-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathconfig.lua
78 lines (62 loc) · 2.29 KB
/
config.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
--This is the minimum time to wait before the host can start the game (seconds)
--Less than ~20 seconds will mean that the individual surfaces are not fully loaded
wait_before_start = 20
--This is the length between each round of fighting (minutes)
round_length = 10
--The clock will turn yellow below this time (seconds)
round_timer_yellow = 180
--A warning will sound for all players and the clock will go red below this time (seconds)
round_timer_warning = 60
--This is the number of rounds that a game will last for
game_length = 25
--This will increase the general speed of the match
--This number is used to lower the requirements for recipes in both time and resources
game_speed = 1
--This is the minimum amount of time it can take to craft something at 100% crafting speed (i.e. by hand)
--Set to 0 to not have a minimum
--NOTE: There still seems to be a minimum for some recipes hardcoded
minimum_base_crafting_speed = 0.1
team_names = {
"Player_1",
"Player_2",
"Player_3",
"Player_4",
"Player_5",
"Player_6",
"Player_7",
"Player_8"
}
--This is how much each biter will cost to buy for a fight
biter_costs = {}
biter_costs["small-biter"] = 100
biter_costs["medium-biter"] = 1000
biter_costs["big-biter"] = 10000
biter_costs["behemoth-biter"] = 100000
biter_costs["small-spitter"] = 100
biter_costs["medium-spitter"] = 1000
biter_costs["big-spitter"] = 10000
biter_costs["behemoth-spitter"] = 100000
--Item Values
item_values = {}
--Set item values by copying the following line (without the "--") and
--filling in the item name in the quotes, and replacing the X with the desired value
--item_values[""] = X
--The below items are required to have values
--Any others added will override the automatic value generation
item_values["iron-ore"] = 1
item_values["copper-ore"] = 1
item_values["stone"] = 1
item_values["coal"] = 2
item_values["water"] = 1
item_values["crude-oil"] = 2
item_values["raw-fish"] = 5
item_values["wood"] = 2
--These will effect the automatic value generation buy multiply these values by the respective value
ingredient_modifier = 1.0
tech_level_modifier = 1.0 --Not currently in use
energy_modifier = 1.0
overall_modifier = 1.0
--This is mostly for loging of the game
--Check [factorio install]/script-output/proxy_wars.log for the log file
debug_mode = true
special_debug = false