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SizeForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ActionGame
{
public partial class SizeForm : Form
{
Game1 game;
public SizeForm(Game1 game)
{
InitializeComponent();
this.game = game;
}
private void SizeForm_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
game.screensize = new Microsoft.Xna.Framework.Point((int)numericUpDown1.Value, (int)numericUpDown2.Value);
game.isFullScreen = checkBox1.Checked;
this.Close();
}
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
if (checkBox1.Checked)
{
numericUpDown1.Enabled = false;
numericUpDown2.Enabled = false;
}
else
{
numericUpDown1.Enabled = true;
numericUpDown2.Enabled = true;
}
}
}
}