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DECORATE.dec
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DECORATE.dec
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/**
* Copyright (c) 2017-2022 DRRP-Team
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include actors/Items.dec
#include actors/Environment.dec
#include actors/Damages.dec
#include actors/WeaponDecorateSpawners.dec
#include actors/Characters.dec
#include actors/Invisible.dec
#include actors/Decorations.dec
#include actors/Lights.dec
/** Manifest
* Items 10600-10700
* Weapons 10556-10599
* Characters 10500-10555
* Decorations 10701-10800
* Invisible 10801-10900
* Monsters
* 1 level = 10259-10299
* 2 level = 10300-10358
* 3 level = 10359-10400
*/
// HELLO FROM RUSSIA'N'UKRAINE!
// Mir, Trud, Maiy!
// (c) DSSKULL
Actor DoomRPGPlayer: DRRPPlayer {
Health 30
Player.MaxHealth 30
Player.MugShotMaxHealth 30
Player.ForwardMove 0.6, 0.35
Player.SideMove 0.55, 0.3
Player.ViewBob 0.75
Player.DisplayName "Marine"
Player.WeaponSlot 1, DRRPFireExt, DRRPAxe
Player.WeaponSlot 2, DRRPPistol
Player.WeaponSlot 3, DRRPShotgun, DRRPSuperShotgun
Player.WeaponSlot 4, DRRPChaingun
Player.WeaponSlot 5, DRRPRocketLauncher
Player.WeaponSlot 6, DRRPPlasmagun
Player.WeaponSlot 7, DRRPBFG9000
Player.WeaponSlot 8, HellHoundGun, CerberusGun, DemonWolfGun
Player.WeaponSlot 0, DRRPFireExt
Player.StartItem "DRRPPistol"
Player.StartItem "Clip", 16
Player.StartItem "DRRPDamageAbsorber"
Player.StartItem "Backpack"
States {
Pain:
PLAY G 0 {
if (GetCVar("drrp_enable_damage_shader")) {
ACS_NamedExecuteAlways("onPlayerDamage");
}
}
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
}
}