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This repository has been archived by the owner on Apr 29, 2020. It is now read-only.
Additional Information (Steps to reproduce/Expected behavior) :
Undead mobs do not despawn on Time of Day change to day time regardless of player count of the zones. I have witnessed this in Valkurm Dunes, Ronfaure, and Qufim Island. This is on a server with no major changes made (I've changed aquaveil, signet to add regen/refresh, doubled player stats, and the gil modifer that makes all mobs drop gil in the map config)
Edit: This is not easily reproducible and a few of us have spent all day tracking down what's causing it (22Jan2020)
The text was updated successfully, but these errors were encountered:
I've seen this happen myself for a variety of reasons. I think there is a mixup in west saruta as I saw a nearby non-undead depop instead but that could be a coincidence+navmesh thing (mobs sometimes walk to far and depop themselves). In other cases I think it has to do with the zone "sleeping" when empty, and the depop gets skipped until another day/night cycle (it should simply happen on first tick instead but that did not happen - seen in valkurm).
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I have:
Client Version (type
/ver
in game) : 30191227_0Source Branch (master/stable) : master (18Jan2020)
Additional Information (Steps to reproduce/Expected behavior) :
Undead mobs do not despawn on Time of Day change to day time regardless of player count of the zones. I have witnessed this in Valkurm Dunes, Ronfaure, and Qufim Island. This is on a server with no major changes made (I've changed aquaveil, signet to add regen/refresh, doubled player stats, and the gil modifer that makes all mobs drop gil in the map config)
Edit: This is not easily reproducible and a few of us have spent all day tracking down what's causing it (22Jan2020)
The text was updated successfully, but these errors were encountered: