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This repository has been archived by the owner on Apr 29, 2020. It is now read-only.
checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver in game) : 30190605_0
Source Branch (master/stable) : Master
Additional Information (Steps to reproduce/Expected behavior) :
Currently 5-2 is an auto win. You enter and in 20 seconds it is over.
According to KnowOne, Wiggo, and Lotus it has to do with Shadow Lord Form 2 not being spawned at the start.
before the bcnm rewrite it would flag a mob as dead in its onDeath or whatever and then the bcnm would end when every mob was flagged as killed
it may be something as simple as the flag is set at the start by accident
Lotus says: before the bcnm rewrite it would flag a mob as dead in its onDeath or whatever and then the bcnm would end when every mob was flagged as killed
it may be something as simple as the flag is set at the start by accident
I was thinking maybe ... wouldn't it be easier for 5-2 to set the BCNM win reqs to player mission var 5 and then set form two ondeath to +1 the mission var since you enter at var 3 the "fake death" would set it to 4 and form 1 dies and spawns form 2 and killing it would set it to 5. would that not accomplish basically the same goal? or and i insane?
The text was updated successfully, but these errors were encountered:
I have:
Client Version (type
/ver
in game) : 30190605_0Source Branch (master/stable) : Master
Additional Information (Steps to reproduce/Expected behavior) :
Currently 5-2 is an auto win. You enter and in 20 seconds it is over.
According to KnowOne, Wiggo, and Lotus it has to do with Shadow Lord Form 2 not being spawned at the start.
before the bcnm rewrite it would flag a mob as dead in its onDeath or whatever and then the bcnm would end when every mob was flagged as killed
it may be something as simple as the flag is set at the start by accident
Lotus says: before the bcnm rewrite it would flag a mob as dead in its onDeath or whatever and then the bcnm would end when every mob was flagged as killed
it may be something as simple as the flag is set at the start by accident
I was thinking maybe ... wouldn't it be easier for 5-2 to set the BCNM win reqs to player mission var 5 and then set form two ondeath to +1 the mission var since you enter at var 3 the "fake death" would set it to 4 and form 1 dies and spawns form 2 and killing it would set it to 5. would that not accomplish basically the same goal? or and i insane?
The text was updated successfully, but these errors were encountered: