Releases: CNDRD/siegeapi
v4.0.0
Changed operators .armor
to .speed
& .year_introduced
to .season_introduced
They still hold the same information, name just reflects it better now
https://github.com/CNDRD/siegeapi/wiki/Operators-V4
Removed Gamemodes since Ubi did too..
Added a role layer to weapons
https://github.com/CNDRD/siegeapi/wiki/Weapons-V4
Other than these three, all other changes have thankfully been only internal 🙏 🙏 🙏
You can see everything changed in #6
v3.0.2
v3.0.0
Seasonal Stats rework
Added new .load_skill_records(seasons: list[int], boards: list[str], regions: list[str])
method
All attributes default to values that return the most data (all seasons, regions and boards)
global
value is not None
after season Y5S2 (Steel Wave)
Player.ranks
, Player.casuals
, Player.newcomers
, Player.events
& Player.deathmatch
now all look like this:
# Assuming we only loaded these two seasons (seasons=[6,25])
ranks = {
6: {
"emea": 'Rank object',
"apac": None,
"ncsa": None,
"global": None,
},
25: {
"emea": 'Rank object',
"apac": 'Rank object',
"ncsa": 'Rank object',
"global": 'Rank object',
}
}
v2.2.1
v2.2.0
more personal info about operators
added a toggle for this new data
Usage
await player.load_operators(op_about=True)
op_about=True
adds this info:
real_name
= Real Namebirth_place
= Birthplacedate_of_birth
= Date of birth (day and month)age
= Ageroles
= Roles (list)health
= Health (1-3)armor
= Armor (1-3)hp
= Operators' HP (Since Crystal Guard)unit
= Unitcountry_code
= Country Code (two letter representation of their country)year_introduced
= E.g.: Y5S3