forked from 3b1b/manim
-
Notifications
You must be signed in to change notification settings - Fork 0
/
example_scenes.py
136 lines (116 loc) · 3.78 KB
/
example_scenes.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
#!/usr/bin/env python
from manimlib.imports import *
# To watch one of these scenes, run the following:
# python -m manim example_scenes.py SquareToCircle -pl
#
# Use the flat -l for a faster rendering at a lower
# quality.
# Use -s to skip to the end and just save the final frame
# Use the -p to have the animation (or image, if -s was
# used) pop up once done.
# Use -n <number> to skip ahead to the n'th animation of a scene.
# Use -r <number> to specify a resolution (for example, -r 1080
# for a 1920x1080 video)
class OpeningManimExample(Scene):
def construct(self):
title = TextMobject("This is some \\LaTeX")
basel = TexMobject(
"\\sum_{n=1}^\\infty "
"\\frac{1}{n^2} = \\frac{\\pi^2}{6}"
)
VGroup(title, basel).arrange(DOWN)
self.play(
Write(title),
FadeInFrom(basel, UP),
)
self.wait()
transform_title = TextMobject("That was a transform")
transform_title.to_corner(UP + LEFT)
self.play(
Transform(title, transform_title),
LaggedStart(*map(FadeOutAndShiftDown, basel)),
)
self.wait()
grid = NumberPlane()
grid_title = TextMobject("This is a grid")
grid_title.scale(1.5)
grid_title.move_to(transform_title)
self.add(grid, grid_title) # Make sure title is on top of grid
self.play(
FadeOut(title),
FadeInFromDown(grid_title),
ShowCreation(grid, run_time=3, lag_ratio=0.1),
)
self.wait()
grid_transform_title = TextMobject(
"That was a non-linear function \\\\"
"applied to the grid"
)
grid_transform_title.move_to(grid_title, UL)
grid.prepare_for_nonlinear_transform()
self.play(
grid.apply_function,
lambda p: p + np.array([
np.sin(p[1]),
np.sin(p[0]),
0,
]),
run_time=3,
)
self.wait()
self.play(
Transform(grid_title, grid_transform_title)
)
self.wait()
class SquareToCircle(Scene):
def construct(self):
circle = Circle()
square = Square()
square.flip(RIGHT)
square.rotate(-3 * TAU / 8)
circle.set_fill(PINK, opacity=0.5)
self.play(ShowCreation(square))
self.play(Transform(square, circle))
self.play(FadeOut(square))
class WarpSquare(Scene):
def construct(self):
square = Square()
self.play(ApplyPointwiseFunction(
lambda point: complex_to_R3(np.exp(R3_to_complex(point))),
square
))
self.wait()
class WriteStuff(Scene):
def construct(self):
example_text = TextMobject(
"This is a some text",
tex_to_color_map={"text": YELLOW}
)
example_tex = TexMobject(
"\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}",
)
group = VGroup(example_text, example_tex)
group.arrange(DOWN)
group.set_width(FRAME_WIDTH - 2 * LARGE_BUFF)
self.play(Write(example_text))
self.play(Write(example_tex))
self.wait()
class UpdatersExample(Scene):
def construct(self):
decimal = DecimalNumber(
0,
show_ellipsis=True,
num_decimal_places=3,
include_sign=True,
)
square = Square().to_edge(UP)
decimal.add_updater(lambda d: d.next_to(square, RIGHT))
decimal.add_updater(lambda d: d.set_value(square.get_center()[1]))
self.add(square, decimal)
self.play(
square.to_edge, DOWN,
rate_func=there_and_back,
run_time=5,
)
self.wait()
# See old_projects folder for many, many more