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ID_STRS.H
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ID_STRS.H
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/* Catacomb Abyss Source Code
* Copyright (C) 1993-2014 Flat Rock Software
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#define S_LOADING "Loading"
#define S_EMPTYSPOT "Empty"
#define S_SVGACOMP "SVGA Compatibility Mode Enabled."
#define S_READYPRESS " Ready - Press a Key "
#define S_NOSFX "NO SOUND EFFECTS"
#define S_PCSPKR "PC SPEAKER"
#define S_ALSB "ADLIB/SOUNDBLASTER"
#define S_QUIET "QUIET ADLIB/SOUNDBLASTER"
#define S_NOMUSIC "NO MUSIC"
#define S_BEGINE "BEGIN EASY GAME"
#define S_BEGINN "BEGIN NORMAL GAME"
#define S_BEGINH "BEGIN HARD GAME"
#define S_UPLEFT "UP & LEFT"
#define S_UP "UP"
#define S_UPRIGHT "UP & RIGHT"
#define S_RIGHT "RIGHT"
#define S_DNRIGHT "DOWN & RIGHT"
#define S_DN "DOWN"
#define S_DNLEFT "DOWN & LEFT"
#define S_LEFT "LEFT"
#define S_JUMP "JUMP"
#define S_POGO "POGO"
#define S_FIRE "FIRE"
#define S_MOVEMENT "MOVEMENT"
#define S_BUTTONS "BUTTONS"
#define S_SOUND "SOUND"
#define S_MUSIC "MUSIC"
#define S_OPTIONS "OPTIONS"
#define S_USEKB "USE KEYBOARD"
#define S_USEJOY1 "USE JOYSTICK #1"
#define S_USEJOY2 "USE JOYSTICK #2"
#define S_NEWGAME "NEW GAME"
#define S_LOADGAME "LOAD GAME"
#define S_SAVEGAME "SAVE GAME"
#define S_CONFIG "CONFIGURE"
#define S_ENDGAME "END GAME"
#define S_PADDLEWAR "PADDLE WAR"
#define S_QUIT "QUIT"
#define S_ESCBACK "ESC TO BACK OUT"
#define S_ESCBACK1 "ESC to back out"
#define S_ESCQUIT "ESC to quit"
#define S_F1HELP "F1 for help"
#define S_REALLYEND "REALLY END CURRENT GAME?"
#define S_PRESSY "PRESS Y TO END IT"
#define S_REALLYQUIT "REALLY QUIT?"
#define S_PRESSYQ "PRESS Y TO QUIT"
#define S_INAGAME "YOU'RE IN A GAME"
#define S_PRESSY2L "PRESS Y TO LOAD GAME"
#define S_PRESSY4N "PRESS Y FOR NEW GAME"
#define S_USLERROR "Error: "
#define S_USLUNKNOWN "Unknown"
#define S_USLDISKFULL "Disk is Full"
#define S_USLFILEINC "File is Incomplete"
#define S_PRESSKEY "PRESS ANY KEY"
#define S_PRESSKEY1 "Press any key"
#define S_SBOXON "SCORE BOX (ON)"
#define S_SBOXOFF "SCORE BOX (OFF)"
#define S_SVGAON "SVGA COMPATIBILITY (ON)"
#define S_SVGAOFF "SVGA COMPATIBILITY (OFF)"
#define S_2BON "TWO-BUTTON FIRING (ON)"
#define S_2BOFF "TWO-BUTTON FIRING (OFF)"
#define S_SBOXNOWON "Score box now on"
#define S_SBOXNOWOFF "Score box now off"
#define S_SVGANOWON "SVGA compatibility now on"
#define S_SVGANOWOFF "SVGA compatibility now off"
#define S_2BNOWON "Two-button firing now on"
#define S_2BNOWOFF "Two-button firing now off"
#define S_KEYBOARD "KEYBOARD"
#define S_JOY1 "JOYSTICK #1"
#define S_JOY2 "JOYSTICK #2"
#define S_MOUSE "MOUSE"
#define S_CONTROL "CONTROL: "
#define S_KEYUSED "Key already used"
#define S_PB1 "and press button #1"
#define S_PB2 "and press button #2"
#define S_MJUL "Move Joystick to upper left"
#define S_MJLR "Move Joystick to lower right"
#define S_USINGJ1 "USING "S_JOY1
#define S_USINGJ2 "USING "S_JOY2
#define S_TYPENAME "Type name"
#define S_ENTERACC "Enter accepts"
#define S_UNTITLED "Untitled"
#define S_SAVING "Saving"
#define S_YOULOST "You lost!"
#define S_YOUWON "You won!"
#define S_ARRMOVE "Arrows move"
#define S_ENTERSEL "Enter selects"
#define S_RETGAME "RETURN TO GAME"
#define S_RETDEMO "RETURN TO DEMO"
#define S_CTRLPANEL "Control Panel"
#define S_QUITTING "Quitting..."
#define S_WHATNAME "What is the name of this creature?"
#define S_SORRY "Sorry, that's not quite right."
#define S_CHECKMAN "Please check your manual and try again."
#define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\
"detecting, use the -HIDDENCARD command line parameter!"
#define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\
"detecting, use the -HIDDENCARD command line parameter!"