TODO:
Improve player collisionGetting back to this later, feels decent for nowNevermind, found bugs, should be better again- Fixed again?
- Add levels
- Total 8+1 levels now. Want to have more like 30 before I'd call this something
- There's a level editor now. Press CTRL+E to access, WASD to move things around, arrows to resize, tab to switch between objects, CTRL+S to save to a file and CTRL+P to resume game. Moving platforms are still hard coded.
- Menu
- Rebind keys
Improve player - moving platform interactionSupports faster moving platforms now and players move with them. Need to make code tidier there though- Platforms are buggy af, but at least code is tidier
Make a bigger level- Work on special system: Collect temporary power-ups? Make special finite?
- 3 different rules for special in maps: No special, recharging special, no recharging
- 4 power-ups, currently all of them simply refill your special and boost. Gonna implement resizing powerups.
- Special can be used to boost higher while in air going up
- Add special interactions to levels (perhaps something that flings you at high speed?)
Uploading significant versions to Google drive. Download the folder by clicking "Fysiikkapeli" above, or select files to download (don't forget the maps folder).
https://drive.google.com/open?id=0B0f_ffA02XfXeU1qMTdIWWkyN3M 28.10.2017
WASD and arrow keys to move.
For WASD, hold Q and A, W or D to go fast but use special.
With arrow keys, use RCTRL.
Hold up to boost yourself when going up. Recharge this by landing on ground.
Bounce.
Also, PGUP and PGDOWN to zoom, TAB to switch level.
CTRL+E to access level editor, WASD to move things around, arrows to resize, tab to switch between objects, CTRL+S to save to a file and CTRL+P to resume game