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I made sure, this bug is not already known or reported.
I believe, that this bug is fixable.
Reproduction
Install DecentHolograms...
Install SpoofEngine plugin
Connect player in the server
Console send "reload in the decentholograms"
Solution
I think what causes the problem is the incompatibility of both because it uses fake player and decent conflicts with protocollib and spoofengine, this happens even with a real player if you have decentholograms & spoofengine
That can't be a DH issue here.
DH doesn't depend on any other plugin, except PlaceholderAPI which is optional and only for placeholder support.
So whatever makes DH reload for player joins is not caused by DH itself but most likely by another plugin (probs that SpoofEnginge plugin) forcing a reload.
Also, Spoofing plugins should imo be avoided. They are usually not good and only waste time and resources for barely any gain in the end.
Just making sure
Reproduction
Solution
I think what causes the problem is the incompatibility of both because it uses fake player and decent conflicts with protocollib and spoofengine, this happens even with a real player if you have decentholograms & spoofengine
Server Version
1.8.8
Client Version
1.8.8
Plugin Version
2.8.11
Log
https://hastebin.com/share/limexinamu.markdown
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