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Description:
This mod add a new insectoid geneline for "Vanilla Factions Expanded - Insectoids 2", with some electric damages, now the thing is the mod description does not talk about any EMP stun, only double damages on mechanoids, and it would be an interesting variant of organic anti-mech weaponry, and a good disabler if used on organics. How tough would it be to create/adapt this kind of damage type (electrical burns on organic, x3 damages on mechanicals, mechanoids but also vehicles, androids, ...)
Content:
6 New animals (insectoids)
1 New Building
1 New faction? Not sure about it,
I hereby verify that I have done all of the following:
Searched the Steam workshop, Discord, and Github for an existing patch and not found one.
Confirmed there are no other open Patch Requests for this mod.
Confirmed the requested mod is not known to be fundamentally incompatible with Combat Extended.
Have completed this template accurately and completely.
Understand that putting in a Patch Request does not guarantee a patch will be made.
Agree that I will not directly contact contributors to ask about patch requests.
The text was updated successfully, but these errors were encountered:
Mod name: Insectoids 2 - Isopoda geneline
Link to mod download (preferably Steam workshop or Github): https://steamcommunity.com/sharedfiles/filedetails/?id=3357632382&searchtext=isopoda
Description:
This mod add a new insectoid geneline for "Vanilla Factions Expanded - Insectoids 2", with some electric damages, now the thing is the mod description does not talk about any EMP stun, only double damages on mechanoids, and it would be an interesting variant of organic anti-mech weaponry, and a good disabler if used on organics. How tough would it be to create/adapt this kind of damage type (electrical burns on organic, x3 damages on mechanicals, mechanoids but also vehicles, androids, ...)
Content:
I hereby verify that I have done all of the following:
The text was updated successfully, but these errors were encountered: