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PiGameSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0ABCEE82-3CF0-438B-87C3-197F417D5226}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PiGameSharp</RootNamespace>
<AssemblyName>PiGameSharp</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="Cache.cs" />
<Compile Include="Resource.cs" />
<Compile Include="ResourceFactory.cs" />
<Compile Include="ResourceLibrary.cs" />
<Compile Include="Sound\ALSA.cs" />
<Compile Include="Handle.cs" />
<Compile Include="Dispmanx\DisplayDevice.cs" />
<Compile Include="Dispmanx\ModeInfo.cs" />
<Compile Include="Dispmanx\BcmHost.cs" />
<Compile Include="Dispmanx\InputFormat.cs" />
<Compile Include="EGL\EGL.cs" />
<Compile Include="EGL\EglApi.cs" />
<Compile Include="EGL\EglDispmanxWindow.cs" />
<Compile Include="EGL\EglError.cs" />
<Compile Include="Input.cs" />
<Compile Include="PerformanceCounter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rect.cs" />
<Compile Include="Dispmanx\Transform.cs" />
<Compile Include="Sound\PCM.cs" />
<Compile Include="Sound\Windows.cs" />
<Compile Include="TileWorld\Direction.cs" />
<Compile Include="TileWorld\Entity.cs" />
<Compile Include="TileWorld\EntityType.cs" />
<Compile Include="TileWorld\Interaction.cs" />
<Compile Include="TileWorld\Tile.cs" />
<Compile Include="TileWorld\TileSet.cs" />
<Compile Include="TileWorld\TileShape.cs" />
<Compile Include="TileWorld\World.cs" />
<Compile Include="Vector2.cs" />
<Compile Include="VG\BlendMode.cs" />
<Compile Include="VG\ErrorCode.cs" />
<Compile Include="VG\Image.cs" />
<Compile Include="VG\ImageFormat.cs" />
<Compile Include="VG\ImageRenderQuality.cs" />
<Compile Include="VG\Matrix.cs" />
<Compile Include="VG\MatrixMode.cs" />
<Compile Include="VG\Parameter.cs" />
<Compile Include="VG\ParameterInfoAttribute.cs" />
<Compile Include="VG\Path.cs" />
<Compile Include="VG\Vector3.cs" />
<Compile Include="VG\VG.cs" />
<Compile Include="Platform.cs" />
<Compile Include="VG\RenderNode.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<None Include="README" />
<None Include="PiGameSharp.dll.config">
<DeployService-Deploy>True</DeployService-Deploy>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="libOpenVG.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>