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Skrolli OpenGL examples

These are the example programs associated with the OpenGL tutorial articles published in the Skrolli magazine in 2013 and 2014. The following examples are included:

2013.2: OpenGL context creation and basic rendering

2013.3: Buffers and shaders

2013.4: Texturing

2014.1: Graphics engine basics

2014.2: Post-processing effects

All of the code is licensed under CC0. You may use it as you see fit, without any obligations. However, I'd love to hear if my work has been helpful to you.