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origindrawer.cpp
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#include "origindrawer.h"
OriginDrawer::OriginDrawer()
{
}
bool OriginDrawer::updateData()
{
m_lines = {
// X-axis
{QVector3D(0, 0, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(9, 0, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(10, 0, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(8, 0.5, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(8, 0.5, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(8, -0.5, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(8, -0.5, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(10, 0, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
// Y-axis
{QVector3D(0, 0, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0, 9, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0, 10, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0.5, 8, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0.5, 8, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-0.5, 8, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-0.5, 8, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0, 10, 0), QVector3D(0.0, 1.0, 0.0), QVector3D(sNan, sNan, sNan)},
// Z-axis
{QVector3D(0, 0, 0), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0, 0, 9), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0, 0, 10), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0.5, 0, 8), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0.5, 0, 8), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-0.5, 0, 8), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-0.5, 0, 8), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(0, 0, 10), QVector3D(0.0, 0.0, 1.0), QVector3D(sNan, sNan, sNan)},
// 2x2 rect
{QVector3D(1, 1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-1, 1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-1, 1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-1, -1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(-1, -1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(1, -1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(1, -1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
{QVector3D(1, 1, 0), QVector3D(1.0, 0.0, 0.0), QVector3D(sNan, sNan, sNan)},
};
return true;
}