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Since the stated goal of this project is to "recreate the original game, including all known bugs", here's one bug - possibly a whole class of bugs - that I stumbled over in the original. From the beginning of the game, enter the following commands:
U
OPEN DOOR
GO DOOR
GET NOTE
N
READ NOTE
N
In your version, both attempts to walk north will say that "THE DOOR IS CLOSED", which is of course the sensible thing to do. In the Apple II version, the second attempt will let you leave the house through the locked door. Not only that, but when you return to the entry hall everyone will still be there so the illusion of time passing is also broken.
I'm still in the mapping phase of playing the game (I'm a bit behind in my backlog!), but so far it seems to work on all doors that you can go through by using a compass direction.
Since the stated goal of this project is to "recreate the original game, including all known bugs", here's one bug - possibly a whole class of bugs - that I stumbled over in the original. From the beginning of the game, enter the following commands:
U
OPEN DOOR
GO DOOR
GET NOTE
N
READ NOTE
N
In your version, both attempts to walk north will say that "THE DOOR IS CLOSED", which is of course the sensible thing to do. In the Apple II version, the second attempt will let you leave the house through the locked door. Not only that, but when you return to the entry hall everyone will still be there so the illusion of time passing is also broken.
I'm still in the mapping phase of playing the game (I'm a bit behind in my backlog!), but so far it seems to work on all doors that you can go through by using a compass direction.
I used https://archive.org/details/Hi-Res_Adventure_1_Mystery_House_1980_On-Line_Systems to test the original behavior, without having to worry about possible ScummVM bugs.
For your version, I used https://christopherdrum.itch.io/mystery-house
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