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control.lua
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require("mod-gui")
require "config"
require "scripts/debugger"
require "scripts/load_balancer_factory"
require "scripts/load_balancer_actions"
require "scripts/arena"
require "scripts/init"
require "scripts/general"
require "scripts/surfaces"
require "scripts/gui"
require "scripts/gui_update"
require "scripts/item_values"
require "scripts/commands"
script.on_init(function()
Debug.log_on_init()
global.map_gen_settings = global.map_gen_settings or game.surfaces["nauvis"].map_gen_settings
Debug.log_no_tick("Map gen settings:")
Debug.log_table(global.map_gen_settings)
global.item_values = global.item_values or item_values --[itemName] = value
global.player_list = global.player_list or {} --[playerName] = teamName
global.assigned_teams = global.assigned_teams or {} --[teamName] = player (obj)
global.points = global.points or {} --[i] = {player=playerName, points=points}
global.bought_biters = global.bought_biters or {} --[teamName] = [biterName] = amount
global.spawned_biters = global.spawned_biters or {} --[teamName] = [biterName] = amount
--global.spawned_biters = global.spawned_biters or {} --[teamName] = biter objs --TODO
global.biter_groups = global.biter_groups or {} --[teamName] = unit group
global.money = global.money or {} --[teamName] = money
global.buy_biters_modifier = global.buy_biters_modifier or {} --[playerName] = modifier
global.player_at_arena = global.player_at_arena or {} --[playerName] = bool (flag for if they are in the arena)
global.characters = global.characters or {} --[playerName] = character
global.timer_actions = global.timer_actions or {} -- Container for player timer updates action names
global.chest_actions = global.chest_actions or {} -- Container for chest action names
--global.host
global.round_time = global.round_time or 0
global.last_fight_death = global.last_fight_death or nil
global.current_round = global.current_round or 0
generateValues()
initializeSurfaces()
initializeForces()
--Load balancer for every second
global.second_load_balancer_work = global.second_load_balancer_work or {}
global.secondly_balancer = Load_Balancer_Factory.create("Second", global.second_load_balancer_work, 60, "Secondly_")
global.secondly_balancer:addAction(tickRoundTimeDown, 1)
--Load balancer for every 5 seconds
global.chest_load_balancer_work = global.chest_load_balancer_work or {}
global.chest_balancer = Load_Balancer_Factory.create("Chest", global.chest_load_balancer_work, 300, "Chest_Action_")
--Load_Balancer_Factory.create() for each
script.on_event(defines.events.on_tick, waiting_for_players)
end)
script.on_load(function()
if global.game_started then
script.on_event(defines.events.on_tick, on_tick)
else
script.on_event(defines.events.on_tick, waiting_for_players)
end
end)
--On tick event handler for the pre-game
--Replaced when the Proxy Wars game actually starts
function waiting_for_players()
if game.tick ~= 0 then
if wait_before_start > 0 then
if game.tick % (wait_before_start * 60) == 0 then
drawStartButton()
end
else
drawStartButton()
end
end
end
function on_tick()
global.secondly_balancer:on_tick()
global.chest_balancer:on_tick()
--:on_tick() for each load balancer
end
function on_player_created(event)
local player = game.players[event.player_index]
--Set the first player to the host
if not global.host then
global.host = player
player.print({"Proxy_Wars_host"})
end
--Attempt to assign the player to a team
if assignTeam(player) then
player.print({"Proxy_Wars_assigned_team", global.player_list[player.name]})
player.print({"Proxy_Wars_warning_dropping"})
if wait_before_start > 0 then
player.print({"Proxy_Wars_waiting_for_start", wait_before_start})
end
drawProxyWarsPlayerMenu(player)
player.character.active = false
global.timer_actions[player.name] = global.secondly_balancer:addAction(updateRoundTime, player)
else
drawMainMenu(player)
--TODO - assign to spectators?
--god controllers?
--Need new ui for it
end
global.player_at_arena[player.name] = false
end
script.on_event(defines.events.on_player_created, on_player_created)
function on_built_entity(event)
local entity = event.created_entity
if entity.name == "sell-chest-proxy-wars" then
global.chest_actions[positionToString(entity.position)] = global.chest_balancer:addAction(chestWork, entity)
end
end
script.on_event(defines.events.on_built_entity, on_built_entity)
script.on_event(defines.events.on_robot_built_entity, on_built_entity)
function on_entity_removed(event)
--event.force for the killing blow is in here, if we want to use that
local entity = event.entity
--If it is a biter of a team force
if biter_costs[entity.name] then
if global.assigned_teams[entity.force.name] then
global.spawned_biters[entity.force.name][entity.name] = global.spawned_biters[entity.force.name][entity.name] - 1
global.last_fight_death = game.tick
--local func = function(arg) return entity == arg end
--global.spawned_biters[entity.force.name] = removeFromTable(func, global.spawned_biters[entity.force.name])
--Debug.log(entity.force.name.." lost a "..entity.name.." "..#global.spawned_biters[entity.force.name].." remaining")
checkForWinner()
return
end
end
if entity.name == "sell-chest-proxy-wars" then
global.chest_balancer:removeAction(global.chest_actions[positionToString(entity.position)])
global.chest_actions[positionToString(entity.position)] = nil
return
end
end
script.on_event(defines.events.on_entity_died, on_entity_removed)
script.on_event(defines.events.on_robot_pre_mined, on_entity_removed)
script.on_event(defines.events.on_pre_player_mined_item, on_entity_removed)
function on_gui_click(event)
local player = game.players[event.player_index]
local element = event.element
if string.sub(element.name, 1, 11) == "Proxy_Wars_" then
Debug.log("Mod button "..element.name.." pressed by "..player.name)
local modButton = string.sub(element.name, 12)
--Start Game button
if modButton == "start" then
Debug.log("Start button pressed by "..player.name)
if player == global.host then
messageAll({"Proxy_Wars_starting_game"})
onClickedStartButton()
script.on_event(defines.events.on_tick, on_tick)
global.game_started = true
else
player.print({"Proxy_Wars_warning_start_not_host"})
end
--Players Menu buttons
elseif modButton == "view_help" then
if not drawHelpMenu(player) then destroyHelpMenu(player) end
elseif modButton == "view_scoreboard" then
if not drawScoreboard(player) then destroyScoreboard(player) end
elseif modButton == "view_value_list" then
if not drawValueList(player) then destroyValueList(player) end
elseif modButton == "view_buy_biters" then
if not drawBuyBiters(player) then destroyBuyBiters(player) end
--Close Help button
elseif modButton == "help_close" then
destroyHelpMenu(player)
--Close Scoreboard button
elseif modButton == "scoreboard_close" then
destroyScoreboard(player)
--Close Value List button
elseif modButton == "value_list_close" then
destroyValueList(player)
--Close Buy Biters button
elseif modButton == "buy_biters_close" then
destroyBuyBiters(player)
--Go To Arena button
elseif modButton == "arena" then
onClickedArenaButton(player)
--Just the buy biters frame, which causes issues when clicked
elseif modButton == "buy_biters" then
return
elseif string.sub(modButton, 1, 4) == "buy_" then
buyBiter(player, string.sub(modButton, 5))
end
end
end
script.on_event(defines.events.on_gui_click, on_gui_click)
--Hotkeys
function on_view_scroreboard(event)
local player = game.players[event.player_index]
Debug.log(player.name.." pressed the view scoreboard hotkey")
if not drawScoreboard(player) then destroyScoreboard(player) end
end
function on_view_value_list(event)
local player = game.players[event.player_index]
Debug.log(player.name.." pressed the view value list hotkey")
if not drawValueList(player) then destroyValueList(player) end
end
function on_view_buy_biters(event)
local player = game.players[event.player_index]
Debug.log(player.name.." pressed the view buy biters hotkey")
if not drawBuyBiters(player) then destroyBuyBiters(player) end
end
function on_buy_biter_modifier(event)
local player = game.players[event.player_index]
Debug.log(player.name.." pressed the buy biters modifier hotkey")
if verifyBuyBiters(player) then increaseBuyBitersModifier(player) end
end
function on_view_help(event)
local player = game.players[event.player_index]
Debug.log(player.name.." pressed the view help hotkey")
if not drawHelpMenu(player) then destroyHelpMenu(player) end
end
script.on_event("Proxy_Wars_view_scoreboard", on_view_scroreboard)
script.on_event("Proxy_Wars_view_value_list", on_view_value_list)
script.on_event("Proxy_Wars_view_buy_biters", on_view_buy_biters)
script.on_event("Proxy_Wars_buy_biter_modifier", on_buy_biter_modifier)
script.on_event("Proxy_Wars_view_help", on_view_help)