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bank_01a.asm
executable file
·45 lines (35 loc) · 1.25 KB
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bank_01a.asm
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; Disassembly of "donkeykong.gb"
; This file was created with mgbdis v1.3 - Game Boy ROM disassembler by Matt Currie.
; https://github.com/mattcurrie/mgbdis
SECTION "ROM Bank $01a", ROMX[$4000], BANK[$1a]
;the top two files aren't recompressed correctly, but match in 2bpp format
GameOverScreenGraphics::
INCBIN "gfx/bank1a/gameover_screen.bin"
;46c1
;uses special tile format
DKMenuFingerGraphics::
INCBIN "gfx/bank1a/dk_menu_finger.bin"
;47a2
BonusGameGraphics::
INCBIN "gfx/bank1a/bonus_game_graphics.bin"
UIGraphics1::
INCBIN "gfx/bank1a/ui1.bin"
IntroLevelScreenGraphics::
INCBIN "gfx/bank1a/intro_level_screen_graphics.bin"
FileSelectScreenGraphics::
INCBIN "gfx/bank1a/file_select_screen_graphics.bin"
DeleteFileBombGraphics::
INCBIN "gfx/bank1a/delete_file_bomb.bin"
IntroCutsceneGraphics::
INCBIN "gfx/bank1a/introCutsceneGraphics.2bpp.lz"
TitleScreenGraphics::
INCBIN "gfx/bank1a/title_screen_graphics.bin"
;palette: 0123
;the portrait uses the special tile format
CreditsGraphics::
INCBIN "gfx/bank1a/credits_graphics.bin"
;palette: 0213?
;uses special tile format
;the other mario/dk sprites also use the same palette?
MarioCircusDemoSprites::
INCBIN "gfx/bank1a/mario_circus_demo_sprites.bin"