You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Rimworld version: 1.5.4104 rev435
Combat Extended version: 15.6.0.0
Combat Extended source (Steam, GitHub, etc.): Steam
Your operating system: Windows 10
Your mod list:
Harmony
Core
Royalty
Ideology
Biotech
Combat Extended
Description
For any difference in light condition between two pawns (Brightly Lit to Lit, Lit to darkness), the relative darkness penalty difference is always the same (8% between the two). On top of that, there is unexpected behavior when pawns are on the edge of lit and dark zones.
The recorded Darkness malus is as such:
Brightly Lit vs Lit - 21% vs 29%
Brightly Lit vs Dark - 42% vs 50%
Lit vs Dark - 71% vs 79%
Dark to Dark - 100% vs 100%
There are also cases where pawn straddling the line of lit to dark areas start showing incoherent darkness maluses. For example, a pawn in a brightly lit cell with dark cells on his side can fire at another pawn in a brightly lit cell surrounded by brightly cells with no malus. However the pawn firing back at him has suffers from the 29% malus.
Expected behavior
Consistent malus behavior when adjacent tiles aren't the same lighting level
Possibly more noticeable difference in term of malus? Someone hiding out in pitch darkness would probably have quite the advantage over someone lit under a flare. Whereas someone lit by the sun would have not that much of a disadvantage against one lit by a lamp
To reproduce
Put a pawn under a roof during peak light hours. Put a second pawn out in the sun. Check darkness malus in dev mode when trying to aim their gun at one another. Try with different light conditions, roofing, presence of walls next to the pawn, pawn relative positions too seem to cause different darkness maluses.
Screenshots & log dumps
Strange Behavior:
Complete the following checklist
I hereby verify that I have done the following:
Confirmed that my game version and load order are correct.
Confirmed that I am running the appropriate and most updated version of Combat Extended and required compatibility patches.
Confirmed I am not running any mods with known incompatibilities with Combat Extended.
Disabled Combat Extended and attempted to reproduce the behavior without success. (The behavior appears to be CE related)
The text was updated successfully, but these errors were encountered:
Rimworld version: 1.5.4104 rev435
Combat Extended version: 15.6.0.0
Combat Extended source (Steam, GitHub, etc.): Steam
Your operating system: Windows 10
Your mod list:
Harmony
Core
Royalty
Ideology
Biotech
Combat Extended
Description
For any difference in light condition between two pawns (Brightly Lit to Lit, Lit to darkness), the relative darkness penalty difference is always the same (8% between the two). On top of that, there is unexpected behavior when pawns are on the edge of lit and dark zones.
The recorded Darkness malus is as such:
There are also cases where pawn straddling the line of lit to dark areas start showing incoherent darkness maluses. For example, a pawn in a brightly lit cell with dark cells on his side can fire at another pawn in a brightly lit cell surrounded by brightly cells with no malus. However the pawn firing back at him has suffers from the 29% malus.
Expected behavior
Consistent malus behavior when adjacent tiles aren't the same lighting level
Possibly more noticeable difference in term of malus? Someone hiding out in pitch darkness would probably have quite the advantage over someone lit under a flare. Whereas someone lit by the sun would have not that much of a disadvantage against one lit by a lamp
To reproduce
Put a pawn under a roof during peak light hours. Put a second pawn out in the sun. Check darkness malus in dev mode when trying to aim their gun at one another. Try with different light conditions, roofing, presence of walls next to the pawn, pawn relative positions too seem to cause different darkness maluses.
Screenshots & log dumps
Strange Behavior:
Complete the following checklist
I hereby verify that I have done the following:
The text was updated successfully, but these errors were encountered: