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askill_format.json
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{
"askillformat": {
"skill-name": "The name of the A-Skill.",
"description": "The flavour text of the A-Skill, if applicable.",
"hit-count": "The number of hits that this A-Skill causes.",
"damage": "The Damage (or Healing) multiplier. Negative for Healing, positive for Damage.",
"damage-stat": "Atk / Def / Int / Spr / HP / MP",
"damage-type": "Normal, Piercing, Destruct, etc.",
"status-effect": "If a Status Effect is applied to the target during this A-Skill, that Status Effect is here.",
"modifier": "The Chance Modifier for the Status Effect roll. Mod. 0 by default.",
"cast-time": "The number of Turns required for Cast Time, if applicable.",
"cast-type": "The type of Cast Time (i.e. Charge, Normal, etc).",
"accuracy": "The Accuracy.",
"variance": "The Variance roll, if applicable.",
"range": "The integer value of the number of Cells this A-Skill has as a range.",
"element": "The Element effect of the A-Skill",
"chain": "",
"mp-cost": "How much MP the A-Skill costs to use."
}
}