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Runner.cpp
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#include "Runner.h"
#include "gui/button.h"
#include "gui/text.h"
Runner::Runner(sf::RenderWindow& window, sf::RenderWindow& iter_window, sf::Font& font) :
m_window(window),
m_font(font),
m_iter_window(iter_window, font),
m_base(),
m_currentLine(Line::lt_topRight),
m_elements(0),
m_success(&window, &font, 930, 30, 300, 15, ""),
m_grid(window, sf::Vector2f(0, GUI_HEIGHT_OFFSET), sf::Vector2f(m_window.getSize()), Grid::gt_square),
m_startedTemplate(false),
m_finishedTemplate(false),
m_drawingLine(false),
m_line(m_currentLine, sf::Vector2f(0,0), sf::Vector2f(0,0)),
m_mouseHeld(false)
{
//TODO: Make relative to window & each other
// Default window settings: 1200, 724
// Line Selection Buttons
m_elements.push_back(new Button(&window, &font, 5, 5, 100, 15, "TopRight(1)"));
m_elements.push_back(new Button(&window, &font, 110, 5, 100, 15, "BotRight(2)"));
m_elements.push_back(new Button(&window, &font, 215, 5, 100, 15, "TopLeft(3)"));
m_elements.push_back(new Button(&window, &font, 320, 5, 100, 15, "BotLeft(4)"));
m_elements.push_back(new Button(&window, &font, 425, 5, 100, 15, "Static(5)"));
m_elements.push_back(new Button(&window, &font, 530, 5, 100, 15, "Hidden(6)"));
// Grid Selection Buttons
m_elements.push_back(new Button(&window, &font, 635, 5, 100, 15, "No Grid"));
m_elements.push_back(new Button(&window, &font, 740, 5, 100, 15, "Square Grid"));
m_elements.push_back(new Button(&window, &font, 845, 5, 100, 15, "Hex Grid"));
// Action Buttons
m_elements.push_back(new Button(&window, &font, 950, 5, 100, 15, "Draw"));
m_elements.push_back(new Button(&window, &font, 1055, 5, 100, 15, "Clear"));
// Save/Load
m_elements.push_back(new Button(&window, &font, 5, 30, 100, 15, "Load"));
m_elements.push_back(new InputBox(&window, &font, 110, 30, 300, 15, "File:"));
m_elements.push_back(new Button(&window, &font, 470, 30, 100, 15, "Save"));
m_elements.push_back(new InputBox(&window, &font, 575, 30, 300, 15, "File:"));
m_elements[m_currentLine-1]->SetActive(true);
m_success.SetOutlineColor(sf::Color::White);
m_activeBox = -1; // Load file
}
Runner::~Runner() {
for(auto it = m_elements.begin(); it != m_elements.end(); it++) {
delete (*it);
}
}
void Runner::HandleEvents() {
m_iter_window.HandleEvents();
sf::Event event;
while(m_window.pollEvent(event)) {
sf::Vector2f mousePos = sf::Vector2f(sf::Mouse::getPosition(m_window));
switch(event.type) {
case sf::Event::Closed:
m_window.close();
break;
case sf::Event::MouseMoved:
if(mousePos.y > GUI_HEIGHT_OFFSET) {
sf::Vector2f gridPos = m_grid.SnapToNearest(mousePos);
m_line.SetPosition(m_line.GetStart(), gridPos);
if(m_mouseHeld && m_finishedTemplate) {
m_base.MovePoint(gridPos);
m_base.Translate(m_line.GetStart() - gridPos);
m_line.SetPosition(gridPos, m_line.GetFinish());
}
}
break;
case sf::Event::MouseButtonPressed:
if(event.mouseButton.button == sf::Mouse::Button::Right) {
m_drawingLine = false;
if(m_startedTemplate) {
m_finishedTemplate = true;
m_base.DrawBaseline();
}
break;
}
m_success.SetText("");
if(m_activeBox < m_elements.size()) {
m_elements[m_activeBox]->SetActive(false); // Deactiveate the active box, if any
m_activeBox = -1;
}
if(event.mouseButton.y < GUI_HEIGHT_OFFSET) { // Above grid
for(size_t iii = 0; iii < m_elements.size(); iii++) {
if(m_elements[iii]->IsClicked(event.mouseButton.x, event.mouseButton.y)) {
m_elements[iii]->OnClick(event.mouseButton.x, event.mouseButton.y);
if(iii <= 5) { // Line type
UpdateLineType(iii+1);
}
else if(iii < 9) { // Grid
m_grid.SetType((Grid::grid_type)(iii-6));
} else if(iii == 9) { // Draw
m_iter_window.StartNewIteration(m_base);
} else if(iii == 10) { // Clear
m_base.Clear();
m_startedTemplate = false;
m_finishedTemplate = false;
m_drawingLine = false;
} else if(iii == 11) {
LoadFile();
} else if(iii == 13) {
SaveFile();
} else if(iii == 12 || iii == 14) { // One of the text boxes
m_activeBox = iii;
m_elements[m_activeBox]->SetActive(true);
}
}
}
} else { // On the grid
m_mouseHeld = true;
if(!m_startedTemplate) { // Haven't started drawing the template yet
m_startedTemplate = true;
m_drawingLine = true;
m_base.StartAtPoint(m_grid.SnapToNearest(mousePos));
}
else if(!m_finishedTemplate) { // Currently drawing the template
m_base.AddLine(m_grid.SnapToNearest(mousePos), m_currentLine);
} else { // Done drawing the template
m_base.OnClick(mousePos);
}
m_line.SetPosition(m_grid.SnapToNearest(sf::Vector2f(event.mouseButton.x, event.mouseButton.y)),
m_grid.SnapToNearest(sf::Vector2f(event.mouseButton.x, event.mouseButton.y)));
}
break;
case sf::Event::KeyPressed:
if(sf::Keyboard::Num1 <= event.key.code &&
event.key.code <= sf::Keyboard::Num6 &&
m_activeBox >= m_elements.size()) {
UpdateLineType(event.key.code - sf::Keyboard::Num1+1);
} else if(event.key.code == sf::Keyboard::Delete ||
event.key.code == sf::Keyboard::BackSpace) {
m_base.RemoveSelected();
} else if(event.key.code == sf::Keyboard::Return) {
// If Enter was pressed on a Save/Load button or its text box, do that
if(m_activeBox == 11 || m_activeBox == 12) {
LoadFile();
} else if(m_activeBox == 13 || m_activeBox == 14) {
SaveFile();
}
} else if(m_activeBox < m_elements.size()) {
m_elements[m_activeBox]->OnKeyPressed(event.key.code);
}
break;
case sf::Event::TextEntered:
if(m_activeBox < m_elements.size())
m_elements[m_activeBox]->OnTextEntered(event.text.unicode);
break;
case sf::Event::MouseButtonReleased:
if(event.mouseButton.button == sf::Mouse::Button::Left)
m_mouseHeld = false;
default:
break;
}
}
}
void Runner::Draw() {
m_window.clear(sf::Color::White);
std::vector<GUI_Element*>::iterator it;
for(it = m_elements.begin(); it != m_elements.end(); it++)
(*it)->Draw();
m_success.Draw();
m_grid.Draw();
if(m_drawingLine)
m_line.Draw(m_window, Line::dt_default);
m_base.Draw(m_window, Line::dt_default);
m_window.display();
m_iter_window.Draw();
}
void Runner::UpdateLineType(int newTypeButton) {
m_elements[m_currentLine-1]->SetActive(false);
m_currentLine = (Line::line_type)(newTypeButton);
m_line.SetType(m_currentLine);
m_elements[m_currentLine-1]->SetActive(true);
if(m_finishedTemplate)
m_base.ChangeType(m_currentLine);
}
void Runner::LoadFile() {
if(m_base.LoadFromFile(m_elements[12]->GetText())) {
m_success.SetText("Load Successful!");
m_startedTemplate = true;
m_finishedTemplate = true;
m_drawingLine = false;
} else {
m_success.SetText("Load Failed :(");
m_base.Clear();
m_startedTemplate = false;
m_finishedTemplate = false;
m_drawingLine = false;
}
}
void Runner::SaveFile() {
if(m_base.SaveToFile(m_elements[14]->GetText())) {
m_success.SetText("Save Successful!");
} else {
m_success.SetText("Save Failed :(");
}
}