diff --git a/Classes/IGPlus_HitFeedbackTracker.uc b/Classes/IGPlus_HitFeedbackTracker.uc index 1562474..e91ee16 100644 --- a/Classes/IGPlus_HitFeedbackTracker.uc +++ b/Classes/IGPlus_HitFeedbackTracker.uc @@ -8,17 +8,7 @@ function bool HandlePickupQuery(Inventory Item) { return false; } -function int ArmorPriority(name DamageType) { - return MaxInt; -} - -function int ArmorAbsorbDamage(int Damage, name DamageType, vector HitLocation) { +function Inventory PrioritizeArmor(int Damage, name DamageType, vector HitLocation) { LastDamage = Damage; - return Damage; -} - -defaultproperties { - bIsAnArmor=True - ArmorAbsorption=0 - Charge=0 + return super.PrioritizeArmor(Damage, DamageType, HitLocation); }