These are the example programs associated with the OpenGL tutorial articles published in the Skrolli magazine in 2013 and 2014. The following examples are included:
2013.2: OpenGL context creation and basic rendering
2013.3: Buffers and shaders
2013.4: Texturing
2014.1: Graphics engine basics
2014.2: Post-processing effects
All of the code is licensed under CC0. You may use it as you see fit, without any obligations. However, I'd love to hear if my work has been helpful to you.