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We've done some extensive testing and discovered that if you're using a lot of EMC Links and pulling out large quantities of items from them, this can cause the Transmutation Tablet to crash when you try to open it.
The problem arises because the tablet has to render the change in EMC values very quickly causing the tablet to recheck what to display in the tablet regarding blocks and items (the more items you have learned and the faster you're changing EMC values, the more FPS lag you will see). In some cases, this may cause your client to stop responding entirely. This is a client-side only issue.
How to Fix It:
Check how you're pulling items from your EMC Links.
Limit the frequency or amount of items you're withdrawing from the links at one time to avoid overloading the client with constant updates.
Possible Workarounds:
Try staggering item pulls or using fewer EMC Links simultaneously.
Consider using alternative storage or item transport systems (like Applied Energistics or Refined Storage) to manage large inventories more efficiently.
We are actively working on finding a long-term solution to this issue for future updates. Thanks for your patience and understanding!
The text was updated successfully, but these errors were encountered:
Involving this, the EMC AE2 Extension can also cause this issue if filter mode is disabled and you forcibly trash every EMCable item with it. While extremely inefficient to do (as why not just use a larger disk array); I can see older bases using transmutation as a way to dump old items.
This is related to Project Architect 2 Modpack
We've done some extensive testing and discovered that if you're using a lot of EMC Links and pulling out large quantities of items from them, this can cause the Transmutation Tablet to crash when you try to open it.
The problem arises because the tablet has to render the change in EMC values very quickly causing the tablet to recheck what to display in the tablet regarding blocks and items (the more items you have learned and the faster you're changing EMC values, the more FPS lag you will see). In some cases, this may cause your client to stop responding entirely. This is a client-side only issue.
How to Fix It:
Possible Workarounds:
We are actively working on finding a long-term solution to this issue for future updates. Thanks for your patience and understanding!
The text was updated successfully, but these errors were encountered: