Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Missing "walk through a closed door" bug #1

Open
eriktorbjorn opened this issue Aug 25, 2024 · 2 comments
Open

Missing "walk through a closed door" bug #1

eriktorbjorn opened this issue Aug 25, 2024 · 2 comments

Comments

@eriktorbjorn
Copy link

eriktorbjorn commented Aug 25, 2024

Since the stated goal of this project is to "recreate the original game, including all known bugs", here's one bug - possibly a whole class of bugs - that I stumbled over in the original. From the beginning of the game, enter the following commands:

U
OPEN DOOR
GO DOOR
GET NOTE
N
READ NOTE
N

In your version, both attempts to walk north will say that "THE DOOR IS CLOSED", which is of course the sensible thing to do. In the Apple II version, the second attempt will let you leave the house through the locked door. Not only that, but when you return to the entry hall everyone will still be there so the illusion of time passing is also broken.

I'm still in the mapping phase of playing the game (I'm a bit behind in my backlog!), but so far it seems to work on all doors that you can go through by using a compass direction.

I used https://archive.org/details/Hi-Res_Adventure_1_Mystery_House_1980_On-Line_Systems to test the original behavior, without having to worry about possible ScummVM bugs.

For your version, I used https://christopherdrum.itch.io/mystery-house

@eriktorbjorn
Copy link
Author

I'm not sure what that file was about, but Mediafire blocked it as dangerous.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants
@eriktorbjorn and others