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Look into Marching Cubes or SurfaceNets.
Make sure it can be turned on/off on a per-radius from point basis.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CDoQFjAB&url=http%3A%2F%2Fwww.cs.wm.edu%2F~nikos%2Fcs420%2Fprojects%2FModifiedSurfaceNets.pdf&ei=3nb0UMalLoj48gTL3IDADA&usg=AFQjCNHCSfda0dRS-XzBvI5qNGV-OWoAKA&sig2=r15Tj8_du3zlczFB_uRxAA
http://0fps.wordpress.com/2012/07/10/smooth-voxel-terrain-part-1/
The text was updated successfully, but these errors were encountered:
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Look into Marching Cubes or SurfaceNets.
Make sure it can be turned on/off on a per-radius from point basis.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CDoQFjAB&url=http%3A%2F%2Fwww.cs.wm.edu%2F~nikos%2Fcs420%2Fprojects%2FModifiedSurfaceNets.pdf&ei=3nb0UMalLoj48gTL3IDADA&usg=AFQjCNHCSfda0dRS-XzBvI5qNGV-OWoAKA&sig2=r15Tj8_du3zlczFB_uRxAA
http://0fps.wordpress.com/2012/07/10/smooth-voxel-terrain-part-1/
The text was updated successfully, but these errors were encountered: