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This repository has been archived by the owner on Apr 29, 2020. It is now read-only.
checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver in game) : n/a
Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Before I forget to publicly note this (again): Damage-dealing Blue Magic that goes through BlueFinalAdjustments is always treated as attackType.PHYSICAL, even if the damage type should be Magical.
Some examples of Blue Spells that should be treated as Magical - but aren't due to BlueFinalAdjustments - are:
When they get into BlueFinalAdjustments, after calculating reductions due to Phalanx and Stoneskin, takeDamage is always called with attackType.PHYSICAL:
This shouldn't affect too much though, from the looks of it. The attackType is only referenced in takeDamage to trigger an event. But no code seems to be listening for it.
I have:
Client Version (type
/ver
in game) : n/aSource Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Before I forget to publicly note this (again): Damage-dealing Blue Magic that goes through
BlueFinalAdjustments
is always treated asattackType.PHYSICAL
, even if the damage type should be Magical.Some examples of Blue Spells that should be treated as Magical - but aren't due to
BlueFinalAdjustments
- are:Death Ray
Ice Break
Mind Blast
When they get into
BlueFinalAdjustments
, after calculating reductions due to Phalanx and Stoneskin,takeDamage
is always called withattackType.PHYSICAL
:The text was updated successfully, but these errors were encountered: