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main.js
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var role_worker = require("role.worker");
var role_worker_midpoint = require("role.worker2");
var role_constructor = require("role.constructor");
var role_repairer = require("role.repairer");
var role_scout = require("role.scout");
module.exports.loop = function () {
////
// Spawn New Worker
////
var workers = _.filter(Game.creeps, (creep) => creep.memory.role == "worker");
if (workers.length < 6) {
var newName = Game.spawns["Spawn1"].spawnCreep(
[WORK, CARRY, MOVE],
"worker" + (Math.floor(Math.random() * 65534) + 1),
{
memory: {
role: "worker",
},
}
);
console.log("Spawning new worker: " + newName);
}
////
// Spawn New Midpoint Worker
////
var midworkers = _.filter(
Game.creeps,
(creep) => creep.memory.role == "midworker"
);
if (midworkers.length < 1) {
var newName = Game.spawns["Spawn1"].spawnCreep(
[WORK, CARRY, MOVE, MOVE],
"MidPointWorker" + (Math.floor(Math.random() * 65534) + 1),
{
memory: {
role: "midworker",
},
}
);
console.log("Spawning new midworker: " + newName);
}
////
// Construction
////
var constructors = _.filter(
Game.creeps,
(creep) => creep.memory.role == "constructor"
);
//var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
//if(constructors.length < 3 && harvesters.length > 2 && ConstructionSite.length > 0) {
if (constructors.length < 2 && ConstructionSite.length > 0) {
var newName = Game.spawns["Spawn1"].spawnCreep(
[WORK, CARRY, MOVE, MOVE],
"constructor" + (Math.floor(Math.random() * 65534) + 1),
{
memory: {
role: "constructor",
},
}
);
console.log("Spawning new constructor: " + newName);
}
////
// Repairer
////
var repairs = _.filter(
Game.creeps,
(creep) => creep.memory.role == "repairer"
);
//var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
//if(repairer.length < 3 && harvesters.length > 2 && ConstructionSite.length > 0) {
if (repairs.length < 2) {
var newName = Game.spawns["Spawn1"].spawnCreep(
[WORK, CARRY, MOVE],
"repairer" + (Math.floor(Math.random() * 65534) + 1),
{
memory: {
role: "repairer",
},
}
);
console.log("Spawning new repairer: " + newName);
}
////
// Scout
////
var scouts = _.filter(Game.creeps, (creep) => creep.memory.role == "scout");
//if(capturer.length < 3 && harvesters.length > 2 && ConstructionSite.length > 0) {
if (scouts.length < 1) {
var newName = Game.spawns["Spawn1"].spawnCreep(
[MOVE, CLAIM, MOVE],
"scout" + (Math.floor(Math.random() * 65534) + 1),
{
memory: {
role: "scout",
},
}
);
console.log("Spawning new scout: " + newName);
}
for (var name in Game.creeps) {
var creep = Game.creeps[name];
if (creep.memory.role == "worker") {
role_worker.run(creep);
}
if (creep.memory.role == "midworker") {
role_worker_midpoint.run(creep);
}
//if(creep.memory.role == 'upgrader') {
// roleUpgrader.run(creep);
//}
if (creep.memory.role == "constructor") {
role_constructor.run(creep);
}
if (creep.memory.role == "repairer") {
role_repairer.run(creep);
}
if (creep.memory.role == "scout") {
role_scout.run(creep);
}
}
};