravityz": "重力Z", - "physicsmod.menu.gravity.buoyancyx": "浮力X", - "physicsmod.menu.gravity.buoyancyy": "浮力Y", - "physicsmod.menu.gravity.buoyancyz": "浮力Z", + "physicsmod.menu.gravity.gravityx": "重力 X", + "physicsmod.menu.gravity.gravityy": "重力 Y", + "physicsmod.menu.gravity.gravityz": "重力 Z", + "physicsmod.menu.gravity.buoyancyx": "浮力 X", + "physicsmod.menu.gravity.buoyancyy": "浮力 Y", + "physicsmod.menu.gravity.buoyancyz": "浮力 Z", "// Mobs":"", "physicsmod.menu.mobs.title.main": "生 物", @@ -347,11 +347,11 @@ "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", "physicsmod.menu.sound.title": "音效设置", "physicsmod.menu.sound.soundvolume": "物理撞击音量", - "physicsmod.menu.sound.soundvolume.info": "这是乘以在主要Minecraft声音设置的方块音量。", + "physicsmod.menu.sound.soundvolume.info": "这会乘上Minecraft主声音设置中的方块音量。", "physicsmod.menu.sound.windvolume": "风音量", - "physicsmod.menu.sound.windvolume.info": "这是乘以在主要Minecraft声音设置的天气音量。", + "physicsmod.menu.sound.windvolume.info": "这会乘上Minecraft主声音设置中的天气音量。", "physicsmod.menu.sound.oceansplashvolume": "海洋溅水音量", - "physicsmod.menu.sound.oceansplashvolume.info": "这是乘以Minecraft主声音设置的环境音量。", + "physicsmod.menu.sound.oceansplashvolume.info": "这会乘上Minecraft主声音设置中的环境音量。", "// Animations":"", "physicsmod.menu.animation.settings.title.main": "动 画", @@ -383,9 +383,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度X", - "physicsmod.prop.particle.velocityy": "矢量速度Y", - "physicsmod.prop.particle.velocityz": "矢量速度Z", + "physicsmod.prop.particle.velocityx": "矢量速度 X", + "physicsmod.prop.particle.velocityy": "矢量速度 Y", + "physicsmod.prop.particle.velocityz": "矢量速度 Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -395,7 +395,7 @@ "physicsmod.menu.smoke.title.pro": "烟雾设置", "physicsmod.menu.smoke.title": "烟雾设置(需要PRO版本)", "physicsmod.menu.smoke.reset": "你确定要重置你的烟雾设置吗?", - "physicsmod.menu.smoke.warning": "并非所有光影都是兼容的。时域抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", + "physicsmod.menu.smoke.warning": "并非所有光影都兼容。时间性抗锯齿(TAA,光影设置)会导致视觉伪影,所以我建议禁用它。", "physicsmod.menu.smoke.smokephysics": "烟雾物理", "physicsmod.menu.smoke.smokephysicsrange": "激活距离", "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量", @@ -411,13 +411,13 @@ "physicsmod.menu.smoke.emitter": "烟雾量", "physicsmod.menu.smoke.fire": "火", "physicsmod.menu.smoke.campfire": "营火", - "physicsmod.menu.smoke.blaze": "烈焰", + "physicsmod.menu.smoke.blaze": "烈焰人", "physicsmod.menu.smoke.other": "其他", "physicsmod.menu.smoke.densecolor": "浓烟颜色", "physicsmod.menu.smoke.color": "烟雾颜色", - "physicsmod.menu.smoke.red": "红", - "physicsmod.menu.smoke.green": "绿", - "physicsmod.menu.smoke.blue": "蓝", + "physicsmod.menu.smoke.red": "红色", + "physicsmod.menu.smoke.green": "绿色", + "physicsmod.menu.smoke.blue": "蓝色", "// Weather":"", "physicsmod.menu.weather.title.main": "天 气", @@ -460,4 +460,4 @@ "// Credits":"", "physicsmod.menu.credits.title.main": "制 作 组", "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:游戏极客-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris兼容性帮助:IMS" -} +} \ No newline at end of file diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 7be24cb3b4f8..429fc52c36dd 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -91,12 +91,12 @@ "physicsmod.gui.gravity": "重力", "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", - "physicsmod.menu.gravity.gravityx": "重力X", - "physicsmod.menu.gravity.gravityy": "重力Y", - "physicsmod.menu.gravity.gravityz": "重力Z", - "physicsmod.menu.gravity.buoyancyx": "浮力X", - "physicsmod.menu.gravity.buoyancyy": "浮力Y", - "physicsmod.menu.gravity.buoyancyz": "浮力Z", + "physicsmod.menu.gravity.gravityx": "重力 X", + "physicsmod.menu.gravity.gravityy": "重力 Y", + "physicsmod.menu.gravity.gravityz": "重力 Z", + "physicsmod.menu.gravity.buoyancyx": "浮力 X", + "physicsmod.menu.gravity.buoyancyy": "浮力 Y", + "physicsmod.menu.gravity.buoyancyz": "浮力 Z", "// Mobs":"", "physicsmod.menu.mobs.title.main": "生 物", @@ -380,9 +380,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度X", - "physicsmod.prop.particle.velocityy": "矢量速度Y", - "physicsmod.prop.particle.velocityz": "矢量速度Z", + "physicsmod.prop.particle.velocityx": "矢量速度 X", + "physicsmod.prop.particle.velocityy": "矢量速度 Y", + "physicsmod.prop.particle.velocityz": "矢量速度 Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -457,4 +457,4 @@ "// Credits":"", "physicsmod.menu.credits.title.main": "制 作 组", "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:游戏极客-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris兼容性帮助:IMS" -} +} \ No newline at end of file From 0eea4bfb7f8dba82abeeb8744a01bd490f12d78b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 26 Nov 2023 14:10:57 +0800 Subject: [PATCH 32/35] Update zh_cn.json files --- .../physics-mod/physicsmod/lang/zh_cn.json | 66 +++++++++---------- .../physics-mod/physicsmod/lang/zh_cn.json | 66 +++++++++---------- 2 files changed, 66 insertions(+), 66 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index d71fddb78907..5a0f0dacd0b9 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -7,16 +7,16 @@ "modmenu.descriptionTranslation.physicsmod": "欢迎来到你从未见到过的更具毁灭性的Minecraft!", "// Common":"", - "physicsmod.gui.back": "返 回", + "physicsmod.gui.back": "返回", "physicsmod.gui.reset": "重置", - "physicsmod.gui.search": "搜索…", + "physicsmod.gui.search": "搜索……", "physicsmod.gui.noblock": "无方块", "physicsmod.gui.nosound": "无声音", "physicsmod.gui.select": "选择", "physicsmod.gui.selectx": "选择%s", "physicsmod.gui.customize": "自定义", "physicsmod.gui.customizecloth": "自定义布料", - "physicsmod.gui.customplayer": "玩家…", + "physicsmod.gui.customplayer": "玩家……", "physicsmod.gui.add": "添加", "physicsmod.prop.add": "添加%s", "physicsmod.gui.addall": "添加到所有", @@ -34,19 +34,19 @@ "physicsmod.menu.animation.search.title": "搜索动画", "physicsmod.menu.blocks.search.title": "搜索方块", "physicsmod.menu.particle.search.title": "搜索粒子", - "physicsmod.menu.sound.search.title": "搜索音效", + "physicsmod.menu.sound.search.title": "搜索声音", "// Errors":"", - "physicsmod.menu.physics.ocean.error": "海洋物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", - "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏(config/physicsmod/physics_server_config.json)。", - "physicsmod.menu.physics.snow.error": "雪物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", + "physicsmod.menu.physics.ocean.error": "海洋物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium(Fabric)或Oculus + Rubidium(Forge)代替。", + "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏(config/physicsmod/physics_server_config.json)。", + "physicsmod.menu.physics.snow.error": "雪物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium(Fabric)或Oculus + Rubidium(Forge)代替。", "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与Immersive Portals和Farsight不兼容。", "// Main Menu":"", "physicsmod.menu.main.prorequired": "需要PRO版本!", "physicsmod.menu.main.getpro": "获得PRO", - "physicsmod.menu.main.update": "更 新", - "physicsmod.menu.main.support": "支 持 模 组 开 发", + "physicsmod.menu.main.update": "更新", + "physicsmod.menu.main.support": "支持模组开发", "// Code":"", "physicsmod.gui.pro": "PRO版本", @@ -60,7 +60,7 @@ "physicsmod.menu.verification.popup": "你是否要打开以下网站:%s", "// General": "", - "physicsmod.menu.general.title.main": "通 用", + "physicsmod.menu.general.title.main": "通用", "physicsmod.menu.general.title.main.info": "定义一次有多少物理对象能被激活或使用的最大线程数。还包括一些粒子设置。", "physicsmod.menu.general.title": "通用设置", "// Standalone":"", @@ -94,15 +94,15 @@ "physicsmod.gui.gravity": "重力", "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", - "physicsmod.menu.gravity.gravityx": "重力 X", - "physicsmod.menu.gravity.gravityy": "重力 Y", - "physicsmod.menu.gravity.gravityz": "重力 Z", - "physicsmod.menu.gravity.buoyancyx": "浮力 X", - "physicsmod.menu.gravity.buoyancyy": "浮力 Y", - "physicsmod.menu.gravity.buoyancyz": "浮力 Z", + "physicsmod.menu.gravity.gravityx": "重力X", + "physicsmod.menu.gravity.gravityy": "重力Y", + "physicsmod.menu.gravity.gravityz": "重力Z", + "physicsmod.menu.gravity.buoyancyx": "浮力X", + "physicsmod.menu.gravity.buoyancyy": "浮力Y", + "physicsmod.menu.gravity.buoyancyz": "浮力Z", "// Mobs":"", - "physicsmod.menu.mobs.title.main": "生 物", + "physicsmod.menu.mobs.title.main": "生物", "physicsmod.menu.mobs.title.main.info": "改变生物死亡时的行为。把它们变成布娃娃,分解为它们的各个部位,或者让它们支离破碎!", "physicsmod.menu.mobs.title": "生物设置", "// Mob physics":"", @@ -130,7 +130,7 @@ "physicsmod.prop.mob.lifetimevariance": "存在时长方差", "// Blocks":"", - "physicsmod.menu.blocks.title.main": "方 块", + "physicsmod.menu.blocks.title.main": "方块", "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", "physicsmod.menu.blocks.title": "方块设置", "physicsmod.menu.block.blockphysics": "方块物理", @@ -157,7 +157,7 @@ "physicsmod.prop.block.scale": "缩放", "// Ocean":"", - "physicsmod.menu.ocean.title.main": "海 洋", + "physicsmod.menu.ocean.title.main": "海洋", "physicsmod.menu.ocean.title.main.info": "体会航行在拥有真实的海洋物理的、浩瀚开阔的Minecraft海洋中的乐趣,这会令你感受到海浪和你帆上的风的力量!", "physicsmod.menu.ocean.title": "海洋设置", "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", @@ -191,7 +191,7 @@ "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", - "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", + "physicsmod.menu.dynamicblocks.title.main": "动态方块", "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓、门、活板门和悬挂式告示牌变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", @@ -232,7 +232,7 @@ "physicsmod.prop.trapdoor.collision": "碰撞", "// Cloth":"", - "physicsmod.menu.cloth.title.main": "布 料", + "physicsmod.menu.cloth.title.main": "布料", "physicsmod.menu.cloth.title.main.info": "给你的玩家一套定制的布料模拟服装,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟,来提升你的游戏体验。设计独属于你自己的基于物理的玩家自定义化使其提升一个档次,并看着你的作品在游戏中变得生动起来吧!", "physicsmod.menu.cloth.title.pro": "布料设置", "physicsmod.menu.cloth.title": "布料设置(需要PRO版本)", @@ -265,7 +265,7 @@ "physicsmod.menu.cloth.selection.backToParts": "回到部位", "// Items":"", - "physicsmod.menu.items.title.main": "弹 射 物", + "physicsmod.menu.items.title.main": "弹射物", "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球、末影珍珠和鸡蛋现在可以在击中物体时摔得粉碎!", "physicsmod.menu.items.title.pro": "弹射物设置", "physicsmod.menu.items.title": "弹射物设置(需要PRO版本)", @@ -290,7 +290,7 @@ "physicsmod.enum.model.voxel": "体素", "// Liquids":"", - "physicsmod.menu.liquid.title.main": "液 体", + "physicsmod.menu.liquid.title.main": "液体", "physicsmod.menu.liquid.title.main.info": "测试中!在Minecraft中测试液体物理,看看它在不久的将来会是什么样子!", "physicsmod.menu.liquid.title.pro": "液体设置", "physicsmod.menu.liquid.title": "液体设置(需要PRO版本)", @@ -311,7 +311,7 @@ "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装有水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", @@ -343,7 +343,7 @@ "physicsmod.menu.snow.warning": "性能较差的CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", "// Sounds":"", - "physicsmod.menu.sound.title.main": "音 效", + "physicsmod.menu.sound.title.main": "音效", "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", "physicsmod.menu.sound.title": "音效设置", "physicsmod.menu.sound.soundvolume": "物理撞击音量", @@ -354,7 +354,7 @@ "physicsmod.menu.sound.oceansplashvolume.info": "这会乘上Minecraft主声音设置中的环境音量。", "// Animations":"", - "physicsmod.menu.animation.settings.title.main": "动 画", + "physicsmod.menu.animation.settings.title.main": "动画", "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于你自己的消失动画!", "physicsmod.menu.animation.settings.title": "消失动画设置", "physicsmod.menu.animation.replay": "重播", @@ -383,14 +383,14 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度 X", - "physicsmod.prop.particle.velocityy": "矢量速度 Y", - "physicsmod.prop.particle.velocityz": "矢量速度 Z", + "physicsmod.prop.particle.velocityx": "矢量速度X", + "physicsmod.prop.particle.velocityy": "矢量速度Y", + "physicsmod.prop.particle.velocityz": "矢量速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", "// Smoke":"", - "physicsmod.menu.smoke.title.main": "烟 雾", + "physicsmod.menu.smoke.title.main": "烟雾", "physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的房子里。可能会被烟雾迷蒙双眼!", "physicsmod.menu.smoke.title.pro": "烟雾设置", "physicsmod.menu.smoke.title": "烟雾设置(需要PRO版本)", @@ -420,7 +420,7 @@ "physicsmod.menu.smoke.blue": "蓝色", "// Weather":"", - "physicsmod.menu.weather.title.main": "天 气", + "physicsmod.menu.weather.title.main": "天气", "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨滴、雪花和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", "physicsmod.menu.weather.title": "天气设置", "physicsmod.menu.weather.windphysics": "风力", @@ -442,7 +442,7 @@ "physicsmod.menu.weather.reset": "你确定要重置你的天气设置吗?", "// Collapse":"", - "physicsmod.menu.collapse.title.main": "崩 塌", + "physicsmod.menu.collapse.title.main": "崩塌", "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时都会触发结构崩溃。", "physicsmod.menu.collapse.title": "崩塌设置", "physicsmod.menu.collapse.collapse": "方块崩塌", @@ -458,6 +458,6 @@ "physicsmod.keybinding.debug": "调试信息", "// Credits":"", - "physicsmod.menu.credits.title.main": "制 作 组", + "physicsmod.menu.credits.title.main": "制作组", "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:游戏极客-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris兼容性帮助:IMS" } \ No newline at end of file diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index 429fc52c36dd..c4b9011962e0 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -4,16 +4,16 @@ "//OpenComment3": "由于JSON的限制,注释像字符串一样编写", "// Common":"", - "physicsmod.gui.back": "返 回", + "physicsmod.gui.back": "返回", "physicsmod.gui.reset": "重置", - "physicsmod.gui.search": "搜索…", + "physicsmod.gui.search": "搜索……", "physicsmod.gui.noblock": "无方块", "physicsmod.gui.nosound": "无声音", "physicsmod.gui.select": "选择", "physicsmod.gui.selectx": "选择%s", "physicsmod.gui.customize": "自定义", "physicsmod.gui.customizecloth": "自定义布料", - "physicsmod.gui.customplayer": "玩家…", + "physicsmod.gui.customplayer": "玩家……", "physicsmod.gui.add": "添加", "physicsmod.prop.add": "添加%s", "physicsmod.gui.addall": "添加到所有", @@ -31,19 +31,19 @@ "physicsmod.menu.animation.search.title": "搜索动画", "physicsmod.menu.blocks.search.title": "搜索方块", "physicsmod.menu.particle.search.title": "搜索粒子", - "physicsmod.menu.sound.search.title": "搜索音效", + "physicsmod.menu.sound.search.title": "搜索声音", "// Errors":"", - "physicsmod.menu.physics.ocean.error": "海洋物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", - "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏(config/physicsmod/physics_server_config.json)。", - "physicsmod.menu.physics.snow.error": "雪物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium (Fabric)或Oculus + Rubidium (Forge)代替。", + "physicsmod.menu.physics.ocean.error": "海洋物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium(Fabric)或Oculus + Rubidium(Forge)代替。", + "physicsmod.menu.physics.collapse.error": "你只能在服务器配置中更改崩塌设置,除非是单人游戏(config/physicsmod/physics_server_config.json)。", + "physicsmod.menu.physics.snow.error": "雪物理与Immersive Portals和Farsight不兼容。请使用Iris + Sodium(Fabric)或Oculus + Rubidium(Forge)代替。", "physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与Immersive Portals和Farsight不兼容。", "// Main Menu":"", "physicsmod.menu.main.prorequired": "需要PRO版本!", "physicsmod.menu.main.getpro": "获得PRO", - "physicsmod.menu.main.update": "更 新", - "physicsmod.menu.main.support": "支 持 模 组 开 发", + "physicsmod.menu.main.update": "更新", + "physicsmod.menu.main.support": "支持模组开发", "// Code":"", "physicsmod.gui.pro": "PRO版本", @@ -57,7 +57,7 @@ "physicsmod.menu.verification.popup": "你是否要打开以下网站:%s", "// General": "", - "physicsmod.menu.general.title.main": "通 用", + "physicsmod.menu.general.title.main": "通用", "physicsmod.menu.general.title.main.info": "定义一次有多少物理对象能被激活或使用的最大线程数。还包括一些粒子设置。", "physicsmod.menu.general.title": "通用设置", "// Standalone":"", @@ -91,15 +91,15 @@ "physicsmod.gui.gravity": "重力", "physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?", "physicsmod.menu.gravity.customize.title": "重力规则(进入世界查看维度)", - "physicsmod.menu.gravity.gravityx": "重力 X", - "physicsmod.menu.gravity.gravityy": "重力 Y", - "physicsmod.menu.gravity.gravityz": "重力 Z", - "physicsmod.menu.gravity.buoyancyx": "浮力 X", - "physicsmod.menu.gravity.buoyancyy": "浮力 Y", - "physicsmod.menu.gravity.buoyancyz": "浮力 Z", + "physicsmod.menu.gravity.gravityx": "重力X", + "physicsmod.menu.gravity.gravityy": "重力Y", + "physicsmod.menu.gravity.gravityz": "重力Z", + "physicsmod.menu.gravity.buoyancyx": "浮力X", + "physicsmod.menu.gravity.buoyancyy": "浮力Y", + "physicsmod.menu.gravity.buoyancyz": "浮力Z", "// Mobs":"", - "physicsmod.menu.mobs.title.main": "生 物", + "physicsmod.menu.mobs.title.main": "生物", "physicsmod.menu.mobs.title.main.info": "改变生物死亡时的行为。把它们变成布娃娃,分解为它们的各个部位,或者让它们支离破碎!", "physicsmod.menu.mobs.title": "生物设置", "// Mob physics":"", @@ -127,7 +127,7 @@ "physicsmod.prop.mob.lifetimevariance": "存在时长方差", "// Blocks":"", - "physicsmod.menu.blocks.title.main": "方 块", + "physicsmod.menu.blocks.title.main": "方块", "physicsmod.menu.blocks.title.main.info": "调整当方块被摧毁时它们碎裂的方式。小颗粒,整个方块或碎裂成片。随你心意!", "physicsmod.menu.blocks.title": "方块设置", "physicsmod.menu.block.blockphysics": "方块物理", @@ -154,7 +154,7 @@ "physicsmod.prop.block.scale": "缩放", "// Ocean":"", - "physicsmod.menu.ocean.title.main": "海 洋", + "physicsmod.menu.ocean.title.main": "海洋", "physicsmod.menu.ocean.title.main.info": "体会航行在拥有真实的海洋物理的、浩瀚开阔的Minecraft海洋中的乐趣,这会令你感受到海浪和你帆上的风的力量!", "physicsmod.menu.ocean.title": "海洋设置", "physicsmod.menu.ocean.title.warning": "海洋设置§c(增加浪岸距离,以避免视觉错误!)", @@ -188,7 +188,7 @@ "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", - "physicsmod.menu.dynamicblocks.title.main": "动 态 方 块", + "physicsmod.menu.dynamicblocks.title.main": "动态方块", "physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓、门、活板门和悬挂式告示牌变成物理对象来增进你的游戏玩法。", "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", @@ -229,7 +229,7 @@ "physicsmod.prop.trapdoor.collision": "碰撞", "// Cloth":"", - "physicsmod.menu.cloth.title.main": "布 料", + "physicsmod.menu.cloth.title.main": "布料", "physicsmod.menu.cloth.title.main.info": "给你的玩家一套定制的布料模拟服装,或者把单调的披风、旗帜和拴绳变成引人注目的物理模拟,来提升你的游戏体验。设计独属于你自己的基于物理的玩家自定义化使其提升一个档次,并看着你的作品在游戏中变得生动起来吧!", "physicsmod.menu.cloth.title.pro": "布料设置", "physicsmod.menu.cloth.title": "布料设置(需要PRO版本)", @@ -262,7 +262,7 @@ "physicsmod.menu.cloth.selection.backToParts": "回到部位", "// Items":"", - "physicsmod.menu.items.title.main": "弹 射 物", + "physicsmod.menu.items.title.main": "弹射物", "physicsmod.menu.items.title.main.info": "准备好行动吧!雪球、末影珍珠和鸡蛋现在可以在击中物体时摔得粉碎!", "physicsmod.menu.items.title.pro": "弹射物设置", "physicsmod.menu.items.title": "弹射物设置(需要PRO版本)", @@ -287,7 +287,7 @@ "physicsmod.enum.model.voxel": "体素", "// Liquids":"", - "physicsmod.menu.liquid.title.main": "液 体", + "physicsmod.menu.liquid.title.main": "液体", "physicsmod.menu.liquid.title.main.info": "测试中!在Minecraft中测试液体物理,看看它在不久的将来会是什么样子!", "physicsmod.menu.liquid.title.pro": "液体设置", "physicsmod.menu.liquid.title": "液体设置(需要PRO版本)", @@ -308,7 +308,7 @@ "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", - "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装水的炼药锅。", + "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装有水的炼药锅。", "// Snow":"", "physicsmod.menu.snow.title.main": "雪", @@ -340,7 +340,7 @@ "physicsmod.menu.snow.warning": "性能较差的CPU、过高的区块渲染距离或高的积雪质量可能导致实体的雪地痕迹延迟和(或)卡顿。", "// Sounds":"", - "physicsmod.menu.sound.title.main": "音 效", + "physicsmod.menu.sound.title.main": "音效", "physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的音效设置。并不是很令人兴奋。", "physicsmod.menu.sound.title": "音效设置", "physicsmod.menu.sound.soundvolume": "物理撞击音量", @@ -351,7 +351,7 @@ "physicsmod.menu.sound.oceansplashvolume.info": "这会乘上Minecraft主声音设置中的环境音量。", "// Animations":"", - "physicsmod.menu.animation.settings.title.main": "动 画", + "physicsmod.menu.animation.settings.title.main": "动画", "physicsmod.menu.animation.settings.title.main.info": "你想让生物被炸成烟吗?来吧,为方块和生物创建属于你自己的消失动画!", "physicsmod.menu.animation.settings.title": "消失动画设置", "physicsmod.menu.animation.replay": "重播", @@ -380,14 +380,14 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度 X", - "physicsmod.prop.particle.velocityy": "矢量速度 Y", - "physicsmod.prop.particle.velocityz": "矢量速度 Z", + "physicsmod.prop.particle.velocityx": "矢量速度X", + "physicsmod.prop.particle.velocityy": "矢量速度Y", + "physicsmod.prop.particle.velocityz": "矢量速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", "// Smoke":"", - "physicsmod.menu.smoke.title.main": "烟 雾", + "physicsmod.menu.smoke.title.main": "烟雾", "physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的房子里。可能会被烟雾迷蒙双眼!", "physicsmod.menu.smoke.title.pro": "烟雾设置", "physicsmod.menu.smoke.title": "烟雾设置(需要PRO版本)", @@ -417,7 +417,7 @@ "physicsmod.menu.smoke.blue": "蓝色", "// Weather":"", - "physicsmod.menu.weather.title.main": "天 气", + "physicsmod.menu.weather.title.main": "天气", "physicsmod.menu.weather.title.main.info": "天气物理将风应用到物理对象上,并把所有的雨滴、雪花和沙漠尘埃(新内容!)变成同样受风力影响的粒子!", "physicsmod.menu.weather.title": "天气设置", "physicsmod.menu.weather.windphysics": "风力", @@ -439,7 +439,7 @@ "physicsmod.menu.weather.reset": "你确定要重置你的天气设置吗?", "// Collapse":"", - "physicsmod.menu.collapse.title.main": "崩 塌", + "physicsmod.menu.collapse.title.main": "崩塌", "physicsmod.menu.collapse.title.main.info": "小心!这能会毁掉你的整个房子。每当一个方块被放置/摧毁时都会触发结构崩溃。", "physicsmod.menu.collapse.title": "崩塌设置", "physicsmod.menu.collapse.collapse": "方块崩塌", @@ -455,6 +455,6 @@ "physicsmod.keybinding.debug": "调试信息", "// Credits":"", - "physicsmod.menu.credits.title.main": "制 作 组", + "physicsmod.menu.credits.title.main": "制作组", "physicsmod.credits": "特别感谢:\n\n光影:\n菜单截图中使用的光影:Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n中文:游戏极客-Saikel \\ 俄语:xllifi \\ 法语:crazy, Parceval, ZippXD \\ 乌克兰语:beefUFO \\ 西班牙语:Notimagination\n\n其他帮助:\nIris兼容性帮助:IMS" } \ No newline at end of file From 2f5b739fe64a06d4d50e5ae9475a14f3b8228b91 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sat, 2 Dec 2023 17:07:28 +0800 Subject: [PATCH 33/35] =?UTF-8?q?=E6=9B=B4=E6=96=B0zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 目前仅“物理设置…”为3点 其余省略号: “搜索……”和“玩家……”出现于搜索框内 ”下载布料中……“原文为”Downloading Cloth...“,应为下载作者添加的布料时出现 ”I can now also add new cloth customizations without the need of a mod update.“ --- .../physics-mod/physicsmod/lang/zh_cn.json | 34 +++++++++---------- .../physics-mod/physicsmod/lang/zh_cn.json | 34 +++++++++---------- 2 files changed, 34 insertions(+), 34 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 5a0f0dacd0b9..03e58c09081b 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -141,7 +141,7 @@ "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以方块为单位)应该停止激活方块物理。", + "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以格为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -186,8 +186,8 @@ "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", - "physicsmod.menu.ocean.weather.rain": "雨天", - "physicsmod.menu.ocean.weather.thunder": "雷雨", + "physicsmod.menu.ocean.weather.rain": "降雨", + "physicsmod.menu.ocean.weather.thunder": "雷暴", "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", @@ -196,11 +196,11 @@ "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", - "physicsmod.menu.dynamicblocks.range": "加载距离(方块数)", + "physicsmod.menu.dynamicblocks.range": "加载距离(格)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X数量的方块的物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X个方块的物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", @@ -241,7 +241,7 @@ "physicsmod.menu.cloth.entityclothrange": "实体布料范围", "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲,即使一些布料遮挡了它们。在PvP中当你需要知道对手穿戴了什么盔甲时很有用。", - "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)会切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以格为单位)会切换到静态渲染并停止模拟布料。", "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", "physicsmod.menu.cloth.leashphysics": "拴绳物理", @@ -255,7 +255,7 @@ "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", "physicsmod.menu.cloth.proinfo": "只有PRO用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在PRO版中!", "physicsmod.menu.cloth.partselection.title": "给%s选择身体部位", - "physicsmod.menu.cloth.downloading.title": "下载布料…", + "physicsmod.menu.cloth.downloading.title": "下载布料中……", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", "physicsmod.menu.cloth.categoryselection.title": "给%s选择布料", @@ -308,7 +308,7 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(格)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装有水的炼药锅。", @@ -335,7 +335,7 @@ "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会卡死和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", @@ -383,9 +383,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度X", - "physicsmod.prop.particle.velocityy": "矢量速度Y", - "physicsmod.prop.particle.velocityz": "矢量速度Z", + "physicsmod.prop.particle.velocityx": "速度X", + "physicsmod.prop.particle.velocityy": "速度Y", + "physicsmod.prop.particle.velocityz": "速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -426,14 +426,14 @@ "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", - "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X个粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨滴粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X个额外的雨滴粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", - "physicsmod.menu.weather.clearstrength": "晴朗天气", + "physicsmod.menu.weather.clearstrength": "晴天天气", "physicsmod.menu.weather.rainstrength": "降雨天气", "physicsmod.menu.weather.thunderstrength": "雷暴天气", - "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴朗天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", + "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴天天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", "physicsmod.menu.weather.opacity": "粒子不透明度", "physicsmod.menu.weather.rainopacity": "雨滴", "physicsmod.menu.weather.snowopacity": "雪花", @@ -448,7 +448,7 @@ "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(格)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index c4b9011962e0..f6c09d47addd 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -138,7 +138,7 @@ "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以方块为单位)应该停止激活方块物理。", + "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以格为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -183,8 +183,8 @@ "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", - "physicsmod.menu.ocean.weather.rain": "雨天", - "physicsmod.menu.ocean.weather.thunder": "雷雨", + "physicsmod.menu.ocean.weather.rain": "降雨", + "physicsmod.menu.ocean.weather.thunder": "雷暴", "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", @@ -193,11 +193,11 @@ "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", - "physicsmod.menu.dynamicblocks.range": "加载距离(方块数)", + "physicsmod.menu.dynamicblocks.range": "加载距离(格)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X数量的方块的物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X个方块的物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", @@ -238,7 +238,7 @@ "physicsmod.menu.cloth.entityclothrange": "实体布料范围", "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲,即使一些布料遮挡了它们。在PvP中当你需要知道对手穿戴了什么盔甲时很有用。", - "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)会切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以格为单位)会切换到静态渲染并停止模拟布料。", "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", "physicsmod.menu.cloth.leashphysics": "拴绳物理", @@ -252,7 +252,7 @@ "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", "physicsmod.menu.cloth.proinfo": "只有PRO用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在PRO版中!", "physicsmod.menu.cloth.partselection.title": "给%s选择身体部位", - "physicsmod.menu.cloth.downloading.title": "下载布料…", + "physicsmod.menu.cloth.downloading.title": "下载布料中……", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", "physicsmod.menu.cloth.categoryselection.title": "给%s选择布料", @@ -305,7 +305,7 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(格)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装有水的炼药锅。", @@ -332,7 +332,7 @@ "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会卡死和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", @@ -380,9 +380,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度X", - "physicsmod.prop.particle.velocityy": "矢量速度Y", - "physicsmod.prop.particle.velocityz": "矢量速度Z", + "physicsmod.prop.particle.velocityx": "速度X", + "physicsmod.prop.particle.velocityy": "速度Y", + "physicsmod.prop.particle.velocityz": "速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -423,14 +423,14 @@ "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", - "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X个粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨滴粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X个额外的雨滴粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", - "physicsmod.menu.weather.clearstrength": "晴朗天气", + "physicsmod.menu.weather.clearstrength": "晴天天气", "physicsmod.menu.weather.rainstrength": "降雨天气", "physicsmod.menu.weather.thunderstrength": "雷暴天气", - "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴朗天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", + "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴天天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", "physicsmod.menu.weather.opacity": "粒子不透明度", "physicsmod.menu.weather.rainopacity": "雨滴", "physicsmod.menu.weather.snowopacity": "雪花", @@ -445,7 +445,7 @@ "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(格)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", From ae4808bab93ec3206446429e053b86d4fad3e0b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sat, 2 Dec 2023 17:12:29 +0800 Subject: [PATCH 34/35] =?UTF-8?q?=E6=9B=B4=E6=96=B0zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 目前仅“物理设置…”为3点 其余省略号: “搜索……”和“玩家……”出现于搜索框内 “下载布料中……”原文为“Downloading Cloth...”,应为下载作者添加的布料时出现 “I can now also add new cloth customizations without the need of a mod update.” --- .../physics-mod/physicsmod/lang/zh_cn.json | 34 +++++++++---------- .../physics-mod/physicsmod/lang/zh_cn.json | 34 +++++++++---------- 2 files changed, 34 insertions(+), 34 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 5a0f0dacd0b9..03e58c09081b 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -141,7 +141,7 @@ "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以方块为单位)应该停止激活方块物理。", + "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以格为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -186,8 +186,8 @@ "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", - "physicsmod.menu.ocean.weather.rain": "雨天", - "physicsmod.menu.ocean.weather.thunder": "雷雨", + "physicsmod.menu.ocean.weather.rain": "降雨", + "physicsmod.menu.ocean.weather.thunder": "雷暴", "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", @@ -196,11 +196,11 @@ "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", - "physicsmod.menu.dynamicblocks.range": "加载距离(方块数)", + "physicsmod.menu.dynamicblocks.range": "加载距离(格)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X数量的方块的物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X个方块的物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", @@ -241,7 +241,7 @@ "physicsmod.menu.cloth.entityclothrange": "实体布料范围", "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲,即使一些布料遮挡了它们。在PvP中当你需要知道对手穿戴了什么盔甲时很有用。", - "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)会切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以格为单位)会切换到静态渲染并停止模拟布料。", "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", "physicsmod.menu.cloth.leashphysics": "拴绳物理", @@ -255,7 +255,7 @@ "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", "physicsmod.menu.cloth.proinfo": "只有PRO用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在PRO版中!", "physicsmod.menu.cloth.partselection.title": "给%s选择身体部位", - "physicsmod.menu.cloth.downloading.title": "下载布料…", + "physicsmod.menu.cloth.downloading.title": "下载布料中……", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", "physicsmod.menu.cloth.categoryselection.title": "给%s选择布料", @@ -308,7 +308,7 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(格)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装有水的炼药锅。", @@ -335,7 +335,7 @@ "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会卡死和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", @@ -383,9 +383,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度X", - "physicsmod.prop.particle.velocityy": "矢量速度Y", - "physicsmod.prop.particle.velocityz": "矢量速度Z", + "physicsmod.prop.particle.velocityx": "速度X", + "physicsmod.prop.particle.velocityy": "速度Y", + "physicsmod.prop.particle.velocityz": "速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -426,14 +426,14 @@ "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", - "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X个粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨滴粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X个额外的雨滴粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", - "physicsmod.menu.weather.clearstrength": "晴朗天气", + "physicsmod.menu.weather.clearstrength": "晴天天气", "physicsmod.menu.weather.rainstrength": "降雨天气", "physicsmod.menu.weather.thunderstrength": "雷暴天气", - "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴朗天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", + "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴天天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", "physicsmod.menu.weather.opacity": "粒子不透明度", "physicsmod.menu.weather.rainopacity": "雨滴", "physicsmod.menu.weather.snowopacity": "雪花", @@ -448,7 +448,7 @@ "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(格)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index c4b9011962e0..f6c09d47addd 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -138,7 +138,7 @@ "physicsmod.enum.blockphysics.fracturedvoxel": "破碎体素", "// Physics range":"", "physicsmod.menu.block.blockphysicsrange": "激活距离", - "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以方块为单位)应该停止激活方块物理。", + "physicsmod.menu.block.blockphysicsrange.info": "描述距离玩家多远(以格为单位)应该停止激活方块物理。", "physicsmod.menu.block.blockphysicsrange.max": "始终", "// Other":"", "physicsmod.menu.block.lifetime": "存在时长(方块)", @@ -183,8 +183,8 @@ "physicsmod.menu.ocean.sticky": "紧贴水面", "physicsmod.menu.ocean.weather": "天气强度倍率", "physicsmod.menu.ocean.weather.clear": "晴天", - "physicsmod.menu.ocean.weather.rain": "雨天", - "physicsmod.menu.ocean.weather.thunder": "雷雨", + "physicsmod.menu.ocean.weather.rain": "降雨", + "physicsmod.menu.ocean.weather.thunder": "雷暴", "physicsmod.menu.ocean.reset": "你确定要重置你的海洋设置吗?", "// Dynamic Blocks":"", @@ -193,11 +193,11 @@ "physicsmod.menu.dynamicblocks.title.pro": "动态方块设置", "physicsmod.menu.dynamicblocks.title": "动态方块设置(需要PRO版本)", "physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理", - "physicsmod.menu.dynamicblocks.range": "加载距离(方块数)", + "physicsmod.menu.dynamicblocks.range": "加载距离(格)", "physicsmod.menu.dynamicblocks.lifetime": "存在时长(方块)", "physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差", "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载方块数", - "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X数量的方块的物理", + "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最相近的X个方块的物理", "physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义", "physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?", "physicsmod.menu.dynamicblocks.add": "添加方块", @@ -238,7 +238,7 @@ "physicsmod.menu.cloth.entityclothrange": "实体布料范围", "physicsmod.menu.cloth.forcearmor": "装备盔甲时隐藏布料", "physicsmod.menu.cloth.forcearmor.info": "强制显示盔甲,即使一些布料遮挡了它们。在PvP中当你需要知道对手穿戴了什么盔甲时很有用。", - "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以方块为单位)会切换到静态渲染并停止模拟布料。", + "physicsmod.menu.cloth.entityclothrange.info": "在这个距离阈值(以格为单位)会切换到静态渲染并停止模拟布料。", "physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理", "physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度", "physicsmod.menu.cloth.leashphysics": "拴绳物理", @@ -252,7 +252,7 @@ "physicsmod.menu.cloth.changesinfo": "玩家自定义更改可能需要30秒才能显示!", "physicsmod.menu.cloth.proinfo": "只有PRO用户的玩家自定义服装是可见的!玩家自定义,披风/旗帜/拴绳/钓鱼线物理只在PRO版中!", "physicsmod.menu.cloth.partselection.title": "给%s选择身体部位", - "physicsmod.menu.cloth.downloading.title": "下载布料…", + "physicsmod.menu.cloth.downloading.title": "下载布料中……", "physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家", "physicsmod.menu.cloth.clothselection.yourself": "你自己", "physicsmod.menu.cloth.categoryselection.title": "给%s选择布料", @@ -305,7 +305,7 @@ "physicsmod.menu.liquid.waterdensity.info": "此项控制无限水源的密度。", "physicsmod.menu.liquid.liquidthreads": "液体CPU线程", "physicsmod.menu.liquid.liquidthreads.info": "更多的线程可以提高液体的FPS,但可能会降低你的Minecraft FPS。", - "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(方块数)", + "physicsmod.menu.liquid.liquidsourcedistance": "液体与源头最大距离(格)", "physicsmod.menu.liquid.particlelifetimeliquids": "存在时长(液体)", "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差", "physicsmod.menu.liquid.warning": "这是液体物理的测试版本,所以你可以多多尝试和测试他们。要生成无限液体源头,破坏一个附魔台(你可以通过在源头上放置一个方块来停止水流,一切都只发生在客户端)。可以生成有限液体源头的方块:西瓜、湿海绵、南瓜、仙人掌、装有水的炼药锅。", @@ -332,7 +332,7 @@ "physicsmod.menu.snow.snowsmoothshading": "平滑阴影", "physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用积雪拥有平滑阴影", "physicsmod.menu.snow.snowquality": "积雪质量", - "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会冻结和崩溃。", + "physicsmod.menu.snow.snowquality.info": "高将需要分配大量内存(6GB+),否则Minecraft可能会卡死和崩溃。", "physicsmod.enum.snowquality.medium": "中", "physicsmod.enum.snowquality.high": "高", "physicsmod.menu.snow.grasssnowy": "雪覆草", @@ -380,9 +380,9 @@ "physicsmod.prop.particle.amount": "数量", "physicsmod.prop.particle.spread": "扩展半径", "physicsmod.prop.particle.spawnchance": "生成概率", - "physicsmod.prop.particle.velocityx": "矢量速度X", - "physicsmod.prop.particle.velocityy": "矢量速度Y", - "physicsmod.prop.particle.velocityz": "矢量速度Z", + "physicsmod.prop.particle.velocityx": "速度X", + "physicsmod.prop.particle.velocityy": "速度Y", + "physicsmod.prop.particle.velocityz": "速度Z", "physicsmod.prop.particle.soundvolume": "音量", "physicsmod.prop.particle.sound": "声音", @@ -423,14 +423,14 @@ "physicsmod.menu.weather.windphysics": "风力", "physicsmod.menu.weather.particles": "天气粒子", "physicsmod.menu.weather.particlesamountrain": "降雨天气粒子数量", - "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X数量的粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成X个粒子。这对性能有很大的影响。", "physicsmod.menu.weather.particlesamountthunder": "雷暴天气粒子数量", - "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X数量额外的雨滴粒子。这对性能有很大的影响。", + "physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块生成X个额外的雨滴粒子。这对性能有很大的影响。", "physicsmod.menu.weather.strength": "风力强度", - "physicsmod.menu.weather.clearstrength": "晴朗天气", + "physicsmod.menu.weather.clearstrength": "晴天天气", "physicsmod.menu.weather.rainstrength": "降雨天气", "physicsmod.menu.weather.thunderstrength": "雷暴天气", - "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴朗天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", + "physicsmod.menu.weather.rainstrength.info": "总风力强度的计算方法如下:晴天天气强度 + 降雨天气强度(雨天/雷雨时)+ 雷暴天气强度(雷雨时)", "physicsmod.menu.weather.opacity": "粒子不透明度", "physicsmod.menu.weather.rainopacity": "雨滴", "physicsmod.menu.weather.snowopacity": "雪花", @@ -445,7 +445,7 @@ "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(格)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", From 6427566453bf78d23a9f3df01d5109f85295ad99 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=97=A0=E5=AD=98?= <102716584+ItIsNotAPlayer@users.noreply.github.com> Date: Sun, 3 Dec 2023 14:25:46 +0800 Subject: [PATCH 35/35] =?UTF-8?q?=E5=AE=8C=E4=BA=86=EF=BC=8C=E5=89=8D?= =?UTF-8?q?=E9=9D=A2=E6=B2=A1=E7=9C=8B=E6=B8=85?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json index 03e58c09081b..980ab5ba1518 100644 --- a/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -448,7 +448,7 @@ "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(格)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod", diff --git a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json index f6c09d47addd..edd285e63184 100644 --- a/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json +++ b/projects/1.20/assets/physics-mod/physicsmod/lang/zh_cn.json @@ -445,7 +445,7 @@ "physicsmod.menu.collapse.collapse": "方块崩塌", "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品", "physicsmod.menu.collapse.collapsespeed": "崩塌速度(游戏刻)", - "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(格)", + "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制(方块数)", "// Keybindings":"", "physicsmod.keybinding.category": "Physics Mod",